ActionScript 2.0 :: Play The Swf And Listen To Music At The Same Time?
Aug 8, 2003
I've been workning on this footer for a friend and its all working how its supposed to but I noticed that if I play the swf and listen to music at the same time, the music will jump and skip and lag and stuff like that.
I'm on WinXP so I hit Ctrl+Alt+Del to check how much of the CPU was being used and it was up at 100%, when I closed the flash player, the CPU Usage jumped back down to around 5%
[Code]...
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May 1, 2009
Using Macromedia Flash Professional 8.
I have a website banner made in Flash. I have added a music file to it and Play and Stop buttons. I also have a Replay button to replay the banner animation once it stops.
I have put the music on a separate frame so that it will not play automatically when the banner loads. I have made the Play button direct to the frame the music is located at so that when clicked, it will go to that frame and play the music file.
The problem I am currently having is that if I click the Play button more than once, it will play the music file again on top of the current play-through.
So if I click Play, the music will play. Then if I click it again, the music will play again, but on top of the first instance of the music, so two instances of it will now be playing and it sounds horrible.
I would like to make it so that if you click Play when the music is playing, it will not play the music again until the music has stopped.
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[Code]...
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I am making an interactive game for a school project that has an intro and a main part consisting of multiple scenes. I'm curious if I can have a song from my library play throughout multiple scenes. One song for the intro scenes, and another for the scenes that make up the actual game.
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I have problem with the code below. its a flash mp3 player. I need to prevent it from autoplay from the start. but keeps on playing all the tracks after the user click on play. How can i fix this?
Code:
import flash.filters.DropShadowFilter;
var infostruc:Array = [];
var xmlData:XML = new XML();
[Code].....
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[code]....
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}
[Code].....
respectively, while "a" is the instant name for the symbol which contains the song.
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Code:
on (release)
{
[code].....
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this is how i attached the sound in the main swf, im using AS2
Code:
var x:Sound = new Sound();
x.attachSound("soundtracky");
x.stop();
x.start(0, 0);
I used the loader and the progress bar components.
The loader loads the main swf fine but the music doesnt play like this.
if I preview the main swf the music plays but with the loader it doesnt.
my first attempt worked with the preloader but by inserting the mp3 straight in the timeline.. I cant use it like this because I also need a mute button and I didnt find a solution.
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