ActionScript 2.0 :: Flash - Random Tweening With The Tween Class?
Jan 15, 2009
I'm getting %@!#!#!@I have a mc and I want to use the Tweenclass in it.I want the mc to do random things. I tried everything i guess, just not the right thing my last code:
PHP Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
[code]....
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Similar Posts:
May 4, 2009
I have a mc and I want to use the Tweenclass in it. I want the mc to do random things. I tried everything i guess, just not the right thing
[Code]...
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Jun 22, 2010
currently i'm tweening numbers with the Tween class by adding their value to an object's items array:
var tweenObject:Object = {value:20};
distanceTween = new Tween(tweenObject, "value", None.easeNone, 0, tweenObject.value, 5, true);
is this the most common, simple way to tween numbers with the Tween class?
i'm aware there are more simple solutions with other tween classes, but i'm only concerned with the default Tween class.
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Oct 29, 2010
I'm new for AS3. I have some question about the classic tween vs AS3 Tweening.
I tried to compare the swf file size of both.
the first one i make an animation with the classic Tween.
the second one i make an animation with AS3 Tweening.
before, i thought the script tweening one will much smaller than the classic tween one, but after i compare both, the AS3 Tweening one has bigger file size.
So my question is, 1.will the file size bigger if i use action script to move the object?
2.then what's the advantage to tween the object using AS3 for a flash website?
3.how can I compress the filesize(i'm trying to build a full flash site)?
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Dec 1, 2010
I am a flash user who used old version in the past and purchased new flash CS4 professional come with Adobe design premium recently. Now my problem is when I tween two symbol I cannot see any tweening between. I have created keyframe1 and insert my graphic, then converted to symbol. Then I click on F6 at timeline 50 and create motion at middle. But I only can see the effect at keyframe 1 and key frame 50. I cannot see any slowly tweening effects at all. Do I did something wrong?
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Jul 19, 2009
I'm using this code for tweening:
ActionScript Code:
var myTween:Tween = new Tween(star, "alpha", Strong.easeOut, 0, 0.9, 3, true);
And I also have some extra code that spawns stars all over the place.If you view my swf, http:[url]...., you can notice that the stars appear to 'flash' first before settling down.I'm simply wondering if this is some problem of the Tween class or if I set something wrong. Something I found odd was when I removed my code that generated a random colour for my star,
ActionScript Code:
//var myColor:ColorTransform = this.transform.colorTransform;
//myColor.color = Math.random()*0xFFFFFF;
//star.transform.colorTransform = myColor;
, the flash doesn't happen. Is it a visual effect that causes it to look like it's flashing or is it really?
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Feb 11, 2009
Im animating an around in 3d space with papervision and Id like to make the curves of the animation nice and smooth, if I put random values into the xyz and bezier values the turns are quite weird and erratic. Does anyone know of a way I can animate something around in smooth curves, but not have to create specific values for the tween?
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Jun 21, 2006
Now I am using the Tween Class to move some boxes in my movie, now I can move the first mc and then another mc after the first tween has finished with onMotionFinished but I was hoping someone could help with how do I start the second tween when the first mc has passed a certain _x coordinate. ie starting the second mc moving while the first tween is still moving.
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Mar 4, 2010
If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.
For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).
The bitmap is supposed to create a feathered edge on the photo but since they alpha at different rates, you always see the hard edge of the photo...
is there a solution like cacheAsBitmap which would let the whole clip alpha at once? If it's cacheAsBitmap, i must be using it incorrectly, b/c it's not working!
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Oct 2, 2010
Am trying to use the Tween class to scale and move a movieclip. Now the movieclip is within the loader, so I need the motion to be controlled by the percentage loaded. Now the code to move the movieclip to its final position is:
var xscaletween:Tween = new Tween(mstone, "_xscale", Regular.easeOut, mstone._xscale, 220, 6, true);
But this is the final location, I want to be able to change the properties of xscaletween, yscaletween, xmovetween and ymovetween as per percentage loaded.As in, within this final boundary limit of the tween, I want, for example, xscaletween, to scale only till 140 till percentage hits 50. Is this possible?? If not is there a workaround?Or do I have to use new tweens within each percentage limit?
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Oct 27, 2009
I am trying to understand the thinking behind motion tweening using AS3 (rather than doing it on the timeline).I am trying to create a simple platform game, and while this is simply a learning project, I have an movieclip instance on the stage, and using basic x+5 logic I can get the instance to move left and right on the stage accordingly.Trying to make the instance 'jump' is a bit trickier. This is the code I am using:
ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;[code].....
I thought this code would move the instance from it's current y-position and tween it to it's highest jump point. From here I planned to use a MOTION.FINISH event to tell it to tween back to it's original position.Something strage happens though, rather than tween from the current y position and move up, the instance instantly transforms it's position to y+100 and then tween back to the original position. So it kind of turns out that it is the second part of the jumping action that I want to create.
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Apr 1, 2009
I am a designer so its a pretty useful way of making things happen quickly but would really like more options in terms of animation.For example.. I know how to make one object do something...
Code:
import mx.transitions.easing.*;
import mx.transitions.Tween;
[code].......
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Jun 2, 2011
I am building a custom preloader which is different than the "traditional" sliding bar that is common in RIAs. The preloader uses 100 white laser lights which are in a straight line, and collectively they indicate the progress bar. Let me describe how this works before I ask my question:
........................,,,,,,,,,:::::::::::::::::::::::::BBBBBBBB and so on...
The above string captures the spirit of the preloader indicator. In this illustration, the bigger and fatter the character, the brighter the laser light in my actual preloader: The farthest laser to the right indicates the currently loaded percentage. This is also the brightest laser light.All other trailing lasers get increasingly dimmer until they become completely black, as if they had burned a whole in the back of the screen.
Step "2" is where things get tricky. For some reason, the trialing lasers do not get darker, except for a few random lasers. Here is a snippet of the code controlling the brightness (or, as I used it, the alpha property) of the dot:
... more code ...
//Build the dots according the configuration and load status parameters
private function buildDots(x:int, y:int):void {
//Draw the dot, details not shown[code].......
This entire preloader is inside of a custom class.The laser lights are created completely by code, without access to the library.
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Oct 25, 2010
Is there any way to make a movie clip start at a given x and y point, and ends at another x and y point, in 90 seconds?m not getting a good result.The main problem is, I want the movie clip to travel along a straight line. And by this code below the "b" movie clips makes some curves.Heres what Ive done.
"p" is point movie clip
"b" is ball movie clip
fullTime = 90000;_currentTime = fullTime;oldTime = undefined;onEnterFrame = function () {if
[code]........
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Oct 26, 2010
If you try to make a movie clip travel along a rectangle diagonal within 90 seconds, the movie clip makes some curves.
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May 13, 2006
What I want to do is tween a number from lets say 0 to 50 using the Tween class. The below is an example of my tween but it wasn't working (*NOTE* i'm using TweenExtended but if you change the tween to Tween only it will be the same thing, i just have a habit of using the TweenExtended class):
[Code]...
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Dec 29, 2009
I trying to learn how to use the flash tween class. All I want to do is load and image and have it fade in. Anyway, what I tried here doesn't seem to work. How do I do this?
ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
[code].....
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Mar 6, 2006
I'm getting the hang of using the Tween class, which is a great for easily creating animations with fades. You can use it to tween _x, _y, _width, _alpha ...
But now I would like to use the same Tween class to animate the setTransform method. So the Color of a MovieClip is changed in an animation. More concrete: I want to animate a picture so it fades from bright white to the original colors. So I would have to use the setTransform to animate the color (=tint) values from 255 -> 0. I don't want it to be a boring linear animation, but with a fade.
My question now is whether it is possible to somehow add a feature to the Tween class to use it for the setTransform method? I never rewrote an existing AS class before. How do I do something like that?
(here is my current code without a fade: )
Code:
var kleur:Number = 255;
var changeColor:Number = setInterval(fadein, 10, target_mc);
function fadein(target_mc:MovieClip){
[Code]....
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Mar 28, 2011
ive been working on a little project of mine for the past few weeks, but am having major problems getting class motion tweening to work using as3.I have spent the past 6 hours trying to get some image planet buttons at the bottom of my screen to scale larger when mouseover. I have tried this code in a separate flash file & it works fine. But when i have added this to my code it doesn't work at all and i cannot see the problem at all. The below code is in my main scene:
[Code]...
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Apr 7, 2009
I am trying to make a horizontal flash website in AS3. I have my navigation all set up and want it to Tween (slide) to the right for all of my 4 pages. My stage size is 2880w X 600h and I want my X to slide over in increments 720px to the right when the navigation is clicked. I also want it so when I test me SWF that I only see a 720 X 600 px area at a time. So far I have looked up Tweener classes online and they seem very confusing and need to be stripped down a lot.
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Mar 26, 2012
I have a movieclip with multiple movieclips inside of it, and these movieclips' alpha changes over time(basically its a map with graphics nested within that light up certain areas of the map). By change I mean they "flash" ond and off once. I have each of these counties in an array and I have a timer and for loop firing on each of these mcs and I push them into the array. Problem is I keep getting an error (1009) after it runs through one cycle.... I of course need it to loop.
Code:
import fl.transitions.Tween;
import fl.transitions.easing.Strong;
import flash.utils.Timer;
[code]....
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May 23, 2004
onClipEvent (mouseDown) {
if (hitTest(_root._xmouse, _root._ymouse, false)) {
_root.3dbutton.tween("_y", 198, 1);
}
}
i keep getting ; expected on the "_root.3dbutton.tween("_y", 198, 1);" line.im using a tweening prototype.
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Jan 11, 2012
in a previous discussion i got some help with randomizing the position of the "appeaance" of an mc on the stage [URL], with the code being only in the Flash Pro file. Here, i am asking for help in randomizing positioning using Math.random but using a document class, to avoid rewriting the code for numerous movie clips that i have in the library. The movie clips in the library begin and end with approximately 15 blank key frames: they have 2 layers, one for action script and one for graphics (which are also movie clips,) while the AS layer in movie clip is longer than the layer containing the art, on both ends, beginning and end, so the effect is of bubbles popping up and appearing on the stage in random positions.
The movie clip symbols in the library have a base class popBubble.as, which works to removeChild(this). However, using RandomPosBubble.as in the document class for the flash file, i am getting a script error -
[Code]...
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Jan 27, 2010
I am trying to create an effect where my movieclip appears to float in space-like a particle suspended in liquid. Actually, that's exactly what it is I've managed to make it randomly move around, but this code just makes it seem to jump around jerkily. I'd like to smooth out the transitions with a tween but am having a heck of a time figuring out how to do it.
Here's the code (mc is the movieclip):
var timer:Timer=new Timer(1000,100000000);
timer.addEventListener(TimerEvent.TIMER, floatMC);
timer.start();
[Code].....
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Nov 27, 2009
I have a .fla with 5 pics on my timeline and using tween function to roll them from bottom to top, what I need to get those images random from o folder or something.
pics= ["images/pic1.jpg",
"images/pic2.jpg",
"images/pic3.jpg",
"images/pic4.jpg", "images/pic5.jpg"];
[Code] .....
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Aug 23, 2010
What I want to achieve is a script that creates a random tween of a certain object (a button object in this case), within a confined space (i.e. don't move the button out of visibility completely). My basic idea is:
a) for each button (there will be about 5 or 6 buttons in total), get its position.
b) for each button, move (randomly) either left or right by X pixels and (randomly) either up
Or down by Y pixels (where X and Y are random numbers within a specified range, e.g. random number between 10 and 40 pixels for instance). [However, before moving the object, determine if the new coordinate will put the object out of visibility. If it will, repeat step b) until it won't put it out of visibility. if actionscript has while loops, I'm sorted]
c) repeat from a [is there something like javascript's setInterval() for actionscript?].
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Nov 29, 2009
i want to random load some movieclips i made with a tween effect.i made this code but it's not working good, i get some errors, maybe u fixing this code or come with another
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
[code].....
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Feb 22, 2011
for (i=0; i<humans; i++) {
ranDistX = Math.floor(Math.random()*(20-(-20+1)))+-20;
ranDistY = Math.floor(Math.random()*(20-(-20+1)))+-20;
var humansMoving = new Tween(_root["human"+i], "_x", Linear, _root["human"+i]._x, _root["human"+i]._x+ranDistX, 2, true);
[Code] ....
The tween works only once. I need it so when the tween is finished, it does the same tween (with a different random number (different position)), however after the first two tweens (x and y) have finished the movieclips just sit there.
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Jul 20, 2009
I have a file with tweens created in the code. The file worked fine most of the time. But sometimes for no apparent reason the tween would stick at some random point through its execution. It was a small problem at first. But the more content my file has, the more it's happening and now I'm lucky if it doesn't stick! I'm loading a lot of images in externally (not with xml just with the loader class for now). I thought this would ease the problem but if anything it's becoming worse with the extra content that's added.
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Mar 26, 2007
I am trying to generate a random number of mc's, generate a random type of tween (_x, _y or _alpha), generate a random tween property (Bounce.easeIn, Elastic.easeInOut, etc.), generate random start and end numbers, and then finally generate a random duration for each motion tween. I have noticed that everything is generating randomly perfectly fine, but when it comes to actually creating the tween for each mc it does not work.
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