if you have a movieclip nested inside another clip, and you scale the parent clip, how do you see what the nested clips new sizes is?
so i have a circle(50x50) movieclip nested inside a container clip.
i scale the container clip, and then trace the nested circles width and still get a width of 50, the question is.... how do i get the size of the scaled circle, and not its original size?
I have a Movieclip on stage with nested movieclips inside. All referenced at 0,0. None of the child movieclips load any dynamic content, animate or have Masked Layers. It does have an input textfield in one of the child MCs. The parent MC shows 280 px width, while it returns 313 px with a .width trace. There is no code that alters the .width value of the parent MC at run-time. And the ParentMC on stage is not scaled (it is at 100% width/height)
how to get a movieclip named "topnav" to resize it's width to match that of the stage. I am trying to resize the width of a top nav bar across a resizable RIA. I have started with the following code but with only partial success:
Code: stage.addEventListener(Event.RESIZE, resizeListener); function resizeListener (e:Event):void { var reg2 = stage.stageWidth / 100;
I have a MovieClip which is just a progress bar animation with about 100 frames. Then I load a zip file using a URLStreamLoader and subscribe to the ProgressEvent.PROGRESS event. After loading starts I receive notifications correctly and I set the bar's corresponding frame using gotoAndStop(). Everything seems to work fine except for the animation not being visually updated.
It seems that the scene won't refresh until the zip file is fully loaded.
I'm working on a SmartVersioning ad using MediaMind using ActionScript 2 (the publisher doesn't allow AS3).
Skipping over how it's implemented - basically what I have is a collection of MovieClips on the main timeline that contain a swappable image (through the Smart Versioning service). You can only define objects as Smart Versioning objects if they are on the main timeline.
What I'm doing with this is using BitmapData to use the assets on the main timeline as a source for the graphics throughout the animation.
Should be as easy as:
import flash.display.BitmapData; var bmd:BitmapData = new BitmapData(143, 230, true, 0); bmd.draw(_root.person1); attachBitmap(bmd, getNextHighestDepth());
I have this flash timeline with an empty movieclip in it. And i have some button that attaches an 'actionscript-exported' movieClip from the library..[code]Now...each time i press that button, the 'some_mc' loads. Is there some clever way of checking if the movieclip has already loaded, so that it doesn't load if it's already loaded.[code]
I have a series of movieclips placed on the stage, that I have all given the same base class. When a movieclip is clicked, they scale up to 100%, and when clicked again, they scale back to their initial scale.What I would like, is to make it so that if another movieclip has already been scaled up previously, that movieclip will scale back down to it's original size, before the other movieclip that has just been clicked on, scales up. This is the basic code I currently have for all my movieclips:
Code: private function fullImage(event:MouseEvent):void { parentX = MovieClip(parent).x;[code].............
How can i check if a click was on the stage (not on a other object in front of the stage - just on a place where no other object is - directly on the stage) OR on a movieclip (name "mcSlideHolder") like i'm trying here?
How can i check if a click was on the stage (not on a other object in front of the stage - just on a place where no other object is) or on a movieclip (name "mcSlideHolder")?
function onMouse_Down(e:MouseEvent):void { trace("MouseDown occured");
[Code]....
My Problem is, that e.target.name is null, when clicking on the stage. When clicking on the mcSlideHolder e.target.name is "instance235".
The reason I am trying to check to see if a movieclip is on stage or not is to remove it when someone clicks another section of the navigation. say they click work_mc, then they click a button in work_mc, this launches workss_mc. I want to check on the navigation is workss_mc is on the stage or not, if so remove it. This is what I have so far but it doesn't seem to be working..
Code: nav_mc.skillsbtn_mc.addEventListener(MouseEvent.CLICK, buttonClick3); function buttonClick3(event:MouseEvent):void{ var workss_mc:mc_workss;
I got a very short question but I can't seem to find it on the internet (might be because I'm using the wrong terms). Is it possible to listen with a listener when a movieclip has been resized? I know there is a listener to do this with the Stage object. If this is not possible: do I have to make an interval that constantly checks if a movieclip is resized?
i am using a movieclip who has two nested movieclips, the problem i am dealing is that when i try to get the width or height of the parent movieclip it always showing the values of the small nested movieclip, when i draw the movieclip it draw perfect but when i read this values shows that error, what can i do?
I am having some trouble with some Movieclip, whenever I try detecting the MC's width, it always display zero for some reason. On the 2nd frame, the following function will start loading. After the initial turn, I have another condition statement to check whether it should go to another frame or not. If it's staying in this frame, it will load this function again, and the temp_counter will increases.
tel_phrase_holder is just a dynamic textfield I use to display the width only. function tel_load () { tel_holder.removeChildAt(0); var a = new Loader(); tel_holder.addChild(a); a.load(new URLRequest(tel_pic_start[temp_counter - 1])); tel_phrase_holder.text = tel_holder.width.toString();}
I tried putting "tel_phrase_holder.text = tel_holder.width.toString();" at the beginning as well like I did at the following code. It's slightly better, but it's loading the previous picture's width instead of the current picture's width. [Code] .....
setting a rectangle movieclip instance's width to 20 at the very start, before the ENTER_FRAME function is fired, but the width remains 20 throughout. I've tried different methods, here are two examples.Here's a simplified, short example:
Actionscript Code: var rect_mcW:Number = rect_mc.width; //store original widthrect_mc.width = 20; //then set the rectangle's width to 20rect_mc.addEventListener(Event.ENTER_FRAME, growRect);function
[code]....
Ok, so the rect_mc's width remains 20 for each ENTER_FRAME event, even though the event listener function should grow it, but doesn't.One other way I tried was wrapping the 20 width inside a function:
Actionscript Code: // opening statements omitted for brevity//first call to addEventListener:rect_mc.addEventListener(Event.ENTER_FRAME, init_width); //on first
[code]....
this second example yields the same result, the rect_mc width remains 20 even Though I thought the event listener that calls the function that sets it to 20 is removed first thing in the second event listener.
So, I assume it's because the code is read from top, and the code that sets width to 20 gets read and executed over and over. But still, shouldn't the growing part also take place over and over? What I want obviously is to store the original width, but start the animation with a width of 20, but just once.
The task I'm gonna perform should be pretty simple: Inside an object I've created ,which extends MoviClip, I pickup a movieclip that stands on main timeline (root) with the getChildByName() method. Once I picked up the Movieclip I would like to read the width of the movieclip and here comes the problem. The movieclip is composed by two level: A mask level (169px width) and another level with an image of 331px width. When I attempt to get the width of the movieclip it returns the unmasked movieclip width (331px) instead of the maksed size(169px). I also tried with the getBounds() method but it returns the same value.
The movieclip is masked within flash (not through actionscript). A possible solution would be giving a name to the mask inside the movieclip and then perform another getChildByName and read the size of the mask, but this wouldn't be a very clear solution (also because I will have to deploy this to another people not very familiary to flash , so they might forgot to properly name the mask and all this kind of program. The best solution would remain automatically detecte the masked width of the movieclip).
I would like to understand why flash consider the whole Movieclip content width disregard the applied mask.
I'm working in Flash Builder 4.5 in pure Actionscript 3.0
I have a movieclip (swc) , I am doing the following :
_visualItem.bgMiddle.height = 200;
bgMiddle is an independant clip only has a single shape in it. On debugging the height remains the same (2.2) but the width changes to 5111. Haven't been able to track it down.
I am creating a minesweeper copy, and i've bumbed into a problem, which I and a fellow programmer finds quite strange.
My code is set up like this: Initializer.as (Just a temp. initializer.(duh)). This creates a new gameGrid, and passes x and y number of blocks, as well as the size.
GameGrid.as (movieclip) This is the board. This controls the whole game, which are filled with:
Block.as (movieclip) Represents a block. Has a size parameter in its contructor, which are the exact same size as the one in GamGrids contructor. For non-mines, a textfield is added as a child. When a flag is set, the block adds a child:
Flag.as (movieclip) Same size in its contstructor.
In the library (in Flash CS5), every movieclip has the same width (60px).
Now, the problem is that the text, bombs and flags are only in the same size as the blocks when i set the size to '57'. If it's lower than 57, the bombs etc. are even lower. At ~30, they're half the size. At 130, its almost the double.
Here's the classes (with some comments): Initializer
Code: package { import flash.display.DisplayObjectContainer; public class Initializer { private var stg:DisplayObjectContainer;
I need to read two image locations from a file and join it together. For this i used the following code.
[Code]....
With this code I can load two images but I can't adjust the position of the second image with respect to first i.e: iam unable to capture the width of the first image.
say I have a movie clip that's 20 by 20. then, with actionscript, i increase that movieclip's width to 40. is there a way to update the scale of the clip so that the movieclip's _xscale represents the new 40 by 20 rectangle rather than the original 20 by 20 box?
I'm making a little photo album in flash, where my pictures are being added in a movie clip. The problem I have is when I add a with and height to my movie clip, I can't see it anymore. It's probably a stupid mistake, but I've been searching for an solution these past days, but I didn't find any.
(when I don't add the width and height, I can see the pictures) Here's a little part of the code.
Code: var mc:MovieClip = new MovieClip(); mc.width=300; mc.height=100;
I need to read two image locations from a file and join it together.For this i used the following code.
Part A:
//this reads from the file images.txt and puts in an array "images" //the size of the array "images" is 2 // m = new LoadVars(); m.onLoad = function(ok) {[code]...........
With this code I can load two images but I can't adjust the position of the second image with respect to first i.e: iam unable to capture the width of the first image.
I need to know how to change the width and the height of the movie clip. I know how to scale x and y but that doesn�t work in my case because i have for example an object which height is 75 pixels and width is 137 pixels. X scale and Y scale would work if my objects were 100 pixels width and 100 pixels height.
I'm doing an image gallery from xml file, and the thumbnails have diferent sizes. Around the thumbnail there is a border, both are diferent movie clips (thumb and border). they reside inside a main movieclip wich is being duplicated.
So I need to resize the border according the new size of the thumb movieclip, but flash actually gets the value from the starting value of the thumb, not the size after the file was load on to it.
I just thought flash would read the new value if i set the var for the width after the load movie, but that ain't happening =(.
My code so far:
Code: function createButton(newObj, thumbNode, bigImageNode){ duplicateMovieClip(thumb_base, newObj, depthCount++); var tempName = eval(newObj);
It's not my first time with flash, but it's with AS3. I'm having a problem and i don't get it. I'm working with Flash CS3 PRO.
The thing is that i'm working in AS3 with a movieclip. That movieclip has more nested movieclips within. So I've: + bicycle_01 ++ body_low
body_low is animated in bicycle_01. I've created a class that will manage my characters. (This is for a cyclist ranking). So within my main file I create the cyclist. I haven't even started and i found the first problem, i'm trying to change the width of body_low but it freezes. After i change the width of body_low, bicycle_01 stops playing.
Here is my problem: _cyclist.getChildByName( "body_low" ).width = 10;
If I add this line body_low width changes, but the animation stops. (right movieclip in this example)
I'm loading a flash MovieClip (Test.swf) like below. The problem is I can't read the size of mc (mc.width and mc._width both return 0, for the height as well), but I need to scale it. I have the stage size, I can scale, but I don't have the size of Test.swf, so I can't scale it to fit into the stage... ActionScript2, not actionscript3. If it was 3, I could get the value from the loader, but with as2??? The problem is I don't have control over the swf I load, so I can't put it's dimensions in the first frame...
I've a movieclip in my library ready for export to ActionScript. It's width and height is (723, 614.05), but I tried to put it on stage manually and check. When I get the item from library in ActionScript i get that's it's width and height is (743.65, 626.75). How can that be possible?