ActionScript 2.0 :: Looping The XML Flash Gallery?
Sep 7, 2006
I would like to make the Gallery loop from the last photo to the first photo (when pressing the Next button while viewing the last image). Additionally, make the first photo loop to the last photo (when pressing the Previous button while viewing the first image).
Here's my code so far:
Code:
function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild;
image = [];
[code]....
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Mar 7, 2010
Small problem. I am using this flash/xml slideshow found on [URL]..And I just need to know how to make it loop continiously, for example you click, next, next, next, next and when it hits 7/7 I want the next button to go to 1/7.
I will be adding more than 7 images, and will want to add more in the future. So I pretty much need a bit of code extended to it that says "if there's no next image in line, return to image 1".
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Mar 2, 2010
im building a product menu that loads a bunch of images through xml and uses one movieclip instance for the texts.URL..So far my code loads the 5 items and gives them 600px of space in beetween. This way i can use next/prev navigation. But the problem is when i reach the last one, it should loop, so that after the last one should come the first one again. And same in reverse for the prev-arrow.I have all this code inside a movieclip that im now controlling with the arrows:[code]And i cant get my head around that where should i include the looping, in pseudocode: "if picture x <= -600 reload it as the last picture && if picture x >= +600 reload it as the first picture"
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Feb 12, 2010
I used this tutorial to create an xml photo gallery:
[URL]
I would like to add the functionality of having the next button return to the beginning of the xml when you reach the end and have the previous button return to the end if you are navigating the other way.
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May 28, 2009
I have this code for an auto slideshow(supposed to be with thumbs but i am not using them), how do i stop from looping after all the pics run once?
Code:
var delay:Number = 2500;
var init:Boolean = false;
[code].....
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Oct 26, 2010
I've made a gallery slideshow before but wasn't as intuitive looking back at it now and I want to start fresh on this new project. I would like to convert a jQuery lightbox style gallery into a flash XML based AS3 image gallery with categories. I don't want to code the FLA, I want separate AS files.
This is a school project for my website. I would use jQuery and I have more experience with it but this project needs a flash component. I'm just not sure where to start and looking for some advice on how and where I could find resources. I want it to be minimal as I can make it;
- 8 thumbnails to a "page/section" with more flowed into page 2 or 3 etc. (or a srcoller)
- a few buttons for categories
- images fading in full size with a description when hovered over and a close button
- preloader (simple bar)
Esentially something like this > http:[url].........works which is using http:[url].... for the thumbnails. That might be ambitious but I'd suffice with a simple fade effect.I've downloaded some galleries out there but most of the code is messy or outdated.http:[url]... this is alright, but all the code is done in the FLA. I might break it into AS files but it depends.
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Jan 15, 2010
i am trying to put some things together following the tutorials on this site. I did the tutorial 'Photo Gallery Using XML and Flash'and I followed it step by step and uploaded it with all the necessary files onto my remote server (xml file, Gallery folder, fla, swf, and html) - however, when I test the movie with flash, it seems to work fine (except the description test, my question to that later), but when I test it online it shows only the first image (but displays the correct number of images in the gallery); even when clicking the next button, it keeps loading the first image the first image. In other galleries (I use the structure for multiple galleries for my portfolio) the first image never loads at all.
Also, about the description text, in between the <caption> and </caption>, can I use <strong> and <em> and <br /> to change the appearance of my text? All it says is 'null'.If you want to look at what I mean check out my portfolio in the making. The problem with the first image displaying only is under 'paintings' and both the projects in 'design - packaging'. The second problem (no picture loading at all) is on some of the buttons in 'design - identity' (where I have not changed the description text of the tutorial yet).
Again,
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Feb 2, 2010
The issue I am running across is this: I encoded and embedded a movie clip to act as the background. There are other animations that can and will loop, as the movie resets itself. But there are some elements that I only want to run once and not repeat once the embedded movie loops (link introductions, where objects fly in and transition into the button). How can I set the one time animations to fire just once, while keeping the embedded animation on a loop?
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Feb 2, 2010
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Sep 1, 2009
Just trying to make a flash photo gallery that displays all the image files in a certain directory with the usual photo gallery functionality.
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Jul 1, 2010
I'm trying to loop a Flash Banner ad. I added the code to the first and last frames on a separate action layer on the main timeline, but it's not working.
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This is the code I'm using in the first frame of the main timeline.
> var counter:Number = 0
And this is the code I'm using in the last frame of the main timeline:
> // if its being used on the last frame use a stop(); action on the top line
> if (counter < 3) {
>counter++
> gotoAndPlay(1)
> }
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1120: Access of undefined property social_media_mc.
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[Code]....
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I'm trying to figure out an easy way to fade 4 (or any number) images and loop it so the last image fades in with the first image. I threw something together which is pretty horrible, and doesn't even fade the last image into the first. The code is included below for you to laugh at.
function beginTween():void
{
TweenMax.to(bg01, 2, { alpha:1 });
TweenMax.to(bg01, 2, { alpha:0, delay:20 });
[Code]....
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<script language="javascript">
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} else {
[code]....
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[Code]...
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Code:
import flash.display.Loader;
import flash.net.URLLoader;
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[Code].....
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