Tween Function - Loading Random Images
Nov 27, 2009
I have a .fla with 5 pics on my timeline and using tween function to roll them from bottom to top, what I need to get those images random from o folder or something.
pics= ["images/pic1.jpg",
"images/pic2.jpg",
"images/pic3.jpg",
"images/pic4.jpg", "images/pic5.jpg"];
[Code] .....
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Similar Posts:
Feb 26, 2012
why is this code NOT loading a random image, despite tracing random number?
package {
import flash.display.Loader;
import flash.display.Sprite;
import flash.events.*;
import flash.net.URLRequest;
import flash.display.MovieClip;
[Code]...
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Nov 29, 2009
i want to random load some movieclips i made with a tween effect.i made this code but it's not working good, i get some errors, maybe u fixing this code or come with another
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
[code].....
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Nov 30, 2009
code of loading random movie clips for example fac1_mc,fac2_mc,fac3_mc and etc, i want them to display random on my screen with tween transition i'm gna post the fla so you can see what i want to do, or the other way is to make more external swf's with picture animated and load them random with a 10sec between them. here is the link to my .fla with movieclips animated, and dunno how to make them to display random and animated
[Code]....
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Jan 12, 2010
i am using a slideshow template that I purchased and I wanted to get the images to load randomly, I contacted the author but he wants me to pay him extra for this and I have no money left for this project.basically, I'm looking to add a line to this as2 file that would make the images load randomly without repeating and then start over when the cycle completes. I tried putting in an array but it caused all kinds of errors.
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Mar 10, 2011
This function load random images from xml:
var imagesXml1:XML;
var imagesNb1:uint;
imagesXml1 = new XML(e.target.data);[code].......
Q: How to convert this to load images sequentially (one after another)?
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Sep 18, 2011
I've recently inherited a project which needs to load random images from a dir on the server.
the previous developer has this code on every swf (there are over 40):
pic_arr = ["images/randoms/1", "images/randoms/2","images/randoms/3", "images/randoms/4", "images/randoms/5", .....
ranNum = Math.floor(Math.random()*pic_arr.length);
pic_hold.loadMovie(pic_arr[ranNum]+".jpg");
unloadMovieNum(1);
I need to update this as the number of random images is set to increase to about 1000 and I don't fancy hand coding the above to include "images/randoms/999" , "images/randoms/1000" !!! Where I can keep a single .as file on the server which handles this and then a line of code in each swf which imports it? The site is built in php with a Flash fornt end so easy to use php to count the contents of the "images/randoms" dir and pass that number as a flashVar.
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Feb 25, 2007
I have a little Flash header and each time it loads I want it to load one of six images randomly, onto the stage as a background... The images will be sitting in a folder in the same directory as the Flash file so they can easily be updated, anyone ever done this?
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Aug 30, 2007
I am developing an advertising site and the site has three seperate flash areas. on the top of the page i have created a movie clip and successfully managed to get the images to load randomly. GReat...Here is my dillema in the other three areas that consist of seperate movie clips i want to load images that have been numbered sequentially like p1.jpg etc... what i want to do is to have the images load randomly, and be positioned in the movie clip where i want them to appear dynamically... then if the user clicks onto the next set of images, i need to be able to tell whether one of the previous images has been displayed, if it has, not to show it again.
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Jun 1, 2010
I'm trying to load random images every time the website is refreshed. I currently have some actionscript that makes my random image appear but it appears at the top left of the screen. and the movie continues to load the very first image in the layer. So I have 2 images loading and the random image is off center.
Here is the actionscirpt:
//imports
import caurina.transitions.Tweener;
//var
var _loader:Loader = new Loader;
var _pictureArray:Array = ["1.jpg", "2.jpg", "3.jpg", "4.jpg", "5.jpg", "6.jpg", "7.jpg", "8.jpg"];
[Code] .....
The foreground portrait is random and fades in but is in the wrong spot. All of my random images are centered in the layer. And the image in the background loads since it is the first image in the layer. but it shouldn't.
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Jul 20, 2009
I am loading images into a movie clip consecutively - the code has flash read through the XML nodes one by one and load in the images one after the other. I need flash to recognize when all the images have been loaded, and at that stage I want it to tween the movieClip containing the images. I have it all working, except I am getting this weird glitch where the movie clip jerks from left to right while the image are loading (at least i think its when the images are loading!) - it then settles down and runs normally. the code is below, so can see what i mean by 'jerks from left to right' if you check out the site: [URL]
[Code]....
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Nov 18, 2006
I have 2 different pieces of AS for my full flash homepage but i can't get them to work at the same time properly. This first piece is to load random images onto an array on my homepage.
Code:
var myImages = ["IMG_1318.jpg", "IMG_1316.jpg", "IMG_1317.jpg"];
var rand = random(myImages.length);
loadMovie(this.myImages[rand], container);
//trace("image loaded is "+this.myImages[rand]);
stop();
That part is currently working as intended. The problem is since the stop bit was added at the end my random image array works as intended but at the same time it also stops my clock. Here is the AS for my clock.
Code:
mytime = new Date();
s = mytime.getUTCSeconds();
m = mytime.getUTCMinutes();
h = mytime.getUTCHours();
[Code] .....
Is there something else simple I'm missing that will keep my clock working but not mess up my picture array?
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Mar 16, 2011
I am loading 5 images using "for loop" and I have created the listener and if the images completes the loading, the function is called. Now, I need is the name of the "image" which is loaded on each five images gets completed.
[Code]...
in the output it is throwing as "[object LoaderInfo]". Now i need is the name of the "Image", inside the thumbnail_load function, that means, which image loading is completed.
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May 3, 2010
What I want to do is to get the movie to display random images (from a selection) for random amounts of time (subject to minimum and maximum times).
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Feb 18, 2009
What I want to happen is, user clicks button, button slides across screen, when the slide is finished frame 2 is displayed. I am getting an Output of:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at howTo_fla::MainTimeline/howTo_fla::frame1()
and my code looks like:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[Code]....
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Jan 20, 2010
I'm creating a image gallery and I have this code when I click on image
html4strict Code:
imageBox[curCell._name]._visible = false;
imageBox[mc._name].fadeIn();
What I want to setup is imageBox[curCell._name] to move out to left while fading out.
And imageBox[mc._name] moving right of the screen to center while fading in...
get a tween function to left and a tween function to center from right?
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Apr 7, 2011
I am trying to implement a random slideshow type thing which would be fine if all of the images were in the one folder, but i want to randomly display them from multiple folders... if I define each path as a variable, is that the easiest way?
ActionScript Code:
var pathaURL:String = "folder1/slideshow/";
var pathbURL:String = "folder2/slideshow/";
var pathcURL:String = "folder3/slideshow/";
and then somehow implement the randomness with the image variable...?
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Mar 10, 2003
I'd like the tutorial on randomly loading images to go one step further...Anyone know how to have the images load randomly and have a button that ALSO draws from the images randomly...?
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Aug 17, 2007
im playing with the load random movie (but loading a random xml file instead) based on the wonderful tutorial from front page and was wondering whether anyone can show me the work around/upgrade to AS2 for this bit of script since im publishing to Flash 8 /AS2 and it doesnt work:
[Code]....
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Sep 27, 2009
I am now using the code for my background image which will rotate when you enter a new gallery.I can't get it to randomize.[code]I have tried adding: Math.floor(Math.random() * total); and it almost works. It seems everytime the last node is called it stops working (also at other random times, haven't found a pattern).
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Aug 8, 2007
I'm trying to find a function that will repeat my Rotational tween function. I found the yoyo() function to be what i want to do but i don't want the tween to change the rotation to CCW while originally moving CW. Basically i want the animation to move CW at a steady rate continuously.
I'm using the following code at the moment, i'm not too sure if this is the most suitable code for this situation, maybe im off track.
From my thoughts, i assumed that i would need to put the stars function in a onEnterFrame to repeat the animation and change yoyo() to continueTo() function. or maybe some sort of if statement in the stars function?
ActionScript Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
var stars:Tween = new Tween(ring, "_rotation", Regular.easeInOut, 0, 360, 4, true);
[Code]....
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Jan 27, 2010
I am trying to create an effect where my movieclip appears to float in space-like a particle suspended in liquid. Actually, that's exactly what it is I've managed to make it randomly move around, but this code just makes it seem to jump around jerkily. I'd like to smooth out the transitions with a tween but am having a heck of a time figuring out how to do it.
Here's the code (mc is the movieclip):
var timer:Timer=new Timer(1000,100000000);
timer.addEventListener(TimerEvent.TIMER, floatMC);
timer.start();
[Code].....
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Aug 23, 2010
What I want to achieve is a script that creates a random tween of a certain object (a button object in this case), within a confined space (i.e. don't move the button out of visibility completely). My basic idea is:
a) for each button (there will be about 5 or 6 buttons in total), get its position.
b) for each button, move (randomly) either left or right by X pixels and (randomly) either up
Or down by Y pixels (where X and Y are random numbers within a specified range, e.g. random number between 10 and 40 pixels for instance). [However, before moving the object, determine if the new coordinate will put the object out of visibility. If it will, repeat step b) until it won't put it out of visibility. if actionscript has while loops, I'm sorted]
c) repeat from a [is there something like javascript's setInterval() for actionscript?].
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May 4, 2009
I have a mc and I want to use the Tweenclass in it. I want the mc to do random things. I tried everything i guess, just not the right thing
[Code]...
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Feb 22, 2011
for (i=0; i<humans; i++) {
ranDistX = Math.floor(Math.random()*(20-(-20+1)))+-20;
ranDistY = Math.floor(Math.random()*(20-(-20+1)))+-20;
var humansMoving = new Tween(_root["human"+i], "_x", Linear, _root["human"+i]._x, _root["human"+i]._x+ranDistX, 2, true);
[Code] ....
The tween works only once. I need it so when the tween is finished, it does the same tween (with a different random number (different position)), however after the first two tweens (x and y) have finished the movieclips just sit there.
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Jul 20, 2009
I have a file with tweens created in the code. The file worked fine most of the time. But sometimes for no apparent reason the tween would stick at some random point through its execution. It was a small problem at first. But the more content my file has, the more it's happening and now I'm lucky if it doesn't stick! I'm loading a lot of images in externally (not with xml just with the loader class for now). I thought this would ease the problem but if anything it's becoming worse with the extra content that's added.
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Mar 26, 2007
I am trying to generate a random number of mc's, generate a random type of tween (_x, _y or _alpha), generate a random tween property (Bounce.easeIn, Elastic.easeInOut, etc.), generate random start and end numbers, and then finally generate a random duration for each motion tween. I have noticed that everything is generating randomly perfectly fine, but when it comes to actually creating the tween for each mc it does not work.
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Mar 4, 2008
I have 10 mc's on my page which I want to load from alpha = 0 to 100, one at a time, but in a random order each time the page is loaded. I have code which uses an array to loop the mc's and I can then load the array into a tween using as2, but I don't know how to randomly create an array, then load these answers into a tween and play them one after another until the loop is complete.
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Jan 15, 2009
I'm getting %@!#!#!@I have a mc and I want to use the Tweenclass in it.I want the mc to do random things. I tried everything i guess, just not the right thing my last code:
PHP Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
[code]....
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Dec 22, 2009
I have 10 mc's on my page which I want to load from alpha = 0 to 100, one at a time, but in a random order each time the page is loaded. I have code which uses an array to loop the mc's and I can then load the array into a tween using as2, but I don't know how to randomly create an array, then load these answers into a tween and play them one after another until the loop is complete.
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