ActionScript 1/2 :: Play Music From URL?
Mar 29, 2010In AutoScript 2 how can I play music from URL?
mySound = new Sound();mySound.loadSound("");
and now how?
In AutoScript 2 how can I play music from URL?
mySound = new Sound();mySound.loadSound("");
and now how?
Using Macromedia Flash Professional 8.
I have a website banner made in Flash. I have added a music file to it and Play and Stop buttons. I also have a Replay button to replay the banner animation once it stops.
I have put the music on a separate frame so that it will not play automatically when the banner loads. I have made the Play button direct to the frame the music is located at so that when clicked, it will go to that frame and play the music file.
The problem I am currently having is that if I click the Play button more than once, it will play the music file again on top of the current play-through.
So if I click Play, the music will play. Then if I click it again, the music will play again, but on top of the first instance of the music, so two instances of it will now be playing and it sounds horrible.
I would like to make it so that if you click Play when the music is playing, it will not play the music again until the music has stopped.
I want to play the music file in flash player (which is embedded obviously) by clicking the play button which is in the web page (not in flash player).
View 2 Replieswhat is the code to play a music from library? AS2
View 2 RepliesI need to play three musical tracks one after the other in a circle. It is necessary that its are not loaded again and were in the cache. I use this code. Everything works fine on localhost, but only works after restart the app on the server. And wrong to re-download tracks every time.
[Code]...
optObj.music - it is the object with the parameters that is called when the app starts or when i call a function change the settings.
I have music (.mp3) in a .swf file that I'm loading into another .swf. When I play the .swf containing the music alone the music plays, but when I load the same .swf into another .swf there is no music.[code]...
View 6 RepliesThe following code plays music when the H key is being pressed and when is unpressed the music stops...the problem im having is that its re-playing the music for every milisecond the H key is being pressed so its creating an endless loop of the sound1, how may I change the code to only play once the sound1 while the H key is being pressed and stop when is unpressed[code]...
View 1 Repliesin my game there are two labels, the "menu" label and the "game" label.i want to have one mp3(song) playing during the "menu" label and another (song) playing during the "game". So,while the player is in the "menu", if he clicks the "play" button the mp3(of the menu) must stop and the mp3(of the game) must begin.i have tried putting the command "stop all sounds" in "play" button's function, but it doesn't only stop the music that was being played (menu's mp3) but also the music that follows (game's mp3)
View 2 RepliesIm using as3 to start playing 1 music in the intro of my website... but i want that music to stop when he reatch frame 600...
View 1 RepliesI am loading a movie in another flash movie clip. The first movie "animation.swf" has background music that loops twice. Linked in the library as "Song" and played as below:
loopMusic = new Sound ();
loopMusic.attachSound ("Song");
loopMusic.start (0,2);
It plays fine, but when that file is loaded in the main movie using loadMovie the sound doesn't play.
I am using flash CS4 AS 2.0.creating a button to stop the music on click and play the music on the next click. Sort of on and off music.
View 12 RepliesI'm extremely new to Flash and I am making a website and want to have a single button that when pressed pauses or plays a music file. I was able to create one that works by following a tutorial that I found online but the problem is that the button is on the main timeline so as I move away from it, it stops working. I think that it would work better if I was able to make a movie clip out of the button so that it doesn't sit on the main timeline and will keep working no matter where I am on the timeline. All I need is one button that pauses and plays music when pressed. I also want to be able to have a "music on" line of text and "music off" line of text depending on whether the music is playing or not.
View 4 RepliesI made a simple page with several buttons that play music, but then decided I wanted a video (flv) to first play automatically, and when that ends the page with the buttons appears. How can I do that? Right now I have four layers using one frame. Layer one has the AS code, two has the text, three has the buttons and the fourth layer has a background image.
View 7 RepliesI want to make on button play a piece of music and another one to stop the music. I manage to make buttons work for playing frames in the timeline, but how do I make the buttons play the music and stop it?
View 3 RepliesWhat action/script do write to make only the music stop looping?[URL]... Im using AS2 . Im kinda new to flash so can you please explain thoroghly.
View 7 RepliesI am playing a background on my webpage by using miniswfloopplayer, now I want the music to play continuously throughout the website, currently the music starts all over again when a page loads which is quite obvious. I am looking for a approach where I can avoid the above situation.
View 1 RepliesI am making an interactive game for a school project that has an intro and a main part consisting of multiple scenes. I'm curious if I can have a song from my library play throughout multiple scenes. One song for the intro scenes, and another for the scenes that make up the actual game.
I also have a point in the game where you can get a 'game over' screen and an option to restart. I'm wanting the song to restart only at this point.
I have problem with the code below. its a flash mp3 player. I need to prevent it from autoplay from the start. but keeps on playing all the tracks after the user click on play. How can i fix this?
Code:
import flash.filters.DropShadowFilter;
var infostruc:Array = [];
var xmlData:XML = new XML();
[Code].....
I was wondering if it's possible for flash to play a music stream off of di.fm. They have a jazz stream that would fit perfect for the site I'm working on.
View 2 RepliesI am loading a movie in another flash movie clip. The first movie "animation.swf" has background music that loops twice.Linked in the library as "Song" and played as below:
loopMusic = new Sound ();
loopMusic.attachSound ("Song");
loopMusic.start (0,2);
[code]....
i want to create a small music player (that play only 1 song) which contains- a Play button - button symbol a Stop button - button symbol a title (show what song is currently playing) - movie symbol music - i guess movie symbol
the only problem i couldnt solve (the rest are working fine) is that the play and stop buttons arent working. the scripts i wrote for them are:
on(press){
a.play();
}
[Code].....
respectively, while "a" is the instant name for the symbol which contains the song.
i think i figured out that the problem is that in the music symbol there is only 1 frame (which contains the song- i just went to frame #1 and dragged to the edit screen the song from the library).
I've been workning on this footer for a friend and its all working how its supposed to but I noticed that if I play the swf and listen to music at the same time, the music will jump and skip and lag and stuff like that.
I'm on WinXP so I hit Ctrl+Alt+Del to check how much of the CPU was being used and it was up at 100%, when I closed the flash player, the CPU Usage jumped back down to around 5%
[Code]...
'm extremely new to Flash and I don't really know how to code yet.. I'm making a website and want to have a single button that when pressed either plays or pauses the music file. I found a tutorial that worked but it has two buttons (one for play and one for stop). You can see the tutorial here:[URL] I'm hoping that someone can tell me how I might be able to change the code so that a single button acts as both play and pause (i.e.; If music is not playing then play, if music is playing then stop).
View 2 RepliesI'm developing a band site and currently have all the song clips playing and stopping via start/stop buttons. The issue is that all of the songs can be playing at the same time if you don't manually stop the other songs. The idea would be to have a song stop automatically if a user pushed play for another song.This is all the AS I have on the button right now:
Code:
on (release)
{
[code].....
I was wondering if it's possible for flash to play a music stream off of di.fm. They have a jazz stream that would fit perfect for the site I'm working on.
View 2 Repliesthis is how i attached the sound in the main swf, im using AS2
Code:
var x:Sound = new Sound();
x.attachSound("soundtracky");
x.stop();
x.start(0, 0);
I used the loader and the progress bar components.
The loader loads the main swf fine but the music doesnt play like this.
if I preview the main swf the music plays but with the loader it doesnt.
my first attempt worked with the preloader but by inserting the mp3 straight in the timeline.. I cant use it like this because I also need a mute button and I didnt find a solution.
I have two different .wav loops. One is just the tune, and one is the beat. And when they play together right on each other in sync, it sounds great.I have a button on the stage. I want it so that the tune is playing by itself at first, but when hovering over the button, the beat comes in. And when hovering off the button, the beat disappears. The problem is, I don't know how to keep them in sync. The beat and tune get all off when I make it so that on hover it plays the beat.
View 1 RepliesI made a music Player swf and it works properly by itself.I recently tried to load it into my main FLA for my website by using Import to Library,and then I dragged it from there into my canvas.For whatever reason, upon rendering it does not work at all, it shows up but none of the functions work and the music doesnt play.Also I tried doing it like this:
I made a preloader that would load the Swf and it actually worked and the functions were all there,however there were 2 problems.First problem was that I did not know how to control where it loaded so it was over my main text and not in the right area.Second problem, for whatever reason the preloader would re run and load the SWF again everytime a function went off (like clicking on one of the buttons or rolling over something that had a color tween) which resulted in it loading like a bunch of the same swf and being a problem.
I call it a hiccup because the code works; but it's backwards. When I hit the audio button it plays the music and when I hit it again it stops the music. I wish for the music to play automatically when you enter the SWF and then you hit the button to mute the music if you wish; and then hit the button again to play the music again.
Here is the code I have:
toggleButton.addEventListener(MouseEvent.MOUSE_OVER, rolloverToggle);
toggleButton.addEventListener(MouseEvent.MOUSE_OUT, rolloutToggle);
toggleButton.addEventListener(MouseEvent.CLICK, toggleClick);
toggleButton.buttonState = "On";
var song:Sound = new TitleMusic();
[Code] .....
how to change this on my 'flash template' and how to successfully mute the background music as my VIDEO starts to play.
I have uploaded my FLA file so that you can see what the problem is:
[URL]
The background music is set as per TEMPLATE that I got. I would like to add a quicktime movie to the website, under the page titled "TRAILER" - and have tried to do so myself by adding the QUICKTIME to the project through another SWF that I got elsewhere (a different 'template' so to speak).
The original quicktime file that I wish to add is available here:
[URL]
I'd like to be able to stop the background music when the viewer visits the TRAILER page of the site, as that is when the trailer starts to play. The music can stop abruptly, that is fine.
I'd like for the music to continue to play (either from the start, or where it was stopped) when any other pages are visited after watching of the trailer.