ActionScript 3.0 :: Check If Any Other Movieclip Is Hitting One Specific Movieclip ?
Aug 25, 2009
Is there any way to check if any other movieclip is hitting one specific movieclip (not two specific movieclips) something like --> if(movieClip1.hitTestObject(movieClipX)){
How can I check if the stage contains a movieclip on a specific x and y location on the stage?I'm building a colour-guessing game. The purpose is to walk a path through a generated field of hexagons, each assigned a random colour (yellow, red, blue or green), based on what soundfile you hear. So if you hear "yellow", you have to click a yellow tile etc.But because I want it to be a path, and the colours of the tiles are randomly generated, I have to check which colours border the currently active tile. I literally have no idea how to do this. I thought this might work but it doesnt:
if ((this.tile.y == (event.currentTarget.y - 64)) != null) { //add the colour of this tile to array }
I have 8 movieclip on stage, 4 of them being the contents, and the other 4 being the target. I have to drag all of the 4 contents, into the target. apparently, i am able to do that, but the problem i'm facing right now, is the button that is on stage, is suppose to check if the movieclip are in the right place, which i set them.
Here are the codes:
ActionScript Code: import flash.events.MouseEvent; import flash.display.MovieClip; var startX:Number;
Im working in FlashDevelop on a 'breakout' game where you control a paddle with your mouse and a ball bounces around the screen and breaks blocks.Right now I have a Main, Paddle, and Ball class. In the main class I added a Paddle called player as a public static variable. In my Ball class I have a collisionCheck() function. This way I can access 'player' from within my Ball class for testing collisions.
At somepoint in the game there will be a powerup that adds mutiple balls to the stage. Right now I have a function in the main class call addBall() to add a new Ball to the stage.I am now running into trouble. Working on the collision check method in my Ball class, I dont know how to check if a ball is hitting another ball because as of right now, balls are being added with the addBall function, so they can't be declared as public static variables.
I'm trying to get the following movieclip smallbutton to link to frame 5 on movieclip cont.The way the timeline is built is as so:content_mc > cont > (more mcs) > smallbuttonThis seems to be an issue from every answer I've tried so far since the movieclip "cont" is not being called in the main timeline; first there's content_mc and then comes cont.How would I go about getting the movieclip "smallbutton" to link to the 5th frame of movieclip "cont"?This is for AS 2.0So far I'm at:on (release) { _root.gotoAndPlay("cont"); _root.smallbutton.gotoAndPlay(5);
I'm using Actionscript 2 for this interactive.This is what I'm trying to get a button to do:on release:check "mainmovie1" mc on main timeline.If "mainmovie1" mc's timeline is at frame labeled "finished" go to label "1.0" on main timeline If not, go to label "fake_1.0" main timeline
I have a movieclip created with the following code:
var thumbContainer:MovieClip = new MovieClip(); thumbContainer.name = "thumbContainer"; stage.addChild (thumbContainer);
If the window gets larger/smaller I want everything back in place. So I have an stage Event Listener. Now I want to see if this mc exists to put back in place. I've tried different ways but keep getting an error that does not exist.1120: Access of undefined property thumbContainer.
if (this.getChildByName("thumbContainer") != null) { trace("exists") }
1. click on a thumbnail and an image loads from the library
2. click on a different number and another image loads from the gallery
I don't know how to remove the first image that is loaded.
The images load on top of each other. How can I check if there is already an image loaded? and if there is an image loaded how do I remove that image and load the next image? I'm sure it is a boolean thing but I can't figuare it out.[code]...
i am developing small game, which is of 5 pages.in that next and back button is taken to move to next or back pages.so consider if user is on page2, on which page2_mc movieclip is displaying, now how can i chk that page2_mc is displayed..?my logic is clear,but i dnt know which syntax is need to use, i want to do like this way:
Is there a way to check if a movie clip has already been loaded, and then skip it if it has? Attached is my swf. The front info text should only fade away once, not every time someone clicks on a button. Once they're already in a gallery, it shouldn't come up again.
I have a movie clip that is added to the stage.. by the instance name of PHP Code:"ITEM1"Is there a way to check if a particular movieclip/instance is already on the stage?Maybe something along the lines of
In AS2, I'd create a movieclip and give it an instance name. Then all I'd have to do for example is, check if _root["myinstance"+i] == undefined but in AS3, if i'm dynamically creating 10 movieclips, how do i check to see if it already exists?
I have main flash file (main.swf) that will load movie clips dynamically one after the other from a source xml file. I need to check if the movie clip currently loaded is finished so that the main.swf will trigger the code to load the other movie clip. I can use both emptyMovieClip or loader component with contentPath to load the external swf files.
I am trying to write an IF Else statement that will check to see if a movieclip on the stage has an external SWF loaded in it that was loaded using the loadMovie command. Does the loadMovie command or the internal movieclip object have any kind of a built in function that will return a value if it has an external SWF loaded in it?
Suppose you have a movie clip called MC1 and it is on frame 20 of the stage in layer 3. How should I refer to this MC within actionscript? Can I only refer to this movie clip from frame 20?
I have inside my game a smoke animation inside a movieclip. It makes my game very heavy when I add it to stage. I double clicked it from the library and previewed the animation by pressing enter and the fps that is located right below the layers shows 2, 3 fps. My game is configured to run 36 fps.
I am trying to develop a e-Learning kind of stuff where in All the planets of solar system are jumbled and then the Kid has to drag and drop the each planets in order. But what I need is After the kid drags and drops the image/MovieClip in order, I need to verify all the Planets whether they are in particular order or not. How to Verify the Objects?
i am trying to check if the movieclip has left the stage. by using the Stage.width. When the movieclip leves the stage no it not recognised. As the trace function does not appear.
var stageName = Stage.width; var speed:Number = 5; box.onEnterFrame = function(){
I don't work with the Flash IDE very much, and I'm running into a problem with the unreliable creation order of components instantiated by the Flash IDE "magic".
Basically, I have to call a function on a loaded module. This function should only be called after all the module's children have been added to the stage.[code]...
I have a frame that plays and checks and prints the width of a movieclip, but the movieclip is constantly changing size, so I would like the textfield to show the movieclip width as is scales. I would assume I need to create a method of looping the code that checks the width, maybe a setinterval?