ActionScript 3.0 :: Game Error : Trying To Remove All MovieClips
May 4, 2011
So i have this flash game with couple of different scenes And im trying to remove all of the movieclips when the scene ends because i keep getting a loop of errors, for example this one TypeError: Error #1009: Cannot access a property or method of a null object reference. at BlobBobScenes_fla::MainTimeline/star() I have tried removing these
[Code]...
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Apr 7, 2010
i followed this tutorial: http:[url]....and all has work out great however, then i go onto anouther frame how do i remove all movieclips from the created game arrays?
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Apr 28, 2010
I met a problem Error#1009 when I want to remove some movieclips from the stage
for(var g:Number = 0; g<10; g++){ var ClassRef_RG:Class = Class(getDefinitionByName(classNames_G[Math.floor(Math.random()*class Names_G.length)]));var classInstance_RG:* = new
[code].....
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Feb 17, 2011
Code is working but i am getting the following error and it is driving me insane:
TypeError: Error #2007: Parameter hitTestObject must be non-null.
at flash.display:isplayObject/_hitTest()
at flash.display:isplayObject/hitTestObject()
at PlatformGame/checkCollisions()
at PlatformGame/gameLoop()
Here is my Frankenstein code...i just need it working. Error happens when I remove the numOfKeys-- where I examine the level. Had to remove some code because of length when posting here on FK.
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Jan 14, 2010
flash and am trying to create a vending machine game but I seem to have come unstuck. The coin_slot that I have added doesn't seem to remove from the stage after frame3. I have included colour to the the event triggers to allow me to see what is happening at the moment the coin_slot image that I add does seem to remove from the stae but there still seems to be something hidden within the stage. This is still in really rough stage of development I just need to figure out the code at the moment.
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Dec 1, 2011
Basically every functions without hitTests are removed without errors, but all the ittestobjects that i have in the end game frame says that it cannot acess a nullhitTestObject. One of the hitTests i have is this one:
if (this.hitTestObject(_root.anulpowerups)) {
this.parent.removeChild(this);
removeEventListener(Event.ENTER_FRAME, checkCollision);
[code]....
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Aug 13, 2011
I'm building a word search game using the following AS3 code. My problem is I need to have spaces in my array of words, so that I can have things like states names, but I need the spaces removed before the words go into the puzzle.
The other concern is also that when a person selects a word from the puzzle will it still match the word in the list even though the word in the list still has a space.[code]...
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Nov 24, 2011
I'm trying to create a flash shooter game as my first project. But I can't remove the bullets and enemies when they are hit or off-screen.I've searched for a solution on the problem multiple times and copied about 4 of them (plus I've tried my own ideas) but they are not working.The current method of checking for collisions is:[code]How can I remove the enemies and bullets? removeChild and splice?
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Jan 19, 2012
I've only started using Actionscript 3 recently and am having difficulty removing a number of childs from my flash game (a variant of frogger). My aim is when the player's character (WWalk) touches the EndGameZone on the other side of the stage, the generated Lorries should disappear, so I can put an ending animation on scene two. I can get it to load Scene 2 but cannot get rid of the lorries - They just stay still and don't disappear.
Code:
stage.focus = stage;
//adding keyboard control over the character to control direction
stage.addEventListener (KeyboardEvent.KEY_DOWN, CWWalk);
function CWWalk (e:KeyboardEvent) {
switch (e.keyCode) {
[Code] .....
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Jan 7, 2005
I tried to do a space game But there is a big big big problem I couldn't remove the movieclip (bomb)Here is the fla CAN YOU HELP ME?
can you remove the "fuse" for me
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Jul 12, 2010
I want to remove movieclips that have been named by a variable using a button:
this works where I actually name the movieclip (underlined bit)
removeMovieClip(_level0.canvas_mc.object1)
but if I try to remove the clip where the (object1) bit is a variable - nothing happens.[code]...
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May 19, 2011
I want to remove two movieclips at once, with one function but I can not get it to work.
Code:
function createLightBox(){
var ol:overlay = new overlay();
ol.scaleX = stage.width;
[Code]....
With the above code I am only able to remove the ol movieclip, I need to remove the lb movieclip as well.
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Nov 9, 2009
I've created an XML thumbnail gallery, and would dearly love to add a simple looping preloader animation to each of the thumbnails whilst they are still loading. I'm struggling to remove the preloader movieclip, once the corresponding image has been loaded.
I'm currently creating the new movieclips within the loop, so I'm having problems referencing them in the following load complete function. I gave naming the "spin_loader" instances a go (i.e. spin_loader.name = "spin" + i), and then trying to remove it in the "thumbLoaded" function ( i.e. project_mc.removeChild(getChildByName("spin" + spinNum)), where spinNum is the equivalent number to "i"), but I just can't seem to crack it.
Code:
function createThumbs()
{
for (var i:Number = 0; i<my_total_project; i++)
[code]....
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Apr 8, 2010
I am making a website with complete external xml data holding text and urls to images. I have several categories. One of the category has three sub categories as menu. When I click btn1 it gets the xml and start making text field, rectangles, lines and picture frame for thumbnails. Before that I use a single movieClip container to hold all that stuff and then point it to mask and scroller too.That is working fine. Now the problem is that when I click on btn2 I want to remove previous container and make a new one.
Now what happening is that it is creating one more container of different xml and putting over the previous one. I have used removeChild command and it is still not working. It only works if I use it alone and do not create a new container. All this process is done on a movieClip. That movieClip holds container, mask and scroller. The only thing that is made dynamically is the container. Rest of the items are on the timeline of the movieClip. I need to remove container inside of the movieClip and make a new container inside the movieClip.
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Jan 11, 2009
I have a slider on my stage that returns a number between 0 - 300 depending on where the user moves the slide.What I would like to do is add and remove movieclips as the user slides the slider so that the number of movieclips on the stage is proportional to the slider's value.An example: If the slider value is 300, I want 300 circles on the stage. As the slider moves down to zero, the number of circles on the stage decrease.I've been trying to think of the best way to do this. Should I use addChild and removeChild? Or just change the visibility?And what would be the best way to refer to each movieclip? Should I use an array? Or maybe an if/else statement?
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Nov 19, 2009
I have a movieclip, let's call it MC1. Inside the actions timeline of MC1, I create a loader and when a button in MC1 is clicked, the loader is added to the stage with an image.
On my maintimeline, you can click a button to bring a second movieclip onto the stage, let's call it MC2. MC2 has the same set up as MC1 where you click a button within MC2 and it adds its own loader with an image to the stage.
The problem is, when I click on MC2, MC1's loader is still on the stage, and I'm having trouble getting rid of it! I tried removeChild(loaderfromMC1) within the actions panel of MC2 but it can't reference variables created in MC1? and I tried removeChild(loaderfromMC1) when the button on the maintimeline is clicked, but it seems that I still cannot reference the MC1 defined variable.
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Oct 2, 2007
I have made 4 arrays and filled the with movieclips using the array.push(movieclip) method. I have then made a function that is supposed to remove everything in those arrays. This is the code for it:
[Code]...
But when I call this function it does nothing but remove p1s, p2s, p3s and p4s. Also when I type trace(s) in one of the for loops, it outputs 0 for some reason.
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Aug 1, 2008
trying to hide all submenu's when not equal to the current
Code:
function removeAllOtherMenus(mc) {
trace("remove movieclips not equals: "+mc);
for (var i = 1; i <=3; i++){
[Code]...
but it keeps tracing all subsubmenu_mc (that is subsubmenu_mc1, subsubmenu_mc2 and subsubmenu_mc3 when mc = subsubmenu_mc2)
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May 14, 2009
I'm currently making a game in which movie clips move across the screen and you have to shoot at them to make them disappear and gain points but I am having problems with the code. I have been able to get the movie clips to disappear but when instead of points appearing in the Dynamic text box, i get the letters 'NaN'.
This is the code I am using at the moment:
this.onRelease = function():Void {
this.unloadMovie();
_root.panda++;
};
(panda is the var name of the dynamic text box).
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Jun 10, 2009
I need the correct as to remove 3 movieclips from the stage at once. I can sucessfully remove a single clip using
reels_reels_btn.onRollOver = function(){removeMovieClip("musicvideo_dd_nav_mc");}
tried
reels_reels_btn.onRollOver = function()
[code].....
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Jan 16, 2009
I have a sprite
Code:
var holder:Sprite = new Sprite();
I then add lots of thumbnails into this sprite from a loop
[code].....
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Apr 19, 2010
The problem is that this code is in a frame and when I leave the frame the MovieClips I have created will still be there. I think this is because I'm creating a global MovieClip right? If so then is there a way to declare the MovieClips as local? [code]...
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Aug 9, 2005
I have a for-loop that creates instances / duplicates of a movie clip that works like a charm:
[Code]...
Then I position each instance- and I fill an array with the number ("pg"), because: I also have the option to switch to a different view and at that point I want / need the MoveClips to disappear. So I have a function tied to the switching that goes through a loop for all instances of the movieclip copies (using the array with the IDs from the example above) and remove them.
[Code]...
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Sep 5, 2005
I want to make a function that will remove every single mc symbol I've previously attached to a "mask" movieclip. So i created this:
removeAll = function(){
for(a in _root.mask){
a.removeMovieClip();
}
}
I thought if i do that itll remove each "a" it encounters but I guess I'm missing some part of that "for..in" syntax. Not sure how that works.
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Mar 7, 2004
How would I go about writing a function that looks at an mc (empty mc) and deletes any attached movie clips (if there are any).
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Mar 5, 2009
I have a tower defence and when you lose I have a button to go back to the main screen. Only problem is that I cannot find a way to remove the enemies from the screen as well. Here is all of the code for the game, because I figure I might as well give you everything now, than later. I also wanted to give you all my variable names that would be used...
Code:
stop();
// Params = Number, Health, Speed, Time between releases, Gold per creep);
_root.waves = [[10, 50, 2.500000E+000, 2000, 2],
[code]....
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Jan 20, 2009
I have a flash movie in which I've created something that functions similarly to a calculator. When the user clicks a button, depending which button was pressed and in which order, a series of movie clips is displayed from left to right in specific positions, using addChild. I have a button on the calculator which I would like to have function similarly to a 'clear' button on a real calculator. When clicked, it would remove only the movie clips that were displayed by clicking the calculator buttons. how I can remove only the movieclips that are part of the calculator display? Here are some
code samples.
var mcSelection:MovieClip = new MovieClip();
//check to see how many times a calculator button was clicked
function checkTime()
{
[Code].....
I've tried different variations of removeChild and removeChildAt, but either parts of the calculator are getting removed, or I remove the parts of the display one clip at a time instead of all together, or I get out of range errors. How do I target a certain range of movieclips to remove? Do I need to assign a specific range of levels when the new movieclips are added and then remove that range? It will be different number of clips and combination of clips every time.
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May 16, 2010
I've managed to add a bunch of movieClips dynamically from the library. But I don't how I can remove them ALL dynamically now.
I'd like to be able to remove all the buttons, and then add a new lot in afterwards.
Here's what I have so far:
It's not a syntax or a collision error,
Code:
var myBtn:myButton;
// I have a movieClip in the library with the linkage: "myButton"
function addButtons ():void {
[Code].....
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Mar 13, 2010
i'm Currently creating an interactive video game. There are 66 movies. I'm new to AS3, and have little experience in AS2.
The game in short:
You choose from 5 ingredients, each has this product provides a number of calories:Rice R = <- for all standard!
[code].....
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Jan 18, 2011
I am programming a music game where there are five movieclips (acting as buttons) representing five notes of a piano. When the user clicks on each one, they play a note. I would like to know how I can program it so that if the user clicks a specific five note sequence, it will trigger an animated movieclip in the timeline.
Example:
Note_1 + Note_4 + Note_2 + Note_5 + Note_3 = Animation_movie
I am using Flash CS4 and Actionscript 3.
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