Flash :: Looping 4 Images Being Faded One After Another?
Jan 27, 2010
I'm trying to figure out an easy way to fade 4 (or any number) images and loop it so the last image fades in with the first image. I threw something together which is pretty horrible, and doesn't even fade the last image into the first. The code is included below for you to laugh at.
I cut up parts of a web page background to do some menu animating in Fireworks on the left side, and the right side to have a slideshow on top of a transparent PNG background. Then I bring both together in a Dreamweaver file, within a DIV so it looks seamless. This has worked fine before, and it exports okay, but I noticed that putting the two "parts" back together side by side that the SWF background is somewhat faded compoared to the Fireworks HTML. I've tried changing the Publish Settings and I've tried changing the PNG file property in the library to both "enable smoothing" and "Lossless Compression", but nothing seems to fix it. My next option is to make the PNG the background image of the page when I bring it all in to Dreamweaver, but I'd like to know if this can be fixed for future reference.
I just need some direction or insight as to how others might handle this task. I lack the necessary AS3 skills, but still think it's overly complicated for being such a simple task. I have a set of images (say 10) on stage. I need to loop through this set over and over again... each image fades in... holds for some time... then fades out as the next image fades in. But each image has its own website link when it has focus. So far I've encountered trouble when dealing with alpha & visible settings. It's like you can't have one without the other and vice versa. Visible allows separate links to hold but only alpha allows the tween motion. All of my code is on frame 1.
I've used the Tween Class to put together an image gallery scroller. As you can see in attached example the top 3 images are the same as the bottom 3. For a reason. The tween class shifts the images from top to bottom. At which point the total images clip should shift back to the top and continue from there. These would make it appear as if the images rotate. I've used this code:
The issue I am running across is this: I encoded and embedded a movie clip to act as the background. There are other animations that can and will loop, as the movie resets itself. But there are some elements that I only want to run once and not repeat once the embedded movie loops (link introductions, where objects fly in and transition into the button). How can I set the one time animations to fire just once, while keeping the embedded animation on a loop?
I am fairly new to Flash and I am constructing a website. The issue I am running across is this: I encoded and embedded a movie clip to act as the background. There are other animations that can and will loop, as the movie resets itself. But there are some elements that I only want to run once and not repeat once the embedded movie loops (link introductions, where objects fly in and transition into the button). How can I set the one time animations to fire just once, while keeping the embedded animation on a loop?
This is my first post as i m just beginner in Flash JavaScript. I want to prepare a FLash Movie in which all the images r dynamic and the images should change after a time say every 30 secs the image changes.
I'm trying to loop a Flash Banner ad. I added the code to the first and last frames on a separate action layer on the main timeline, but it's not working.
I'm using actionscript 2.0/CS4.
I have a stop action on the last frame of the last text movieclip that plays. And it seems to get hung up here. When I remove the stop action it just loops that movieclip and not the whole animation.
This is the code I'm using in the first frame of the main timeline.
> var counter:Number = 0
And this is the code I'm using in the last frame of the main timeline:
> // if its being used on the last frame use a stop(); action on the top line > if (counter < 3) { >counter++ > gotoAndPlay(1) > }
I'm brand new to flash so cut me a little slack. I'm in the middle of building a website in Flash CS4 in Action Script 3.0 and (according my the tutorial I'm using) I need to access the "parameters" panel. The problem is I don't see it anywhere. I see "properties" and "filters" but to parameters. I've cycled through all the workspace presets but with no luck. How can I bring it up?? Also, even though I used the "stop();" code in the beginning of my actions frame my movie just keeps looping when I test it.
I'm new to this actionscript stuff and I'm having trouble making my swf file loop over and over. I have several movie clips in my scene and in the last movie clip, in the "actions" layer, in the last frame, I put "gotoAndPlay(1);" hoping that this would make the file loop over and over.
Instead, I get a error message: 1120: Access of undefined property social_media_mc. How I can make my swf loop over and over?
I have a .flv movie file that I purchased from Istockphoto.com. I have placed it in my Flash CS3 file, and it works fine. However, once it plays, it loops back to the beginning, and I would prefer to loop it at the last 5 seconds of frames, so that it doesn't replay the entire video. Can this be done with Flash actionscripting or do I need to somehow do it in a video editor? Which wouldn't be ideal, as it would make a much larger file size.
I created an animated "banner" and using action script 3, I added through the action panel, a 'stop' to the last keyframe of one of the layers. When I play it it works and stops like I want When I try to export it though I get: not_set_yet.stop() So I guess the question is, how do I "set it"? I forgot to create a new layer specifically to add the stop() action to and add it to a blank key frame. This did the trick.
I have an embedded .flv of some jpgs in a Flash file. I also have a preloader on frame 1 in the file that is set up with AS3 to play until the "movie" is loaded. My goal is to make a .swf out of the Flash file to put into HTML as the rotating JPGs are part of a web page.
In Dreamweaver, I can set the .swf to loop, however it also plays the preloader, which I obviously don't want once the jpgs are off and rotating. So...is there a way to set the flv portion on the timeline to loop back to frame 2 to once it reaches the last frame? It needs to be AS3 because the FLVPlayback requires AS3.
I have searched through numerous solutions, none of them work for my situation. I have tried multiple AS3 codes on an "actions" layer on the timeline. I have also tried putting them on the "movie" layer in the timeline. Neither work.
I would like to make the Gallery loop from the last photo to the first photo (when pressing the Next button while viewing the last image). Additionally, make the first photo loop to the last photo (when pressing the Previous button while viewing the first image).
Here's my code so far:
Code: function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild; image = [];
How to stop objects looping in Flash CS4? I have created logo with motion tween. But all my objects are animating continuously. I want each object animate only once then stop animating.
I have a problem with the animation of my main character. What i've set up is one MovieClip. Within that movieclip there are different animations, such as idle, walking, jumping. All of those start points are marked with a label. I'm coding everything using classes, so no code on the frames.
how do I loop it? Is it necessary to place code on the frames, at the end of each animation?
How to get an array from an XML file, bring it into flash, and set up a playlist from the XML file to play a series of FLV files (that also loops). Also to include the ability to add to the list in the XML and flash automatically recognize the new item and throw it in the playlist on next runtime.
Currently I have an xml file being loaded in to control the prices on a menuboard.
how to do a rotating flash animation for a client's website using CS4.Basically it is a "postcard" type image with four corners having four pictures, with one changing every 5 seconds. Each corner is hyperlinked to a section on their website.I've managed to figure out pretty much all of it using the great amount of tutorials on the web, however one issue has me stumped.At the end of the animation, it flips back to the start (which is the desired behaviour) for an instant but then it redirects to a different page (as if one of the quadrants had been clicked).
I'm fairly new to Flash and I'm not familiar with it's functions.The animation I made in Maya is in 2 parts. For The second part of the animation I want it to be looping. The first part no.
I created an animation in which I'd like to continously loop the last 100 frames of 3 different layers ('baubles continuous' folder), how do I do that?
I have a bunch of movieclips that are animated using TweenLite, (code below), but I would like to loop them 2 or 3 times continuously. I have put them inside of a function but can't seem to get them to loop. The starting positions for each movieclip are defined before this function[code]
I imported an FLV file to my FLA flash file, and exported it as an SWF movie.
I want to embed it into my website, and I want it to loop after it ends.
I've already checked the following:
files are fully uploaded using the latest version of flash "Publish Preview > Flash" works fine in Adobe Flash CS4 "Publish Preview > HTML" also works fine in Adobe Flash CS4
Actionscript solutions I've tried:
To the FLV component:
on (complete){ this.autoRewind=true; this.play(); }
[Code].....
I heard that I might check something called "IDE" but I have no idea what that is or how to check that?