ActionScript 2.0 :: Any Way To Check If Variable X Exist?
Jan 14, 2004
I was wondering if there a way to check if a variable(x) exist. Let me try to explain a bit more:
Let's pretend I load 5 variables from a text file named myvariable1 , myvariable2, ... , myvariable5
How can I check if "myvariable(x)" = true where x = 1 or 2 or 3 ... as they were incremented..?
I was wondering if there a way to check if a variable(x) exist.. Let me try to explain a bit more: Let's pretend i load 5 variables from a text file named myvariable1 , myvariable2, ... , myvariable5 How can i check if "myvariable(x)" = true where x = 1 or 2 or 3 ... as they were incremented..?
How can I check how many movieClips exist in a container and how much space are they taken?
In other words, how can I make this calculation if I have a rectangular movieClip (containerMc) that is 5x1px and five square movieClips (sq1Mc,sq2Mc, sq3Mc, sq4Mc and sq5Mc) that are 1x1px and which can dynamically be placed inside containerMc and I want to know how many and which of these five movieClips already exist in containerMc so I can determine where the next square movieClip needs to be placed?
Can someone be so kind and show me how to do this or direct me where I can find the answer?
In other words, how can I make this calculation if I have a rectangular movieClip (containerMc) that is 5x1px and five square movieClips (sq1Mc,sq2Mc, sq3Mc, sq4Mc and sq5Mc) that are 1x1px and which can dynamically be placed inside containerMc and I want to know how many and which of these five movieClips already exist in containerMc so I can determine where the next square movieClip needs to be placed?
I have a script that creates arrays based on certain events. These are all stored in one main array like so: mainArray = [[3,6,5,1],[4,5,6],[5,3,5],[4,5,6]]; As you can see, sometimes I end up with duplicate arrays within the mainArray. How can I check if any duplicate arrays exist and remove them from mainArray?
I am trying make a movieclip pan across the stage on a set path, I have 5 buttons, when button 2 is clicked, the movie clip is moved to position 2, its moved on a timeline so a function starts playing the movieclip, on the timeline inside this movieclip there are conditions on specific frames showing where the the timeline stops, so when button2 is clicked a variable is created which is "label2" and the timeline stops on this point, as seen the the condition below[code]....
I searched this a number of times, but I haven't found the answer was.I am new to scripting, so I am still finding what works and doesn't. So far I have added a number of variables in the engine I am creating. I want the player to click the button. Once press it will affect many of variables. The thing is I want to make the button unpressable if one variable is <= a number, lets say 100, and another term is true: number(_root.var2)/number(_root.var1) > 2).Here is what I have so far:
Im looking for something similar to the php function isset where you can check to see if a variable has been set. Does anyone know how i would go about seeing if a value has been set for a Number variable?
if (XMLData.product[i].image[0].thumb) {thumbURL = XMLData.product[i].image[0].thumb;}Returns: TypeError: Error #1010: A term is undefined and has no properties.Same withif (XMLData.product[i].image[0].thumb!=undefined) {thumbURL = MLData.product[i].image[0].thumb;}
i am trying to find out if it is possible to check on more than one variable in an if statement at a time as i am usure how, so is it possible in as2 to check on more than one varialble if answer is equal to the number 1 and answer is to the number two and also the number three perform a function
var answer1:Number =1; var answer2:Number =2; var answer3:Number =3; if(answer == 1 ) and answer == 2 and answer ==3); if(answer == 1 and answer == 2)
This is the Script:[code]I want to change .cloud to .propName where I'll be able to insert the property I want to check when calling the function.something like this:[code]but it doesn't work, AS3 think the propName is a property.
I have a frame where there a 5 input text fields that the user can fill in. THey may not fill them all in though. In the next frame I want to push the fields that they filled in into an array.how do I determine what they filled in and what they didn't.
Im creating an online survery and recording all the answers as a variable in _root.vars.variablename where each question creates a new variable in the vars clip.
When the user answers a question the variable is created and given a value e.g.
But I need a piece of code to check if the variable has actually been created. The reason for this is I have a next button the user has to click once they have answered, and I dont want them to advance if they havent answered. So I need to add something like if (_root.vars.variablename1 exists ) {gotoAndPlay("answered");} else{ gotoAndPlay("noAnswer");}
I'm displaying a variable into a textbox, but sometimes it's value is unset (loading delay). I'm using loadVariables so the .onLoad won't work.. How can I check if a variable already has a value?
Is there a way to write an "ANY" conditional statement? For example, I want to write an IF statement that if the user presses ANY of 10 specified keys, I want to execute the same bit of code.However, the only ways I know to accomplish this is by
1) writing a switch statement, which seems unwieldy because I'll have 10 separate cases which all duplicate the same [code]...
Is there a better/faster/more efficient way to check if a variable is equal to ANY of a set of values?