ActionScript 1/2 :: Remove Multiple Movieclips From The Stage?
Jun 10, 2009
I need the correct as to remove 3 movieclips from the stage at once. I can sucessfully remove a single clip using
reels_reels_btn.onRollOver = function(){removeMovieClip("musicvideo_dd_nav_mc");}
tried
reels_reels_btn.onRollOver = function()
[code].....
View 3 Replies
Similar Posts:
Apr 8, 2010
I am making a website with complete external xml data holding text and urls to images. I have several categories. One of the category has three sub categories as menu. When I click btn1 it gets the xml and start making text field, rectangles, lines and picture frame for thumbnails. Before that I use a single movieClip container to hold all that stuff and then point it to mask and scroller too.That is working fine. Now the problem is that when I click on btn2 I want to remove previous container and make a new one.
Now what happening is that it is creating one more container of different xml and putting over the previous one. I have used removeChild command and it is still not working. It only works if I use it alone and do not create a new container. All this process is done on a movieClip. That movieClip holds container, mask and scroller. The only thing that is made dynamically is the container. Rest of the items are on the timeline of the movieClip. I need to remove container inside of the movieClip and make a new container inside the movieClip.
View 9 Replies
Sep 5, 2005
I want to make a function that will remove every single mc symbol I've previously attached to a "mask" movieclip. So i created this:
removeAll = function(){
for(a in _root.mask){
a.removeMovieClip();
}
}
I thought if i do that itll remove each "a" it encounters but I guess I'm missing some part of that "for..in" syntax. Not sure how that works.
View 1 Replies
Mar 5, 2009
I have a tower defence and when you lose I have a button to go back to the main screen. Only problem is that I cannot find a way to remove the enemies from the screen as well. Here is all of the code for the game, because I figure I might as well give you everything now, than later. I also wanted to give you all my variable names that would be used...
Code:
stop();
// Params = Number, Health, Speed, Time between releases, Gold per creep);
_root.waves = [[10, 50, 2.500000E+000, 2000, 2],
[code]....
View 3 Replies
May 16, 2010
I've managed to add a bunch of movieClips dynamically from the library. But I don't how I can remove them ALL dynamically now.
I'd like to be able to remove all the buttons, and then add a new lot in afterwards.
Here's what I have so far:
It's not a syntax or a collision error,
Code:
var myBtn:myButton;
// I have a movieClip in the library with the linkage: "myButton"
function addButtons ():void {
[Code].....
View 3 Replies
Apr 28, 2010
I met a problem Error#1009 when I want to remove some movieclips from the stage
for(var g:Number = 0; g<10; g++){ var ClassRef_RG:Class = Class(getDefinitionByName(classNames_G[Math.floor(Math.random()*class Names_G.length)]));var classInstance_RG:* = new
[code].....
View 9 Replies
Aug 17, 2011
I create multiple MC's with the following code:[code]Now i'd like to remove a bunch of them from the stage. Is there a way i can do this in AS3?
View 2 Replies
Mar 8, 2010
I am currently doing a project for an A level computing assignment, and as i havent used flash much before, im not brilliant.
I have assigned the movie clip 'Star' to the stage multiple times, using the same depth each time. Everything works peachy until I click 'Reset' where the stars all stay on the screen.
View 4 Replies
Jun 16, 2009
I've got a long list of similar movieclips I'm adding to the stage. There's 9 in total and the code looks like this...
stage.addChild(zone0_mc);
zone0_mc.x=267.6;
zone0_mc.y=120.5;
[code].....
View 3 Replies
Aug 28, 2010
I have managed to add multiple movieclips of the same library object randomly onto the stage.[code]...
View 2 Replies
Apr 23, 2010
I have problems adding different movieclips to stage with the new MovieClip() command,
See EX.1>>
Here is what I have come up with:
var shape:Array = [new Shape1(), new Shape2(), new Shape3(), new Shape4()];
for(var i:int=0; i<shape.length; i++)
{[code]....
What if I need to add more than 4? It seems a bit troublesome to write the full numbers of movieclips in the array.
var shape:Array = [new Shape1(), new Shape2(), new Shape3(), new Shape4()], new Shape1(), new Shape2(), new Shape3(), new Shape4() .......];
On another note, I have 4 menu item with different width, how can I space them out nicely along x-axis one after another dynamically?
View 5 Replies
Apr 15, 2011
I want to remove the movieClips created from the "for loop" and "array" from stage when it goes to the next frame. Is this line of code correct?
[Code]....
View 11 Replies
Dec 20, 2009
I'm making a game for children where they have to pay money by dragging it on a square. It al works wel only when i pick the first coin of one euro without going over the coin of 2 euro and then pick up a 2 euro coin the one euro disappears. after then it all works fine.i cant remove my duplicate euro's from the stage when i clic on pay here is my code for the euro's the euro's are in a emty movieclip
[code]...
View 2 Replies
Jun 4, 2009
is it possible with AS3 to see the list of the movieclips that are on stage?
View 13 Replies
Sep 9, 2011
Looking for a way to stop all movieclips both are the stage and that are children of the ones on the stage.
I toyed with looping thru stage's children so I can first target clips on the stage. But I am getting error.
for (var i:int = 0; i < this.numChildren; i++) if (this.getChildAt(i) is MovieClip)
{
this.getChildAt(i).stop
}}
View 5 Replies
Feb 5, 2012
[Code].....
I have a group of 16 images that I would like to load 1 of each into each movieclip. I want image1 to be inside of visual1, image 2 inside of visual2, and so on. the images are named like, 1960s_(1).png where the 1960 (year) part is coming from the rangeNum variable. The above gives me this error: 1061: Call to a possibly undefined method addChild through a reference with static type int.
View 4 Replies
Sep 16, 2009
I have 50 images that need to be on stage, which will be embedded into 50 different movie clips. I named the movie clips image1-image50 and the images are in an external folder named 1-50. Every freaking article or tutorial I have found clearly explains how to upload one image, or just one at a time. I can do that, and spend 2 days renaming all the functions, but I do not want to do that. Is there a better way to just load all 50 images, place them accordingly?
View 3 Replies
Oct 26, 2009
I have 24 movie clips on the stage: my_menu.image_holder_mc1 thru my_menu.image_holder_mc24. I want to load an image in each one. How do I identify the holder which to add a child.
The Code I have so far is....
Code:
for (var i:Number=1; i<=24;i++){
var myLoader:Loader = new Loader();
myLoader.name = "image_"+i;
[Code].....
View 2 Replies
Jul 12, 2010
I want to remove movieclips that have been named by a variable using a button:
this works where I actually name the movieclip (underlined bit)
removeMovieClip(_level0.canvas_mc.object1)
but if I try to remove the clip where the (object1) bit is a variable - nothing happens.[code]...
View 5 Replies
May 19, 2011
I want to remove two movieclips at once, with one function but I can not get it to work.
Code:
function createLightBox(){
var ol:overlay = new overlay();
ol.scaleX = stage.width;
[Code]....
With the above code I am only able to remove the ol movieclip, I need to remove the lb movieclip as well.
View 7 Replies
Nov 9, 2009
I've created an XML thumbnail gallery, and would dearly love to add a simple looping preloader animation to each of the thumbnails whilst they are still loading. I'm struggling to remove the preloader movieclip, once the corresponding image has been loaded.
I'm currently creating the new movieclips within the loop, so I'm having problems referencing them in the following load complete function. I gave naming the "spin_loader" instances a go (i.e. spin_loader.name = "spin" + i), and then trying to remove it in the "thumbLoaded" function ( i.e. project_mc.removeChild(getChildByName("spin" + spinNum)), where spinNum is the equivalent number to "i"), but I just can't seem to crack it.
Code:
function createThumbs()
{
for (var i:Number = 0; i<my_total_project; i++)
[code]....
View 2 Replies
Jan 11, 2009
I have a slider on my stage that returns a number between 0 - 300 depending on where the user moves the slide.What I would like to do is add and remove movieclips as the user slides the slider so that the number of movieclips on the stage is proportional to the slider's value.An example: If the slider value is 300, I want 300 circles on the stage. As the slider moves down to zero, the number of circles on the stage decrease.I've been trying to think of the best way to do this. Should I use addChild and removeChild? Or just change the visibility?And what would be the best way to refer to each movieclip? Should I use an array? Or maybe an if/else statement?
View 4 Replies
Nov 19, 2009
I have a movieclip, let's call it MC1. Inside the actions timeline of MC1, I create a loader and when a button in MC1 is clicked, the loader is added to the stage with an image.
On my maintimeline, you can click a button to bring a second movieclip onto the stage, let's call it MC2. MC2 has the same set up as MC1 where you click a button within MC2 and it adds its own loader with an image to the stage.
The problem is, when I click on MC2, MC1's loader is still on the stage, and I'm having trouble getting rid of it! I tried removeChild(loaderfromMC1) within the actions panel of MC2 but it can't reference variables created in MC1? and I tried removeChild(loaderfromMC1) when the button on the maintimeline is clicked, but it seems that I still cannot reference the MC1 defined variable.
View 1 Replies
Oct 2, 2007
I have made 4 arrays and filled the with movieclips using the array.push(movieclip) method. I have then made a function that is supposed to remove everything in those arrays. This is the code for it:
[Code]...
But when I call this function it does nothing but remove p1s, p2s, p3s and p4s. Also when I type trace(s) in one of the for loops, it outputs 0 for some reason.
View 6 Replies
Aug 1, 2008
trying to hide all submenu's when not equal to the current
Code:
function removeAllOtherMenus(mc) {
trace("remove movieclips not equals: "+mc);
for (var i = 1; i <=3; i++){
[Code]...
but it keeps tracing all subsubmenu_mc (that is subsubmenu_mc1, subsubmenu_mc2 and subsubmenu_mc3 when mc = subsubmenu_mc2)
View 1 Replies
Sep 21, 2010
I have a problem when making flash applications with more than one frame that has symbols placed on it in that I can't declare all of the event listeners for the objects at the same time and I have found that even if I put them all on the first frame, add the event listeners, then click through to the next frame then the buttons won't work on that frame.
Does anyone have any idea how I could solve this? I did consider myself a fairly competent AS3 programmer until I realised I had no idea how to handle this sort of thing. Solved: I initialised the clips from my external class and then addChild'd and removeChild'd them as I needed to and placed their x and y on addChilding.
View 2 Replies
Jan 16, 2009
I have a sprite
Code:
var holder:Sprite = new Sprite();
I then add lots of thumbnails into this sprite from a loop
[code].....
View 9 Replies
Apr 19, 2010
The problem is that this code is in a frame and when I leave the frame the MovieClips I have created will still be there. I think this is because I'm creating a global MovieClip right? If so then is there a way to declare the MovieClips as local? [code]...
View 4 Replies
Aug 9, 2005
I have a for-loop that creates instances / duplicates of a movie clip that works like a charm:
[Code]...
Then I position each instance- and I fill an array with the number ("pg"), because: I also have the option to switch to a different view and at that point I want / need the MoveClips to disappear. So I have a function tied to the switching that goes through a loop for all instances of the movieclip copies (using the array with the IDs from the example above) and remove them.
[Code]...
View 1 Replies
May 4, 2011
So i have this flash game with couple of different scenes And im trying to remove all of the movieclips when the scene ends because i keep getting a loop of errors, for example this one TypeError: Error #1009: Cannot access a property or method of a null object reference. at BlobBobScenes_fla::MainTimeline/star() I have tried removing these
[Code]...
View 4 Replies