ActionScript 3.0 :: How To Check If Rollover Occur On MovieClip
Jun 29, 2010How to check in as3 if there was a roll_over occurred on one of the mc?
View 4 RepliesHow to check in as3 if there was a roll_over occurred on one of the mc?
View 4 Repliesa way to check if the mouse is still over a mc.. I have a list of mc's and when I roll over/out each one, the alpha property is set to 100/0. If it's the first roll Over, a thumbs is loaded in it's holder using MovieClipLoader. I use onLoadInit to center the image and set it to alpha 100. But when the user rolls out from the mc before the centering/alpha function is finished, what happens is the mc is set to alpha 0 and then centered and alpha 100. This is causing that many movieclips are still visible until I roll Over/out again to correct the mistake..
here is the code
Code:
function centerImage(target_mc:MovieClip):Void {
target_mc._x = -target_mc._width/2;
target_mc._y = -target_mc._height/2;
[Code].....
I am trying to activate a rollOver-function when the mouse rolls over a movieclip inside of a movieclip.On the main window (root), first you rollOver a button where a window shows up with more options (movieclips).From stage, my first movieclip is called "catapultas_read_more" which leads to amother movieclip called "pic1_mc". The label that is going to play when mouse over on pic1_mc is "rollOn".I tried this.gotoAndPlay("rollOn); directly inserted to the movieclip, but the movieclip inside pic1_mc never starts
View 8 RepliesI am trying to figure out how to make a bottom bar similar to the one seen ontions inside the bar- here's what I've got so far:as you can see I have a date/time MC inside the bar_mc which is working fine but whenever I try to have a new rollover/rollout movieclip (or button) inside the bar_mc it won't work/won't show rollover animation.
View 1 RepliesUsing a movieclip rollover to change another movieclip timeline?
View 1 Replieshow i might use a movieclip as a rollover in Flash to display another movieclip?
Simple as...
If i could be re-directed either, that'd do...
Is there any way to check if any other movieclip is hitting one specific movieclip (not two specific movieclips) something like --> if(movieClip1.hitTestObject(movieClipX)){
with movieClipX being any movieclip
I have 8 movieclip on stage, 4 of them being the contents, and the other 4 being the target. I have to drag all of the 4 contents, into the target. apparently, i am able to do that, but the problem i'm facing right now, is the button that is on stage, is suppose to check if the movieclip are in the right place, which i set them.
Here are the codes:
ActionScript Code:
import flash.events.MouseEvent;
import flash.display.MovieClip;
var startX:Number;
[Code]....
I have a project where I am loading in an external swf and when it error loading I want it to show the error on screen which I have accomplished and then I want to provent it from going any further . i.e no more frames entered no more axtionscript run
I tried this and got nothing
function ioError(e:IOErrorEvent):void {
error_txt.text = e.text;
trace(e.target.loaderURL);
stop();
}
I've got a lovely little drawing of a tree, and when I hover over it, the leaves turn from green to brown, which is exactly what I want it to do, however, I only want it to do it once. At the moment, once it's finished it's colour change, it stays that shade of brown, but if I hover over it again, it starts the little green to brown animation again. Is there any way to make it only listen once? ie once it turns brown, it stays brown forever?[code]
View 6 RepliesI have a main swf with a button that loads a simple Papervison3D cube swf.It loads just fine...but when i click a different button on my main swf (which removes the Papervision swf and loads a different swf) i see endless repeating lines of the same error build up in my error window. Visually, everything works (the Papervision swf is removed immediately and a new swf replaces it) but these errors suggest otherwise It looks like the Papervision swf has not completely been unloaded or something...i dunno. Is there some removal step that i'm not doing?
[Code]...
The strangest thing has occurred with one of my apps (Flash/Coldfusion/mySQL). I use a simple INSERT statement to save member details into my table. The table has a Primary Key on the memberID. Recently, one of my entries was saved multiple times (not supposed to happen). The datetimestamp shows the save occurred at the identical time. This has never happened before. I've read on Stackoverflow that there are alternatives to INSERT e.g. REPLACE INTO, but I'm wondering why this would have occurred in the first place?
View 3 Replieshere's my string....
var shapeString:String = "Princess,Round,Radiant,Princess,Heart,Round,Radiant,Emerald,Radiant,Radiant,Pear";
I need to figure out how to return the the 3 items that occur most in the order of highest to lowest. In this example it would end up being.
newString = "Radient,Princess,Round";
I imagine I would use indexOf somehow but I am not going to know what pattern I am searching for in the string so it is just based on the items that end up in shapeString based on a bunch of selected elements.
I have a problem with some code. Its in the else statement below. Essentially I am trying to make sure I can read in the mc._height value before I continue with the code, I use a listener to check that I can get the value which I can,however it seems to do all the code after the loadListner.onLoadInit function before this function.
[Code]...
I have many movieclips -I have 10 movieclips for each type-and i have around 7 types of movie clips (ex. 10 red squares, 10 green triangles, 10 blue circles movieclips) now I want a different action to occur if any of the movieclips get clicked-but the same action should occur if the same type gets clicked (ex. if the user clicks on any of the blue circle-it should get dragged, if they click on any of the green triagles-it should get deleted and so on)what's an efficient way of doing it except for
if square1.onclick=square2.onlick=function()...
if triangle1.onclick=triangle2.onlick=function()...
there's a prototype-but that affects all the movieclips-is there a way for me to make each of the movie clips-sort of a different category (object) so that way I can use prototype keyword-or anything else-to have the same affect? and not have to write repetitious code?(maybe some sort of inheritence to movieclip)
I had a function that occured on mouseclick called go_out. I want this function to occur when the timer fires after 5 seconds. After the 5 secons I receive this error:
[Code].....
How do I make an MC or other object listen always for an action to occur. I know that sounds vague and I don't mean it to be. I'm wanting to dynamically load MCs into another base MC. The deal is the amount of child MCs is not defined. I want each MC to be "listening" for an action to occur in a base MC and in other child MCs. I tried using localConnection, but it doesn't do the above.
View 4 RepliesIs there a way to make event flow occur synchronously?
Basically this is my scenario. I have a single method call that gets triggered by a server request. I want to be able to notifiy subscribers that the method has/is executing so that they may return a result. By modifying an attribute of the actual event object, the method can return that result to the server dynamically. Eg:
Code:
//method invoked by server
public function whatever(...parameters):* {
var event:MyEvent = new MyEvent(MyEvent.TYPE);
[Code]....
This code works around 70% of the time, but sometimes I see things are really happening asynchronously in Flash Player's event flow. Is there anything I can do to regulate this and make sure it happens synchronously?
I'm trying to have an animation occur on a timeline and not on Enter frame, so instead of it doing a continuous loop it just does the animation twice then stops. Currently this code is on the movie clip itself and I want to move it to the main as code line so it animates then stops.
onClipEvent (enterFrame) {
rpm = 35
}
onClipEvent (enterFrame) {
[code]....
I'm trying to pause my rotation on rollover of a movieclip and restart rotation on rollout of the movieclip. Here is my current code,
[Code]...
basically i put it on the timeline inside of a movie clip and when you rollover it it plays the animation, and when you rollout it rewinds and goes back to the first frame, i use it for rollover buttons, ive been trying to figure it out but no luck
View 7 RepliesI am getting the error message: flash cs3 "Motion tweening will not occur on layers with ungrouped shapes or on layers with more than one group or symbol".I have only one symbol in the layer, a graphic.Does anyone know how I can correct the "problem"?
View 2 Replieshow to pause a movieclip on rollover and start again on rollout?I need it so when it returns to playing on rollout it continues from where it paused.I would guess it's pretty straightforward but my as3 knowledge is v low...
View 2 RepliesThe following is the chunk of my code that is attaching a movieclip (from timeline), tracing thisDot works so it is not the variable which is a problem but there is no rollover applied to the attached movieclip.
var dot_name:String = new String(Graphs[s]._name+"_dot"+i);
var dotObj:Object = new Object();
if (prevX != undefined) {
dotObj._x = newX;
[code].....
I have a button which on ROLLOVER shows a MOVIECLIP on the stage and on ROLLOUT it should remove it from the stage.Check out this code which perfectly works as i want
[Code]...
but my problem is wen i go back to same button after a rollover, the movie clip doesnt show or code does not respond.
I have a MC containing a picture and a button. I have a "rollover" on my MC like, if the mouse rolls over, the MC plays.. But then, as I have a rollover command over the MC, the button in the MC seems not to be working anymore.
View 3 Repliesi have some buttons and movieclipss. when roll over to the buttons i want to make some mc's alpha 30.
here is my code for buttons
[Code]...
ok this is working but this set the alpha property very fast (instant) how can i make them to change their alpha by level, level (like motion tween)
Is there some [code] which resizes a mc (length and width) when you rollover/mouseover it?
View 1 RepliesThe jist of what I'd like to know and focus on understanding, is details on how binary deserialization occurs in Flex 3. When is the constructor called, when are properties set, are private members serialized or does all deserialization occur on and through setters, etc? I'm having a hard time finding information on this.In a Flex 3 AIR application, I have a pretty complex object graph(just a bunch of objects referencing one another, kinda like a big data model except a bit more complex) that I serialize to a file using a single call on the FileStream.writeObject and readObject on a root object, which serializes and deserializes the entire object graph.I found that I needed to always have a default constructor, else I would get exceptions on the objects when deserializing if they were part of an ArrayCollection. So I had to eleminate the constructor parameters or set default values. I now have many setters like this in my classes, such as the below where mConnection accumulates some information it needs through different setters, where as before I had this all packed into the constructor since all of the information is really necesary for the Connection to function:[code]So the connection's serverIP is still an empty string because the server was assigned to the client's property before the server was completely initialized.
I could probably resolve this by using binding so that updates to the serverip in the server are bound to the connection, but I find binding properties to be fairly complicated (it's really simple on UI in mxml cause you just use the curly bracket syntax but doing it by code is what I found complicated). I have also resolved some cases by removing the constructor parameters entirely, so that there is no default values. All that aside, I still really need a deeper understanding of the details of binary serialization as far as how it rebuilds the object graph. I even have circular references, and it seems to handle those fine and maintain multiple references without duplicating objects. It's just when my constructors/setters are more complex that I'm running into these problems because of the order of what occurs during deserialization. It is really inconsistent though, as adding breakpoints in various places seems to influence the order that things occur, making it more difficult to debug.On a side note for anyone that might sidetrack the topic because I am serializing a class called Connection. I added some code to address some things, like in the Connection class there is an instance of a Socket. Of course my socket would not be connected after I close and reopen the application and deserialize it, so before I serialize my object graph, I go through and close the socket and set the reference in the Connection class to null, so that there is no longer a reference to the socket and thus it will not get serialized. After deserialization on the next application run I create a new socket.
I have an application with a Google Map, an Area Chart, and an accordion containing a list.When the selection in the list is changed, the application fetches data from the server and updates the chart and map, repositioning the map to contain all markers within its viewport and kicking off a SeriesEffect to animate the chart data redraw.When a user changes selections and continues to mouse over the items in the list while the map and chart are redrawing, the labels on the item renderers disappear.The item renderer code is the following:
<s:ItemRenderer xmlns:fx = "http://ns.adobe.com/mxml/2009"
xmlns:s = "library://ns.adobe.com/flex/spark"
xmlns:mx = "library://ns.adobe.com/flex/mx"
[code]....