ActionScript 3.0 :: Function Executes When An Instance In The Movieclip Is Clicked?
Aug 16, 2010
I'm so getting confused with this,So i'm making a card game, and i'm just on the beginning of it. I've already added the objects on the stage and stored them on an array.now i made a function that when it executes the .x and .y properties of these cards would change. this is what i did, but nothing seems to happen.the array MyCards contain movieclip objects not strings and also, the function executes when an instance in the movieclip is clicked
ActionScript Code:
distCards(MyCards);
function distCards(cards:Array):void {
for (var i:int=0;i<cards.length ;i++) {
[Code]...
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Jul 26, 2007
Code:
////////////
//proto.as//
////////////
MovieClip.prototype.easeX = function( to:Number , speed:Number , endF:Function ,
[Code]....
otherFunction() runs as soon as the mouse over happens and not after the ease finishes as I would like it to.
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Jul 14, 2004
I create a new MovieClip, call it Somehow, and link it to the name "MyClip", for example.[code]...
They must be MovieClips, because the functions not only response with hello, like in the example.
So I want to create the Clip copies and call the functions in one step. This example is also not working when i put it inside of a onLoad, or onEnterFrame and so on.
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Sep 9, 2009
I have parent movieclip and in that many different children movieclips
What i want to do is when i CLICK, i want to detect which movieclip it has clicked and call corresponding function (defined by onpress event) of that movieclip.
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Mar 4, 2009
I've been trying in as3 to create a trace function which traces / outputs which instance in my movie i have clicked, but with no luck.
I have 10 MC's on my stage, and I would like to trace which of these I clicked, outputting ie. "_level0.myButton09".
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Sep 8, 2009
I am trying to sort out someone else's project and am not used to AS2. There are nine people in a folder called peeps. I want to load a swf into a modal on the page based on the instance name of the button clicked on. How do I get the instance name? I put ? around where the selector should go, not sure what should be there.
Code:
peeps.?button?.onRelease = function() {
var peepName = this._name;
trace(peepName);
getURL('javascript:loadVid(cmsflash/'+peepName+'.swf);');
};
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Feb 17, 2011
I am importing multiple class instances into my document class. They are buttons that I want to load larger images when clicked. The problem I have is that I don't know how to tell class instance was clicked to load the appropriate larger image.
this is how I am importing the buttons:
ActionScript Code:
package {
public class DocumentClass extends MovieClip {
private var myProj:Content;
[Code]....
I worked with trying to assign myProj.name but I understand in AS3 that isn't the best way to go about this. I also worked with trying to populate an array but I wasn't sure how to get the addEventListener to work when one of the class instances in the array was clicked.
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Jan 26, 2009
I have a general / somewhat newbie question. Is it better practice to call a function from another class like so:
[Code]...
Does one way free up more memory or enhance performance?
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Jun 2, 2009
okay , so i have gt a movie clip , instance name is start_mc . when my mouse roll over on the movie clip , a tweened will appear and when i click on the movie clip , a data will appear and the instance name is data_mc. so do i create the tween myself on the timeline or on the stage? and how do i start the roll over function?
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May 19, 2010
I am a super noob at actionscript. And I want my button to open a movieclip and then close the movieclip when clicked on again. I have no idea what to add after that here is the code I have for the button so far.....this button opens it.
on(release){
this.linemc5.gotoAndPlay("ear");
}
and this is another button I made that can close it, but I want it to be in the same button rather than seperate.
on(release){
this.linemc5.gotoAndPlay("earclose");
}
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Jun 10, 2009
I am using the loader class to load an external swf and attach it to an empty movieclip, the final step follows:
// function loadComplete(e:Event):void {
mc_launch.addChild(gLoader);
MovieClip(gLoader.content).gotoAndPlay("start");}
When navigating away from the movie clip, it's dumped as follows:
MovieClip(gLoader.content).closeAllStreams();gLoader.unload();
The linked swf has two important frames in the beginning. The first frame is labeled "hold" and has the following:
var gSC:SoundChannel = new SoundChannel();
var gSCBusy:Boolean = false;var gSlideIndex:Number = 0;
var gAudioPosition:Number = 0;
var gPlayList:Array = ["start","slide01","slide02"]
var gAudioList:Array = ["intro.mp3","",""]
var gRunMode:String = Capabilities.playerType;stop();
The fifth frame is labled "start" and the singing and dancing begins from there. The stop(); function in the first frame is used to prevent the loading swf from executing before its 100% downloaded (I had some early trouble where the music would start before the screen assets were in place). My problem: This works perfectly the first time the linked swf is downloaded and attached, however, if you navigate away and then back I get the error "gSlideIndex NAN" which indicates to me that the first frame in the linked swf is not executed on subsequent attachments, the playhead jumps straight to "start" and my globals are never declared. Why would a linked swf execute frame 1 the first time it's attached to mc_launch but not the second?
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Mar 3, 2011
I have a situation where, upon loading my swf, I add an event listener to the stage to listen for keyboard commands. One of them is to listen for the spacebar, and if it is pressed, it should play a movie. The problem is, that movie is not loaded until later on, depending other user interactions, therefore, until it is loaded, the reference to it would be undefined.
But if I wait and add the listener for key commands only when the movie is loaded, then I can't utilize the listener for other keyboard commands, like RIGHT or LEFT, which are the buttons which get you to the movie in the first place. Is there a way to add a conditional or something to prevent that code from being executed if the video is not defined yet? Here's my code:
[code]...
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Jan 10, 2011
How to add "Property or function" into "movieclip instance" ?
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Feb 28, 2010
I'm using the script below for a Flash (CS3 and AS2) presentation so the client can play/stop and rewind/forward the movie with the keyboard.
It works perfectly when I go "Control >>> Test Movie" but when I publish the movie as a Projector file nothing happens when I hit the relevant keys.
Also, the same thing happens if I open the SWF outside of Flash from it's local folder.
Code:
import mx.utils.Delegate;
var nCheckPoint:Number = 0;
var aCheckPoints:Array = new Array();
aCheckPoints.push( { sScene:"Scene 1", nFrame:10 } );
[Code]....
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Feb 28, 2010
I'm using the syntax below for a Flash (CS3 and AS2) presentation so the client can play/stop and rewind/forward the movie with the keyboard.It works perfectly when I go "Control >>> Test Movie" but when I publish the movie as a Projector file nothing happens when I hit the relevant keys.Also, the same thing happens if I open the SWF outside of Flash from it's local folder.
import mx.utils.Delegate;
var nCheckPoint:Number = 0;
var aCheckPoints:Array = new Array();[code]..........
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Oct 5, 2011
Is there a way to create an if statement that executes two different loops?
For example, If I was trying to make game with a button that when clicked creates random objects falling down and when the objects are destroyed, creates random objects floating up. I haven't seen anything online, but I'm wondering if anyone know. Is it possible or should I just create two different listeners?
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Feb 16, 2006
I need an event handler that executes only once when the root movie has loaded. If I later on return to the first frame that holds the script it should not execute again.
something like "when_root_has_loaded = function(){ some code};
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Jul 9, 2009
I've got music player and one of the controls is a movieclip which acts as a PLAY and PAUSE button. What I would like is to swap the image of this movieclip everytime it's clicked. How would I go about doing this?
Here's my code...
ActionScript Code:
playPause_btn.addEventListener(MouseEvent.CLICK, onPlayPause);
function onPlayPause(event:MouseEvent):void{
[Code].....
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May 5, 2010
I am new to flash. I can't seem to decifer the script examples in the help files. After a lot of trial and error the following codes works great. It delays playback on the video for the proper amount of time. The only problem is when the playback loops (like it should) the codes executes again. I only want to execute the code the first time thru.
[Code]...
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May 3, 2010
How to i create a timer that executes the following peice of code after 10 seconds:
Code:
_visible = false;
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Mar 20, 2008
I have an on(press) command that refreshes advertisements on an HTML page that my .swf is embedded in. When a user clicks on buttons that have the script, the advertisements refresh. I have a page that features a Slideshow Pro slideshow. Because this is a component, I am unable to put this script on the buttons in the slideshow. I am hoping instead, to have the script automatically run every 10-20 seconds. I am using actionscript 2.0 in a Flash CS3 file. Here is the code on the button:
[Code]....
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May 29, 2009
If I change the value of a variable that two different classes can see (in a custom global class, for instance), and then immediately dispatch an event that the other class is listening for, will tracing that variable in the listening class reflect the variable's new value? In other words, does code that executes in another class that's called from a dispatched event elsewhere still run procedurally, or is there some sort of asynchronous thing going on, where the class that dispatched continues on to the next line of code in its own class without regard for what may or may not happen in the other class?
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May 20, 2009
I am trying to run a function upon a button being clicked. I want that function to call a seperate function outside of the Click function. It tells me it needs an argument but not sure what argument to give.
[Code].....
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Apr 26, 2010
I have a function set up to stop a timer internal function pauseTiming():void { timer.stop(); } how would I call that function when a button is pressed, say with an instance name PauseTimer? I would also need to call the function startTiming when the button is pressed a second time. (or create two buttons, start and stop).
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Dec 14, 2009
ok so i wouldlike to add a function that will control a variable when the mouse is clicked.
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Oct 19, 2010
I'm writing an app where I want to know which, of an unspecified set of buttons, the user is clicking.The actual location of buttons determined by previous user actions, so I cant use information like mouseX.You can see from the code the way I'm attacking this - trying to access the button based on its position in the display list of a container. Unfortunately this has always led to type coercion errors 0 - AS can't see that e.target is a DisplayObject.se has solved this problem.
ActionScript Code:
import flash.display.DisplayObject;
import flash.display.Graphics;
[code].....
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Jan 17, 2011
I have box mc and a textbox called "test" and I have a sentence in there saying trace("word")
how would I make the sentence become the function when box clicked? Like when box clicked it traces since the sentence has the code... like for example ...
box.addEventListener(MouseEvent.CLICK, try)
function try(event:Event)
{
var newString:String=test.text
}
is it the function that has to be changed (text:String)?? Id like the textbox to contain/execute the code not "hardcoded".
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Jul 9, 2011
My document class is Controller It's constructor addChilds an instance of MenuScreen
MenuScreen has 1 button called 'gallery'. Clicking on it removes the MenuScreen from the document class and adds galleryScreen to the Document class.
After the galleryScreen becomes a child of the document class I add a keyevent listener like so:
ActionScript Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
Here's a snippet of keyDownHandler:
ActionScript Code:
public function keyDownHandler(event:KeyboardEvent):void{
[Code]....
The Problem is: 1) I'm pressing LEFT arrow key like mad and nothing happens UNTIL I left click anywhere on the screen, THEN keyDownHandler works.
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Feb 28, 2009
I have a function that is called by a CLICK eventListener. I want to call the function as if the button was clicked, but it wasn't really clicked.
Code:
var tempEvent:Object;
tempEvent.target = printMC.getChildByName("print0");
buttonFunction(tempEvent as Event);
[Code]....
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Nov 11, 2011
I have these function which are called when the file is started. However how can I call it when I click a button:
function processXML(e:Event):void {
myXML = XML(e.target.data);
// after this executes you can call getXmlValues();
getXmlValues(nodeId,n,stopAtNumber);
} function getXmlValues(nodeId,n,stopAtNumber):void {
[Code] .....
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