ActionScript 2.0 :: Checking If Mouse Is Hitting A Movieclip
May 8, 2007How can I check if my mouse is hitting a movie clip...
View 4 RepliesHow can I check if my mouse is hitting a movie clip...
View 4 RepliesI am having an intensely difficult time trying to get this small thing to work.
What I have in my code is that I have a function that creates a popup:
[Code]...
Is there any way to check if any other movieclip is hitting one specific movieclip (not two specific movieclips) something like --> if(movieClip1.hitTestObject(movieClipX)){
with movieClipX being any movieclip
how do i trace the mouse is moving as3. ive place a movieclip on stage as i thought i needed one to write the code. as wasnt sure.
movieclip.addEventListener(MouseEvent.MOUSE_MOVE,m ouseMoving);
function mouseMoving(event:MouseEvent):void
{
trace("mouseMove");
}
What is the most efficient way of doing this?
I am trying to figure out a way to call a function once the mouse has not been moving for 2 seconds or so.
I have a form that is being created at the point the user clicks on. The algorithm is checking to see if a form exists in the same spot- if it doesnt, new object is created, if it does- result is traced. If no objects are on the stage- a new object is added. For some reason in this code- I get no results for the Mouse_Down event on the form itself. Method being called in main timeline:
[Code]...
I'm working on a SmartVersioning ad using MediaMind using ActionScript 2 (the publisher doesn't allow AS3).
Skipping over how it's implemented - basically what I have is a collection of MovieClips on the main timeline that contain a swappable image (through the Smart Versioning service). You can only define objects as Smart Versioning objects if they are on the main timeline.
What I'm doing with this is using BitmapData to use the assets on the main timeline as a source for the graphics throughout the animation.
Should be as easy as:
import flash.display.BitmapData;
var bmd:BitmapData = new BitmapData(143, 230, true, 0);
bmd.draw(_root.person1);
attachBitmap(bmd, getNextHighestDepth());
[Code]....
I have this flash timeline with an empty movieclip in it. And i have some button that attaches an 'actionscript-exported' movieClip from the library..[code]Now...each time i press that button, the 'some_mc' loads. Is there some clever way of checking if the movieclip has already loaded, so that it doesn't load if it's already loaded.[code]
View 6 RepliesI have a series of movieclips placed on the stage, that I have all given the same base class. When a movieclip is clicked, they scale up to 100%, and when clicked again, they scale back to their initial scale.What I would like, is to make it so that if another movieclip has already been scaled up previously, that movieclip will scale back down to it's original size, before the other movieclip that has just been clicked on, scales up. This is the basic code I currently have for all my movieclips:
Code:
private function fullImage(event:MouseEvent):void
{
parentX = MovieClip(parent).x;[code].............
How can i check if a click was on the stage (not on a other object in front of the stage - just on a place where no other object is - directly on the stage) OR on a movieclip (name "mcSlideHolder") like i'm trying here?
[Code]...
How can i check if a click was on the stage (not on a other object in front of the stage - just on a place where no other object is) or on a movieclip (name "mcSlideHolder")?
function onMouse_Down(e:MouseEvent):void
{
trace("MouseDown occured");
[Code]....
My Problem is, that e.target.name is null, when clicking on the stage. When clicking on the mcSlideHolder e.target.name is "instance235".
The reason I am trying to check to see if a movieclip is on stage or not is to remove it when someone clicks another section of the navigation. say they click work_mc, then they click a button in work_mc, this launches workss_mc. I want to check on the navigation is workss_mc is on the stage or not, if so remove it. This is what I have so far but it doesn't seem to be working..
Code:
nav_mc.skillsbtn_mc.addEventListener(MouseEvent.CLICK, buttonClick3);
function buttonClick3(event:MouseEvent):void{
var workss_mc:mc_workss;
[Code]....
how do you check whether a certain mc or sprite has any children inside it... does the following do the trick?
[as]
if (mc.length > 0)
{
trace ("mc has children");
[Code]....
I got a very short question but I can't seem to find it on the internet (might be because I'm using the wrong terms). Is it possible to listen with a listener when a movieclip has been resized? I know there is a listener to do this with the Stage object. If this is not possible: do I have to make an interval that constantly checks if a movieclip is resized?
View 4 Repliesif you have a movieclip nested inside another clip, and you scale the parent clip, how do you see what the nested clips new sizes is?
so i have a circle(50x50) movieclip nested inside a container clip.
i scale the container clip, and then trace the nested circles width and still get a width of 50, the question is.... how do i get the size of the scaled circle, and not its original size?
In a project i'm doing I have a custom cursor, using the start drag command and mouse.hide. the issue being that the movieclip being dragged is blocking the mouse from initiation mouse events properly.
View 3 RepliesI have a horizontal scrolling movieclip that scrolls when the mouse is left or right of a certain point of that movieclip. However, it only moves slightly then stops when the cursor goes over it, it doesnt actually scroll normally...
[Code]...
I am trying to activate a rollOver-function when the mouse rolls over a movieclip inside of a movieclip.On the main window (root), first you rollOver a button where a window shows up with more options (movieclips).From stage, my first movieclip is called "catapultas_read_more" which leads to amother movieclip called "pic1_mc". The label that is going to play when mouse over on pic1_mc is "rollOn".I tried this.gotoAndPlay("rollOn); directly inserted to the movieclip, but the movieclip inside pic1_mc never starts
View 8 Repliesi have 2 intersecting movieclips.
is there a way to hit test point NOT detecting a bottom movieclip if the mouse is over the top movieclip?
i've not tried to do anything odd with eventListeners up until now. i have a movieclip with multiple frames that i use AS to attach a textfield to it. problem is i have a eventlistener for when the mouse rollsover the movieclip to go to frame 3 of the movieclip.
[Code]...
what's causing the textfield to suddenly take precedence and how do i stop it. when i trace the evt.target - it is my movieclip.
Okay I have a script in which I have added an image to the stage. It is absolute centered. I then have another with is on top but much bigger. I would like the big image to move opposite of my mouse position on the smaller image. ie: cursor is on bottom left corner the bottom left corner of the larger image is in the same spot. And the same thing for any other area.
I have tried many different ways but to no avail. I have done research but no one has been able to give me a solid answer. Anyone know of a way to accomplish this. Keep in mind this it needs to work regardless of the image size.
well, i want to make an event occurred when object X hits any instance from a certain symbol Y lets say there's 10 instance of symbol Y rather than naming each of the instance obj1, obj2, etc and making a hitTest event for each of the instance, is there a way to make this event occurred when object X hits any instance of the symbol Y?
View 2 Repliesdetermine what is preventing my web service from being called. We have a working application in production and the developer who wrote it has left. am trying to build it on my machine and I can see a web service call in fiddler being made with the URL "/Services.asmx/MethodName" (as a GET request).I have set my break point in the asmx web service and it is not being hit. All I get in the flex front end is a pop up with " The remote server failed to respond and may be offline. he web service is in the same application as the web app that hosts the SWF file.I have the cross domain policy file in place.
View 1 Replies(I figured out the TAB ordering )UT the contact form sends email out even if not all the fields are filled in. I need to change it so that it will only proceed if all fields are filled in.This is what I have right now:
on (release) {
// send variables in form movieclip (the textfields
I'm using mx2004.I have 2 variables, craft and avilablepoints, now when you hit the crafting button, it subtracts 1 point from avilablepoints, and adds 1 to the craft variable. I got that coded without an issue. I'm having trouble setting up the button to stop adding when availablepoints hits zero. Here is the code I have so far...
on(release) {
craft++;
avpoints--;
}
I had more code, but nothing worked for me.
I have a movie clip that scrolls side to side when you rollover it but when the mouse is off it continues to scroll - I need the movieclip to slow to a stop when the mouse rolls of the movieclip. I've have been playing arounds with the hitest code (red) but this does not fix it... Its prolly a simple problem - I am not much of a coder....
[Code]...
What I would like to have happen is when I click on a button, a movie clip rolls out. When I click on that same button a second time, I want the movie clip to roll back in. Right now it works for me to click on the button once and my movie clip roll out, but when I click on it again, it just rolls out again. Here is what Im working with so far:
import fl.transitions.Tween;
import fl.transitions.easing.*;
var inTween:Tween;
[Code].....
i have managed to create a pswd protected flash animation which is working good when the pswd is given and by clicking the submit btn. What I want is, instead of clicking the btn, i want it work when i hit the enter key.
[Code]..
How would I make the code for movieclips of the same color to detect when 4 or more of the same color movieclips are touching either horizontaly or verticaly to make the MC disappear. When "MC_bluepiece" is ontop of 3 other "MC_bluepiece" then all 4 movieclips disappear and give the player points.
View 2 Repliesi have a character, (pawel) this one hits on a set of tree coins (mccorrecto) in this point i have the answer, the problem is... when pawel hits mccorrecto in other part of the movie, most apear tree numbers (280, 340, 460) = i have to do an excercise with number of secuences = so i have this script
for mi coin (mccorrecto)
onClipEvent (enterFrame) {
if (this.hitTest(_root.pawel)) {
[code]....