ActionScript 2.0 :: Looping Tween Class - Shifts The Images From Top To Bottom
Oct 7, 2010
I've used the Tween Class to put together an image gallery scroller. As you can see in attached example the top 3 images are the same as the bottom 3. For a reason. The tween class shifts the images from top to bottom. At which point the total images clip should shift back to the top and continue from there. These would make it appear as if the images rotate. I've used this code:
[Code]....
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Mar 8, 2009
dude how do i make it so new Tween(maio_mc, "_y", Elastic.easeOut, 5, 132, 3, true);
load from the bottom and not the top to bottom??
i tried -_y -y ?
Is it possible for me to set a location from where the tween starts from?
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Oct 1, 2009
Is there any way using tween scale to scale a MovieClip from 'top right' to 'bottom left' as oppsed to 'top left' to 'bottom right'?
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May 21, 2007
I'm trying to position an MC to the bottom ( that's the simple part ) of the stage that has an initial height and width of let us say 10px height and 30px width. Ok, and now i want to scale ( stretch ) and tween the MC at the same time until it gets to Stage.height. I'm not really sure about how to do this one, i tried using some conditions, some whiles but it seems that flash kinda crashes so that's not cool.
i want the whole MC to keep on resizing ( stretching and tweening again ) on stage resize... how to tween and scale the MC at the same time ( by tweening i mean just like like a motion tween but the only problem here is that the height would be dynamic ).
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Jun 28, 2011
I'm trying to shape tween a movie clip of a rocket blasting off. I want it to "squash" before liftoff, and then "stretch" as it lifts off. When I tween this on the timeline with the transform tool, I can "squash" the rocket, and the base of the rocket stays on the "ground". This is what I want. However, for reasons I won't go into, I need to do this in AS3, as opposed to on the timeline. When I use a "height" tween, though, the movieclip height changes, but it shrinks/stretches at the bottom (locked at the top). Is it possible to do what I want with the tween class? Do I need to use something besides "height"?
[Code]...
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Nov 11, 2009
I am using Flash CS4. I applied a Motion preset to one of the symbols on my stage. However, the Motion tween is applied to the symbol infinitely & it loops over to the beginning of the tween after completing it.However, I only want the tween to complete once & not loop over after it.
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Apr 23, 2010
I have a problem tweening in a loop because I'm calling an image purely through AS3:
[Code]..
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Oct 13, 2007
I have this code controlling my movie clip: "logo" It rotates the bevel clockwise one round.
Code:
import flash.filters.BevelFilter;
import mx.transitions.Tween;
bf = new BevelFilter(3, 1, 0xFFFFFF, 1, 0x000000, 1, 3, 3, 0.1, 3, "inner", true);
bfRotate = new Tween(bf, "angle", None, 1, 360, 6, true);
bfRotate.onMotionChanged = function() {
[Code]...
How do I loop the animation, so the bevel effect will rotate forever?
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May 8, 2008
I am creating a xml slide show of images. basic slideshow of one image fading ontop of the other and looping back to the other. problem is that there are 6 versions of the this code and when switching from one to the other it starts skiping. i have 6 scenes and i have posted the code 6 times in each scene. here is my code for the slide show:
loadMovie (pic1=myXML.firstChild.childNodes[2].childNodes[6].childNodes[0].firstChild.nodeValue, pan2.PicHolder);
var fade1:Tween = new Tween (Holder, "_alpha", Regular.easeOut, 100, 100, 200, false);
fade1.onMotionFinished = function () {[code]..........
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Jan 13, 2011
How can I move my images top, bottom, left & right just by moving mouse like in the following link[url]...
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Apr 1, 2011
I have constructed this animation of a broken up image. If I just use the nested for loop in a new file, it will run normally but when i try to let it run after a TweenLite which has an onComplete function, the animation will be looped 4-5 times. [URL]
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Jun 21, 2006
Now I am using the Tween Class to move some boxes in my movie, now I can move the first mc and then another mc after the first tween has finished with onMotionFinished but I was hoping someone could help with how do I start the second tween when the first mc has passed a certain _x coordinate. ie starting the second mc moving while the first tween is still moving.
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Mar 4, 2010
If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.
For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).
The bitmap is supposed to create a feathered edge on the photo but since they alpha at different rates, you always see the hard edge of the photo...
is there a solution like cacheAsBitmap which would let the whole clip alpha at once? If it's cacheAsBitmap, i must be using it incorrectly, b/c it's not working!
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Oct 2, 2010
Am trying to use the Tween class to scale and move a movieclip. Now the movieclip is within the loader, so I need the motion to be controlled by the percentage loaded. Now the code to move the movieclip to its final position is:
var xscaletween:Tween = new Tween(mstone, "_xscale", Regular.easeOut, mstone._xscale, 220, 6, true);
But this is the final location, I want to be able to change the properties of xscaletween, yscaletween, xmovetween and ymovetween as per percentage loaded.As in, within this final boundary limit of the tween, I want, for example, xscaletween, to scale only till 140 till percentage hits 50. Is this possible?? If not is there a workaround?Or do I have to use new tweens within each percentage limit?
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Oct 27, 2009
I am trying to understand the thinking behind motion tweening using AS3 (rather than doing it on the timeline).I am trying to create a simple platform game, and while this is simply a learning project, I have an movieclip instance on the stage, and using basic x+5 logic I can get the instance to move left and right on the stage accordingly.Trying to make the instance 'jump' is a bit trickier. This is the code I am using:
ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;[code].....
I thought this code would move the instance from it's current y-position and tween it to it's highest jump point. From here I planned to use a MOTION.FINISH event to tell it to tween back to it's original position.Something strage happens though, rather than tween from the current y position and move up, the instance instantly transforms it's position to y+100 and then tween back to the original position. So it kind of turns out that it is the second part of the jumping action that I want to create.
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Mar 1, 2011
I'm trying to create a simple game. Right now I have one button that when clicked moves the character across the screen. My issue is trying to make the player stop looping after I click the button. If I just insert stop for the last frame it will only loop once and stop, but it will not play again after the button is clicked. I've tried using players_turn boolean but couldn't get that to work.
[AS]package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.events.Event;
[Code] .....
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Jan 6, 2010
I'm having a very odd bug with ActionScript 3 in Flash CS4. I am adding movie clips to a stage in a for loop and then moving them out of view so that I can pull them in and remove them when I need them.
I've narrowed down the issue to a point that I know that every time one of the movie clips are added to the stage using addChild(), the stage shifts to the right by one pixel. I know that sounds odd, but it's literally true... the 0 line on the y axis is shifted to the right one pixel every time the movie clip is added.
Here's the code that is doing the work:
private function setupSlides():void
{
for(x = 0; x < TOTAL_SLIDES; x++)
{
[Code].....
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Sep 17, 2010
I've got an application that has one screen where there are 8 windows moving around a faux 3D octagon in relation to the mouse position, moving back and forth to give the user the feel of being inside a round(ish) room. Each window is a separate swf that is being called into the application, and when a user clicks on a window, it opens the next view of the application. All works fine and dandy, except for one problem: some of the SWFs shift a little bit when they are clicked on.
There is a slight rollover animation for each window - the shutters of the windows slide open to reveal an image behind them.
what could cause this bug. It's odd, because each of the SWFs are exactly the same, and there is no issue with the rollovers, which triggers the timeline animation of each file. Some of the windows, unfortunately, just don't like being clicked on.
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Sep 9, 2009
I'm simply trying to stop a motion tween created in an AS3 document from looping after its compiled. how would i achieve that?
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Mar 13, 2012
I am making button pieces for use in my GUI factory. I am having an issue placing my Thumbnail graphic w/Mask and border. The mask is not moving away from 0,0 when the Thumbnail is moved to 280,10.I can force it to 280,10. I will be multiples of this and other button in a scrolling menu with it own mask in a container.I am trying to build in a work-a-round for this feature.Here's the primary part of Thumbnail class:
public function Thumbnail() {// constructor code makeThumbnail();cHolder.mask = picMask;[code].......
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Oct 25, 2010
Is there any way to make a movie clip start at a given x and y point, and ends at another x and y point, in 90 seconds?m not getting a good result.The main problem is, I want the movie clip to travel along a straight line. And by this code below the "b" movie clips makes some curves.Heres what Ive done.
"p" is point movie clip
"b" is ball movie clip
fullTime = 90000;_currentTime = fullTime;oldTime = undefined;onEnterFrame = function () {if
[code]........
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Oct 26, 2010
If you try to make a movie clip travel along a rectangle diagonal within 90 seconds, the movie clip makes some curves.
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May 13, 2006
What I want to do is tween a number from lets say 0 to 50 using the Tween class. The below is an example of my tween but it wasn't working (*NOTE* i'm using TweenExtended but if you change the tween to Tween only it will be the same thing, i just have a habit of using the TweenExtended class):
[Code]...
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Sep 16, 2009
I'm having issues with something I used to do all the time in previous version of Flash.On my Main Timeline I have a "looping" MovieClip (myArrows_mc). This MovieClip's timeline just has some simple animation,for instance some arrows that run across screen.There are no stop() actions, so once the playhead reaches the end of the MovieClip's timeline, it just goes back frame 1 and plays again.
Now I want to animate a simple shape Mask over top of the MovieClip. However, everytime the playhead gets to a keyframe in the Mask Layer, the MovieClip getting masked goes back to frame 1 and plays.
In other words, let's say myArrows_mc has 100 frames of arrow animation. On the Mask layer, I have tweened a simple oval shape from 1 side of the stage to the other. The shape tween has keyframes at frame 1, 50, and 64.
When I test the movie, everything looks fine (the arrows are looping) until the playhead reaches frame 50. Then the myArrows_mc, even though it hasn't reached the end of the arrows animation (frame 100), goes back to frame 1 and plays. Then when the main playhead reaches 64, myArrows_mc again resets to frame 1 and plays.
How can I animate a Mask over a MovieClip (not a Graphic) at authortime?Also, I need the Mask to be either a shape/motion tween or a graphic... it can't be it's own MovieClip, because I need to keep it "tied" to the Main Timeline.
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Jan 27, 2010
I'm trying to figure out an easy way to fade 4 (or any number) images and loop it so the last image fades in with the first image. I threw something together which is pretty horrible, and doesn't even fade the last image into the first. The code is included below for you to laugh at.
function beginTween():void
{
TweenMax.to(bg01, 2, { alpha:1 });
TweenMax.to(bg01, 2, { alpha:0, delay:20 });
[Code]....
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May 14, 2010
I would like to know if it is the same to assign properties to my custom component in its own class, or from the parent document. Here I assign the property bottom in my custom component class:
<?xml version="1.0"?>
<mx:LinkButton bottom="20" >
<mx:Script>
Here I assign the property bottom when I use the component in my main MXML file
<myComp:Brick bottom="10"/>
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Oct 18, 2006
is it possible to have a website where the background colour shifts slightly everyday over a cycle of 365 days?
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Apr 8, 2009
I just need some direction or insight as to how others might handle this task. I lack the necessary AS3 skills, but still think it's overly complicated for being such a simple task. I have a set of images (say 10) on stage. I need to loop through this set over and over again... each image fades in... holds for some time... then fades out as the next image fades in. But each image has its own website link when it has focus. So far I've encountered trouble when dealing with alpha & visible settings. It's like you can't have one without the other and vice versa. Visible allows separate links to hold but only alpha allows the tween motion. All of my code is on frame 1.
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May 1, 2011
I created multiple classes for a platforming game in AS3 and when i am making the levels i simply drag the objects of a certain class to the stage from the library. My problem is that i am unable loop through all of the objects of class type wall from another class of players.(so that i can make every player created not go through every wall created)
Like: for(i=0 i<numberofwalls i++){
do sumthing with wallobject(i)
}
Are there any functions that can return the number of walls dragged to the screen and one that lets me access each individual wall dragged to the screen?
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Sep 30, 2004
I have a calendar-class and I want to see if there is a post in my database for any of the dates. I was thinking a nested loop, the first one loops through the dates of the month and the nested one compares variables with the date.
Ex.
loadVariablesNum("[URL]", 0)
for (q = 1; q <= Days; q++){
//load 'day-symbol'
for(x = 1; x == 10; x++){
if(q == someArray[x]){
//someArray[] from loadVariablesNum
//mark day...
}}
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