ActionScript 3.0 :: Tween Loading From Bottom To Top _y?
Mar 8, 2009
dude how do i make it so new Tween(maio_mc, "_y", Elastic.easeOut, 5, 132, 3, true);
load from the bottom and not the top to bottom??
i tried -_y -y ?
Is it possible for me to set a location from where the tween starts from?
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Oct 1, 2009
Is there any way using tween scale to scale a MovieClip from 'top right' to 'bottom left' as oppsed to 'top left' to 'bottom right'?
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May 21, 2007
I'm trying to position an MC to the bottom ( that's the simple part ) of the stage that has an initial height and width of let us say 10px height and 30px width. Ok, and now i want to scale ( stretch ) and tween the MC at the same time until it gets to Stage.height. I'm not really sure about how to do this one, i tried using some conditions, some whiles but it seems that flash kinda crashes so that's not cool.
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Oct 7, 2010
I've used the Tween Class to put together an image gallery scroller. As you can see in attached example the top 3 images are the same as the bottom 3. For a reason. The tween class shifts the images from top to bottom. At which point the total images clip should shift back to the top and continue from there. These would make it appear as if the images rotate. I've used this code:
[Code]....
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Jun 28, 2011
I'm trying to shape tween a movie clip of a rocket blasting off. I want it to "squash" before liftoff, and then "stretch" as it lifts off. When I tween this on the timeline with the transform tool, I can "squash" the rocket, and the base of the rocket stays on the "ground". This is what I want. However, for reasons I won't go into, I need to do this in AS3, as opposed to on the timeline. When I use a "height" tween, though, the movieclip height changes, but it shrinks/stretches at the bottom (locked at the top). Is it possible to do what I want with the tween class? Do I need to use something besides "height"?
[Code]...
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Nov 1, 2009
import fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
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Sep 2, 2009
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Sep 13, 2010
I am having problems to load external swf using tween. Just starting with as3 and found a tutorial with 3 buttons, however my main movie needs to have 5.
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HTML Code:
import fl.transitions.*;
import fl.transitions.easing.*;
//Assign CLICK listeners for each menu button
[Code]....
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"images/pic2.jpg",
"images/pic3.jpg",
"images/pic4.jpg", "images/pic5.jpg"];
[Code] .....
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Nov 29, 2009
i want to random load some movieclips i made with a tween effect.i made this code but it's not working good, i get some errors, maybe u fixing this code or come with another
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
[code].....
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Jul 29, 2009
I'm loading an XML file with a series of pictures. The pictures cycle through on a timer of about 3 seconds. The pictures load with an alpha of 0 and there is a tween to fade them in. The problem I'm having is trying to tween them back out to a value of 0. (My function fadeOut never fires (no trace))
Here's the code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
var myTween:Tween;
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[Code] .....
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Apr 30, 2011
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This is a strange glitch..
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ActionScript Code:
stage.showDefaultContextMenu = false;
contacts.addEventListener(MouseEvent.ROLL_OVER, stopScroll);
[Code].....
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Nov 30, 2009
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[Code]....
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Jun 15, 2009
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Code:
loader = new Loader();
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TypeError: Error #1009: Cannot access a property or method of a null object reference.
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[Code]....
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[Code]...
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[Code]....
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[Code]..
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var xscaletween:Tween = new Tween(mstone, "_xscale", Regular.easeOut, mstone._xscale, 220, 6, true);
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I am working on to slide a movieclip across the stage.The movie clip is five times the width of the stage and I am using the Tween Class to move it across the stage when a button is pressed.The interaction I want is that when the button is pressed the movie clip moves a certain amount.If the button is pressed again it moves further.The script I have come up with though is taking the movieclip back to the original position of the movieclip and then moving it as opposed to moving it from the position it reached after the first button click.I have tried a few things but nothing is working.The script I am using at present is:[code]
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I'm making a "master movie" for an assignment and I'm stuck right now. What I've got is an Intro page that will serve at the Parent.swf to load 4 other child swf's upon a mouse click. The problem is I have a theater stage where I tweened an animation to make it appear the curtain on the stage is going up but once it reaches it maximum height....the tween abruptly stops. I want it to HOLD there until a user clicks a button.
How would I make this happen? Here is the page in question: [URL]...
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I am trying to understand the thinking behind motion tweening using AS3 (rather than doing it on the timeline).I am trying to create a simple platform game, and while this is simply a learning project, I have an movieclip instance on the stage, and using basic x+5 logic I can get the instance to move left and right on the stage accordingly.Trying to make the instance 'jump' is a bit trickier. This is the code I am using:
ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;[code].....
I thought this code would move the instance from it's current y-position and tween it to it's highest jump point. From here I planned to use a MOTION.FINISH event to tell it to tween back to it's original position.Something strage happens though, rather than tween from the current y position and move up, the instance instantly transforms it's position to y+100 and then tween back to the original position. So it kind of turns out that it is the second part of the jumping action that I want to create.
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I am using System.security.allowDomain in both files.The tween in movie2 fails to work when the swf loads from an external domain. However, it works perfectly when this swf is loaded locally. Also strange is that the movie2 tween does work externally if the tween libraries are commented out of movie1.The Challenge: Get both the red and blue boxes to fall when movie2.swf is loaded from an external domain.[code]
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Apr 12, 2012
How to stop the next tween action to start until the previous tween completes playing in as3.0?and also i want to stop the tween to happen on the same object twice.Basically i have a container (movie-clip) in which there are n number of movie-clips (arranged as bricks). When i click on the container the target (brick) will disappear (made scaleX and alpha to 'o'). also i am tracking how many bricks are closed.But the problem is if i do a fast double click the tween seems to happen twice. and the count also seems to increase for the same brick.
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What I want to happen is, user clicks button, button slides across screen, when the slide is finished frame 2 is displayed. I am getting an Output of:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at howTo_fla::MainTimeline/howTo_fla::frame1()
and my code looks like:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[Code]....
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Nov 2, 2010
Is there a way to convert a classic tween to a motion tween?
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