ActionScript 3.0 :: Music Game - Timing MIDI To Play Correcting To Avoid Lag
Mar 19, 2009
I am designing a game where it is very important that you hit notes to the beat. You could say it's a bit like Guitar Hero. The soundtrack and sound effects should match the beat of the game. This is the biggest problem I can think of: If for some reason the game lags (like if the player is on an old computer or they decide to schedule their annual DVD backup and reencryption on that day) even if it is just for a few seconds, when the computer restores to normal, the soundrack might be off. Even by being off by 1/10th of a second, it will throw the user off and basically kill the game. I have no problem using MIDI files for the game soundtrack and most sound effects, so would there be any way to time the MIDI to play correctly, avoiding lag?
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May 1, 2009
Using Macromedia Flash Professional 8.
I have a website banner made in Flash. I have added a music file to it and Play and Stop buttons. I also have a Replay button to replay the banner animation once it stops.
I have put the music on a separate frame so that it will not play automatically when the banner loads. I have made the Play button direct to the frame the music is located at so that when clicked, it will go to that frame and play the music file.
The problem I am currently having is that if I click the Play button more than once, it will play the music file again on top of the current play-through.
So if I click Play, the music will play. Then if I click it again, the music will play again, but on top of the first instance of the music, so two instances of it will now be playing and it sounds horrible.
I would like to make it so that if you click Play when the music is playing, it will not play the music again until the music has stopped.
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Oct 27, 2010
I could play MIDI file where "filename" is a String type with "asd.mid" value. However, I tried to sent AIR's nativeprocess command to Java, it shown "could not read" error.
[Code]...
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