ActionScript 2.0 :: Check Width Of Movieclip Loop?
Sep 18, 2007
I have a frame that plays and checks and prints the width of a movieclip, but the movieclip is constantly changing size, so I would like the textfield to show the movieclip width as is scales. I would assume I need to create a method of looping the code that checks the width, maybe a setinterval?
I have a Movieclip on stage with nested movieclips inside. All referenced at 0,0. None of the child movieclips load any dynamic content, animate or have Masked Layers. It does have an input textfield in one of the child MCs. The parent MC shows 280 px width, while it returns 313 px with a .width trace. There is no code that alters the .width value of the parent MC at run-time. And the ParentMC on stage is not scaled (it is at 100% width/height)
how to get a movieclip named "topnav" to resize it's width to match that of the stage. I am trying to resize the width of a top nav bar across a resizable RIA. I have started with the following code but with only partial success:
Code: stage.addEventListener(Event.RESIZE, resizeListener); function resizeListener (e:Event):void { var reg2 = stage.stageWidth / 100;
I'm loading external swf and I want to check it's stage width and height, do you know how to do this? I dont want to check the width and height of the swf because it changes depending on which frame is currently playing in this swf...
I have 5 movie clips, currently and I am positioning them via actionscript. The instance names are nar, mv, dance, bio, clients, contact. (pretty obvious this is navigation for a portfolio site?)
Here is the positioning I currently have... Code: var spacing = (((Stage.width*.75) - (nar._width + mv._width + dance._width + bio._width + clients._width + contact._width))/5); nar._x = 10; mv._x = 10+nar._width+spacing; dance._x = 10+nar._width+mv._width+(spacing*2); bio._x = 10+nar._width+mv._width+dance._width+(spacing*3); clients._x = 10+nar._width+mv._width+dance._width+bio._width+(spacing*4); contact._x = 10 + nar._width + mv._width + dance._width + bio._width + clients._width + (spacing*5);
Now, I know that this can be done with an array and a loop, something like, loop through all movie clips for width, then use the total in the spacing variable, then for each clip in the array, set the _x to 10 + the width of the clips before it + spacing times its array position, but man, I can just NOT figure out the syntax.
I am trying to make a quiz work online. At the moment pupils can start playing before all the questions are loaded and it mucks it up. I tried putting a 'loading question' frame in. In this I put a movie clip with only made a continue button appear after 30 seconds. But this is not practical as all servers take a different time to load. I know I need to put in a loop but am having problems and would be grateful for help.
I have the questions saved as 15 notepad files in a folder. The folder is named Women. When they choose this topic they press a button with this code.
I am having a bit of a nightmare with a site i am trying to build at the moment and would be most grateful for any help. I have a menu bar which is made by looping through an array of the menu options (and submenus) and then attaching a menuitem movieclip in each case (then setting the text). The menuitem movieclip contains a dynamic text field and also actionscript to draw the background depending on the current settings (colour, border etc).I have a variable in my root fla file called menuwidth and this is used within the menuitem movieclip to define the width of the menuitem. When i set this to one value it works absolutely fine and creates the menus accordingly. i can change this to whatever size i want (including calculating the size of the largest option and then setting it to that, to ensure all options fit).
I have been trying to code it so that the menu options can be different sizes (in the event of a horizontal menu) so that you can have one that is wider than another. The code has become quite long (due to submenu and other functionality) but in a nutshell it is:[code]Instead when i use the code above all of the menuitem movieclips end up the same width as tthe final one (so if there are 5 menu options and the starting length is 50 then the ending length is 75 then all of the movieclips are 75 wide). When i try and debug it and check the value of _root.menuwidth inside the menuitem movieclip it states that it is set at 75 every time with no variation at all.It is almost as if it doesn't run the attach movie commands until the loop has finished, at which point all of them execute (and _root.menuwidth has already increased to it's highest possible value), but i can't see how this would make any sense.Obviously there are a number of other options that could be at fault, but i am trying to whittle it down and would be most grateful if anyone could explain to me if the above logic holds true and that increasing the _root.menuwidth value within the loop just before callin attachMovie should cause each one to be progressively bigger?
I have a menu bar which is made by looping through an array of the menu options (and submenus) and then attaching a menuitem movieclip in each case (then setting the text). The menuitem movieclip contains a dynamic text field and also actionscript to draw the background depending on the current settings (colour, border etc).
I have a variable in my root fla file called menuwidth and this is used within the menuitem movieclip to define the width of the menuitem. When i set this to one value it works absolutely fine and creates the menus accordingly. i can change this to whatever size i want (including calculating the size of the largest option and then setting it to that, to ensure all options fit). This works great.I have been trying to code it so that the menu options can be different sizes (in the event of a horizontal menu) so that you can have one that is wider than another. The code has become quite long (due to submenu and other functionality) but in a nutshell it is:
I'm having a bit of trouble with a script to check a 'dynamic number'...
Basically, I've got a movie which plays in a loop and each time it goes around, it clicks up a number, which I have on the stage as 'dynamic text' called "ImageNumber" - this bit is working fine it uses the following code to add[code]...
What am trying to do is match an Array of possible passwords to the correct password and trace if the password is correct or not. This is what I have so far.
var passWords:Array = ["catdog", "fatcow", "yoda", "petergriffin"]; var userPassword:String = "petergriffin"; var wrongPassword:Boolean = false;
There are a number of parameters that can be added to object and embed tags to embed flash videos. Most are listed here. Some of them can be accessed/changed programmatically via ActionScript (e.g. <param name="scale"> can be accessed via stage.scaleMode).
Can the value for the loop parameter be accessed/changed?
Edit to add: I know about flashvars, that's not what I'm asking.
I was trying to set up a loop which checks to see if all files are available from an array before loading them in. I have got it working to a point where it traces out file is loaded or not but I cant seem to trace out which actual file name is missing eg. myfile1.swf is missing.
i'm trying to check the passwords and names and i want it to goto the next frame if they match, security isn't really an issue so i'm not going to go through php and mySQL and stuffhere's the code:
In my game there appear scores when you shoot down enemies. That kinda works so far but they overlap when the enemies were too close to each other when shot down.Now what I'd like to do is to prevent the overlapping of the scores. The basic idea I had was to loop through the array of scores and to check the distance to each other.
Code: private function checkScoreDistance():void { scoreManager.scoreCount = scoreManager.scores.length;[code]........
i am using a movieclip who has two nested movieclips, the problem i am dealing is that when i try to get the width or height of the parent movieclip it always showing the values of the small nested movieclip, when i draw the movieclip it draw perfect but when i read this values shows that error, what can i do?
i have several check boxes and input texts on stage and would like to null out their values with a reset button but seem to be having issues, can anyone take a look
[Code]....
TypeError: Error #1010: A term is undefined and has no properties. at Main/resetHandler()
Is there any way to check if any other movieclip is hitting one specific movieclip (not two specific movieclips) something like --> if(movieClip1.hitTestObject(movieClipX)){
I have 8 movieclip on stage, 4 of them being the contents, and the other 4 being the target. I have to drag all of the 4 contents, into the target. apparently, i am able to do that, but the problem i'm facing right now, is the button that is on stage, is suppose to check if the movieclip are in the right place, which i set them.
Here are the codes:
ActionScript Code: import flash.events.MouseEvent; import flash.display.MovieClip; var startX:Number;
I am having some trouble with some Movieclip, whenever I try detecting the MC's width, it always display zero for some reason. On the 2nd frame, the following function will start loading. After the initial turn, I have another condition statement to check whether it should go to another frame or not. If it's staying in this frame, it will load this function again, and the temp_counter will increases.
tel_phrase_holder is just a dynamic textfield I use to display the width only. function tel_load () { tel_holder.removeChildAt(0); var a = new Loader(); tel_holder.addChild(a); a.load(new URLRequest(tel_pic_start[temp_counter - 1])); tel_phrase_holder.text = tel_holder.width.toString();}
I tried putting "tel_phrase_holder.text = tel_holder.width.toString();" at the beginning as well like I did at the following code. It's slightly better, but it's loading the previous picture's width instead of the current picture's width. [Code] .....
I'm using Kirupa's "search array" to check wether something is loaded. It "works" however it doesn't stop if daft = 1, so it keeps checking and gives its final answer as 0 if I can't escape from the for loop I don't know
setting a rectangle movieclip instance's width to 20 at the very start, before the ENTER_FRAME function is fired, but the width remains 20 throughout. I've tried different methods, here are two examples.Here's a simplified, short example:
Actionscript Code: var rect_mcW:Number = rect_mc.width; //store original widthrect_mc.width = 20; //then set the rectangle's width to 20rect_mc.addEventListener(Event.ENTER_FRAME, growRect);function
[code]....
Ok, so the rect_mc's width remains 20 for each ENTER_FRAME event, even though the event listener function should grow it, but doesn't.One other way I tried was wrapping the 20 width inside a function:
Actionscript Code: // opening statements omitted for brevity//first call to addEventListener:rect_mc.addEventListener(Event.ENTER_FRAME, init_width); //on first
[code]....
this second example yields the same result, the rect_mc width remains 20 even Though I thought the event listener that calls the function that sets it to 20 is removed first thing in the second event listener.
So, I assume it's because the code is read from top, and the code that sets width to 20 gets read and executed over and over. But still, shouldn't the growing part also take place over and over? What I want obviously is to store the original width, but start the animation with a width of 20, but just once.
The task I'm gonna perform should be pretty simple: Inside an object I've created ,which extends MoviClip, I pickup a movieclip that stands on main timeline (root) with the getChildByName() method. Once I picked up the Movieclip I would like to read the width of the movieclip and here comes the problem. The movieclip is composed by two level: A mask level (169px width) and another level with an image of 331px width. When I attempt to get the width of the movieclip it returns the unmasked movieclip width (331px) instead of the maksed size(169px). I also tried with the getBounds() method but it returns the same value.
The movieclip is masked within flash (not through actionscript). A possible solution would be giving a name to the mask inside the movieclip and then perform another getChildByName and read the size of the mask, but this wouldn't be a very clear solution (also because I will have to deploy this to another people not very familiary to flash , so they might forgot to properly name the mask and all this kind of program. The best solution would remain automatically detecte the masked width of the movieclip).
I would like to understand why flash consider the whole Movieclip content width disregard the applied mask.
I'm working in Flash Builder 4.5 in pure Actionscript 3.0
I have a movieclip (swc) , I am doing the following :
_visualItem.bgMiddle.height = 200;
bgMiddle is an independant clip only has a single shape in it. On debugging the height remains the same (2.2) but the width changes to 5111. Haven't been able to track it down.
I am creating a minesweeper copy, and i've bumbed into a problem, which I and a fellow programmer finds quite strange.
My code is set up like this: Initializer.as (Just a temp. initializer.(duh)). This creates a new gameGrid, and passes x and y number of blocks, as well as the size.
GameGrid.as (movieclip) This is the board. This controls the whole game, which are filled with:
Block.as (movieclip) Represents a block. Has a size parameter in its contructor, which are the exact same size as the one in GamGrids contructor. For non-mines, a textfield is added as a child. When a flag is set, the block adds a child:
Flag.as (movieclip) Same size in its contstructor.
In the library (in Flash CS5), every movieclip has the same width (60px).
Now, the problem is that the text, bombs and flags are only in the same size as the blocks when i set the size to '57'. If it's lower than 57, the bombs etc. are even lower. At ~30, they're half the size. At 130, its almost the double.
Here's the classes (with some comments): Initializer
Code: package { import flash.display.DisplayObjectContainer; public class Initializer { private var stg:DisplayObjectContainer;
I need to read two image locations from a file and join it together. For this i used the following code.
[Code]....
With this code I can load two images but I can't adjust the position of the second image with respect to first i.e: iam unable to capture the width of the first image.