ActionScript 3.0 :: Resize Object On A Frame?
Nov 16, 2010
I have multiple rectangles, all the same symbol. I want all of them to have the same animation sequence; to zoom in when the user clicks one of them. Using a tween. Now, these rectangles are obviously not in the same position, so if they all have the same animation, the final frame won't be positioned in the middle, but most likely cut off by the screen boundaries. Is there some way in Actionscript to make the last frame of the zoom tween be positioned in the middle of the screen for all the different instances?
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Apr 27, 2009
I'm completely completely new to flash and the company I work for assumes I know it, even though I tell them I don't. But anyway, I was assigned to make a header that has a glowing star that flies in and becomes part of the logo. So i've done that and it looks decent. I made it just like an animation, working with individual frames, not tweens or anything like that (vocab I just learned).I need to resize it as a whole to 500 x 90 and I also need it to linger on the last frame (the completed logo) for about 10 seconds, then have the star shoot in again.
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Nov 28, 2011
The problem is that I'm getting an #1009 error when I resize while the second frame is playing. This is the code on the first frame:
Code:
stop();
import flash.events.*;
import flash.display.*;
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
background1.x = 0;
background1.y = 0;
[Code] .....
And this is the error I get (the error is on the first frame, on the lines where "background1" and "b_enter" are written for the first time.
Code:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Website2_fla::MainTimeline/resizeBackground1()
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Website2_fla::MainTimeline/resizeEnter()
So the problems only appears when I'm on the second frame (Home), and only when I'm resizing the window (the border of the white frame stays visible from every bit of resizing, it won't disappear).
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Mar 1, 2006
I'm loading several images inside a frame, but the images will have different aspect ratios. My goal is to load all images so that the width or height does not exceed the frame. The 'difficult' part is to maintain the aspect ratio of the image. I'm not aware of any _scale function that scales both the height and width of an image (so the aspect ratio is maintained), something like that would be useful.
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Aug 4, 2009
how do I call the re-size action at the first frame? It works great once you resize, but isn't called at the beginning. I've tried a few things, but I'm shooting in the dark at this point.
Code:
sizeListener = new Object();
sizeListener.onResize = function() {
if((Stage.width > 1920) || (Stage.height >1200)){
[Code]....
I'll get into AS3.0 once I have time, don't want to rewrite a bunch of sites right now for something so small!
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Jan 21, 2009
I've got an object (an instantiation of my own class that extends Sprite) being created in the actions for a frame, like this:
Code:
import Scripts.CFoobar;
var foobar:CFoobar = new CFoobar();
[code]........
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Jan 21, 2011
I have 3 frames each with a movie clip called map_mc. Each different map_mc have different objects that call the CollisionDetect class. Heres whats happening. objects from frame 1 will start freaking out when I goto frame 2. How do I remove only the event listeners from objects only on frame 1?
I have been trying this.currentFrame but the problem is that all the objects are inside map_mc on the first frame so no matter what it will always be 1. On the other hand MovieClip(root).currentFrame will always give me the current frame but wont tell me what the objects frame is relative to the stage.What I want to do is have something to this effect:MovieClip(root).this.currentFrame would output that this object is on frame 1 and MovieClip(root).currentFrame will tell me that the stage is on frame 2 so I can remove the listeners accordingly.
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Mar 6, 2012
I'm building my website using a flash template i bought. There is some sort of object (it's called sprite 45) that is like a box (I'll call it the Mystery Box). It is overlaid on a text box with my bio in the text box. When I run the test movie for the flash file, the bio comes up very narrow. It's width is constrained by the Mystery Box. It's really narrow, hardly more than an inch, which makes it hard to read the bio. It's possible to scroll the bio up an down, but it's still too narrow. I'd like to widen the Mystery Box. However, unlike the text box, it doesn't seem possible to do it.
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Aug 9, 2005
I am trying to resize an object inside a movie clip. In inside this movie clip there is two objects. One object is the main one that I want to resize while draging the other. The problem is that when I am calling the drag object it does not respond.
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Feb 28, 2007
I'm making a resize function that has to resize a Project object that extends Sprite.
But I keep ketting a type coercion error:
TypeError: Error #1034: Type Coercion failed: cannot convert AS:: Project@318ff89 to mx.core.IUIComponent.
I've tried casting the Project object to an UIComponent or DisplayObject, but this also throws a TypeError.
[AS]var resizeTarget:UIComponent = new UIComponent();
resizeTarget = UIComponent(target.getChildAt(0));
var myResize:Resize = new Resize(resizeTarget);[/AS]
So basically should I try avoiding the use of Sprites in Flex?
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Dec 8, 2010
I am just getting back into using Flash after not using it for about 5 years. I'm having an issue with the simplest thing! I want to be able to type pixel values into the Properties panel to transform/resize an object from the OBJECT CENTER as reference point. If I use the transform tool, it uses the center of the object as the reference. However, if I do as above and type values into the Properties width/height, the object transforms with the top left corner as reference. If I need two or more objects sized exactly the same, or if I want to do a "zoom in" effect, using the transform tool is very ineffecient!
My object seems to be showing that the center is set as the reference point (white circle in center of object). Also, the objects I am working with are jpg's and psd's imported to the library, and made into movie clip symbols.
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Feb 3, 2010
I am trying to basically migrate this: [URL] to ActionScript 3.0 or some how achieve the same resizing effect.
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Aug 21, 2003
I need a script which can animate an objects resize through AS. I know that
on (rollOver) {
_root.reBox._width = 100;
} on (rollOut) {
_root.reBox._width = 50;
}
Will jump my MC "reBox" to 100px on rollover and to 50px on Rollout, but how do I get AS to animate the transition - basically a tween!
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Nov 19, 2010
I want to center a big movieclip (1400 px wide) on my stage on stage resize. This big movieclip moves to the right on certain events so I can't use code like this:
currentPage.x = ((stage.stageWidth/2) - (currentPage.width/2))
Is there a way to maybe use its offset from 0 (the left side of the stage 'viewport') and use that offset in centering? The movieclip only changes in x.
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Jul 10, 2011
I was wondering how to achieve the native scrollbar effect which TheFWA (thefwa.com) has managed to do pretty well (I am not a fan of Flex scrollbars).and implemented the technique, as I am calling a JS function through ExternalInterface every time, when the flash object changes size. This JS function simply resizes the div which holds the flash object, which creates the native bars.Unfortunately, when I resize quite rapidly (from 800 to 1800 height, for instance) the flash object simply gets warped for several milliseconds (as if it hasn't changed its size, but simply got pulled in all directions). After these milliseconds, things get back to normal, but the whole situation is really visually annoying.
Originally I thought that it's simply a timing issue, but after a bunch of attempts to set a delay, the effect was the same ... just delayed.How can I resolve that? I know it's technically possible. Just take a look at TheFWA, and see how smoothly flash and the browser are communicating with each other to make the native scroll bars work, without any flickering, or mismeasurement
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May 22, 2009
I'm working on Flex component which can be resized using handles on the right and left (that is, if you click and drag the left side, the component will grow to the left, if you click and drag on the right, it will grow to the right).
Right now I am using:
var oldX:Number = this.x;
this.x = event.stageX + (initial.x - initial.stageX); // Move the left edge to the left
this.width += oldX - this.x; // Increase the width to compensate for the move to the left
But that makes the right side jump around, and generally looks ugly.
What is the "right" to do this? Is there something fundamental I've gotten wrong?
Edit: The jitter occurs on the right side of the component. When I set this.x, the component moves to the left, the screen redraws, then the width is updated, and the screen redraws again.
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Sep 1, 2010
lets say i have 2 classes in the same package.and i add the same event listener to each of them, for example i add event.resize to some display object container in both of them.how can i prevent the code attached to that listener to execute in one of the classes if that event happens?
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Feb 23, 2011
Does anybody knows if is possible to detect if a stage element touches other one on stage resize?
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Feb 3, 2009
I developed so far, a function to resize objects (images, shapes) and center them inside a hexagone clip (similar to the bees hexgagon cells).
function imageResizer (b, maxW:Number, maxH:Number) {
var r:Number;
r = b.height / b.width;
if (b.width > maxW) {
b.width = maxW;
b.height = Math.round(b.width * r);
} if (b.height > maxH) {
b.height = maxH;
b.width = Math.round(b.height / r);
}}
Symptoms: The function resizes the object being passed to it, but, there's still some room to fill inside the square, but now it's empty! is there any solution to resize the objects with max width/height and still be able to fill the whole area of the hexagone resizes.
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Feb 16, 2011
I'm trying to trace the path of an object by using setPixel on the object's position every frame in a BitmapData/Bitmap pairing. These pixels aren't showing up normally and I suspect I have a fundamental misunderstanding of the BitmapData class. Here's what I'm doing:
public var contrailBase:BitmapData;
public var contrail:Bitmap;
private var contrailColor:uint;[code].....
Using this code, the red pixels don't show up. If I initialize contrailBase to 0xFF000000 instead then I get a black screen on which the red pixels DO draw, but I need the bitmap to be transparent except for the contrail. What am I doing wrong?
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Aug 18, 2010
Is it possible to enable the user to resize an object in the flash movie?
What I want is a box for example, that can be dragged and dropped but also resized both vertically and horizontally. For example the user is able to drag the bounds of the box in a direction thereby making the box bigger or smaller. The mouse should also change to tell the user that he/she is enabled to do so.
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Jun 30, 2011
i wan to change and resize image object in graphic or button dynamiclly, how?
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Jul 14, 2009
How to resize a BitmapData ?I've got this right after loading an image:var bitmapdata1:BitmapData = Bitmap(_bitmaploader.contentLoaderInfo.content).bi tmapData;I want to create a new BitmapData called "temp": var temp:BitmapData = new BitmapData(_custom_resize_width, _custom_resize_height);which should become a resized version of the " bitmapdata1 "how do I do that ?my attempt worked but produced white background:
var mat:Matrix = new Matrix();
mat.scale(_custom_resize_width / bitmapdata1.width, _custom_resize_height / bitmapdata1.height);
[code].....
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Mar 17, 2002
I need to know how you drag an object into another object and when the click is released it goes to another frame, and if you release not touching the other object the draggable object will go back to the place it started in
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Aug 24, 2009
My question is, is it possible to rotate an object from frame x to frame y?I mean, let's say I want to move an arm. Instead of working frame by frame to make it move, is it possible to somehow make it rotate 90 degree from let's say frame 10 to frame 15?
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Sep 19, 2011
I am working on image and i like to scale or resize the image by dragging and resize option.same working as "free transform tool" in flash (design part); i need same functionality in application.
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Jul 7, 2011
I'm having a bit of a problem here. As per the title, my flash swf file works fine when tested from the IDE, but when I publish it and open it through the browser, the stage doesn't seem to resize along with the window.I post below a bare-bones example. The "back" movie clip should resize, only it remains at the starting dimensions
Code:
import flash.events.Event;
import flash.display.MovieClip;
[code].....
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Jul 29, 2009
I have Buttons which I have rotated vertically within a Canvas, that is working fine. The problem occurs, when the user resizes the window to a small size a vertical scroll bar appears, I would rather have each button squashed upto a smaller size.
<mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" width="40" maxWidth="40" xmlns:myComponents="myComponents.*"
horizontalScrollPolicy="off"
[code].....
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Dec 8, 2010
I'm having a little issue with the resize event and resize effect of a VBox.
I have something like this:
<mx:VBox id="container"
backgroundColor="0xFFFFFF"
backgroundAlpha=".9"
paddingTop="15"
paddingLeft="15"
[Code]...
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Jan 4, 2009
I have a main movie here that loads in an external swf through a container mc. everything is aligned and positioned to where it should be, and they are also set to that value onresize. the problem is, when my swf is loaded in, it works fine and is in the right position, same when you resize it. BUT, if you resize the window before the swf is loaded, it misaligns, until you resize!!
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