I have a problem with the animation of my main character. What i've set up is one MovieClip. Within that movieclip there are different animations, such as idle, walking, jumping. All of those start points are marked with a label. I'm coding everything using classes, so no code on the frames.
how do I loop it? Is it necessary to place code on the frames, at the end of each animation?
I have a mainMovie clip that consist of different movie clips. Inside of my mainMovi I have another movie clip that is called "Menus" this where all my navigation is but the frame labels are inside the mainMovie.
i don't understand why flash does not want to read the labels. i couldn't attached the file because it's too big...can anyone tell me how i can attach the file? the file size is 688kb.
I build a web site in flash using lables and one of the lables is video. I put video in the video label. When I click to go to anyother label, the video is still playing. what code I would write when I click off the video label the video would stop playing. It sounds like some if statement.
I have to display a multitude of labels on-screen without overlap.The label positions should be as close as possible to the features they describe. The features may be points, lines, or polygons on-screen (imagine any variety of map).I have to satisfy the following requirements in my application:labels must be positioned to avoid overposting (overlap) with other labels..labels must be positioned to avoid overlapping with other features (polygons and line segments) optimum position for a label is above and to the right of the feature they describe below and to the right is less acceptable least acceptable positions are to the left.I need to come up with a method for doing this.Before I just start attempting to do this at random, I am hoping someone here may have already done this and be able to give me some advice as to where to start.Basically, with the labels, I could use bounding boxes to compare them to each other. Although I don't know a good way to do this. With the line segments and polygons onscreen that they are labeling, I really don't have a clue what I should do to avoid overlap. I am hoping it won't require much more effort on top of avoiding the overlap of the labels themselves.
I think repulsion would work if I only had to deal with labels overlapping other labels. But if I have a line segment drawn across half the screen, I don't know how I can avoid overlap with that using the repulsion technique.The language I am using is Actionscript 3 and the Flex framework. I don't believe Flex has any layout manager classes like there are in Java Spring that can do this work for me.Anyway, links or suggestions would be welcome. I can allow for some brute force; I don't see how I can accomplish this otherwise.
The issue I am running across is this: I encoded and embedded a movie clip to act as the background. There are other animations that can and will loop, as the movie resets itself. But there are some elements that I only want to run once and not repeat once the embedded movie loops (link introductions, where objects fly in and transition into the button). How can I set the one time animations to fire just once, while keeping the embedded animation on a loop?
I am fairly new to Flash and I am constructing a website. The issue I am running across is this: I encoded and embedded a movie clip to act as the background. There are other animations that can and will loop, as the movie resets itself. But there are some elements that I only want to run once and not repeat once the embedded movie loops (link introductions, where objects fly in and transition into the button). How can I set the one time animations to fire just once, while keeping the embedded animation on a loop?
I can run the code below, where the answers are dynamic text boxes hovering over the buttons. However, the user can't click the button where the textbox overlaps it. I need a way to either assign button labels like the 4 text boxes below or make it so the textboxes do not interfere with clicking the button?
var myXML:XML = new XML(); var XML_URL:String = "http://localhost/connect.php"; var myXMLURL:URLRequest = new URLRequest(XML_URL);
[Code]....
Update: I found the following to change the label, however I am confused as how I do this to buttons I have already created, perhaps using the instance name?
var myButton:Button = new Button(); myButton.label = "Click me";
I have a list component that has hard-coded labels on it (for testing). I then rotate the list component 90-degrees and notice the text disappears(during design time).
I test the file and the labels do not show up also during runtime.
I can get the labels to show if I rotate the component back to its' original state.
I am working on a game and would like to put code for different levels on the same timeline layer, mark the frames with labels (level1, level2...) and add different action script to it. Can this be done, and are there some limits. It is a small tetris like game, and each code would be mainly adding children to a stage, from an array and checking for a collision with objects added on a different layer on the same frame as the label. Also it would change score and so on.
I have a list component that has hard-coded labels on it (for testing). I then rotate the list component 90-degrees and notice the text disappears(during design time).I test the file and the labels do not show up also during runtime.I can get the labels to show if I rotate the component back to its' original state.
I have an array that holds a list of items. In a movie clip, I have that same list as the frame labels. I'm using a for loop to iterate through the array and then assigning event listeners so that when you roll over an icon, it sends the movie clip to the right frame label (matching the item in the array).
However, the code I have now only returns the first match and not any of the others. Here's my code:
See the showCallout function. I'm using the interiorCallouts array to match the frame label in the callouts_mc, but I'm only getting the first match. None of the others.
I'm trying to build a menu system which populates itself by parsing labels from the Flash timeline. As well I have a requirement to keep this all within one FLA file... so no classes or XML files. After 2 days I'm pretty close here, but have a problem with mouse_out's. I'd like to be able to move my cursor up and down the popped-up sub menu, but as soon as my cursor leaves the first sub button it triggers the mouse_out function.
I want the mouse_out to trigger only when the cursor leaves the entire sub-menu, not it's children. I believe this is a traditional problem and there's solutions but after 1.5 days of tuts and threads I haven't been able to manage it. I think I may just have to tweak how I deal with the submenu array.
I have built a couple of sites in Flash, however, I have a problem with a current site I'm working on. My client wants various photos to fade out in a "checkerboard" fashion, which I am doing via its own movie clip and adding in the appropriate area on the main timeline. However, when I add a blank keyframe on the following page to add a new movie clip (with the next set of pictures, the timeline starts playing through the entire website, not recognizing stop actions or frame labels.
I'm trying to loop a Flash Banner ad. I added the code to the first and last frames on a separate action layer on the main timeline, but it's not working.
I'm using actionscript 2.0/CS4.
I have a stop action on the last frame of the last text movieclip that plays. And it seems to get hung up here. When I remove the stop action it just loops that movieclip and not the whole animation.
This is the code I'm using in the first frame of the main timeline.
> var counter:Number = 0
And this is the code I'm using in the last frame of the main timeline:
> // if its being used on the last frame use a stop(); action on the top line > if (counter < 3) { >counter++ > gotoAndPlay(1) > }
I'm brand new to flash so cut me a little slack. I'm in the middle of building a website in Flash CS4 in Action Script 3.0 and (according my the tutorial I'm using) I need to access the "parameters" panel. The problem is I don't see it anywhere. I see "properties" and "filters" but to parameters. I've cycled through all the workspace presets but with no luck. How can I bring it up?? Also, even though I used the "stop();" code in the beginning of my actions frame my movie just keeps looping when I test it.
I'm new to this actionscript stuff and I'm having trouble making my swf file loop over and over. I have several movie clips in my scene and in the last movie clip, in the "actions" layer, in the last frame, I put "gotoAndPlay(1);" hoping that this would make the file loop over and over.
Instead, I get a error message: 1120: Access of undefined property social_media_mc. How I can make my swf loop over and over?
I have a .flv movie file that I purchased from Istockphoto.com. I have placed it in my Flash CS3 file, and it works fine. However, once it plays, it loops back to the beginning, and I would prefer to loop it at the last 5 seconds of frames, so that it doesn't replay the entire video. Can this be done with Flash actionscripting or do I need to somehow do it in a video editor? Which wouldn't be ideal, as it would make a much larger file size.
I'm trying to figure out an easy way to fade 4 (or any number) images and loop it so the last image fades in with the first image. I threw something together which is pretty horrible, and doesn't even fade the last image into the first. The code is included below for you to laugh at.
I created an animated "banner" and using action script 3, I added through the action panel, a 'stop' to the last keyframe of one of the layers. When I play it it works and stops like I want When I try to export it though I get: not_set_yet.stop() So I guess the question is, how do I "set it"? I forgot to create a new layer specifically to add the stop() action to and add it to a blank key frame. This did the trick.
I have an embedded .flv of some jpgs in a Flash file. I also have a preloader on frame 1 in the file that is set up with AS3 to play until the "movie" is loaded. My goal is to make a .swf out of the Flash file to put into HTML as the rotating JPGs are part of a web page.
In Dreamweaver, I can set the .swf to loop, however it also plays the preloader, which I obviously don't want once the jpgs are off and rotating. So...is there a way to set the flv portion on the timeline to loop back to frame 2 to once it reaches the last frame? It needs to be AS3 because the FLVPlayback requires AS3.
I have searched through numerous solutions, none of them work for my situation. I have tried multiple AS3 codes on an "actions" layer on the timeline. I have also tried putting them on the "movie" layer in the timeline. Neither work.
I would like to make the Gallery loop from the last photo to the first photo (when pressing the Next button while viewing the last image). Additionally, make the first photo loop to the last photo (when pressing the Previous button while viewing the first image).
Here's my code so far:
Code: function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild; image = [];