Actionscript 3 - Flash Looping Mc's Inside Of Function
May 4, 2011
I have a bunch of movieclips that are animated using TweenLite, (code below), but I would like to loop them 2 or 3 times continuously. I have put them inside of a function but can't seem to get them to loop. The starting positions for each movieclip are defined before this function[code]
I have an AS3 function that loads and audio file and then plays it. I have the pre-loader for the first audio file working - now I need to run the pre-load function before the 2nd audio file starts.
-: b1 = blade.. rotating and moving along y axis... its position in the stage is x = 120 and y = 20.. but when i test it tracing(_y) shows dat d first value comes 42.85 and not 20(value from the properties).. i dont know how to get its exact value just like what is seen from the properties.. i've tried to have an if statement that if the value of _y = to the y coordinate the blade position that will alter its movement, it never turns like i want.. here is my facebook email add( punisheryuri11@gmail.com ).. please help me if u have a spare time..
I have a symbol which I want to contain several loops, but when I play it, it simply stands still. Example:[code]As I understand it, if I start the movie clip at frame 1, it should loop frames 1 and 2, and if I start it at frame 3, it should loop frames 3 and 4. Why won't it work ?
Isn't there a way to loop over each image in the hgroup and add the eventhandler? Something like this:
[code]...
My teacher told me this isn't possible but in case of 10+ images, I can't imagine doing it for every image separately. There has to be a better way to do this, no?
I have a .swf that loads into a movie clip in a Flash website. The .swf has all necessary stops to play once and stop once loaded. When tested outside of the movie clip, it does what it should, but once loaded, it loops forever and the speed is faster. How do I make this stop looping? (This only happenes to .swf that were made in CS4, doesn't happen with older .swfs that were made in Macromedia)
I have done this same thing in ActionScript 3, but am not familiar with ActionScript 2, which I am forced to use for this project. I am loading products into a SWF via XML and attempting to add a click event to each dynamically-created movieclip. Simply tracing the text from a node in XML will do for now. I'd like to assign a property called "desc" or "description" to each movieclip and have it trace that property's value when clicked. Here is the relevant portion of my code as it stands:
ActionScript Code: var iXML:XML = new XML(); iXML.ignoreWhite = true;
The function is called with an interval of 500, and loads several images from an array into objects in a 3D Environment component (world).I'm using a MovieClipLoader and a listener for this, but somehow it keeps looping. After onLoadInit it starts loading the images again. How can I stop this?
PHP Code: function fill_cloud (){ var leden:Array = sopXML.firstChild.childNodes[1].childNodes[0].childNodes; var activ:Array = sopXML.firstChild.childNodes[3].childNodes[0].childNodes; var leden_activ:Array = leden.concat(activ); // Shuffle Array Randomly function shuffle(leden_activ,images):Number { [Code] .....
I'm creating a banner ad that tweens a thought bubble.It has 3 bubbles which tweens from the small bubble(1st one) to the big(3rd)one every 1/2 second with the setInterval function and then Invokes another setInterval which changes the text in the big bubble every 2sec. I got it to work perfectly, but the only problem is that I cant get it to loop through again properly. When I try to invoke the setInterval "animBubble" in the changeText function it doesnt read the clearInterval in the "animBubble" function causing it not to stop once the 3rd bubble has tweened in.
I have one function "Login" and function "_urlSended" inside of function "Login". So i want that sub function returned value as a parent function. I just want that script to work
<![CDATA[ function onButton1click():void { Label1.text = Login('irakli', 'password1');
Just getting up to speed on looping and incrementing variables. A real time saver.I have a onRelease function that I would like to apply to several button objects:
I need the p variable as well as the target but1 to increment. This is my first attempt:
for (n=1; n<=23; n++) { phase1a.but[n].onRelease = function() { p=[n+1];[code].......
I get a good trace on n showing that the incrementing is successful but nothing on p when the button is clicked and no execution of the function thisImage(). Not getting any errors either. Can you not loop an onRelease statement?
I am trying to loop my function through my array values continuously. I'm only able to get it to loop through one array value as intended. The long term goal here is the create a grid of movie clips that continuously change colors in random order (from preselected values). I'm new to actionscript and I have been racking my brain trying to figure this out. I'm unsure of how to send the function to all items in the array, and loop them all continuously, yet with random color patterns for each.
I would like to repeat a block of code within a function in Flex, which is the best way to do this, I would like to do this without making a new function?
The code currently is:
Code: for each (var rawPhoto:Object in event.data) { logger.info("Photos.getPhotos: Photo[{0}] downloaded", rawPhoto.pid);
I'm trying to pass a variable through a function, but I'm getting it's value 0. Here's my code:
thumbLoader.addEventListener(MouseEvent.CLICK, goToCategory); function goToCategory(e:MouseEvent) { trace(c);[code]....
this trace gives me value of 0. Normally I would do goToCategory(c) and inside that category I would get it's value, but in this case I'm calling this function with an event, how can that be done?
var c is declared globally, so I'm using it above this code in different place... is there smth like global $c like in PHP.. or there's some other way to do it?!
NOTE: The following text is my problem and observations, if you afraid to read it all, my problem is easily guessable within the code go ahead and crack at it without my explanation :-p I'm having some trouble with using hitTest(); with movieclips within arrays. I wanted to build a function that checks the hitTest of Movieclips in arrays because the array is dynamic and it would run more efficient and faster this way.
As you may notice it doesn't check just the movieClip in the array, but a movieclip 2 scopes within it. I feel that this is my problem. I noticed in my debugger that that mc doesn't show up, but i put an onLoad event on it to trace its existence when loaded and it shows up fine. I wonder what I'm doing wrong.
When you call a method of a class inside a callback function, you can not use this object.To call the method, in javascript, I declare that variable, assign this to that, and use that inside the callback to call the method of this.In actionscript, do I have to do the same way as I do in javascript?The following code is the example to use that to call a method inside callback.Are there more simple way in actionscript?
I need to call a function inside a Flash Movie via JS (to update a textfield and sum Vars) can someone point me in the right direction???I tried to figure out the external interface api, but i dont understand how it really works ... For example: JS calls function "Fieldupdate" and in the Flash Movie the Fields and Vars Updates
create functions using a loop, like so with just the !HERE! replaced with the method of creating it with the 'i' variable. Both the function name in the event listener and the function's setting need to make use of the i variable
Code: for (var i:int = 0; i <= 5; i++){ this["question"+i].addEventListener(MouseEvent.CLICK, !HERE! );
I have created a class named XMLclass and inside that class there is a function named returnFillColor.The function looks like this:
Code: public function returnFillColor(XMLchild:uint):String{ var xmlLoader:URLLoader = new URLLoader(); var xmlData:XML = new XML();
[code]....
When i call this function from my main class, it returns nothing because the XML wasn't done loading. I've double-checked this by adding addEventListener(Event.COMPLETE) outside the function.Is there any way to return data from the xml-file with just one function?(like adding event.Complete to the returnFillColor-function)
From a button in Flash I just want to call a function written in jQuery.When I place the function outside jQuery's $(document).ready it works fine:[code]
I need to pass a variable to a function inside a function. However this parameter (i) seems not to be passed (to function ...onRollOver). This is required to attach a textfield to a movieclip (reading the adress and showing it as a tooltip).
ActionScript Code: for (i=0; i<array_BE_ElecCities.length; i++) { var attachElecCity = mc_map.mc_places.attachMovie("Plant",
I want to create a vector, then call a function that populates that vector with arrays. Fine. The only catch is the function itself will declare new array variables to put into the vector, but are these new array variables private to the function only?e.g. something like this
ActionScript Code: public var vec:Vector.<Array> = new Vector.<Array>(); private function populateVec():void {
[code]....
Is this "kosher"? a was declared in the private function but added to something outside the function..?
I'm having some trouble finishing an interface i'm working on,the function indica() adds a menu listing of items (indicadores) inside a mask because its too large, and i added a scrollbar that allows to scroll through the items but now i need to add the buttons inside the movie clip indicative,i can add symbols and buttons, but i'm having trouble having them call functions inside the same class that the function indica() is running.[code]
I need to activate some lines of code inside a function because that is where the object name has been made.Would a boolean work well? If so how exactly would i implement it? I tried booleans but had no success because i am not experienced with them..
Heres some code: public var myboolean:Boolean = new Boolean(); public function Function_One()
if I add a button to open a uiloader with a marker google with a xml dataprovider in data grid, how can I set this function?
function completeHandler(event:Event):void { var myLoader:URLLoader = event.currentTarget as URLLoader; var xmlDP:XML = new XML (myLoader.data); XML.ignoreWhitespace = true; dp = new DataProvider(xmlDP); dp.sortOn("name", Array.CASEINSENSITIVE); aDg.dataProvider = dp;