ActionScript 2.0 :: Function Executes Premature With EaseX?

Jul 26, 2007

Code:
////////////
//proto.as//
////////////
MovieClip.prototype.easeX = function( to:Number , speed:Number , endF:Function ,

[Code]....

otherFunction() runs as soon as the mouse over happens and not after the ease finishes as I would like it to.

View 4 Replies


Similar Posts:


ActionScript 3.0 :: Function Executes When An Instance In The Movieclip Is Clicked?

Aug 16, 2010

I'm so getting confused with this,So i'm making a card game, and i'm just on the beginning of it. I've already added the objects on the stage and stored them on an array.now i made a function that when it executes the .x and .y properties of these cards would change. this is what i did, but nothing seems to happen.the array MyCards contain movieclip objects not strings and also, the function executes when an instance in the movieclip is clicked

ActionScript Code:
distCards(MyCards);
function distCards(cards:Array):void {
for (var i:int=0;i<cards.length ;i++) {

[Code]...

View 1 Replies

Flex :: Error Premature End Of File Pops Up When Accessing A URL?

Apr 5, 2010

I am using Coldfsuion 8.0.1 and Solaris 10 and when i try to run this URL,I am receiving an error message "Premature end of file".And when i hit the same URL from browser it shows:

<amfx ver="3">
−
<body targetURI="/onStatus" responseURI="">

[code].....

View 1 Replies

Frame One Of Linked SWF Executes Sometimes

Jun 10, 2009

I am using the loader class to load an external swf and attach it to an empty movieclip, the final step follows:
// function loadComplete(e:Event):void {
mc_launch.addChild(gLoader);
MovieClip(gLoader.content).gotoAndPlay("start");}

When navigating away from the movie clip, it's dumped as follows:
MovieClip(gLoader.content).closeAllStreams();gLoader.unload();

The linked swf has two important frames in the beginning. The first frame is labeled "hold" and has the following:
var gSC:SoundChannel = new SoundChannel();
var gSCBusy:Boolean = false;var gSlideIndex:Number = 0;
var gAudioPosition:Number = 0;
var gPlayList:Array = ["start","slide01","slide02"]
var gAudioList:Array = ["intro.mp3","",""]
var gRunMode:String = Capabilities.playerType;stop();

The fifth frame is labled "start" and the singing and dancing begins from there. The stop(); function in the first frame is used to prevent the loading swf from executing before its 100% downloaded (I had some early trouble where the music would start before the screen assets were in place). My problem: This works perfectly the first time the linked swf is downloaded and attached, however, if you navigate away and then back I get the error "gSlideIndex NAN" which indicates to me that the first frame in the linked swf is not executed on subsequent attachments, the playhead jumps straight to "start" and my globals are never declared. Why would a linked swf execute frame 1 the first time it's attached to mc_launch but not the second?

View 9 Replies

ActionScript 2.0 :: Script Executes In Flash But Not As Projector?

Feb 28, 2010

I'm using the script below for a Flash (CS3 and AS2) presentation so the client can play/stop and rewind/forward the movie with the keyboard.

It works perfectly when I go "Control >>> Test Movie" but when I publish the movie as a Projector file nothing happens when I hit the relevant keys.

Also, the same thing happens if I open the SWF outside of Flash from it's local folder.

Code:

import mx.utils.Delegate;
var nCheckPoint:Number = 0;
var aCheckPoints:Array = new Array();
aCheckPoints.push( { sScene:"Scene 1", nFrame:10 } );

[Code]....

View 10 Replies

Professional :: Script Executes In Flash But Not As Projector?

Feb 28, 2010

I'm using the syntax below for a Flash (CS3 and AS2) presentation so the client can play/stop and rewind/forward the movie with the keyboard.It works perfectly when I go "Control >>> Test Movie" but when I publish the movie as a Projector file nothing happens when I hit the relevant keys.Also, the same thing happens if I open the SWF outside of Flash from it's local folder.

import mx.utils.Delegate;
var nCheckPoint:Number = 0;
var aCheckPoints:Array = new Array();[code]..........

View 1 Replies

ActionScript 3.0 :: Create An If Statement That Executes Two Different Loops?

Oct 5, 2011

Is there a way to create an if statement that executes two different loops?

For example, If I was trying to make game with a button that when clicked creates random objects falling down and when the objects are destroyed, creates random objects floating up. I haven't seen anything online, but I'm wondering if anyone know. Is it possible or should I just create two different listeners?

View 3 Replies

ActionScript 2.0 :: Event Handler That Executes On Load?

Feb 16, 2006

I need an event handler that executes only once when the root movie has loaded. If I later on return to the first frame that holds the script it should not execute again.

something like "when_root_has_loaded = function(){ some code};

View 1 Replies

ActionScript 3.0 :: Delay Play Only Once - Code Executes Each Loop

May 5, 2010

I am new to flash. I can't seem to decifer the script examples in the help files. After a lot of trial and error the following codes works great. It delays playback on the video for the proper amount of time. The only problem is when the playback loops (like it should) the codes executes again. I only want to execute the code the first time thru.

[Code]...

View 6 Replies

IDE :: Create A Timer That Executes The Following Piece Of Code After 10 Seconds?

May 3, 2010

How to i create a timer that executes the following peice of code after 10 seconds:

Code:
_visible = false;

View 3 Replies

ActionScript 2.0 :: Changing An On(press) Command - Automatically Executes Every 10 Seconds

Mar 20, 2008

I have an on(press) command that refreshes advertisements on an HTML page that my .swf is embedded in. When a user clicks on buttons that have the script, the advertisements refresh. I have a page that features a Slideshow Pro slideshow. Because this is a component, I am unable to put this script on the buttons in the slideshow. I am hoping instead, to have the script automatically run every 10-20 seconds. I am using actionscript 2.0 in a Flash CS3 file. Here is the code on the button:

[Code]....

View 1 Replies

ActionScript 3.0 :: Executes In Another Class That's Called From A Dispatched Event Elsewhere Still Run Procedurally?

May 29, 2009

If I change the value of a variable that two different classes can see (in a custom global class, for instance), and then immediately dispatch an event that the other class is listening for, will tracing that variable in the listening class reflect the variable's new value? In other words, does code that executes in another class that's called from a dispatched event elsewhere still run procedurally, or is there some sort of asynchronous thing going on, where the class that dispatched continues on to the next line of code in its own class without regard for what may or may not happen in the other class?

View 2 Replies

Flash :: Delegate Function (Function).toString() Prints Function Function() {}?

Nov 1, 2010

I've got a Vector of ViewToActionMap objects, which have following constructor:

public function ViewToActionMap(_forModule:eModule,
_forAction:eViewAction,
_toFunction:Function,

[code].....

View 1 Replies

ActionScript 2.0 :: CS3 A Function Calling A Function In A Function?

Oct 9, 2010

I'm trying to get this one function to be able to call many functions (not at once, but call many possible ones)In other words, I'm trying to get this variable to be named as a function. That way, this one variable can create multiple functions.example:

actionscript Code:
class Thing extends MovieClip{  var funcvar;  var othervar; function onLoad()  funcvar = "YYY";  othervar = "ZZZ"; function onEnterFrame()

[code].....

View 1 Replies

ActionScript 2.0 :: Write A Function To Move An Object And Then Call That Function On A Clip Event?

Jan 29, 2003

is it possible to write a function to move an object and then call that function on a clip event for instance

function (bounce){
script;
script;
}

and then call it by saying

on(mouseOver){
this.bounce;
}

View 2 Replies

ActionScript 3.0 :: Store A List Of Parameters Needed For A Function In An Array And Then Use That In A Function Call?

Jun 23, 2009

is it possible to store a list of params needed for a function in an array and then use that in a funciton call?

[Code]...

or something like that?? Prob have to iterate the array but how do i get the params into the function call? Is this even possible?

View 6 Replies

ActionScript 3.0 :: Execute Callback Functions Dynamically By Passing A Function In As An Argument To Another Function?

Apr 21, 2010

How do I execute callback functions dynamically by passing a function in as an argument to another function?

Look at this example:

Code:
package {
public class myClass extends MovieClip {
public function myClass(callback) {

[code]....

View 2 Replies

ActionScript 3.0 :: Declaring A Variable In A Function: Either The Function Or The EventListener - Doesn't Work

Nov 27, 2009

I have a set of Cue Points in an FLV I'm playing. It's an interactive quiz, so the idea is that flash will change a variable, theAnswer, to a different letter depending on which question it is. The answer to question 1 is B, question 2 is D, etc. Either the cue point event listener isn't working, or else it is working and Flash isn't declaring the variables. 1120: Access of undefined property theAnswer. I literally can't find a single problem with my code. I have an almost identical Event Listener further down which works.

[Code]...

View 4 Replies

Actionscript :: Switching Back Into Previous Function From Event Handler Function?

May 13, 2010

I need to return to my original function after capturing an event (downloading something) with another function. The original function needs to return a value, which depends on the downloaded data. So, I'd like to pause original function for the time needed for the download and the eventhandler function to complete it's work, and resume it afterwards.

The obvious way is to set a flag value (both the original function and the eventhandler are within the same class) and make the original function check it until the eventhandler function changes the flag. But that would be wasteful, and my AS is slow enough already:) [other parts of the application utilise some heavy graphics]. Is there another way? Like an event that gets captured "in the middle" of the function? Or some other form of flow control?

View 2 Replies

Flex :: Require A Function Parameter To Be A Static Constant Of The Function's Class?

May 22, 2009

Let's say I have a Custom Event Class, and it has several Event types stored in static Constant:

[Code]...

Is there an easy way to validate that the type passed to the Constructor is one of the Static Constants of the Class, without having to check it against each value?

View 5 Replies

ActionScript 3.0 :: Function Returning Array And Declaring A Function With Event And Variable?

Jul 27, 2009

is it possible to declare function this way

ActionScript Code:
function startShake(e:MouseEvent, num1, num2):void

what i mean is it possible to send to the function not only en event but also a variable and a second question how can i access

ActionScript Code:
function stopShake(e:MouseEvent):Array

this array that function return.

View 1 Replies

ActionScript 2.0 :: Create Base Url Function And Button Link To Call That Function?

Jun 16, 2010

How create baseurl function in flash and how i call that function in button script

View 1 Replies

ActionScript 2.0 :: Filling Function Arguments With Array Items, Function.call()?

Feb 28, 2008

I have this code but I cannot work out how to fill in function parameters based on an array and it's length, see line 7

[AS]
import com.robertpenner.easing.Cubic;
MovieClip.prototype.framesTimeout = function(func:Function, frames:Number, args:Array) {

[code]....

Is it possible to call a function and fill in the parameters based on an array and it's length?

View 1 Replies

ActionScript 2.0 :: Apply A Function To All Movie Clips Without Applying The Function To All Manually?

Feb 18, 2004

is there a way to refer to all movie clips on the stage or apply a function to all movie clips without applying the function to all manually?

View 3 Replies

ActionScript 3.0 :: Compiler Bug - Var Declaration Function Definition Postcedes External Called Function Execution

Jun 29, 2010

Use Flash CS5 (and AIR, though this does not seem like it would be AIR related) in Win XP 64 I have a MovieClip symbol in my library with the identifier 'Puzzle10Piece10' with the following actionscript attached to frame 1 of the only layer with the following actionscript:

[Code]...

This runs contrary to my understanding of the pre-compiler and code execution order. In my way of thinking, any reference creation and related memory allocation is made when the object is instantiated, and indeed that allocation, unlike C depends not on code order (declaration before use), though this is an order that would satisfy even the C pre-compiler. If I understand the Flash compiler at all, it's not even a question of 'code order'... the symbol is pre-compiled such that for it to exist... for it to be instantiated, the variable would exist before the function would even be 'available' to be called internally or externally. Is my thinking way off, or is this a bug?

View 6 Replies

ActionScript :: Flex - An Object Returned From A Function Call Changed The Next Time The Same Function Is Called?

Jan 10, 2012

I have an AS3 program that calls a function multiple times. The function must return multiple variables, so I created a class for the function to declare an object containing all of these variables. For example, here's my class:

package
{
public class PER
{
[Code].....

Let's say the calling program calls the function, which returns the variables into data_set1 (where data_set1 depends on input variables arg1, arg2, arg3) using:

var data_set1:PER = function_name(arg1, arg2, arg3);

The calling program does some stuff, then calls the function again, but returns the variables into a new variable name, data_set2:

var data_set2:PER = function_name(arg4, arg5, arg6);

My intention is that data_set1 and data_set2 are different (e.g. not linked together).

My question is, given that arrays are passed by reference, will data_set1 be modified to agree with data_set2 upon the 2nd function call? Why or why not?

View 1 Replies

ActionScript 3.0 :: Disable RollOut Function On Movieclips On Click Function?

Sep 13, 2009

I'm doing a basic site with frame labels on the main timeline whose name corresponds to the btn names. A simple  otoAndPlay(evt.target.name); I have a basic navigation setup of 7 mcs with mouse eventlisteners for CLICK, ROLL_OVER and ROLL_OUT.
 
Example:
prepare.addEventListener(MouseEvent.CLICK, navigate);plans.addEventListener(MouseEvent.CLICK, navigate);retire.addEventListener(MouseEvent.CLICK,

[Code]....
 
Does anyone know a better way to do this so when my mcs are clicked they display the rollover content/art? In essence I'm trying to achieve that when the user clicks a btn it goes to that "page" and the corresponding btn stays highlighted. Pretty standard web navigation technique but I just don't know what the best way to do this in flash is and with  how my site is setup.

View 1 Replies

Actionscript 3 :: Call A Flash Function From Javascript Function And Not Button

Nov 14, 2011

I'm using this code to call a actionscript 3 function through javascript

[URL}

and I want to call the acrionscript 3 function from a javascript function, but not on a button action.

actionscript code:
//call to javascript
ExternalInterface.call("sendToJavaScript");
//call from javascript

[Code]....

View 2 Replies

Actionscript 3 :: Function From A MouseEvent Activated Function Will It Not Work Properly?

Jan 3, 2012

I am working with AS3 to build a very simple mp3 player on my site. So far the play and pause button work fine, but when I try to move the slider then click the pause button, it doesn't pause, and then clicking the play button again causes it to play a new file.I'm assuming that for some reason when I call the playMp3 function from my MouseEvent, it's within an object or something and not at the root, so it's like loading a new sound file, but I don't know how to fix that.URL...

View 2 Replies

ActionScript 3.0 :: Make Function In To A Static Function And Call It From Other Classes

Sep 23, 2009

this is the function i want to turn in to a static function. just dont know how to make it a static function and call it from other classes. i think this would have its own file.

[Code]....

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved