ActionScript 2.0 :: [Flash8] Load Random Movie Clips With Varying Lengths?
Sep 9, 2008
I want to load random movie clips into an area... kind of like ads. but each of them is a different length, so at the end of whatever clip, it has to be able to move onto another randomly loaded clip.
and for the kicker... it'd be nice to be able to add a button of some kind on the individual "ads" that will allow the user to skip to another randomly loaded ad as if that ad had reached the end of it's time.
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Mar 24, 2010
I have three movie clips on my stage. Their names in my library are a1_mc, a1_mc2, and a1_mc3. Each of those movie clips on my stage has a different instance name. All of these are connected with an actionscript in the same file.Now, I'd like the movie clips to appear at a random position every time, they are loaded.
I already tried to make a new array and solve this issue with the sort() command. However, that did not work out properly. The positions and instance names of the movie clips on my stage are as follows:
a1_mc
instance name on stage: a1
position on stage: X = 20.0 | Y = 140.0
[code]....
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Sep 24, 2009
making a simple animation with about 10 "coins" on screen. I have a movie clip that animates another movie clip flipping over. I want to pull a random movie clip from the library into the nested clip so that on each "flip" a random coin face comes up.I've put all the clip names into an array (coin1,coin2,coin3,etc.)I think it would be described as _root.coin_container.coin_animation.random_coin_hereThere will be 10 coin_container's on the main stage, with coin_animation nested inside. At the beginning of the animation a random movie clip from the array should be called into coin_animation, then coin_animation will run through a few frames, repeat, call another random movie clip and repeat.
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Jun 5, 2011
As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.
Basic want/ overall achievement wanted: Create an equipment system, which will basically attach movie clips (items) onto characters, which themselves will already be attached movie clips on the stage.
Problem: What is the exact code to do this? And Is there a better way to do this for an equipment system (a less laggy or more efficient way perhaps that I'm not seeing; Check the code below to get a better idea of what I'm talking about)?
Part of the code (or basic idea of code; see comments for extra details
code:
//Don't worry I have an OnEnterFrame function here;
//attachedObj= the character; figure= the MC name of the character;
attachedObj = attachMovie("figure", "figure"+1, 1);
[Code].....
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Dec 28, 2009
I'm used to doing something along these lines to attach clips in columns:
Code:
var columns:Number = 4;
var space:Number =150;
[code]......
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Sep 5, 2009
I want to load data into a random textbox. Example:
though i want the text to display under a random spaceship
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Apr 9, 2010
I have a button which when pressed I need it to play a frame on the main timeline which contains a movie clip. I also want the same button to play another frame with another movie clip after the previous frame has finished playing. I have attached a sample file of what I am looking to d
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Sep 29, 2008
So you roll into site and one of two movie clips play. How do I get flash to at random pick one of these two clips.
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May 5, 2009
I have 5 boxes on the stage as movie clips, each one with the same animation waiting to be targeted. What I need is a random script that will make them play in "random" order. This should occur after a few seconds of inactivity where they each play, but once there's mouse movement, whichever ones did animate should "reset" or play back to their original positions, (assuming there's more boxes and there's movement before all of them play). I have some code in there for arrays and some random script that isn't working right now. I just need the random setup, really. I may be able to figure out the time delay, (maybe), and then be able to tweak the rest of it for how I need. Right now, I've just simplified everything in a 5 box example hoping someone might be able to work with what I have.
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Feb 27, 2010
I need to have a custom mouse cursor and also have dragable object on my page. im using flash 8. I came across this site called senocular which had a list of .as files [URL]
and some simple useage such as:
on(press){
this.beginDrag(true,0,0,300,300); // constrained to 300x300 square
}
on(release, releaseOutside){
this.endDrag();
}
I would love to get this to work, however I dont know how to import this into flash 8. I thought classes only worked for flash 9 and actionscript 2.
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Aug 17, 2007
im playing with the load random movie (but loading a random xml file instead) based on the wonderful tutorial from front page and was wondering whether anyone can show me the work around/upgrade to AS2 for this bit of script since im publishing to Flash 8 /AS2 and it doesnt work:
[Code]....
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Apr 9, 2010
I'm a bit of a newb when it comes to Actionscript 3. Basically I have a movie that a different frames I need it to pause for different lengths of time. So for example on frame 10 I want it to wait 10 seconds before continuing to play and then on frame 20 I want it to wait 8 seconds before moving on, etc. I found some code that I put on frame 10 and it worked fine, but when I tried to put it on frame 20 it generated errors and it didn't pause:
[Code]...
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Sep 30, 2003
I'm trying to make it so that when the main page loads, I have two movieclips, the name of the client's company and their slogan.
The movie clips fade in and out, but I can't get them to appear at different places on the stage.
For example, the page loads, then "Hughes Team Racing" fades in then out in nice fancy font on the right of the stage, how do I make it so that the next time it fades in and out its at a different place?
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Feb 12, 2009
I Have 3 Movies:MAIN.SWF, contains loading movie actions for Nav.swf and Home.swf.NAV.SWF, contains navagation menu loaded on Level 2 in Main HOME.SWF, contains slideshow for home page loaded on Level 1 in Main In NAV.SWF, there is a MOVIE CLIP "graphmc", which contains a BUTTON "graphicbtn", When this button is clicked, I'd like the HOME.SWF (which is loaded into Main.swf on Level 1) to fade out and unload, and load and fade in Graphics.SWF in place of it.
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May 2, 2011
My project has about 30 movie clips in the library. With an action that comes up every few seconds, I'd like to randomly load one of those 30 clips onto the stage and have it play until it's done.
BUT - once a movie clip is already out, I don't want it to reset or come out again. I'd like the next action to randomly call out one of the remaining 29 clips.
Once each movie clip is done, I need some action to make it go back to the "available" list so that it can be called out again.
I'm guessing that I need to use attachMovie to call out the movie clips, and an array (maybe two) to make sure that I only get one instance of each movie clip. But after lots of searching and various dead ends, I'm just not finding exactly what is needed.
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Mar 11, 2011
I am trying to place 6 movie clips in an array and access them in a random manner so that when a button is pressed a movieclip appears and plays randomly. All MCs are in frame one along with this code:
stop();blk1._visible=false;blk2._visible=false;blk3._visible=false;ppk1._visible=false;ppk2._visible=false;ppk3._visible=false;
storeCartons = new Array();storeCartons = (blk1, blk2, blk3, ppk1, ppk2, ppk3);
[Code].....
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Jan 5, 2010
I'm trying to display random movie clips within the library (See attached fla)
each movie clip needs to display (fade in/fade out) and then proceed to display another movie clip from the library
You'll see how i have tried to do this is by creating a random number
Code:
var myImageSequence = 6;
var RandomLogo = Math.floor(Math.random()*myImageSequence)+1;
gotoAndStop(RandomLogo);
this code works, as it always selects a random frame and plays the movie clip within but then stops.
I need to then select another mc after this animation has finished and so on within a loop
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Aug 24, 2010
I have a number of movie clips on the stage, and I want them to have a rotation value of either -5 or 5. The rotation values have to be randomly generated.
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Jun 1, 2004
I know that the site has a page on random movement. Also, is there a way to not have the movie clips pause?
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Aug 22, 2007
The idea is to load an undefined number (around 200) movieclips (filled with pictures) that are grouped by "family" (probably 30 groups). all this data being retrieved from a mysql database (via AMFPHP).ll of this brings up no problem of any sort.Problems come up in the second stage of the process :I want to place theses groups on the stage at a random position (easy) but I also want them not to overlap. I have tried to work something out with hitTest but I have miserably failed because whe I move one group out of collision, I have to check all of them again... and that brings flash into an almost endless loop that the previewer stops before it crashes my computer.
Of course, google has been (maybe I don't know the right vocabulary) and once again, kirupa is my last hope...For the structural aspect of this question, I have a main MC containing all groups (group0, group1, group2, ...) each group containing the pictures (pic0, pic1, pic2, ...). I also have room on my stage since the main container is draggable
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Mar 19, 2009
(****another title for this could be "how to create a MovieClip variable")
basically, im trying to load random movie clips from the library when i run the function "TRO1".. the logic behind what im trying to do is to to first create an array containing the class names (name given in the "linkage" option) of the movie clips in the library... then randomly select an item from that array... then bring it to the stage.. Here is the code I typed:
var characterArray:Array = ["truck", "car", "boat", "train", "helicopter"]
function TRO1(event:Event):void
{
[Code].....
When i try to run the function, i get the error message "Instantiation attempted on a non-constructor..."
I think the problem is that flash doesn't understand what "randomCharacter" is in the line "var character:MovieClip = new randomCharacter();"... I assume there is a proper way of writing the "randomCharacter" variable so that i can use it in the succeeding line...
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Apr 15, 2009
I don't even know how to start with this. I have 15 movie clips on the stage, each with an animation within it, I need them to play at random, one after the other. Ideally, once there's mousemovement, everything should reset.I kind of understand the random function and how to generate numbers, and I know this will probably involve arrays, but I don't know how to put this together.
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Oct 23, 2010
I just recently tried getting the hand of understanding AS3 from AS3. I am finding it a bit of a struggle to try and understand using random.math.I am trying to use random.math to make each movieclip play randomly and then stop. I tried looking for online tutorials but I only seem to get information of creating a random math number which I don't want.I am not sure I am meant to use a timer or to use random.math function. The idea is to have say 4 movieclips start an animation randomly so when the user looks at the screen, a different movieclip will play.For my button I have put this code for them (photo_mc is my button):
Code:
import fl.transitions.*;
import fl.transitions.easing.*;
[code].....
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Feb 18, 2009
boards and even newer to ActionScripting and FlashWhat I would like to do is play random movie clips on my main timeline. I've tried using the below code, but it does not work:
Code:
var movieList:Array = new Array(mc1, mc2);
var i:int = Math.round(Math.random() * movieList.length);
[code]....
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Oct 13, 2011
I'm trying to generate multiple stars in the stage, but I keep getting an action script error.
stop();
var i;
var arrayStars:Array;
for(i=0; i<70; i++) {
[Code].....
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Feb 18, 2009
What I would like to do is play random movie clips on my main timeline. I've tried using the below code, but it does not work:
[Code]...
I've got them on a layer named "BG" and each movie clip is in a key frame. The ActionScript is on a seperate layer named "AS".
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Aug 4, 2009
How to add random movie clip onMouse Move to stage from many (lets say 50) different movie clips in library? If I wanted to add one movie clip to stage I would do liko so:
ActionScript Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove);
function onMove(e:MouseEvent):void {
var mc:MovieClip = new Ball();
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Nov 30, 2009
code of loading random movie clips for example fac1_mc,fac2_mc,fac3_mc and etc, i want them to display random on my screen with tween transition i'm gna post the fla so you can see what i want to do, or the other way is to make more external swf's with picture animated and load them random with a 10sec between them. here is the link to my .fla with movieclips animated, and dunno how to make them to display random and animated
[Code]....
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Jan 14, 2003
how to create a random continuous flow of movie clips, The movie clips are actually pieces of text flowing from left to right across the stage at a very slow frame rate, with the text randomly changing position and size.
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Mar 24, 2004
I am trying to create a program using random motion of two movie clips and uses hitTest to determine whether the two objects collide with each other.
I've gotten hitTest to work with the original movie clips, but when the user loads more movie clips (via a button and duplicateMovieClip):
[Code]...
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