I'm trying to position an MC to the bottom ( that's the simple part ) of the stage that has an initial height and width of let us say 10px height and 30px width. Ok, and now i want to scale ( stretch ) and tween the MC at the same time until it gets to Stage.height. I'm not really sure about how to do this one, i tried using some conditions, some whiles but it seems that flash kinda crashes so that's not cool.
i want the whole MC to keep on resizing ( stretching and tweening again ) on stage resize... how to tween and scale the MC at the same time ( by tweening i mean just like like a motion tween but the only problem here is that the height would be dynamic ).
I've used the Tween Class to put together an image gallery scroller. As you can see in attached example the top 3 images are the same as the bottom 3. For a reason. The tween class shifts the images from top to bottom. At which point the total images clip should shift back to the top and continue from there. These would make it appear as if the images rotate. I've used this code:
I'm trying to shape tween a movie clip of a rocket blasting off. I want it to "squash" before liftoff, and then "stretch" as it lifts off. When I tween this on the timeline with the transform tool, I can "squash" the rocket, and the base of the rocket stays on the "ground". This is what I want. However, for reasons I won't go into, I need to do this in AS3, as opposed to on the timeline. When I use a "height" tween, though, the movieclip height changes, but it shrinks/stretches at the bottom (locked at the top). Is it possible to do what I want with the tween class? Do I need to use something besides "height"?
I'm loading an image in a UILoader Component (created during runtime). var lb:UILoader = new UILoader(); addChild(lb); Now when I load any image into this then it loads on top of everything.I know this is because it goes over the top of stack. But is there any solution by which i can move it downwards or even at the bottommost layer. I've tried setChildIndex(lb, 0) though but it didn't work.
I'm loading an xml image into an empty movie clip, however, I want that now occupied movie clip to move along the x axis. But any tweening of the initial empty movie clip returns no animation, just the new photo sitting there.
I am having problems to load external swf using tween. Just starting with as3 and found a tutorial with 3 buttons, however my main movie needs to have 5. When I press the second button I get error 2025 and when I press the rest of the buttons the page appears but the previous one stays too.
HTML Code: import fl.transitions.*; import fl.transitions.easing.*; //Assign CLICK listeners for each menu button
I have a .fla with 5 pics on my timeline and using tween function to roll them from bottom to top, what I need to get those images random from o folder or something.
i want to random load some movieclips i made with a tween effect.i made this code but it's not working good, i get some errors, maybe u fixing this code or come with another
I'm loading an XML file with a series of pictures. The pictures cycle through on a timer of about 3 seconds. The pictures load with an alpha of 0 and there is a tween to fade them in. The problem I'm having is trying to tween them back out to a value of 0. (My function fadeOut never fires (no trace))
Here's the code: import fl.transitions.Tween; import fl.transitions.easing.*; import fl.transitions.TweenEvent; var myTween:Tween; var xmlRequest:URLRequest = new URLRequest("imageData.xml"); [Code] .....
So this .swf is so display Contact Us information loaded externally from a .txt and will automatically refreshed when the source file is edited. Used to work but then it automatically changed fonts (for some reason) and then refused to show the text. I put traces at the end of the tween, on rollOver, on rollOut and on the URLRequest and everything is coming back positive. There are no debug errors either..
code of loading random movie clips for example fac1_mc,fac2_mc,fac3_mc and etc, i want them to display random on my screen with tween transition i'm gna post the fla so you can see what i want to do, or the other way is to make more external swf's with picture animated and load them random with a 10sec between them. here is the link to my .fla with movieclips animated, and dunno how to make them to display random and animated
If you take a look at [URL] you see I created a timeline motion tween on the blue transparent image. Now I want to load this image via actionscript and follow the exact guidelines I gave there.
This is what I use in AS3: Code: loader = new Loader(); loader.load(new URLRequest(lastImage)); thisMovie.imageLoader.addChild(loader);
It does load the image, however it does not place it in the imageLoader I created in Flash (yes I gave it an instance name). This is the error I get (i.e. it doesn't access the imageLoader). It does when I put it in the first frame on the timeline, but then it doesn't follow the guidelines I gave in the timeline. TypeError: Error #1009: Cannot access a property or method of a null object reference.
I am loading images into a movie clip consecutively - the code has flash read through the XML nodes one by one and load in the images one after the other. I need flash to recognize when all the images have been loaded, and at that stage I want it to tween the movieClip containing the images. I have it all working, except I am getting this weird glitch where the movie clip jerks from left to right while the image are loading (at least i think its when the images are loading!) - it then settles down and runs normally. the code is below, so can see what i mean by 'jerks from left to right' if you check out the site: [URL]
Now I am using the Tween Class to move some boxes in my movie, now I can move the first mc and then another mc after the first tween has finished with onMotionFinished but I was hoping someone could help with how do I start the second tween when the first mc has passed a certain _x coordinate. ie starting the second mc moving while the first tween is still moving.
If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.
For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).
The bitmap is supposed to create a feathered edge on the photo but since they alpha at different rates, you always see the hard edge of the photo...
is there a solution like cacheAsBitmap which would let the whole clip alpha at once? If it's cacheAsBitmap, i must be using it incorrectly, b/c it's not working!
I will have three seperate pages for the motion tween, mask effect and shape tween... would you make the seperately, in a different scene, as a symbol or on the same scene with the website.
my movieclip button was working perfectly as a motion tween. Can you use shape tweens as movie clip buttons? I just made that change, and kept my code:
I am facing a problem in one of my animation with flash CS4 - I have nested a Shape Tween in a Motion tween to get more control over the easers and effects, unfortunately I am not able to view on the timeline of my Motion Tween the action of the Shape tween nested inside.
It only show the first shape of the Shape Tween during the entire Motion Tween and that is really a problem for me because I need to see the final frame result of that Shape tween to be able to position it in a precise way on my scene according to other instances.
Am trying to use the Tween class to scale and move a movieclip. Now the movieclip is within the loader, so I need the motion to be controlled by the percentage loaded. Now the code to move the movieclip to its final position is:
var xscaletween:Tween = new Tween(mstone, "_xscale", Regular.easeOut, mstone._xscale, 220, 6, true);
But this is the final location, I want to be able to change the properties of xscaletween, yscaletween, xmovetween and ymovetween as per percentage loaded.As in, within this final boundary limit of the tween, I want, for example, xscaletween, to scale only till 140 till percentage hits 50. Is this possible?? If not is there a workaround?Or do I have to use new tweens within each percentage limit?
I am working on to slide a movieclip across the stage.The movie clip is five times the width of the stage and I am using the Tween Class to move it across the stage when a button is pressed.The interaction I want is that when the button is pressed the movie clip moves a certain amount.If the button is pressed again it moves further.The script I have come up with though is taking the movieclip back to the original position of the movieclip and then moving it as opposed to moving it from the position it reached after the first button click.I have tried a few things but nothing is working.The script I am using at present is:[code]
I'm making a "master movie" for an assignment and I'm stuck right now. What I've got is an Intro page that will serve at the Parent.swf to load 4 other child swf's upon a mouse click. The problem is I have a theater stage where I tweened an animation to make it appear the curtain on the stage is going up but once it reaches it maximum height....the tween abruptly stops. I want it to HOLD there until a user clicks a button.
How would I make this happen? Here is the page in question: [URL]...
I am trying to understand the thinking behind motion tweening using AS3 (rather than doing it on the timeline).I am trying to create a simple platform game, and while this is simply a learning project, I have an movieclip instance on the stage, and using basic x+5 logic I can get the instance to move left and right on the stage accordingly.Trying to make the instance 'jump' is a bit trickier. This is the code I am using:
I thought this code would move the instance from it's current y-position and tween it to it's highest jump point. From here I planned to use a MOTION.FINISH event to tell it to tween back to it's original position.Something strage happens though, rather than tween from the current y position and move up, the instance instantly transforms it's position to y+100 and then tween back to the original position. So it kind of turns out that it is the second part of the jumping action that I want to create.
I am using System.security.allowDomain in both files.The tween in movie2 fails to work when the swf loads from an external domain. However, it works perfectly when this swf is loaded locally. Also strange is that the movie2 tween does work externally if the tween libraries are commented out of movie1.The Challenge: Get both the red and blue boxes to fall when movie2.swf is loaded from an external domain.[code]
How to stop the next tween action to start until the previous tween completes playing in as3.0?and also i want to stop the tween to happen on the same object twice.Basically i have a container (movie-clip) in which there are n number of movie-clips (arranged as bricks). When i click on the container the target (brick) will disappear (made scaleX and alpha to 'o'). also i am tracking how many bricks are closed.But the problem is if i do a fast double click the tween seems to happen twice. and the count also seems to increase for the same brick.