ActionScript 2.0 :: Check If A Movieclip Has Been Loaded?
Aug 16, 2006
Is there a way to check if a movie clip has already been loaded, and then skip it if it has? Attached is my swf. The front info text should only fade away once, not every time someone clicks on a button. Once they're already in a gallery, it shouldn't come up again.
1. click on a thumbnail and an image loads from the library
2. click on a different number and another image loads from the gallery
I don't know how to remove the first image that is loaded.
The images load on top of each other. How can I check if there is already an image loaded? and if there is an image loaded how do I remove that image and load the next image? I'm sure it is a boolean thing but I can't figuare it out.[code]...
How would you tell a movieclip button to check to see if movie1.swf is loaded, and if movie1.swf is loaded go to and play the frame in movie1.swf? If movie1.swf is not loaded, I don't want movie1.swf to go to and play.
There are 50 movies loaded sequentially. From Q1 thru Q29 I want to attach a particular title (mc) to the main movie and then for Q30 thru Q40 another and so on. The file is on an Learning Management Sytem so I'm using SCORM [code]...
I an running a website in flash and whenever the user comes onto the page, if he clicks a button before the SWF has loaded the file acts strange sending them to the wrong page. I am almost certain that the solution to this would be to halt my actionscript until the entire file has loaded in the browser.
Is there any way to check if any other movieclip is hitting one specific movieclip (not two specific movieclips) something like --> if(movieClip1.hitTestObject(movieClipX)){
I have 8 movieclip on stage, 4 of them being the contents, and the other 4 being the target. I have to drag all of the 4 contents, into the target. apparently, i am able to do that, but the problem i'm facing right now, is the button that is on stage, is suppose to check if the movieclip are in the right place, which i set them.
Here are the codes:
ActionScript Code: import flash.events.MouseEvent; import flash.display.MovieClip; var startX:Number;
i know this has proberbly been covered before, but how do i do this:i want my script to run a function only after an image has loaded using loadMovie is that possible?
I am building a website in which the nav bar has an animation on the "home" frame and not on the others. It works all nice until I come back to "home" and then my nav bar bugs. So I am thinking the best way to "refresh" the nav bar would be to removeChild(); and then add it again... but then when I go to the other frames (pages) it disappears. If I run addChild(); to every pages.. then it duplicates it and becomes buggy. Is there a way to run an if() function that would check if the nav bar is already there and addChild only if it is not there?
I'm loading an external .swf via typing the swf name into an input text field and hitting a submit button.
The swf loads fine, but I'm trying to incorporate updating a status text field on a successful load or if there is an error during loading.
I can't find my mistake in the code - to me it should be making load_status_txt display "ok", but the swf just loads with no status update. All the text fileds are fine, because if I code load_status_txt.text = "hello" straight after addChild(loader); - load_status_txt displays "hello"[code]...
My header swf on load took longer than the hobbies swf. It is surpose to appear only after the header swf is fully loaded. See link below.
[Url]
Is that any properities/condition I can use to check that the 1st SWF to be fully loaded (return true value) b4 proceeding to load 2nd SWF using do while statement.
I am trying to make a quiz work online. At the moment pupils can start playing before all the questions are loaded and it mucks it up. I tried putting a 'loading question' frame in. In this I put a movie clip with only made a continue button appear after 30 seconds. But this is not practical as all servers take a different time to load. I know I need to put in a loop but am having problems and would be grateful for help.
I have the questions saved as 15 notepad files in a folder. The folder is named Women. When they choose this topic they press a button with this code.
I'm doing a friends photograpy site that has a slideshow. [URL] This slideshow is loaded into a containerclip on the mainstage. Another container clip loads the site content (services, contact etc.) But the site also has a gallery which unloads the slideshow mc, as the gallery takes up that place too. Now... i need the buttons for Services, Contact etc to check if the slideshow mc is loaded into the holder clip, and if not then load it aswell as the related content. I need it to check if the slideshow is already loaded, so i don't reload the slideshow everytime a button pressed. Something like:
I am loading a stack of external swfs using the loader class, How should I determine if a swf has already been loaded, 'downloaded'. I have been looking for a function like ' isLoaded('externalSWF') .
is there a way to capture the Error loading message as a boolean when loading an external file (AS2)? I wanted to make a decision based on the success for loadMovieNum.
The scenario is that I have a file that I am loading with loadMovieNum and all is working successfully.
The circumstance I wish to cover is if the file is missing for any reason, I want to load a placeholder movie.
I have looked at onLoad and onClipEvent(load) but these appear to only be for movieclips and not external files.
I was trying to set up a loop which checks to see if all files are available from an array before loading them in. I have got it working to a point where it traces out file is loaded or not but I cant seem to trace out which actual file name is missing eg. myfile1.swf is missing.
I need a fairly foolproof way to check from a child swf whether it is loaded into a container swf through a loader object or if it is just loaded through html. I would like to do this without requiring a flashvar or any kind of function call from the parent swf that may be there. Any quick and simple solutions? I looked for something with loaderinfo but came up empty.
Just starting to delve into as3. I have made a flash website with four navigation buttons (home, products, about, contact). When user clicks on "products", an external movie clip is loaded and everything works fine. User clicks any button after that, and myLoader.unloadAndStop, the swf is removed when you navigate away from "products". However, if the "home", "about", or "contact" buttons are clicked first (before the external swf has been loaded), it of course, throws the 1009 error.I need some sort of if/else statement to check whether or not the external swf is loaded, remove it if it is, and if not, just navigate to the "page" clicked.[code]
I have a menu nav that loads swfs into a container clip. Once the swf loads, the menu nav unloads and is replaced by a page-specific nav. If the user clicks on the menu button, the page-specific nav is unloaded and replaced by the menu nav. ...this is to toggle back and forth between the two nav menus, as I'm sure you've noticed
Once a swf has loaded and if the user loads the menu nav, the option to load the same swf (current swf) appears. Rather than reload the current swf, is there anyway I can have the button check if that specific swf is already loaded and if so, not load it again?[code]...
This may be a simple question, but I'm relatively new to the actionscript side of Flash.I have buttons that each load a different movie clip into, let's say, Level One. I'd to know how to write the AS so that if a specific movie is already loaded into that level, it won't load again when the button is pressed.
Is there a way in AS3 to determine if a loaded sound file is still playing or not? I need to start an animation when a sound starts and stop the animation when the sound is done playing.
I´m loading some MP3 from an external URL. I need to wait to completely load the mp3 and then start to play it. Do you know how can I check when mp3 loads completely? This is my code:
var s:Sound = new Sound(new URLRequest("url.com/file.mp3")); var channel:SoundChannel = new SoundChannel(); channel = s.play();