ActionScript 3.0 :: Game Error : Trying To Remove All MovieClips

May 4, 2011

So i have this flash game with couple of different scenes And im trying to remove all of the movieclips when the scene ends because i keep getting a loop of errors, for example this one TypeError: Error #1009: Cannot access a property or method of a null object reference. at BlobBobScenes_fla::MainTimeline/star() I have tried removing these

[Code]...

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I met a problem Error#1009 when I want to remove some movieclips from the stage
 
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I want to remove movieclips that have been named by a variable using a button:

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I want to remove two movieclips at once, with one function but I can not get it to work.

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I've created an XML thumbnail gallery, and would dearly love to add a simple looping preloader animation to each of the thumbnails whilst they are still loading. I'm struggling to remove the preloader movieclip, once the corresponding image has been loaded.

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[code]....

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I have a movieclip, let's call it MC1. Inside the actions timeline of MC1, I create a loader and when a button in MC1 is clicked, the loader is added to the stage with an image.

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I have made 4 arrays and filled the with movieclips using the array.push(movieclip) method. I have then made a function that is supposed to remove everything in those arrays. This is the code for it:

[Code]...

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I need the correct as to remove 3 movieclips from the stage at once. I can sucessfully remove a single clip using

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[code].....

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ActionScript 3.0 :: Remove All Existing Movieclips From A Sprite?

Jan 16, 2009

I have a sprite

Code:
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ActionScript 2.0 :: Remove Dynamically Created MovieClips?

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The problem is that this code is in a frame and when I leave the frame the MovieClips I have created will still be there. I think this is because I'm creating a global MovieClip right? If so then is there a way to declare the MovieClips as local? [code]...

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ActionScript 2.0 :: MX: Dynamic Duplicate & Remove Of MovieClips

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I have a for-loop that creates instances / duplicates of a movie clip that works like a charm:

[Code]...

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[Code]...

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ActionScript 2.0 :: For...in Statement To Remove Multiple MovieClips?

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I want to make a function that will remove every single mc symbol I've previously attached to a "mask" movieclip. So i created this:

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I thought if i do that itll remove each "a" it encounters but I guess I'm missing some part of that "for..in" syntax. Not sure how that works.

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ActionScript 2.0 :: Dynamically Remove Attached MovieClips If Any?

Mar 7, 2004

How would I go about writing a function that looks at an mc (empty mc) and deletes any attached movie clips (if there are any).

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Mar 5, 2009

I have a tower defence and when you lose I have a button to go back to the main screen. Only problem is that I cannot find a way to remove the enemies from the screen as well. Here is all of the code for the game, because I figure I might as well give you everything now, than later. I also wanted to give you all my variable names that would be used...

Code:
stop();
// Params = Number, Health, Speed, Time between releases, Gold per creep);
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ActionScript 3.0 :: Remove Only The Movieclips That Are Part Of The Calculator Display?

Jan 20, 2009

I have a flash movie in which I've created something that functions similarly to a calculator. When the user clicks a button, depending which button was pressed and in which order, a series of movie clips is displayed from left to right in specific positions, using addChild. I have a button on the calculator which I would like to have function similarly to a 'clear' button on a real calculator. When clicked, it would remove only the movie clips that were displayed by clicking the calculator buttons. how I can remove only the movieclips that are part of the calculator display? Here are some

code samples.

var mcSelection:MovieClip = new MovieClip();
//check to see how many times a calculator button was clicked
function checkTime()
{

[Code].....

I've tried different variations of removeChild and removeChildAt, but either parts of the calculator are getting removed, or I remove the parts of the display one clip at a time instead of all together, or I get out of range errors. How do I target a certain range of movieclips to remove? Do I need to assign a specific range of levels when the new movieclips are added and then remove that range? It will be different number of clips and combination of clips every time.

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ActionScript 3.0 :: Flash - Can't Remove Multiple Dynamic MovieClips In One Go

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I've managed to add a bunch of movieClips dynamically from the library. But I don't how I can remove them ALL dynamically now.

I'd like to be able to remove all the buttons, and then add a new lot in afterwards.

Here's what I have so far:

It's not a syntax or a collision error,

Code:
var myBtn:myButton;
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[Code].....

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i'm Currently creating an interactive video game. There are 66 movies. I'm new to AS3, and have little experience in AS2.

The game in short:
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I am programming a music game where there are five movieclips (acting as buttons) representing five notes of a piano. When the user clicks on each one, they play a note. I would like to know how I can program it so that if the user clicks a specific five note sequence, it will trigger an animated movieclip in the timeline.

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