ActionScript 2.0 :: Check If MovieClip Is Already On Stage?
Sep 15, 2007
I have a movie clip that is added to the stage.. by the instance name of PHP Code:"ITEM1"Is there a way to check if a particular movieclip/instance is already on the stage?Maybe something along the lines of
I am trying to write an IF Else statement that will check to see if a movieclip on the stage has an external SWF loaded in it that was loaded using the loadMovie command. Does the loadMovie command or the internal movieclip object have any kind of a built in function that will return a value if it has an external SWF loaded in it?
i am trying to check if the movieclip has left the stage. by using the Stage.width. When the movieclip leves the stage no it not recognised. As the trace function does not appear.
var stageName = Stage.width; var speed:Number = 5; box.onEnterFrame = function(){
I don't work with the Flash IDE very much, and I'm running into a problem with the unreliable creation order of components instantiated by the Flash IDE "magic".
Basically, I have to call a function on a loaded module. This function should only be called after all the module's children have been added to the stage.[code]...
I have a movieclip AAA(W:550xH:1200) placed on the stage (W:550xH:400). Inside of the movieclip, there are many other moveclips. I like to implement this result: When I scroll(Y-axis) the movieclip AAA to a position, the moveclips inside of AAA will fade in, and the other movieclips out side of the stage will fade out.
Is there any way to check if any other movieclip is hitting one specific movieclip (not two specific movieclips) something like --> if(movieClip1.hitTestObject(movieClipX)){
I have 8 movieclip on stage, 4 of them being the contents, and the other 4 being the target. I have to drag all of the 4 contents, into the target. apparently, i am able to do that, but the problem i'm facing right now, is the button that is on stage, is suppose to check if the movieclip are in the right place, which i set them.
Here are the codes:
ActionScript Code: import flash.events.MouseEvent; import flash.display.MovieClip; var startX:Number;
I'm trying to create a slideshow, using Flash CS3 and AS3. I have 6 thumbnails with buttons attached to them, and then 6 movieclip images placed on the stage manually, each on a different layer. Inside of each image MC (i.e. image01_mc is the instance name of the first image), the image is animated to enlarge outwards from the thumbnail to make a larger version of the image. Standard operating procedures, and all that. So far, the buttons successfully call upon the frame label inside the imageClips to enlarge.
The next part of the problem is that when clicking the next thumbnailButton, I want the currently enlarged image to diminish in size back to its thumbnail, so that the next image can take its place. I have a frame label inside those imageClips to make that animation.
I think, with my rudimentary understanding of AS3, that I need to find out which movie clip instance is on the stage, using If statements, with some code to gotoAndPlay the frame inside the imageClips that shrinks the image.
I've tried various combinations of If, Else if, getChildByName, etc, that I've found in numerous posts, but nothing seems to work.
Not sure the best way to do this. I have a class we will call DropActivity, here is the code
[Code]...
when the stopDraggingMe() method is called from another object (code shown below) I need to see all the objects on the stage to see what objects on the stage my currently selected movie clip is over and assign it to the dropCheck.checkAgainst method (that will be checked against an array to see if it can in fact be dropped, if so set the canBeDropped value to true and therefor run the .stopDrag() ). I have read using root is not a good coding practice in AS 3.
Is it possible to check, using Javascript and without altering the ActionScript code at all, if a child has been added to the stage? I have in mind something like being able to call GetChildByName in Javascript, and if the child exists, call another javascript function.
I have a lot of different movieclips on the main stage, with a majority of them being mcHotspot movieclips. These mcHotspots are simply yellow boxes which display a 40% alpha so users can see where they can click on the stage. When you click one of these hotspots, a menu is displayed which contains more mcHotspot movieclips embedded within it.
I'd like to have a single button that will loop through all the items on the stage and display anything that is of type "mcHotspot". Is this possible, and is there a way I can dig down into any items of type movieclip that are NOT mcHotspots to see if they have mcHotspots themselves? I'm basically looking to use a recursive loop that will go to the lowest level. I know there is a typeof function that returns either Number, String, movieclip, etc. but is it possible to know what type of movieclip it is?
I'm loading external swf and I want to check it's stage width and height, do you know how to do this? I dont want to check the width and height of the swf because it changes depending on which frame is currently playing in this swf...
well both if(xyz) and try{} catch (){} did not work. Both will cause compiler error "Access of undefined property xyz". Inept, what does getChildAt return? Does it return the textField object itself? If so, how do we test if its name is xyz?
I would like to know how to perform a check on the direction of the movement of the mouse on stage like let us say considering the stage.height/2 as the center if the mouse moves up it should trace up and down if it moves down... I did it by storing all the _ymouse coordinates in temp array and chking if temp[i]>temp[i-1] but it doesn't work satisfactorily. i am posting the script i made...i do admit i am very bad in calculations so correct me if i went wrong somewhere
I have created a listener for stage in a function. The same function is called by another function. Now I need to check with a condition that whether the stage listener is present or not.
i have several check boxes and input texts on stage and would like to null out their values with a reset button but seem to be having issues, can anyone take a look
[Code]....
TypeError: Error #1010: A term is undefined and has no properties. at Main/resetHandler()
I have a bunch of movieclips linked with bones, with the last bone named chainEnd, and the following code on the stage.
import fl.ik.*; var tree:IKArmature=IKManager.getArmatureByName("chain Link"); var bone:IKBone = tree.getBoneByName("chainEnd"); var tailJnt:IKJoint = bone.tailJoint; var chainPos:Point=tailJnt.position; var chainMover:IKMover=new IKMover(tailJnt,chainPos);
If I set an enter frame event to change the chainPos and then use chainMover.moveTo(chainPos) the chain will wiggle about and generally act like a proper chain. (I use this so that if the cursor touches the chain it will react to it) It works perfectly. So I saved it, exported it and then used a loader to get it into a different file that I'm working with. I figured I could load it in as a movieclip titled "chain" and access the variables through chain.chainPos etc.
This works if I want to for instance trace(chain.chainPos), but if I want to do what was previously possible (react to the mouse) it just won't work. I can check for a hitTestObject for anything on the stage, and I can check for a hitTestPoint against the mouse coordinates, they trace fine, but when I want to actually have the chain move the chainPos and chainMover.moveTo don't seem to do anything. (Interestingly enough chainPos still updates it's coordinates, so if I do chain.chainPos.x += (put number here) and trace that, it will actually change) Anyway, I was wondering if anyone knew why this wasn't working, or could help me get this functional. It's a massive pain to have the bones/movieclips on the stage rather than loaded in as a movieclip, so if possible I'd like to avoid that.
I'm using flash 5 to develop a dynamic banner. It loads a txt file in an single line text field that moves from right to left, similar an electronic bank display. What I need is to check when the last character of the text loaded gets out of the stage (-x), so I can send the text field to its original position simulating a continuous loop animation. (I could do this using flashMX cause the text field scales according to the text size but I have to use flash5 ).
Is there any way to check the currentframe or totalframes of a movie loaded into a 'holder clip' on the main stage? Everything i try just comes back with 1 frame despite there being more than that?
How do you make a movieclip move horizontally from the start of the stage to 3/4 of the stage. Stage size is 700 px by 600 px i want just one row in the middle of the stage. i want that movieclip to disappear right after it reach the end of the 3/4 mark.
I'm using Actionscript 2 for this interactive.This is what I'm trying to get a button to do:on release:check "mainmovie1" mc on main timeline.If "mainmovie1" mc's timeline is at frame labeled "finished" go to label "1.0" on main timeline If not, go to label "fake_1.0" main timeline
I have a movieclip created with the following code:
var thumbContainer:MovieClip = new MovieClip(); thumbContainer.name = "thumbContainer"; stage.addChild (thumbContainer);
If the window gets larger/smaller I want everything back in place. So I have an stage Event Listener. Now I want to see if this mc exists to put back in place. I've tried different ways but keep getting an error that does not exist.1120: Access of undefined property thumbContainer.
if (this.getChildByName("thumbContainer") != null) { trace("exists") }
1. click on a thumbnail and an image loads from the library
2. click on a different number and another image loads from the gallery
I don't know how to remove the first image that is loaded.
The images load on top of each other. How can I check if there is already an image loaded? and if there is an image loaded how do I remove that image and load the next image? I'm sure it is a boolean thing but I can't figuare it out.[code]...
i am developing small game, which is of 5 pages.in that next and back button is taken to move to next or back pages.so consider if user is on page2, on which page2_mc movieclip is displaying, now how can i chk that page2_mc is displayed..?my logic is clear,but i dnt know which syntax is need to use, i want to do like this way: