Professional :: Rotate A Symbol On The X Axis Multiple Times For An Animation
Jun 6, 2011
I am trying to rotate a symbol on the x axis mulitple times for an animation I am doing. The problem is everytime I try to do a complete rotation, the symbol rotates fine until I hit 180 degrees, but once I go past that mark, the symbol just starts rotating backwards. Is there a certain way I have to do this in order to get a complete rotation in one direction?
THere are 3d carousels in Web Sites for displaying image galleries which require that images are rotated in the z axis. My requirement is to do the same but for a complete flash animation so that the flash animation is displayed slightly tilted in the z-axis
The kind of tilt I am talking about is similar to the tilted images in [url]...
My requirement is to play a flash animation inside the image of a mobile phone which is tilted hence to fit the animation inside the screen of the mobile phone image, the animation also needs to be tilted
I've got a 3D model at hand, which I have imported as a movie and an image sequence of each frame depending on which is necessary. I basically would want to rotate it by 360 degree both on the x and y axis on a canvas as well as having that done manually, such as having to drag my mouse to control which direction the model rotates in. Can I do this in Flash?
I'm using CS3 with ActionScript 3.0. What I want is simple, and I've done some searching but nothing that can get me the right results. I'm going to post a link that does exactly what I want:This rotates the circular object around a center point in a way that you can distort the object yet is still remains turning in a circular motion A simple motion tween rotating the image will only work if the object is perfectly round, so distorting the object to make it more straight or curved won't work with a simple tween. I want to do exactly what is happening here (with my own object), is there some AS3 behind the scenes here making this turn on a center point??
I am trying to rotate a symbol about the y-axis, 45 degrees one direction, then back to center, then 45 degrees the other direction. Seems like a relatively simple task, except here is what happens.
Here is the object with no rotation: Here is the object rotated exactly 45 degrees: And here is the object rotated exactly -45 degrees:
I need the object to rotate the same as it did the first time but in reverse, otherwise "45" and "-45" are generally worthless numbers to refer to. Is it something to do with the pivot point? I made sure the registration point was in the center when I created the symbol. It doesn't seem to be pivoting the object around the center though. How do I rotate about the y-axis using a pivot point that is actually in the center and gives the same (but opposite) effect when rotating it one way versus the other?
how to make a rotating cube for my website, today i tried to make that cube interactive such as making each side of the cube a button. so what i did was instead of using movie clip symbols to construct the cube i used a series of button symbols. the problem soon arises when i tired to fold the panels into a box. It seems adobe flash does not allow me to rotate a button symbol. when the symbol type is "button" all of the rotating parameters under transform are greyed out but as soon as i change it to movie clip i can rotate it.
I have the following code which works quite nicely but in Clockwise direction. I would like the movie to rotate in a opposite direction which is Anti-Clock direction. How to resolve the problem?The following is the code:
// Adding mouse event to our movieclip!myMovieClip.addEventListener(Event.ENTER_FRAME, rotateMoveClip); // the rotateMoveClip functionfunction rotateMoveClip(e:Event){ // e.target is the
My problem relates to an animation that uses the x and y axis. for(loop =0; loop < 5; loop++){ boxName = "box" + loop; attachMovie("box", boxName, 10 * loop); var randomPlace:Number= random(500) + 550; var NumX:Number = randomPlace; [Code] .....
What the code above does is displaying small boxes that are moving from the right to the screen to the left, and then they come back again (like a loop I suppose) and each time a 'box' re-appear, it starts off at a random place at the very top of the screen. I want to make it that it drops just from the top to the screen to the bottom. ( Like snow falling from the sky). But I can't get my ahead around the x / y axis. Also, the size of my frame is 550x400.
I have an animated logo for a site. I want to rotate the logo, so that the entire animation takes place, so to speak, on its side.
In short, I want to rotate every single frame of the animation in exactly the same way.Basically, if there is some way I can change it so it takes length as width and width as height I am sorted.
Is there a way to make an item, which can be draged onto the stage mulitple times? Like in making beats in music apps. You select a sample and drag it into the stage.
my company (FB games) has fired everyone who knew what they were doing leaving me, with no knowledge of flash, staring at my to-do list near tears, unable to complete basic tasks.I need to take an existing walk cycle animation and replace the character with another design. After breaking the new character body into symbols, I've tried to sub them in using swap symbol. The body parts do not line up with the previous symbols, and they also seem to go flying all over the place when I run the cycle. I can't figure out how to just update the symbols without disrupting the placement.
I have a VERY big animation, with a huge amount of keyframes, and I like to swap a symbol in this animation with another one. If I just use the swap button on the first frame, Flash only swaps the symbol for the first tween, whereas I have hundreds of tweens in my file... So how do I do this for every keyframe in every tween ?
I know of flashvars, but how would one send a variable into a swf and then for instance change the variables value and then pass it into the swf again?
I am extremely untrained in CS4 and Actionscript. However I have managed to get along fairly well until I started to dynamically upload images as a gallery. This works great if I have one gallery, but for my site I have 9 galleries!!! I have a back and next button, but I want to be able to use those same buttons for all of the galleries so they look the same. I have split them up and renamed them, but I am clueless on how to script the buttons to work.This is what I have now because I do not know where to put the other button names without getting errors.
stop(); next_btn .addEventListener(MouseEvent.CLICK, nextImage); var imageNumber: Number=1;
make some kind of Compass and I want to know how I could make the needle spin around its own axis with one of the ends following the mouse pointer. how could I do that?
When I play my animation in the Flash working file, the animation stops at the end of the timeline, as it should. But when I test the movie, or export it to any movie format, it will play an instance of a movie clip symbol that I used within the animation. There are no extra frames in the timeline beyond what should be considered the last frame. Is there a setting or something I have overlooked that might cause that instance of the symbol to play at the end of the animation, without appearing in the main timeline?
I'm using CS3 with ActionScript 3.0. What I want is simple, and I've done some searching but nothing that can get me the right results.I'm going to post a link that does exactly what I want: http:[url]......This rotates the circular object around a center point in a way that you can distort the object yet is still remains turning in a circular motion. A simple motion tween rotating the image will only work if the object is perfectly round, so distorting the object to make it more straight or curved won't work with a simple tween. I want to do exactly what is happening here (with my own object), is there some AS3 behind the scenes here making this turn on a center point?
In the following, the slider sets the rotation angle of a simple Sprite around the Y axis. But the Sprite has a z coordinate set to 200, meaning the sprite is 200px behind the Stage plane. As you rotate it, it seems to rotate around it's own Y axis, not he Stage's y axis 200px in front of it.I would have expected the rectangle at 90 degrees rotation to be edge-on and 200px off to one side of it's original center.
Code: import fl.controls.Slider; import fl.events.SliderEvent; var slider = new Slider();[code].........
I am trying to have a button and text rotate on the 3d X axis. Only when the mouse hovers over the actual button.I also want it to rotate on the center right now it is rotating from the top, I think I picked top left registration, and I'm not sure how to change that if that is the cause.Here is what I have do far:
home_mc.addEventListener(MouseEvent.MOUSE_OVER, rotate3d); function rotate3d(evt:MouseEvent):void { home_mc.rotationX += 10 }
I'm not too good with for loops yet and I am guessing that is what I need to mimic the rotation.
i've been working with Senocular's tutorial for 3D scripting : [URL] //great work, by the way I made a drag function for it .. My question is how to change the code to actualy rotate on the z axis of the cube... In his tutorial the cube rotates around the z axis of the stage no matter how other axis are rotated. I think the part of the code that needs to be changed in order to simulate a more realistic rotation on z axis is :
I added a button symbol to a movie clip in a Flash 8 project, and the button works. OnPress it redirects to a web site.However, the animation in the movie clip becomes diabled. I get the same effect regardless of where the button is placed, e.g. scene1 timeline, movie clip, etc.
Is it possible at all to have a cube rotate on its Y axis using the Tween class? transitionManager only seems to allow rotation around the z axis.. Is Papervision 3D the only way to achieve this? It seems awfully difficult for a newbie such as myself.
I have a mc that I want to continously rotate, I want it to rotate in whatever direction the mouse is from the center of the mc. If the user pulls the mouse out I would like for it to speed up and slow down accordingly.If this is not possible, I wouldnt cry. Any way when the user goes over a desiginated area I would like for the motion to stop until they pull away again.How would I go about doing this.I've seen this thread but don't understand where to attach the script, and I also need the stopping script
I want to rotate two images on the y axis. For instance I got two cards, front and back. On EnterFrame I want the rotating movieclip to exchange the front and back cards. I believe I got everything setup I just need help with getting the images to rotate once at that 90 degree angle (you know the angle where we can't see any side of the image/thing rotating?
Thus I'm trying to do something like this but on ENTERFRAME instead of a button click:
using CS3 with ActionScript 3.0. What I want is simple, and I've done some searching but nothing that can get me the right results. I'm going to post a link that does exactly what I want:This rotates the circular object around a center point in a way that you can distort the object yet is still remains turning in a circular motion. A simple motion tween rotating the image will only work if the object is perfectly round, so distorting the object to make it more straight or curved won't work with a simple tween. I want to do exactly what is happening here (with my own object), is there some AS3 behind the scenes here making this turn on a center point?
I'm trying to make a 3d cube rotate only in the x-axis 90 degrees when you press a button and 90 degrees the other way when you hit another. I have this code to get the 3D:
Code: // formation of 3D Cube2 starts here container.getChildAt(0).rotationY = 90; container.getChildAt(0).x = -75; // move the on of side panel to 75px right; container.getChildAt(1).rotationY = -90; container.getChildAt(1).x = 75; // move the on of side panel to 75px left; [Code] .....
And the cube rotate to one side or to another. But it rotate only a little each time I clicked some of the buttons and I want that the cube rotate 90 degrees with an animated movement. How can I get this?