I have parent movieclip and in that many different children movieclips
What i want to do is when i CLICK, i want to detect which movieclip it has clicked and call corresponding function (defined by onpress event) of that movieclip.
i need a very simple interactivity to work on .. i have 6 btns on stage and only when all are clicked i want my next event to take place ..say i want to trace("done ") when all are clicked .. but the user can click the btns in any order..
How would you code to achieve something like this:Prompt appears to click a button Wait n seconds If after n seconds the button is clicked, go to frame X If after n seconds the button is NOT clicked, go to frame Y
Sorry if this is a little n00b-ish. I'm working in AS3. I've got an array of 8 buttons. I'm currently hiding the button that is clicked using e.currentTarget. How can I tell flash to make all the buttons that aren't the currentTarget to become visible (i.e. if a button has been hidden by previously being clicked, how do I tell it to become visible again when another button is clicked?)
I'm trying to check if a clicked element is inside of an IVisualElement in Flex 4. So I want something like "if this element is in this element, then execute function". I'm aware of the 'parent' property but this doesn't seem to work when my element is not a direct child of the element but for example 3 levels deep.
I am a super noob at actionscript. And I want my button to open a movieclip and then close the movieclip when clicked on again. I have no idea what to add after that here is the code I have for the button so far.....this button opens it.
on(release){ this.linemc5.gotoAndPlay("ear"); }
and this is another button I made that can close it, but I want it to be in the same button rather than seperate.
I've got music player and one of the controls is a movieclip which acts as a PLAY and PAUSE button. What I would like is to swap the image of this movieclip everytime it's clicked. How would I go about doing this?
Here's my code...
ActionScript Code: playPause_btn.addEventListener(MouseEvent.CLICK, onPlayPause); function onPlayPause(event:MouseEvent):void{
Is there any way to check if any other movieclip is hitting one specific movieclip (not two specific movieclips) something like --> if(movieClip1.hitTestObject(movieClipX)){
I have 8 movieclip on stage, 4 of them being the contents, and the other 4 being the target. I have to drag all of the 4 contents, into the target. apparently, i am able to do that, but the problem i'm facing right now, is the button that is on stage, is suppose to check if the movieclip are in the right place, which i set them.
Here are the codes:
ActionScript Code: import flash.events.MouseEvent; import flash.display.MovieClip; var startX:Number;
I've got music player and one of the controls is a movieclip which acts as a PLAY and PAUSE button. What I would like is to swap the image of this movieclip everytime it's clicked. How would I go about doing this? Here's my code...
Ive got my target game where the target spawns on the stage at a random position. When the target spawns however, i am unable to click it to shoot it?
Ive got my event listener for the target in my actions on that frame, but its giving me the following error:
1061: Call to a possibly undefined method addeventlistener through a reference with static type class.
If i comment out the addEventListener for the Target the game runs but i cant click it, if i dont comment it out i get that error and the game wont run.
At the start of my movie (its a game), you press a button that moves you to the second frame where the game starts when called by a function on the main timeline called startThisGame(). A symbol called "player" is spawned from a class called Player and when right or left arrow are pressed it responds by moving left and right. Problem: The "player" wont respond to key presses unless I first click anywhere on the actual game window, either in test mode or after publishing. This did not happen before and now it does.
Ok, I've search through the forums but none of the posts seem to work for me. I've got 4 buttons that each have an onRollOver, onRollOut, and onRelease function on them. I would like the onRollOver state to stay in place after the user clicks the button they're over. Then, when the user clicks on a different button, that buttons down state sticks, and the previous button's state unsticks and goes to the rollout function. I've read through and tried this thread:[URL]
I'm trying to get a movieclip fill color to change once clicked. I'm able to get the mouseover and mouseout working. But the click state isn't working properly.
When I use the above code, nothing happens once clicked. I tried using the color property, but, although that made a color change (black), it wasn't the color I had indicated (white).What I have is a movieclip ("my_mc"). Inside the movieclip are other movieclips. When one is clicked, only that movieclip ("my_mc.movieclip01"), is highlighted.
I looped my buttons just fine. However, I am trying to load a movieclip based on what button is clicked. the code loads the same movie everytime though.
I have a simple arrangement where a movieclip moves to a new x y position when a button is clicked. I want the movieclip to slowly move or 'glide' there instead of jumping straight to the new position.
Heres the code.. btn_up.addEventListener(MouseEvent.CLICK, moveUp) ; function moveUp(event:MouseEvent):void {{ allcontent.x += 200; allcontent.y += 200; }}
I'm so getting confused with this,So i'm making a card game, and i'm just on the beginning of it. I've already added the objects on the stage and stored them on an array.now i made a function that when it executes the .x and .y properties of these cards would change. this is what i did, but nothing seems to happen.the array MyCards contain movieclip objects not strings and also, the function executes when an instance in the movieclip is clicked
ActionScript Code: distCards(MyCards); function distCards(cards:Array):void { for (var i:int=0;i<cards.length ;i++) {
How can I get the disappear (I used zoom out) Effect when I click another link I mean I want to get the zoom out effects for the previous movie clip when I click the next movie link.
What i want to happen seems quite simple yet i keep getting the error "access of undefined property" when what i'm trying to remove is in fact defined in the same class but it obviously cannot gain access to it.
I want to remove a MovieClip from the stage once a button has been clicked.The MovieClip is created in the same class as my button function i created. The button works fine but whatever i try to put within the function to remove the MovieClip cause the error i mentioned at the start.
I have 3 movieclips on stage and what im trying to do is remove the movieclip when its clicked. the code i wrote is throwing this error.. "TypeError: Error #1006: value is not a function. at hitTestPointEx2_fla::MainTimeline/itsclicked()" Can someone please tell me what im doing wrong..This is what i have so far..
I'm coding buttons and have them all switching but I want to set b1 so that it doesn't replay a movieClip if it's clicked again. So I click on b1 and bring up page1, if I click on b1 again it replays the fade-in. How do I set this so if it's already loaded it won't load again?
I'm using some classes that apply to a series of movieclip buttons I found. I'm using the classes to get the buttons to rollover and when clicked stay in the down state, when another is clicked the previous button goes back to up state. The rollover works fine however it doesn't stay in down state when clicked.
Here is the code I have so far, I'm also open for substitute classes that will do the same thing. ActionScript Code: class ButtonClass extends MovieClip { public var onPressDown:Function; public function ButtonClass() { this.gotoAndStop(1); [Code] .....
I have a button in a movie that I want to set a global variable to a new value when clicked. I want it to access a parameter of a movie clip that this same button loads onto the movie for the new global variable value. I have the final line under this button's onrelease script with something like this:
globalvariable1 = movieclip.parameter;
Everything is on level 0 and I've tried prefixing everything with _root. but it didn't make a difference, the global variable still wasn't changed. I'm a newbie so don't laugh if this is a really dumb question!
I'm using Actionscript 2 for this interactive.This is what I'm trying to get a button to do:on release:check "mainmovie1" mc on main timeline.If "mainmovie1" mc's timeline is at frame labeled "finished" go to label "1.0" on main timeline If not, go to label "fake_1.0" main timeline