ActionScript 3.0 :: Tween Animation Looping 4 - 5 Times Without Reason
Apr 1, 2011
I have constructed this animation of a broken up image. If I just use the nested for loop in a new file, it will run normally but when i try to let it run after a TweenLite which has an onComplete function, the animation will be looped 4-5 times. [URL]
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Nov 19, 2009
I have been working on looping movies using cs3, but, I can't get it to work on a movie that was made using ASCS2, because of other coding in there, I assume. I am copying and pasting my code, exactly the way I have been using it, but it gets errors. Does anyone know the best way to create a loop in AS 2 so that the timeline repeats 3 times and stops.
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Jan 11, 2006
i have a banner ad that i did and it is supposed to loop three times and then stop. my code is as follows -
1st frame - looperVariable = 1
ActionScript Code:
last frame -
[code].....
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Jul 31, 2002
I need to loop my SWF 3 times and have it freeze on the last frame of the movie. I assume a conditional "if" "else" action is needed but cannot get it too work.
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Jan 29, 2011
I am trying to make it so when you click anwhere on the stage the movieclip cursor is removed.
stage.addEventListener(MouseEvent.CLICK,ketchremove);
function ketchremove (evt:MouseEvent):void
{
trace("I am removed");
[Code]...
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Apr 27, 2009
I'm struggling to get to grips with AS3 and I was needing to make my project looping 3 times from the start to the end but stopping on the last frame after the 3rd time it loops. I know how to do it in AS2 but that seems to be useless now!
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Apr 8, 2004
Ok say for example I have a sound of a bell chime. I want to play this sound independent of the mainstage and have it key off local system time. So naturally I want to have my sound loop twice at 2am/pm and eleven times at 11am/pm etc.
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Apr 8, 2004
Ok say for example I have a sound of a bell chime. I want to play this sound independent of the mainstage and have it key off local system time. So naturally I want to have my sound loop twice at 2am/pm and eleven times at 11am/pm etc.
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Jul 8, 2011
how to get a movie clip to loop a specific number of times in Flash? I know how to stop a movie clip from looping by using the this.stop (); command by placing the command in a separate Action Script layer, in a keyframe, inside of the movie clip's timeline. This allows the movie clip to play through once and then stop. But I need for the movie clip to loop more than once, maybe 2 or 3 times, and then go back to the main timeline.
Also, is it possible to place a pause (I'm guessing, maybe by using a timer of some type?) between the loops, so that the movie will pause a couple of seconds before it loops again and then stop? Please note I do not need the movie clip to stop when there's an event like a rollover or anything. I just need it to play a couple of times, pause between plays and then stop and go back to the main timeline.
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Apr 27, 2009
I have no idea how to use AS3 and I was needing to make my project looping 3 times from the start to the end but stopping on the last frame after the 3rd time it loops. I have no idea how to do this without copying all the frames.
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Jun 24, 2009
i want to have multiple blocks moving over my stage, but i want use just the one mc in the libary and my function, what adds a new block with random color, alpha and speed.I think, that i have to use addChild();, but i have no idea how to use it properly.
Attachments:
block.zip (7.1 K)
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Mar 7, 2006
I am using the tween class on my first key frame of my mc. It looks like this;
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
var myTween:Tween = new Tween(main_mc, "_x", mx.transitions.easing.Elastic.easeOut,590, 0, 3, true);
However my question is if I have multiple mcs that will use the same code how do i reference it? Currently I have the above code duplicated on two key frames, one of the first and another after a stop keyframe.
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Nov 4, 2010
On a horizontal bar, text scrolls from left to right, continuously. The text is a fixed string of city names, and I've made it so that it loops nicely. This horizontal bar with scrolling text is part of a vertical animation, scrolling the bar in and out of view. The vertical tween starts after two seconds. When the vertical tween starts, the horizontal animation has started as well. At the beginning and end of the vertical tween, the horizontal tween starts over. I want it to continu.
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Feb 21, 2007
I've been trying to do some animation based on setInterval. I pretty much got it working exept for one thing! I want to set separate times for each animation. Se the code below or download the sourcefiles here.
So the problem is that I want the SetInterval time to be the current value from the time array, as it it now I can only set the interval time once here:
ActionScript Code:
txt_obj.onLoadComplete = function() {
intervallID = setInterval(slideIt, time[current]);
};
and never again, what I want is that after each time the slideIt function has run a new value from the time array will be sent to the interval and that will indicate when to run the intervalfunction(slideIt) again..
ActionScript Code:
stop();
import classes.Slide;
//INTERVAL TIMES
[Code]....
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May 3, 2009
I'm creating a mini site for a course I'm doing and I have a row of buttons that have an image of a character that I want to animate when the viewers mouse goes over them. I'm not good with action script and I'm stumped on what to look up when googling for an answer.
Ideally I would like the row of buttons (that the chacters sit in - and when they are clicked they go to that characters main page) to animate - ie blink or move slightly but when the viewer hovers their mouse over them they then go into a new animated sequence - so I guess that would require two movieclips - so that would mean that the first animation of a blink would run all the time (I can do that bit! ) but how to get it to switch to another movieclip for the duration of the mouse hover - and to only play when the mouse is in that area (I've done scrolling image bars before and I hated the way it scrolled even when the mouse was no where near the images!)
this is a very rough bare bones of the flash page I'm doing - I've attached it to my main website just so others can see what I'm talking about. [URL] all the squares at the bottom will have a characters in them and I want them to do very subtle things like blink or the occasional wave but when someone goes to click on them they wave or jump around - this would stop if the viewer then moves the mouse away and it goes back to the initial movieclip.
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Nov 11, 2009
I am using Flash CS4. I applied a Motion preset to one of the symbols on my stage. However, the Motion tween is applied to the symbol infinitely & it loops over to the beginning of the tween after completing it.However, I only want the tween to complete once & not loop over after it.
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Apr 23, 2010
I have a problem tweening in a loop because I'm calling an image purely through AS3:
[Code]..
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Oct 13, 2007
I have this code controlling my movie clip: "logo" It rotates the bevel clockwise one round.
Code:
import flash.filters.BevelFilter;
import mx.transitions.Tween;
bf = new BevelFilter(3, 1, 0xFFFFFF, 1, 0x000000, 1, 3, 3, 0.1, 3, "inner", true);
bfRotate = new Tween(bf, "angle", None, 1, 360, 6, true);
bfRotate.onMotionChanged = function() {
[Code]...
How do I loop the animation, so the bevel effect will rotate forever?
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May 8, 2008
I am creating a xml slide show of images. basic slideshow of one image fading ontop of the other and looping back to the other. problem is that there are 6 versions of the this code and when switching from one to the other it starts skiping. i have 6 scenes and i have posted the code 6 times in each scene. here is my code for the slide show:
loadMovie (pic1=myXML.firstChild.childNodes[2].childNodes[6].childNodes[0].firstChild.nodeValue, pan2.PicHolder);
var fade1:Tween = new Tween (Holder, "_alpha", Regular.easeOut, 100, 100, 200, false);
fade1.onMotionFinished = function () {[code]..........
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Jun 6, 2011
I am trying to rotate a symbol on the x axis mulitple times for an animation I am doing. The problem is everytime I try to do a complete rotation, the symbol rotates fine until I hit 180 degrees, but once I go past that mark, the symbol just starts rotating backwards. Is there a certain way I have to do this in order to get a complete rotation in one direction?
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Aug 29, 2006
I recently got back into animating and I need some help with my latest project. I have a number of different animations that I would like to be played on the inside of a tv, however I would like for these animations to play at certain times. For example, at 9:00 pm (real time) the tv displays the animation of the character sleeping. I'm not sure how to do this, and I'm not sure if I need an internal clock.
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Jul 16, 2009
I can't seem to get an animation to stop looping. The only code I see for it is:
next_bt.onRelease=function(){ gotoAndPlay("fx2") }
When I test the movie layer itself it just does it once. but when i test the whole movie it just goes on and on and on.
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Aug 25, 2009
Flash CS4 Mac OS 10.4.11 - I am new to Flash and have always created small web animations in Image Ready. However, the Flash animations I have seen are so much smoother so decided to learn how to make one for next clients website. The animation keeps looping when I have specified in Flash that I want it to play once when page loads (see screen snatch attachment). Checked in 'Publish Preview' to see if it was just happening when the file was loaded into Adobe GoLive, but no, it does it in Flash.
I have tried saving in all the variations allowed but to no effect. The other thing that happens when checking the GoLive site in browsers is that for an instant before the animation begins, the background of the animation is white when I made the Flash document background a grey (F5F5F5), the grey background does kick in immediately afterwards. I have also attached the .swf file and a html file for general viewing.
Attachments: Screen Snatch.jpg (106.5 K)
free_session4.swf (2.5 K)
free_session4.html (9.6 K)
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Oct 7, 2010
I've used the Tween Class to put together an image gallery scroller. As you can see in attached example the top 3 images are the same as the bottom 3. For a reason. The tween class shifts the images from top to bottom. At which point the total images clip should shift back to the top and continue from there. These would make it appear as if the images rotate. I've used this code:
[Code]....
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Mar 1, 2011
I'm trying to create a simple game. Right now I have one button that when clicked moves the character across the screen. My issue is trying to make the player stop looping after I click the button. If I just insert stop for the last frame it will only loop once and stop, but it will not play again after the button is clicked. I've tried using players_turn boolean but couldn't get that to work.
[AS]package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.events.Event;
[Code] .....
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Jan 2, 2010
The first question: How do you make a symbol a looping animation? Say I want to make a short loop which I can repurpose later.. something such as a falling raindrop or a moving mouth. A webseries I enjoyed when I was younger, Bonus Stage, used the same moving mouth animation most of the series.. I'd like to learn how to make that.
The second, and I'd like to take advantage of the tag on the link leading to this forum that reads "there is no such thing as a stupid question in here"... How do you change the size of the brush tool?
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Jan 10, 2010
I'm new to flash, knowing only a couple of commands such as stop(); and gotoAndPlay.
I'm creating a UI menu for the beginning of a flash project. On a few layers, I have objects and buttons while the "stop();" command is applied to the frame to keep them on the screen as a Title screen or menu-like idea.
My problem is that I would like a animation, or a movie clip, or something that is looping in the background for a more detailed menu screen.. However, I can't figure out how to run the animation while the current frame is stopped.
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Mar 18, 2009
I'm still sort of a knucklehead when it comes to using just code to do things like animate image transitions.I'd like to create is an endlessly looping movie that loads 3 images, then fades out each one using a tween to reveal the image just beneath it. As soon as the third image fades, I'd like for the animation to start over and just keep repeating.[code]
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May 20, 2010
I have a banner that needs to play twice and then stop. Its 15 seconds and besides copying all the frames and pasting at the end to get this effect I want to do it with AS. Currently the animation is four mc's appearing at different frames in the main timeline. I figure using the if and else statements like if (should I create one movieclip for the entire animation and call it _mc_1) so if_mc_1 plays +++3 then stop?
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Aug 2, 2010
I built a Flash animation which keeps looping. I am trying to get it to not loop at all and it refuses.
Here is the code of the html page, as created by Flash CS5:
[Code]....
value is set to false above, also in Flash my publish settings are set to not loop.
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