Flash :: Passing Variables From A Dynamically Created Textinput?

Feb 16, 2011

I have a contact form in my flash file with name/email/message fields which a user can fill out and then click send, which passes these to a php script which then emails the information that they entered. This works fine when the text inputs are manually placed on the stage and all the information is passed to the php script and emailed to me. I am just updating it so the textinputs are created via AS2 so that I can style them more easily etc. This is fine however when created via script they no longer get passed to my php file. I am creating the textinput using the following code (which works fine):

[Code]...

This works fine however does not pick up the value of the dynamically created text input (however does pick up all the text inputs that are manually added to the stage). I am rather confused as to why it's not picking this up and am not sure how I set it to do so, i would be immensely grateful if someone could point me in the right direction?

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AS2 :: Passing Variables From A Dynamically Created Textinput?

Feb 16, 2011

I have a contact form in my flash file with name/email/message fields which a user can fill out and then click send, which passes these to a php script which then emails the information that they entered. This works fine when the text inputs are manually placed on the stage and all the information is passed to the php script and emailed to me. I am just updating it so the textinputs are created via AS2 so that I can style them more easily etc. This is fine however when created via script they no longer get passed to my php file. I am creating the textinput using the following code (which works fine):
 
var my_fmt:TextFormat = new TextFormat();
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[Code]....
 
This works fine however does not pick up the value of the dynamically created text input (however does pick up all the text inputs that are manually added to the stage).

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[Code]....

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[Code] .....

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Code:
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[Code]....

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[Code]....

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For AS 3

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[Code]....

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AS3 Code
ActionScript Code:
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[code].....

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[code]...

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[Code]...

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flash.external.ExternalInterface.addCallback("isActive", ...
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[code].....

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[code].....

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