ActionScript 3.0 :: Loading Random Movie Clips With Tween Effect
Nov 30, 2009
code of loading random movie clips for example fac1_mc,fac2_mc,fac3_mc and etc, i want them to display random on my screen with tween transition i'm gna post the fla so you can see what i want to do, or the other way is to make more external swf's with picture animated and load them random with a 10sec between them. here is the link to my .fla with movieclips animated, and dunno how to make them to display random and animated
[Code]....
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Nov 29, 2009
i want to random load some movieclips i made with a tween effect.i made this code but it's not working good, i get some errors, maybe u fixing this code or come with another
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
[code].....
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May 2, 2011
My project has about 30 movie clips in the library. With an action that comes up every few seconds, I'd like to randomly load one of those 30 clips onto the stage and have it play until it's done.
BUT - once a movie clip is already out, I don't want it to reset or come out again. I'd like the next action to randomly call out one of the remaining 29 clips.
Once each movie clip is done, I need some action to make it go back to the "available" list so that it can be called out again.
I'm guessing that I need to use attachMovie to call out the movie clips, and an array (maybe two) to make sure that I only get one instance of each movie clip. But after lots of searching and various dead ends, I'm just not finding exactly what is needed.
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Mar 19, 2009
(****another title for this could be "how to create a MovieClip variable")
basically, im trying to load random movie clips from the library when i run the function "TRO1".. the logic behind what im trying to do is to to first create an array containing the class names (name given in the "linkage" option) of the movie clips in the library... then randomly select an item from that array... then bring it to the stage.. Here is the code I typed:
var characterArray:Array = ["truck", "car", "boat", "train", "helicopter"]
function TRO1(event:Event):void
{
[Code].....
When i try to run the function, i get the error message "Instantiation attempted on a non-constructor..."
I think the problem is that flash doesn't understand what "randomCharacter" is in the line "var character:MovieClip = new randomCharacter();"... I assume there is a proper way of writing the "randomCharacter" variable so that i can use it in the succeeding line...
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Mar 4, 2010
If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.
For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).
The bitmap is supposed to create a feathered edge on the photo but since they alpha at different rates, you always see the hard edge of the photo...
is there a solution like cacheAsBitmap which would let the whole clip alpha at once? If it's cacheAsBitmap, i must be using it incorrectly, b/c it's not working!
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Aug 26, 2009
I was wondering if somebody could point me in the right direction to be able to load in a random sound clip (from a set of 5 or more mp3s) when the user rolls over a button. I can't seem to find a way to do this.
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May 5, 2009
I have 5 boxes on the stage as movie clips, each one with the same animation waiting to be targeted. What I need is a random script that will make them play in "random" order. This should occur after a few seconds of inactivity where they each play, but once there's mouse movement, whichever ones did animate should "reset" or play back to their original positions, (assuming there's more boxes and there's movement before all of them play). I have some code in there for arrays and some random script that isn't working right now. I just need the random setup, really. I may be able to figure out the time delay, (maybe), and then be able to tweak the rest of it for how I need. Right now, I've just simplified everything in a 5 box example hoping someone might be able to work with what I have.
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Nov 27, 2009
I have a .fla with 5 pics on my timeline and using tween function to roll them from bottom to top, what I need to get those images random from o folder or something.
pics= ["images/pic1.jpg",
"images/pic2.jpg",
"images/pic3.jpg",
"images/pic4.jpg", "images/pic5.jpg"];
[Code] .....
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Jul 13, 2011
What I am trying to do is a motion tween with two movie clips.
Clip A stays still all the time.
Clip B is first in front of Object A, it moves right until it no longer 'touches' A, then it starts moving left again, but this time goes BEHIND the object A.
The problem is, I do not know how to make the movie clip B go behind A.
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Aug 17, 2007
im playing with the load random movie (but loading a random xml file instead) based on the wonderful tutorial from front page and was wondering whether anyone can show me the work around/upgrade to AS2 for this bit of script since im publishing to Flash 8 /AS2 and it doesnt work:
[Code]....
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Apr 1, 2011
I am writing a flash card game which slides the next card onto the stage when the user presses a button.There are 24 cards, and I have written a separate tween for each one... I think there is probably a more efficient way to do this. Here is what I have:
[Code]...
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Sep 20, 2007
I have created 3 movie clips and put them on my stage. I was able to get them to appear in the order that I want, however, how do I get them to dissappear in the order that I want? Here is the code that I have so far:
import mx.transitions.Tween;
import mx.transitions.easing.*;
new Tween(myLogo_mc, "_alpha", Regular.easeIn, 0, 100, 1, true);
if (_alpha == "100") {
[code]....
I would like to have the last two MC fade out (alpha down) and the myLogo_mc stay visible on the stage.
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Aug 26, 2009
i want to have two different tweens on different movieclips within same layer...but what happens is..it groups both the mc into a single graphic...and applies tween for the entire graphic..and also i loose the Mc instance.
how can i achieve diff tweens on diff objects within a layer? More important is dont want to loose the MC instance
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Sep 30, 2003
I'm trying to make it so that when the main page loads, I have two movieclips, the name of the client's company and their slogan.
The movie clips fade in and out, but I can't get them to appear at different places on the stage.
For example, the page loads, then "Hughes Team Racing" fades in then out in nice fancy font on the right of the stage, how do I make it so that the next time it fades in and out its at a different place?
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Mar 24, 2010
I have three movie clips on my stage. Their names in my library are a1_mc, a1_mc2, and a1_mc3. Each of those movie clips on my stage has a different instance name. All of these are connected with an actionscript in the same file.Now, I'd like the movie clips to appear at a random position every time, they are loaded.
I already tried to make a new array and solve this issue with the sort() command. However, that did not work out properly. The positions and instance names of the movie clips on my stage are as follows:
a1_mc
instance name on stage: a1
position on stage: X = 20.0 | Y = 140.0
[code]....
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Mar 11, 2011
I am trying to place 6 movie clips in an array and access them in a random manner so that when a button is pressed a movieclip appears and plays randomly. All MCs are in frame one along with this code:
stop();blk1._visible=false;blk2._visible=false;blk3._visible=false;ppk1._visible=false;ppk2._visible=false;ppk3._visible=false;
storeCartons = new Array();storeCartons = (blk1, blk2, blk3, ppk1, ppk2, ppk3);
[Code].....
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Jan 5, 2010
I'm trying to display random movie clips within the library (See attached fla)
each movie clip needs to display (fade in/fade out) and then proceed to display another movie clip from the library
You'll see how i have tried to do this is by creating a random number
Code:
var myImageSequence = 6;
var RandomLogo = Math.floor(Math.random()*myImageSequence)+1;
gotoAndStop(RandomLogo);
this code works, as it always selects a random frame and plays the movie clip within but then stops.
I need to then select another mc after this animation has finished and so on within a loop
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Aug 24, 2010
I have a number of movie clips on the stage, and I want them to have a rotation value of either -5 or 5. The rotation values have to be randomly generated.
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Jun 1, 2004
I know that the site has a page on random movement. Also, is there a way to not have the movie clips pause?
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Aug 22, 2007
The idea is to load an undefined number (around 200) movieclips (filled with pictures) that are grouped by "family" (probably 30 groups). all this data being retrieved from a mysql database (via AMFPHP).ll of this brings up no problem of any sort.Problems come up in the second stage of the process :I want to place theses groups on the stage at a random position (easy) but I also want them not to overlap. I have tried to work something out with hitTest but I have miserably failed because whe I move one group out of collision, I have to check all of them again... and that brings flash into an almost endless loop that the previewer stops before it crashes my computer.
Of course, google has been (maybe I don't know the right vocabulary) and once again, kirupa is my last hope...For the structural aspect of this question, I have a main MC containing all groups (group0, group1, group2, ...) each group containing the pictures (pic0, pic1, pic2, ...). I also have room on my stage since the main container is draggable
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Apr 15, 2009
I don't even know how to start with this. I have 15 movie clips on the stage, each with an animation within it, I need them to play at random, one after the other. Ideally, once there's mousemovement, everything should reset.I kind of understand the random function and how to generate numbers, and I know this will probably involve arrays, but I don't know how to put this together.
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Oct 23, 2010
I just recently tried getting the hand of understanding AS3 from AS3. I am finding it a bit of a struggle to try and understand using random.math.I am trying to use random.math to make each movieclip play randomly and then stop. I tried looking for online tutorials but I only seem to get information of creating a random math number which I don't want.I am not sure I am meant to use a timer or to use random.math function. The idea is to have say 4 movieclips start an animation randomly so when the user looks at the screen, a different movieclip will play.For my button I have put this code for them (photo_mc is my button):
Code:
import fl.transitions.*;
import fl.transitions.easing.*;
[code].....
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Jun 5, 2009
I'm creating a game where certain movie clips execute a motion tween when a button is clicked, and stay still when not clicked. I know that this sequence would probably use coding such as if...button pressed execute movie clip/else...
But I'm not sure how to code it. Also is it better to have the motion tweens as a nested animation in each movie clip, or should I just create the tweens on the main stage. And if I make them nexted animations how do you say in a function to play the nested animation?
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Feb 18, 2009
boards and even newer to ActionScripting and FlashWhat I would like to do is play random movie clips on my main timeline. I've tried using the below code, but it does not work:
Code:
var movieList:Array = new Array(mc1, mc2);
var i:int = Math.round(Math.random() * movieList.length);
[code]....
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Sep 24, 2009
making a simple animation with about 10 "coins" on screen. I have a movie clip that animates another movie clip flipping over. I want to pull a random movie clip from the library into the nested clip so that on each "flip" a random coin face comes up.I've put all the clip names into an array (coin1,coin2,coin3,etc.)I think it would be described as _root.coin_container.coin_animation.random_coin_hereThere will be 10 coin_container's on the main stage, with coin_animation nested inside. At the beginning of the animation a random movie clip from the array should be called into coin_animation, then coin_animation will run through a few frames, repeat, call another random movie clip and repeat.
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Oct 13, 2011
I'm trying to generate multiple stars in the stage, but I keep getting an action script error.
stop();
var i;
var arrayStars:Array;
for(i=0; i<70; i++) {
[Code].....
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Feb 18, 2009
What I would like to do is play random movie clips on my main timeline. I've tried using the below code, but it does not work:
[Code]...
I've got them on a layer named "BG" and each movie clip is in a key frame. The ActionScript is on a seperate layer named "AS".
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Aug 4, 2009
How to add random movie clip onMouse Move to stage from many (lets say 50) different movie clips in library? If I wanted to add one movie clip to stage I would do liko so:
ActionScript Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove);
function onMove(e:MouseEvent):void {
var mc:MovieClip = new Ball();
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Jan 14, 2003
how to create a random continuous flow of movie clips, The movie clips are actually pieces of text flowing from left to right across the stage at a very slow frame rate, with the text randomly changing position and size.
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Mar 24, 2004
I am trying to create a program using random motion of two movie clips and uses hitTest to determine whether the two objects collide with each other.
I've gotten hitTest to work with the original movie clips, but when the user loads more movie clips (via a button and duplicateMovieClip):
[Code]...
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