Flash :: Make GIF Animation Frames Play Faster In ActionScript?
Jul 26, 2010like say i have a gif that has 10 frames. what is the code that will help me make the gif go through those frames at a quicker pace?
View 3 Replieslike say i have a gif that has 10 frames. what is the code that will help me make the gif go through those frames at a quicker pace?
View 3 RepliesOn a button click I would like to accelerate at a specific moment the movie (from 24 frames per second to 60) and then slow it down again to 24 frames per second.
View 2 Replieshow can i create own frames animation and play in movieclip or any movieclip extends.. i have this code but is wrong - i'm flash builder beginner so i don't know how work it..i can do it in MovieClip
<?xml version="1.0" encoding="utf-8"?>
public var mc:MovieClip;
protected function application1_creationCompleteHandler(event:FlexEvent):void
{
[Code]....
I was wondering is there a difference between the processor usage when using tweenlite or animating the same clip manually? Considering it's vectors and also dynamic text with it.
Similarly, if we animate manually or copy the code snippet produced by that animation. Would that make a difference on the CPU usage?
I need a script that would play an animation consisting of 4 frames for, say 20 seconds. The order of those frames needs to be random but it has to stop after 20 seconds.Next, frames need to change each, say, half a second. But, as much as I MIGHT be able to figure this one out, here's what made me post here. The four frames are four keys on a keyboard. Each time frame changes to a corresponding key drawing, one has to hit the right key on the keyboard to make a different animation on the stage, animate.
View 14 RepliesI got a swf logo that I want to play once per session. Preferably I want it to play once every time someone opens or closes the tab/browser but not while the user navigates the site..
I'm using:
mySharedObject = SharedObject.getLocal("savedObject");
_root.onLoad = function() {
if (mySharedObject.data.visited) {
[Code].....
At the moment but it seems to randomly jump between frames even tho I have it set to the last frame of my animation..Also it doesn't play when I close my browser and open it again.. It seems never to play for me even if I clear my cookies.
I am designing a very long page. There will be a flash animation at the bottom of the pageI want this animation to play only when the user scrolls down and this flash object comes into view. How do I do this? I am quite familiar with flash and actionscript, so I just need some pointers.I have seen that this is already being used for advertisements. If you visitthere are ads that appear far below on the page. These ads play only when you scroll down and the ad appears within the browser window. This happens on many other sites as well.Many popular sites also use something like this. On CNN, try opening a new tab that loads a flash video. The video begins to play only when you actually go to that tab. Until you open the tab and the contents become visible in your browser window, the video doesn't start. How is this done?
View 5 RepliesI have a large band of images (1000px width aprox.) and I have an animation segmented in 15 frames that makes a tweening between the first picture and the final one, with stops on each 15 frames. So I have 2 arrows one to move on and one to move back, the one on the right simply do : _root.nameMC.play(); and the other one calls a function that makes to play the MC back.
the effect is really nice, you push right, and the MC goes rights, back and goes back, ohh, impresive , but, what If I'm on the 20 picture what means that I'm on px 800 or what is the same, I have pushed the button 20 times and I want to go back to the first picture or the third one?. So here's my question, I would like to make another navigation button that allows the user while this button is being pressed the band will play faster than It's really time line.
I've created a flash interface with action script and the whole shebang for the web. It takes hours to load and I've seen sites with even more pictures and information load faster. I've compressed all my pictures and implemented various UI loaders to spread the load time out but it still takes a while. Does anybody have any tips and tricks to make my flash load faster?
View 1 Repliesthis was my first application iam using flash ,whatever i created is working faster in my local machine while iam upload that in website its becoming very slow in loading that .
View 12 Repliesbasically on the stage I have my Menu movieclip which is linked to an actionscript class called Menu. Within this I have another movieclip, not linked to actionscript, just a plain old movieclip.
This movie in question is a dialog box, and contains an animation for it popping up, and then going away again. I'm trying to put actions on specific frames to make it stop when it reaches the middle of the animation, then when "ok" is pressed the animation will resume and it disappears again. However the actions on the frames don't seem to be getting executed. I tried putting "this.stop();" on the middle frame, and have since put "trace("hello?");" on all kinds of frames but it doesnt seem that the actionscript is getting called at all.
This is something for work so I don't really want to start sending the .fla file around, but instead is there anything I should know about things which could cause the frame actions to not be executed?
I have a movie clip on a scene with a button inside. How can I make this button to go to play frames on the scene but not inside the movie clip in AS3.0?
View 7 Repliesnow I just started with Flash and have ran into an issue. I made a little animation (motion tween I think) and then made a button which is supposed to start the animation (play it).
My script so far:
stop() ;
knappEnter.addEventListener(MouseEvent.CLICK, starteAnimasjon);
function
(knappEnter is the instance name of the button, starteAnimasjon means startAnimation in norwegian, sorry for that, name of the animation is figur)
So basically I've managed to make the animation stop which is what I wanted, then made the button work, but now I need the last command so the button makes the animation play! I've been looking around for a while, but I just don't know how to do it
I have a button with a movie clip animation in it, and I finally have it all working just how I want, but one thing.it always plays the animation when I first open it and test it in a browser and the flash player.The button scales out an image to a larger image when you hover over it so when I open it in a browser/flash player the larger scaled out animation plays down to its original size.how can I can make my button not play the animation when its first opened in a browser?
View 5 RepliesI have a certain set of motion twains that I've successfuly completed, they constantly loop right now (default), and is saved in the SWF file.I'd like to take that finished looping animation, and insert it within another animation (a) that can be played with a play button, and stopped/resetted with a stop button.How do I insert the completed looping animation into the main animation? And is there something special I have to do in the actionscript of the start and stop buttons so that the "inner" looping animation will start and stop with the "outer" main animation?
View 1 RepliesMy question is, does a better, faster CPU necessarily equal faster SWF compile times? Or does it rely on something else (OS, memory, etc). I only use AS3 and some of my projects take a while to compile. If certain hardware can guarantee me a faster compile time, it'd be worth including those things in my shopping list.
View 2 RepliesI can make a normal preloader, with a bar and percent shown and so on... But I want to make a little thing in the middle of the preloader that rotates faster and faster when the percent loaded goes up. This is what I thought would work:
[Code].....
ok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.
View 1 RepliesHow can I use displayObjects as animation frames?I have six symbols in my library I want to animate with a timer. The advantage would be the ability to change the speed of the animations, and the elimination of the messy timeline.
The only drawback is the initial setup of the objects in the library. I've tried switch/case design patterns, visible=true, and z-depth, but I can't get it to work properly. Any answers?
//setup code
var timer:Timer = new Timer(100, 20);
timer.addEventListener(TimerEvent.TIMER, countdown);
function countdown(event:TimerEvent) {
[code].....
Compared to native apps, my Flex application runs like a hog born by a snail, especially on mobile devices. What tricks can I employ to optimize it's performance
View 3 RepliesI am doing this interactive display for school and I have 2 .swf games and 5 .swf movies or animations. My animations are loading ok and so are my games. However, when clicking the buttons to navigate through the whole interactive journey, the games will not go off of the screen. I have tried searching for codes, making up codes, and unloading the games, but nothing works! Also, I have to have the fps set at 12 for the games but I also have an interactive quiz, and with the fps at 12 you have to click the next button like 5 times to get it to slow down! Is there a way to make the time for one .swf faster then the others?
View 2 Repliesgive me the actionscript for a bar that has a play and stop button to play and stop frames in a flash movie. i would be gratefull if you could as i am really stuck
View 2 Repliesfor (var i = 0 ; i < 10000000; i++) ;stop();I've placed this code in frame 1 of a flash app. As you can see it does nothing but count to 10,000,000. This takes about 20 seconds to execute.
In C#.NET, this one line runs over 400 times faster. It can count to one billion in less time. Why? I could see it being faster in C#, but what could possibly be going on under the hood that could make it 400 times slower in AS, given that the one line should reduce to just a few machine instructions?
(If you're wondering, I've been tasked with porting some C# code to ActionScript. The code has some scientific calculations in it. But in AS they run so slow that it is unusable. This is the most basic example of the problem.)
I made a Flex 4 web application. Upon testing locally, I already got satisfied at how it looks like. However, the swf's file size grew to around 6mb in size so when I uploaded it to my website and viewed it, it takes forever to load on a computer with quite slow internet connection. So my question is, how do I make it load faster? Should I:
separate it into chunks? If so how do I do it.
not put the embedded images inside the SWF but instead, store it outside in a folder? If so, how do I make it load on the background while the user is interacting with the primarily loaded parts of the web app?
i've made a website and its a very large file. 14.3 MB to be exact and I it takes forever to load. Does anyone know how I can make this load faster??
View 6 Replieshow to make my thumnails scroll faster as you drag further to one side or the other?I'm a designer trying to grasp AS so please excuse my messy script!
var isOver = 0;
function onEnter(event){
if(isOver == 1)
scrollers.nextFrame();
[code]....
I have a button that every time we press it it moves one unity down (button._y++) However how to make move it faster or moves more than an unity at a time?
View 2 RepliesHow can I repeat my flash animation (my frames) many times?
View 1 Replies[code]in my original code..function "test" will change the x axis of the images by Timer..I wanna the x axis of the images can be changed after every two seconds..but when I run it..it's obvies faster and faster every time when the Timer dispatch the TimeEvent the delay always shorter than the last time.
View 7 RepliesWould removing the (Variable definitions / Spaces / Have everything on one line) make the project run faster.Testing my projects most beefy loop without variable definitions seems to make it run slightly faster.
View 4 Replies