ActionScript 2.0 :: Flash8 Random Tweening With The Tween Class?

May 4, 2009

I have a mc and I want to use the Tweenclass in it. I want the mc to do random things. I tried everything i guess, just not the right thing

[Code]...

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ActionScript 2.0 :: Flash - Random Tweening With The Tween Class?

Jan 15, 2009

I'm getting %@!#!#!@I have a mc and I want to use the Tweenclass in it.I want the mc to do random things. I tried everything i guess, just not the right thing my last code:

PHP Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;

[code]....

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Actionscript 3 :: Tweening Numbers With Tween Class

Jun 22, 2010

currently i'm tweening numbers with the Tween class by adding their value to an object's items array:

var tweenObject:Object = {value:20};
distanceTween = new Tween(tweenObject, "value", None.easeNone, 0, tweenObject.value, 5, true);

is this the most common, simple way to tween numbers with the Tween class?

i'm aware there are more simple solutions with other tween classes, but i'm only concerned with the default Tween class.

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ActionScript 3.0 :: Tween Class - Code Is Generated A Random Colour For My Star?

Jul 19, 2009

I'm using this code for tweening:

ActionScript Code:
var myTween:Tween = new Tween(star, "alpha", Strong.easeOut, 0, 0.9, 3, true);

And I also have some extra code that spawns stars all over the place.If you view my swf, http:[url]...., you can notice that the stars appear to 'flash' first before settling down.I'm simply wondering if this is some problem of the Tween class or if I set something wrong. Something I found odd was when I removed my code that generated a random colour for my star,

ActionScript Code:
//var myColor:ColorTransform = this.transform.colorTransform;
//myColor.color = Math.random()*0xFFFFFF;
//star.transform.colorTransform = myColor;

, the flash doesn't happen. Is it a visual effect that causes it to look like it's flashing or is it really?

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ActionScript 3.0 :: Flash Classic Tween Vs Tweening?

Oct 29, 2010

I'm new for AS3. I have some question about the classic tween vs AS3 Tweening.

I tried to compare the swf file size of both.

the first one i make an animation with the classic Tween.

the second one i make an animation with AS3 Tweening.

before, i thought the script tweening one will much smaller than the classic tween one, but after i compare both, the AS3 Tweening one has bigger file size.

So my question is, 1.will the file size bigger if i use action script to move the object?

2.then what's the advantage to tween the object using AS3 for a flash website?

3.how can I compress the filesize(i'm trying to build a full flash site)?

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ActionScript 3.0 :: Flash - Cannot See Any Tweening Between When Tween Two Symbol

Dec 1, 2010

I am a flash user who used old version in the past and purchased new flash CS4 professional come with Adobe design premium recently. Now my problem is when I tween two symbol I cannot see any tweening between. I have created keyframe1 and insert my graphic, then converted to symbol. Then I click on F6 at timeline 50 and create motion at middle. But I only can see the effect at keyframe 1 and key frame 50. I cannot see any slowly tweening effects at all. Do I did something wrong?

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Actionscript 3.0 :: Random Tweening - Make The Curves Of The Animation Nice And Smooth

Feb 11, 2009

Im animating an around in 3d space with papervision and Id like to make the curves of the animation nice and smooth, if I put random values into the xyz and bezier values the turns are quite weird and erratic. Does anyone know of a way I can animate something around in smooth curves, but not have to create specific values for the tween?

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Flash8 :: Motion Tween And Dynamic Texts?

Jul 22, 2009

saw various tutorials where dynamic fields had a motion teen effect. However If I tryto do the same, once I apply the motion tween the dynamic text becomes Graphic. How can I avoid this?

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ActionScript 2.0 :: [Flash8] Tween Classes Just Won't Work

Dec 18, 2009

I can't make the tween to work. I've tried hundreds of tutorials and such (and they are all basically the same), I even followed the troubleshooting section of this tut with no results.If I download any file with that same script it works, if I copypaste it and do the exact same thing it doesn't. Maybe is something very simple that I just can't see but this is driving me nuts.

Partial code from flash tutorials:

Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
new Tween(ball_mc, "_x", Elastic.easeOut, 0, 300, 3, true);

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ActionScript 2.0 :: Tween Class If Moved Mc Passed Point Start Another Tween

Jun 21, 2006

Now I am using the Tween Class to move some boxes in my movie, now I can move the first mc and then another mc after the first tween has finished with onMotionFinished but I was hoping someone could help with how do I start the second tween when the first mc has passed a certain _x coordinate. ie starting the second mc moving while the first tween is still moving.

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IDE :: Movie Clips Contents Alpha At Different Rate During Tween Class Tween

Mar 4, 2010

If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.

For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).

The bitmap is supposed to create a feathered edge on the photo but since they alpha at different rates, you always see the hard edge of the photo...

is there a solution like cacheAsBitmap which would let the whole clip alpha at once? If it's cacheAsBitmap, i must be using it incorrectly, b/c it's not working!

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ActionScript 2.0 :: Flash8 Random Without Overlap

Aug 1, 2009

I have a screen showing 6 buttons. 3 of these buttons are fixed controls which must always be in view while the remaining three will be randomly selected for each question from a total of about 150 possibilities (do I really have to make 150 differently labeled buttons? (but this is a side issue)). these randomly selected buttons show up at randomly selected screen positions? I'm vaguely aware that X and Y and random will be used here.

The idea is to prevent the user from becoming familiar with the layout and building an intuition which would be counterproductive to the aim of the application. The remaining aspect of this problem after randomizing the position of the three dynamically generated buttons is that they must not overlap the 3 fixed controls which must be always available. I'm sure II could spend weeks on this without a few good tips to point me in the right direction.

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Flash8 :: Random Number Decrease?

Oct 23, 2010

i have this script

Quote:

on (release) {
health -= 10;
if (health>500) {[code].........

I was wondering if there is a code i can use to replace the 10 with a random number between say 1-10.(Ergo when the script triggers the health is decreased with something between 1-10 instead of the set nr 10)

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ActionScript 1/2 :: Change Tween Properties Outside Constructor In Tween Class?

Oct 2, 2010

Am trying to use the Tween class to scale and move a movieclip. Now the movieclip is within the loader, so I need the motion to be controlled by the percentage loaded. Now the code to move the movieclip to its final position is:

var xscaletween:Tween = new Tween(mstone, "_xscale", Regular.easeOut, mstone._xscale, 220, 6, true);

But this is the final location, I want to be able to change the properties of xscaletween, yscaletween, xmovetween and ymovetween as per percentage loaded.As in, within this final boundary limit of the tween, I want, for example, xscaletween, to scale only till 140 till percentage hits 50. Is this possible?? If not is there a workaround?Or do I have to use new tweens within each percentage limit?

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ActionScript 3.0 :: Tween Class - Tween Back To The Original Position?

Oct 27, 2009

I am trying to understand the thinking behind motion tweening using AS3 (rather than doing it on the timeline).I am trying to create a simple platform game, and while this is simply a learning project, I have an movieclip instance on the stage, and using basic x+5 logic I can get the instance to move left and right on the stage accordingly.Trying to make the instance 'jump' is a bit trickier. This is the code I am using:

ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;[code].....

I thought this code would move the instance from it's current y-position and tween it to it's highest jump point. From here I planned to use a MOTION.FINISH event to tell it to tween back to it's original position.Something strage happens though, rather than tween from the current y position and move up, the instance instantly transforms it's position to y+100 and then tween back to the original position. So it kind of turns out that it is the second part of the jumping action that I want to create.

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ActionScript 2.0 :: Adding A Tweening Class?

Apr 1, 2009

I am a designer so its a pretty useful way of making things happen quickly but would really like more options in terms of animation.For example.. I know how to make one object do something...

Code:
import mx.transitions.easing.*;
import mx.transitions.Tween;

[code].......

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ActionScript 2.0 :: Flash8 3 Random But Different Numbers From Same Range?

Aug 1, 2009

How to get say from 1 to 10, three randomly chosen numbers but simultaneously exclude the possibility of a repeated return (ie two 2s or three 6s)?

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ActionScript 2.0 :: Flash8 Tween Thumbnail Scrolling - Button Control

Aug 10, 2009

I've been trying to do is to move a string of thumbnails - thumbHolder_mc - incrementally (like every 386 pixels) left and right, controling it with arrow buttons. Code below works like a charm EXCEPT when I try to stop the tween motion on either end.

I tried everything - _visible = false, enabled = false, delete function, etc etc, nothing works. In the my script below, buttons get disabled, but never recover. Function never comes "back to life", which is what I thought it was supposed to do:

[Code].....

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Flash8 :: 'clouds' Motion Tween Is Slowing Down Entire Project

Jul 5, 2010

I'm making a very simple Flash game which is just somewhat of a training project for myself. All it involves is clicking a button which takes away a random bit of health from an opponent, and I'm quite proud of myself for figuring out how to subtract the random number hit away from his total health and show the resulting number above his head. (lol i fail)But my problem has nothing to do with actionscript, it's my cloud layer which I've motion tweened across 150 frames inside the "cloud" movieclip. All the clouds do is slowly move across the stage (I created the cloud movieclip to where it doesn't jump back to it's original form when the 150 frames are done, so it looks like one continuous cloud scene). Whenever I test the project, it goes at about 5 fps, which is very slow (supposed to be at 30 fps).I know it's the clouds that caused the laggyness because I temporarily removed them and it goes just like normal.

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ActionScript 2.0 :: [Flash8]Dynamic Text Tween Does Not Animate When Stop() In Last KF?

Dec 4, 2010

I decided that this was okay but I wanted to change it so text/staff etc.would update dynamically from a text file. Got this working and moved on to simple alpha tween animation.I have several dynamic buttons that fade onto the stage perfectly. When the user selects a button a variable is loaded which updates the adjacent dynamic text box (within a MC). However, if I try to tween this text box, it goes to full alpha if I place stop() in the last keyframe.If I remove stop() it will loop and display correctly.

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ActionScript 2.0 :: Flash8 Load Text To Random Textbox?

Sep 5, 2009

I want to load data into a random textbox. Example:

though i want the text to display under a random spaceship

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ActionScript 2.0 :: Flash8 Random Number Won't Save Using SharedObject

Mar 23, 2011

On my stage is a dynamic text box and a "save button".The text box shows a random number which somehow does not save.In the fla file I added is a circle whose color can be changed from red to green, just to point out what I mean.

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ActionScript 3 :: Alpha Tweening - Trialing Lasers Do Not Get Darker, Except For A Few Random Lasers?

Jun 2, 2011

I am building a custom preloader which is different than the "traditional" sliding bar that is common in RIAs. The preloader uses 100 white laser lights which are in a straight line, and collectively they indicate the progress bar. Let me describe how this works before I ask my question:

........................,,,,,,,,,:::::::::::::::::::::::::BBBBBBBB and so on...

The above string captures the spirit of the preloader indicator. In this illustration, the bigger and fatter the character, the brighter the laser light in my actual preloader: The farthest laser to the right indicates the currently loaded percentage. This is also the brightest laser light.All other trailing lasers get increasingly dimmer until they become completely black, as if they had burned a whole in the back of the screen.

Step "2" is where things get tricky. For some reason, the trialing lasers do not get darker, except for a few random lasers. Here is a snippet of the code controlling the brightness (or, as I used it, the alpha property) of the dot:

... more code ...

//Build the dots according the configuration and load status parameters
private function buildDots(x:int, y:int):void {
//Draw the dot, details not shown[code].......

This entire preloader is inside of a custom class.The laser lights are created completely by code, without access to the library.

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ActionScript 1/2 :: Making A Tween Without Using The Tween Class?

Oct 25, 2010

Is there any way to make a movie clip start at a given x and y point, and ends at another x and y point, in 90 seconds?m not getting a good result.The main problem is, I want the movie clip to travel along a straight line. And by this code below the "b" movie clips makes some curves.Heres what Ive done.

"p" is point movie clip
"b" is ball movie clip
fullTime = 90000;_currentTime = fullTime;oldTime = undefined;onEnterFrame = function () {if

[code]........

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ActionScript 1/2 :: Making A Tween Without Using The Tween Class Take 2?

Oct 26, 2010

If you try to make a movie clip travel along a rectangle diagonal within 90 seconds, the movie clip makes some curves.

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ActionScript 2.0 :: Tween A Number Using The Tween Class

May 13, 2006

What I want to do is tween a number from lets say 0 to 50 using the Tween class. The below is an example of my tween but it wasn't working (*NOTE* i'm using TweenExtended but if you change the tween to Tween only it will be the same thing, i just have a habit of using the TweenExtended class):

[Code]...

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ActionScript 2.0 :: Flash8 - Buttons Inside Multiple Random External Swfs

May 23, 2008

detailed as possible. Took basic Flash classes, but no AS other than searching online, taking a couple Kirupa tutorials, so it's all greek tho recognizably so. I have 10 individual "scenes" currently in one swf file, but would love to break these apart individually, and load each into a "container" swf with a "random" code (so each visit to my site starts differently) which I've located and tested with Kirupa's super "Loading random movies" tutorial. Question is: currently I have active buttons in each scene which advance playhead to the next scene. How can I code these to load another swf into the main "container" file and kill/replace the current swf?

Another tutorial "Transitions between external swfs" suggests "if your buttons are not located on the main timeline, you will have to change the path to the container movieclip" - but doesn't show exactly how to do this, and I have to say I can't figure the "path" out! Another issue I foresee is that I'll need the script to automatically pull in the next swf file when the current one finishes, if the visitor doesn't click the button first... Haven't been able to find this with a few hours searching, though some threads come close.

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ActionScript 2.0 :: [Flash8] Load Random Movie Clips With Varying Lengths?

Sep 9, 2008

I want to load random movie clips into an area... kind of like ads. but each of them is a different length, so at the end of whatever clip, it has to be able to move onto another randomly loaded clip.

and for the kicker... it'd be nice to be able to add a button of some kind on the individual "ads" that will allow the user to skip to another randomly loaded ad as if that ad had reached the end of it's time.

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ActionScript 2.0 :: Keep Getting ; Expected On The "_root.3dbutton.tween("_y", 198, 1);" Line ,using A Tweening Prototype?

May 23, 2004

onClipEvent (mouseDown) {
if (hitTest(_root._xmouse, _root._ymouse, false)) {
_root.3dbutton.tween("_y", 198, 1);
}
}

i keep getting ; expected on the "_root.3dbutton.tween("_y", 198, 1);" line.im using a tweening prototype.

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ActionScript 3.0 :: Adding Tween To Math.random?

Jan 27, 2010

I am trying to create an effect where my movieclip appears to float in space-like a particle suspended in liquid. Actually, that's exactly what it is I've managed to make it randomly move around, but this code just makes it seem to jump around jerkily. I'd like to smooth out the transitions with a tween but am having a heck of a time figuring out how to do it.

Here's the code (mc is the movieclip):

var timer:Timer=new Timer(1000,100000000);
timer.addEventListener(TimerEvent.TIMER, floatMC);
timer.start();

[Code].....

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