Professional :: Music Game - MovieClips Representing Notes Of Piano
Jan 18, 2011
I am programming a music game where there are five movieclips (acting as buttons) representing five notes of a piano. When the user clicks on each one, they play a note. I would like to know how I can program it so that if the user clicks a specific five note sequence, it will trigger an animated movieclip in the timeline.
Example:
Note_1 + Note_4 + Note_2 + Note_5 + Note_3 = Animation_movie
I am using Flash CS4 and Actionscript 3.
I'm starting work on a midi piano game in flash. I have my midi keyboard hooked in through the USB. Now I've been told that there is some way to get flash to read any kind of input but I am not sure on how. Basically all that will happen is that u hit a key on the piano and a box shows up of random color. Longer u hold a key bigger it gets. Each key will have different box assigned to it. I think I could handle everything but I'm stuck on the first step and that is getting flash to read the Piano key presses.
I would like to make a screensaver with posibilitys to make notes like 3M post-it notes, the flash file should "remeber" the input that the user writes. I have the tools to make screensaver in Flash, but how to make such a flash file?
I would like to make a screensaver with posibilitys to make notes like 3M post-it notes, the flash file should "remeber" the input that the user writes. Is this possibel
I have the tools to make screensaver in Flash, but how to make such a flash file.
My musical notes in my swf no longer display but are replaced by letters of the alphabet or the amphersand.
How can I get the notes to display? when I to to the symbol it shows the letter of the alphabet but in the fla when I look at the Text, Font it has the (Musical Symbols) Default Font selected as it should.
Anyone knows how i can get music for my flash game? Or maybe a website where i can make one or something?And anybody knows how i can make an intro for my flash game too? Like anybody got an tutorial for this?
I am designing a game where it is very important that you hit notes to the beat. You could say it's a bit like Guitar Hero. The soundtrack and sound effects should match the beat of the game. This is the biggest problem I can think of: If for some reason the game lags (like if the player is on an old computer or they decide to schedule their annual DVD backup and reencryption on that day) even if it is just for a few seconds, when the computer restores to normal, the soundrack might be off. Even by being off by 1/10th of a second, it will throw the user off and basically kill the game. I have no problem using MIDI files for the game soundtrack and most sound effects, so would there be any way to time the MIDI to play correctly, avoiding lag?
I'm working on a world builder that will load a toolkit which is represented by an xml document. The document will look similar to the following:[code]Now, I want to be able to represent this structure in flash. Vertical layout is easy enough, simply placing the elements from top to bottom. It gets mind-boggling when I need to do the following:Be able to click any folder and have all its children hidden/shown.Position the elements horizontally based on hierarchical position (indent children of folders, children of the child folders, etc)Position the folders/tools vertically when folders above and in the same "directory" are hidden.It either sounds a lot easier than it is, or I'm missing a vital and obvious step.Just to save confusion - when I make reference to "folders" and "tools", these are a MovieClip which is a simple block with text over it, like:[code]
I'm making a 3D program and I've already made the back end which calculates where each object's polygons should be. However, I can't seem to find a quick way of drawing them without having to remove and redraw them each time, which I'm sure would take a lot of processing power, knowing the way that Flash does things. So is there a way to draw a shape (a quad in this example) and then alter the shape's color and the position of all of its corners in the next frame without taking a huge load of processing power? I would really like to be able to do this to at least 20 polygons, hopefully more, within the span of one frame at 20 fps.
I'm brand new to Flash (and game programming, really), but want to learn a bit of it. My overall learning project is to create a Monopoly clone in Flash. nfortunately, I'm struggling to get over even my first hurdle-how to create the board graphically, and how then to deal with it in the code. So far, my thoughts are to break the board down into the different sizes of tiles (the normal property ones, the corner 4 and a large one for the middle section), then somehow place these all in the correct position relative to each other and keep that positioning correct as the pieces (and thus the camera view) move about the board.
Is this a good approach, or is there a better one? where I can find a tutorial specifically on creating board games in Flash (any sort really, wouldn't have to be Monopoly but just a game that has a board which tokens move across - and preferably which has to pan as well).
Also, as an aside, is there any way to have a dynamically coloured rectangle in a flash MovieClip (like you can have dynamic textboxs)? I ask because it would be useful if there was, as I could generate every property tile with just one MovieClip which took a name, a value and a colour...
I'm having a problem that is kind of hard to explain. I have a player character on the stage and a player class controlling the character. He moves right responding the the keyboard input fine, but when he moves left, the character has to face right for one sequence during the animation. There is no faceleft position in any of the numbers representing frames in the array controlling the walk left animation so I don't know why the player character is doing this. Here's some of the code I am using.[code]
I want to create an animating sphere representing the earth but here is the catch I want the users to be able to spin it round in real time, what tools will do the trick?
how to make 2 things or insert 2 things into the flash website i am making. I want to get a calendar and a forum of some kind in my site. How could i achieve this? I would like the calendar to have notes or events in it.
I am developing a flex application for collaborative data analysis. To present the data my application uses standard and custom components (grids, charts etc.).I want to deliver the feature that allows users making notes over the GUI of my application. So, other users will see they notes late on.At the moment my question is: How can be implemented mechanism that allows making notes over the GUI?
i am trying to build a piano in flash script 3.0, but i don't know why my code doesn't seem to work can you guys help me please please.all my sounds, my FlashPiano.fla and FlashPianoCode.as are in the folder called piano.and all my piano keys are movieclip and they all have instance name and i also have an actions layer with action script: import"FlashPianoCode.as" and inside the FlashPianoCode.as i have this code
stop(); //Create a sound object and link it to the piano movie clip on the stage var mySound:Sound = new Sound(); mySound.setVolume(100);
I want to build a piano by keyboard & i need to have script that when i push down a key of my keyboard , key of piano go down and when we release it ,the key return to normal
The sounds are linked as c or csharp or d.. and so on. The lines in bold are wrong. I think I'm supposed to use getDefinitionByName but I don't know how
I have a lot of clips that I am working on simultaneously, along with a very large project. I see that I can combine my work into a flash project, but I need to be able to write notes to myself in each .fla file I am working on. Is there something I am missing? I'd like to outline, check off what I have done, see what needs to be done etc.
I'm preparing a conference presentation using CS4 and AS3.There are pages where images are presented and right belowthem are speaker notes. In PowerPoint speaker notes can be seen bythe presenter, but not the audience when using a digital projector.How can I achieve the same in Flash CS4 using AS3?
A graphic of a piano keyboard with hot spots on each key when the user clicks two things happen.The note plays from a sound file a small graphic of the note displays where the note is on the staff and give the user the name. It stays until they move the mouse but the not only sounds once per click.
Create piano tutorial in flash?How to create a piano tutorial in flash. It is like when the light of the certain key lights up, the user has to press on it and follow it. Or is there any better ways of creating such tutorial?
I am trying to create a piano roll of 25 keys using an array which uses just 1 movieclip for the white keys which is duplicated across the screen 25 times and renamed in the array to a1, b1, c1, d1, e1, f1. I have never properly tried to do this with a single item being used multiple times before.
I would like to programm a music sequencer (think keyboard/piano) with actionscribt. I would like to generate sounds like a piano C-minor, but I do not want tu use samples.
I'm trying to create a Flash piano application. I'm a beginner and I'm using Adobe Flash CS5. The first part of my piano is ultimated, infact I created all keys and each of them works fine. Now I wanna insert a recording function, so that when you click on the recording button you can store the composed melody. I need obviously to insert Stop and Play function, to stop recording and listening the music. How can I do that? Which types of codes I need to study?
I'm currently making a game in which movie clips move across the screen and you have to shoot at them to make them disappear and gain points but I am having problems with the code. I have been able to get the movie clips to disappear but when instead of points appearing in the Dynamic text box, i get the letters 'NaN'.
This is the code I am using at the moment: this.onRelease = function():Void { this.unloadMovie(); _root.panda++; }; (panda is the var name of the dynamic text box).
So i have this flash game with couple of different scenes And im trying to remove all of the movieclips when the scene ends because i keep getting a loop of errors, for example this one TypeError: Error #1009: Cannot access a property or method of a null object reference. at BlobBobScenes_fla::MainTimeline/star() I have tried removing these