ActionScript 3.0 :: Check If An Object Exist On Stage?
Feb 18, 2008for AS3.people thi is how you rock:
ActionScript Code:
if (neslide.map) {
//var maptween:Map = new Map(this,origwidth,origheight);
[code].....
for AS3.people thi is how you rock:
ActionScript Code:
if (neslide.map) {
//var maptween:Map = new Map(this,origwidth,origheight);
[code].....
How do I check if an eventListener exist? If it exist, I want to remove it with removeEvent Listener. [code]
View 5 RepliesI was wondering if there a way to check if a variable(x) exist.. Let me try to explain a bit more: Let's pretend i load 5 variables from a text file named myvariable1 , myvariable2, ... , myvariable5 How can i check if "myvariable(x)" = true where x = 1 or 2 or 3 ... as they were incremented..?
View 4 RepliesI was wondering if there a way to check if a variable(x) exist. Let me try to explain a bit more:
Let's pretend I load 5 variables from a text file named myvariable1 , myvariable2, ... , myvariable5
How can I check if "myvariable(x)" = true where x = 1 or 2 or 3 ... as they were incremented..?
How can I check how many movieClips exist in a container and how much space are they taken?
In other words, how can I make this calculation if I have a rectangular movieClip (containerMc) that is 5x1px and five square movieClips (sq1Mc,sq2Mc, sq3Mc, sq4Mc and sq5Mc) that are 1x1px and which can dynamically be placed inside containerMc and I want to know how many and which of these five movieClips already exist in containerMc so I can determine where the next square movieClip needs to be placed?
Can someone be so kind and show me how to do this or direct me where I can find the answer?
In other words, how can I make this calculation if I have a rectangular movieClip (containerMc) that is 5x1px and five square movieClips (sq1Mc,sq2Mc, sq3Mc, sq4Mc and sq5Mc) that are 1x1px and which can dynamically be placed inside containerMc and I want to know how many and which of these five movieClips already exist in containerMc so I can determine where the next square movieClip needs to be placed?
View 3 RepliesI have a script that creates arrays based on certain events. These are all stored in one main array like so: mainArray = [[3,6,5,1],[4,5,6],[5,3,5],[4,5,6]]; As you can see, sometimes I end up with duplicate arrays within the mainArray. How can I check if any duplicate arrays exist and remove them from mainArray?
View 4 RepliesIs it possible?
I am talking about special character, "|" to be exact.
well both
if(xyz)
and
try{} catch (){} did not work. Both will cause compiler error "Access of undefined property xyz". Inept, what does getChildAt return? Does it return the textField object itself? If so, how do we test if its name is xyz?
I am making a game where you are attacked by a waves of zombies. The first 'wave' is just one zombie and when this is off stage (either gone passed you or been killed) i use this code to check if it's gone and then instigate the 2nd wave of enemies (ie, change wave2ready variable to true)
ActionScript Code:
if( _root.Zombie1)
{
wave1Timer = wave1Timer + 1;
[Code]....
However this sets wave3ready to true when any one of Zombie 2 3 or 4 are destroyed.
I have layers of a level that the player can switch between.. and movieclips are all inside each other..full_level has 3 instances of full_platforms inside it.. On full_platforms' timeline there are 5 frames with all the platforms and objects for the level. the 3 instances of full_platforms in full_level are called foreground_mc, middleground_mc, and background_mc. CurrentFrame for foreground is set to middle.currentFrame-1, and background is set to +1. The player can switch which frame they are on to go to the foreground and background of the level.. Like a 2d slice of a 3d world basically..
Now, the bug.. in each platform there is a var called layer which is set to MovieClip(parent).name so I can tell if the platform is in the middle, foreground, or background. For some reason platforms on inactive frames are hittesting positive with the player and then tracing a null object reference after doing so. So basically.. platforms from old frames still exist for some reason.[code]...
I have my main timeline/scene we can call it A and then Scene B is exclusively for the gallery component. When I switch to Scene B, the gallery component functions as expected. I place a button on that scene that takes the user back to the Scene A (main timeline). I use the
on (release) {
gotoAndPlay(6);
}
command.
At this point the output screen fills up with the warning message:
A 'with' action failed because the specified object did not exist
This message will repeat in the output screen about 30 times and then continues until I close the file. There are no stop errors or crashes, it only does this in testing the swf but works fine online. It just started doing this, I went back to look at something in the fla and played it and all of a sudden I get this error. I've had this code in for about a year and has worked fine up until now? Why would it all of a sudden do this?
Im attempting to create a class which cleans all the mess it's done by itself. If i make some instances of this class in an external class, i want the base class remove itself, or in other words, if i linkage this class to any movieclip, i want to remove this movieclip not in the file I created it in, but rather would like it to automatically remove itself if i want it to. I don't know if it's even possible. A simple removeChild(this) isnt working.
View 3 RepliesError: A 'with' action failed because the specified object did not exist.this error comes when I run my clients 'youtube.fla' file
View 5 RepliesI have my main timeline/scene we can call it A and then Scene B is exclusively for the gallery component. When I switch to Scene B, the gallery component functions as expected. I place a button on that scene that takes the user back to the Scene A (main timeline). I use the
[Code]...
Error: A 'with' action failed because the specified object did not exist. I keep getting the above error when I go to test my "movie"
View 4 Replies[Code]...
That's the correct syntax for this? I want to be able to dynamically write to several textfields that exist on the stage but have not been dynamically placed there.
I have a movie clip that is added to the stage.. by the instance name of PHP Code:"ITEM1"Is there a way to check if a particular movieclip/instance is already on the stage?Maybe something along the lines of
PHP Code:
if(_root.ITEM1 == true){}
Is there a way to check if parent object is added to stage inside a class, before child is added to stage. Something like this:
PHP Code:
public class Main extends MovieClip public function Main() var test:MyClass = new MyClass();addChild(test);}}public class MyClass e
[code].....
I am trying to write an IF Else statement that will check to see if a movieclip on the stage has an external SWF loaded in it that was loaded using the loadMovie command. Does the loadMovie command or the internal movieclip object have any kind of a built in function that will return a value if it has an external SWF loaded in it?
View 1 RepliesI'm trying to create a slideshow, using Flash CS3 and AS3. I have 6 thumbnails with buttons attached to them, and then 6 movieclip images placed on the stage manually, each on a different layer. Inside of each image MC (i.e. image01_mc is the instance name of the first image), the image is animated to enlarge outwards from the thumbnail to make a larger version of the image. Standard operating procedures, and all that. So far, the buttons successfully call upon the frame label inside the imageClips to enlarge.
The next part of the problem is that when clicking the next thumbnailButton, I want the currently enlarged image to diminish in size back to its thumbnail, so that the next image can take its place. I have a frame label inside those imageClips to make that animation.
I think, with my rudimentary understanding of AS3, that I need to find out which movie clip instance is on the stage, using If statements, with some code to gotoAndPlay the frame inside the imageClips that shrinks the image.
I've tried various combinations of If, Else if, getChildByName, etc, that I've found in numerous posts, but nothing seems to work.
I want to check if the stage is loaded with stuff. If it is, remove it and load my new stuff. If it isn't load my stuff.
View 1 RepliesNot sure the best way to do this. I have a class we will call DropActivity, here is the code
[Code]...
when the stopDraggingMe() method is called from another object (code shown below) I need to see all the objects on the stage to see what objects on the stage my currently selected movie clip is over and assign it to the dropCheck.checkAgainst method (that will be checked against an array to see if it can in fact be dropped, if so set the canBeDropped value to true and therefor run the .stopDrag() ). I have read using root is not a good coding practice in AS 3.
[Code]...
Is it possible to check, using Javascript and without altering the ActionScript code at all, if a child has been added to the stage? I have in mind something like being able to call GetChildByName in Javascript, and if the child exists, call another javascript function.
View 0 RepliesIn AS2, to check if the mc is removed frm stage, i wuld simply just need to do this:
Code:
removeMovieClip(mc);
trace(mc);
[code]......
i am trying to check if the movieclip has left the stage. by using the Stage.width. When the movieclip leves the stage no it not recognised. As the trace function does not appear.
var stageName = Stage.width;
var speed:Number = 5;
box.onEnterFrame = function(){
[code].....
I don't work with the Flash IDE very much, and I'm running into a problem with the unreliable creation order of components instantiated by the Flash IDE "magic".
Basically, I have to call a function on a loaded module. This function should only be called after all the module's children have been added to the stage.[code]...
I have a lot of different movieclips on the main stage, with a majority of them being mcHotspot movieclips. These mcHotspots are simply yellow boxes which display a 40% alpha so users can see where they can click on the stage. When you click one of these hotspots, a menu is displayed which contains more mcHotspot movieclips embedded within it.
I'd like to have a single button that will loop through all the items on the stage and display anything that is of type "mcHotspot". Is this possible, and is there a way I can dig down into any items of type movieclip that are NOT mcHotspots to see if they have mcHotspots themselves? I'm basically looking to use a recursive loop that will go to the lowest level. I know there is a typeof function that returns either Number, String, movieclip, etc. but is it possible to know what type of movieclip it is?
I'm loading external swf and I want to check it's stage width and height, do you know how to do this? I dont want to check the width and height of the swf because it changes depending on which frame is currently playing in this swf...
View 1 RepliesIs there a way to check an objects x,y coordinates based on where it is on the stage, vs. where it is in the movie clip that is on the stage?
need this to compare with the mouse for instance.