ActionScript 3.0 :: MovieClip Will Not Move Unless Clicked
Feb 3, 2010
At the start of my movie (its a game), you press a button that moves you to the second frame where the game starts when called by a function on the main timeline called startThisGame(). A symbol called "player" is spawned from a class called Player and when right or left arrow are pressed it responds by moving left and right. Problem: The "player" wont respond to key presses unless I first click anywhere on the actual game window, either in test mode or after publishing. This did not happen before and now it does.
I have a simple arrangement where a movieclip moves to a new x y position when a button is clicked. I want the movieclip to slowly move or 'glide' there instead of jumping straight to the new position.
Heres the code.. btn_up.addEventListener(MouseEvent.CLICK, moveUp) ; function moveUp(event:MouseEvent):void {{ allcontent.x += 200; allcontent.y += 200; }}
I have parent movieclip and in that many different children movieclips
What i want to do is when i CLICK, i want to detect which movieclip it has clicked and call corresponding function (defined by onpress event) of that movieclip.
I want the movie to open in them co-ordinates but it just moves m,y whole page down to that place! Im gna try and make this understandable...the movie the button is in is already a loadedMovie from my "MainScene" and when the button is clicked i needd it to perform the loadMovie into the "MainScene" again but all it does is NOTING
I have a highlighting border that tweens to several buttons with MOUSE_OVER listeners. The MOUSE_OVER listener also increases alpha. A CLICK listener starts a gotoAndPlay function. On MOUSE_OUT, they revert back to lower alpha. However, here is where I would like to have the highlighting border tween to the last clicked button. Here's what I have so far:
I have a movie clip that i want to use for a button, so that when it is clicked it will move from scene1 to scene2
is there a way to make it change when the movie clip is clicked or is it only possible on a button? i want to use a movie clip because my "button" animates when the mouse hovers over it.
I have 6 buttons, and a thin bar.. I am doing an effect whereby when I click on the 6th button the bar will move and stop at the 6 button, and when I click on the 2nd button it will move and stop at the 2nd button.. but I cant stop the bar..
bar = slider button = btn_1 Each btn script: on (press) { slider.yMove = btn_1._y; }
I'm creating a portfolio site with a handful of thumbnails. I want a short description of each thumbnail to appear when I rollover the thumbnail. I've got it set up to appear, but I want them to fade in. I can't seem to figure that out. In addition, I want an image to appear and move to the front when the thumbnail is clicked. I can get it to appear, but if it's not on top, then it will just show under the other images visible. I'm thinking that a simple command would solve all these issues, but I cannot seem to figure it out. I've included the action script for one thumbnail.
Ideally, I'd like for the clicked image to fade out and the next clicked image to fade in, but I think that that is beyond my Actionscript understanding for now.
for a menu i use 3 MCs, when you click one of them, the two others MCs will make place for the 'options' of the clicked menu. What i want to do is give a specific _x and _y coordinates for the menus to move at when the other one is clicked (start and arrival, and have a motion tween between them). see what i mean?
Baisically I've created a button using symbol and I want the button to move a movie clip up the y axis by 4 every time it is clicked (move the movie.) I really don't know how to do this. This is what I currently have but its not ActionScript:
I am a super noob at actionscript. And I want my button to open a movieclip and then close the movieclip when clicked on again. I have no idea what to add after that here is the code I have for the button so far.....this button opens it.
on(release){ this.linemc5.gotoAndPlay("ear"); }
and this is another button I made that can close it, but I want it to be in the same button rather than seperate.
I've got music player and one of the controls is a movieclip which acts as a PLAY and PAUSE button. What I would like is to swap the image of this movieclip everytime it's clicked. How would I go about doing this?
Here's my code...
ActionScript Code: playPause_btn.addEventListener(MouseEvent.CLICK, onPlayPause); function onPlayPause(event:MouseEvent):void{
how to write a actionscript code for a button when the button is clicked it should move to the nextframe.
// About and smile1 button scripts stop(); _root.smile1.onPress = function() { if (mouse_over_smile1) {
[code]....
i have given 3 functions as onEnterFrame,onPress,onRelease. i tried all these but didnt get the result.smile1,smile2,smile3 are button instances which are declared on the monie clip.my main thing is i hav a button, when i click on that button it should go the next frame which i have declared in "gotoAndPlay(6)" method.
Okay I have a script in which I have added an image to the stage. It is absolute centered. I then have another with is on top but much bigger. I would like the big image to move opposite of my mouse position on the smaller image. ie: cursor is on bottom left corner the bottom left corner of the larger image is in the same spot. And the same thing for any other area.
I have tried many different ways but to no avail. I have done research but no one has been able to give me a solid answer. Anyone know of a way to accomplish this. Keep in mind this it needs to work regardless of the image size.
I'm trying to make a movieclip move slower at a certent place in my movieclip. This means, that the speed needs to be lowered when e.g. showing af picture. Here is the situation. I have a movieclip running different pictures. E.g. the first runs for 115frames and fades out. Instead of runing 115 frames i want the movieclip to run 5 frames (picture fading in) and the stops or delays for 10sek and then goes to frame 6 from where the picture fades out. Where in the movieclip should i place this Action Script?
I am looking to move a movieclip (person) towards another movieclip(ball). I can do that fine but the ball is constantly moving and that gives me a lot of trouble.
This may come across as beginner stuff: I'm working In ActionScript 3.0. I have a MovieClip called FloorStatusChanges and within it are two MovieClips called Floors and StatusChanges.The MC called Floors contains Three wireframe-looking floors(each floor has it's own MC).The MC called StatusChanges contains three buttons that have the Instance Names of FirstFloorButton, SecondFloorButton, and ThirdFloorButton.Within the FloorStatusChanges MC, I've set up a motion tween for these wireframe-looking floors to move into and out of the stage so that upon clicking one of the buttons in StatusChanges it would, in theory, cause this motion tween to happen. It has stop(); commands between every motion:Within the StatusChanges MC, there are 4 layers. 3 are for each button consecutively and 1 for the Actionscript. This is how they look:Here's the set of actions I've given for the first frame:
ActionScript Code: SecondFloorButton.addEventListener(MouseEvent.CLICK, SecondFloorSelect); function SecondFloorSelect(e:Event){
I've got music player and one of the controls is a movieclip which acts as a PLAY and PAUSE button. What I would like is to swap the image of this movieclip everytime it's clicked. How would I go about doing this? Here's my code...
Ive got my target game where the target spawns on the stage at a random position. When the target spawns however, i am unable to click it to shoot it?
Ive got my event listener for the target in my actions on that frame, but its giving me the following error:
1061: Call to a possibly undefined method addeventlistener through a reference with static type class.
If i comment out the addEventListener for the Target the game runs but i cant click it, if i dont comment it out i get that error and the game wont run.
Ok, I've search through the forums but none of the posts seem to work for me. I've got 4 buttons that each have an onRollOver, onRollOut, and onRelease function on them. I would like the onRollOver state to stay in place after the user clicks the button they're over. Then, when the user clicks on a different button, that buttons down state sticks, and the previous button's state unsticks and goes to the rollout function. I've read through and tried this thread:[URL]
I'm trying to get a movieclip fill color to change once clicked. I'm able to get the mouseover and mouseout working. But the click state isn't working properly.
When I use the above code, nothing happens once clicked. I tried using the color property, but, although that made a color change (black), it wasn't the color I had indicated (white).What I have is a movieclip ("my_mc"). Inside the movieclip are other movieclips. When one is clicked, only that movieclip ("my_mc.movieclip01"), is highlighted.
I looped my buttons just fine. However, I am trying to load a movieclip based on what button is clicked. the code loads the same movie everytime though.
I'm so getting confused with this,So i'm making a card game, and i'm just on the beginning of it. I've already added the objects on the stage and stored them on an array.now i made a function that when it executes the .x and .y properties of these cards would change. this is what i did, but nothing seems to happen.the array MyCards contain movieclip objects not strings and also, the function executes when an instance in the movieclip is clicked
ActionScript Code: distCards(MyCards); function distCards(cards:Array):void { for (var i:int=0;i<cards.length ;i++) {
How can I get the disappear (I used zoom out) Effect when I click another link I mean I want to get the zoom out effects for the previous movie clip when I click the next movie link.