Actionscript 3 :: Remove Multiple MC's From Stage

Aug 17, 2011

I create multiple MC's with the following code:[code]Now i'd like to remove a bunch of them from the stage. Is there a way i can do this in AS3?

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I need the correct as to remove 3 movieclips from the stage at once. I can sucessfully remove a single clip using

reels_reels_btn.onRollOver = function(){removeMovieClip("musicvideo_dd_nav_mc");}
tried
reels_reels_btn.onRollOver = function()

[code].....

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ActionScript 2.0 :: Remove Multiple Movie Clips From Stage?

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I am currently doing a project for an A level computing assignment, and as i havent used flash much before, im not brilliant.

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[code]...

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Flash :: Using An External Class With Multiple Frames On The Timeline And Multiple Stage Placed Buttons

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I am making a website with complete external xml data holding text and urls to images. I have several categories. One of the category has three sub categories as menu. When I click btn1 it gets the xml and start making text field, rectangles, lines and picture frame for thumbnails. Before that I use a single movieClip container to hold all that stuff and then point it to mask and scroller too.That is working fine. Now the problem is that when I click on btn2 I want to remove previous container and make a new one.

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[Code]...

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I'm trying to remove a swf from the stage when a button is clicked to go to the next frame.

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loadme();
function loadme():void
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[Code].....

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ActionScript 3.0 :: Remove MC From Stage

May 23, 2011

im trying to remove these movie clips from the stage but its not working. Im spawning the movie clip to the stage every time i slide the timeline_slider, which is instance name for a slider component.

I manage to put the spawned movie clip in a array using push, but i don't know how to delete them. Because what i want to happen is that every time i slide the slider i only want a certain amount of movie clips on the stage, but what is happening is they spawn on the stage and stay there.

for example. if i slide 1 across it spawns 5 mc if i slide again to the second increment it spawn 4 so total number on movie clips on the stage is 9.

i want to only spawn the number of movie clips that increment on the slider is set to. i would also like it to work backwards as well, so if im on the second increment it should have 4 movie clips on the stage, and if i go back to the first increment i should only have 5 movie clips on the stage. this is my code for spawning with the slider

this is my arrays of the numbers are now many movie clips i want to spawn to the stage.

Code:
var rdCounts:Array = [5516 / 1000,5517 / 1000,5570 / 1000,5585 / 1000,5596 / 1000,5656 / 1000,5804 / 1000,5965 / 1000,8692 / 1000,15194 / 1000,16475 / 1000];
var NewAuspop:Array= new Array();

[Code].....

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ActionScript 2.0 :: Remove Mc From Stage?

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If i have a MC on stage called 'mc' why will this not work[code]...

what do i need to remove this from stage?

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In some cases it is important to remove multiple event listeners in order to reduce CPU time.[code]...

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stop();
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[code].......

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I want to make a function that will remove every single mc symbol I've previously attached to a "mask" movieclip. So i created this:

removeAll = function(){
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I thought if i do that itll remove each "a" it encounters but I guess I'm missing some part of that "for..in" syntax. Not sure how that works.

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I am trying to remove a MC from the stage from within its own class and trying to keep it so no matter what that MCs object is called it will work. I am using this and it seems to work, but wondering if there is another/better way to do this?
 
parent.removeChild(this);

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This is my code for playing an .flv video: I am using this code to play a video when a user clicks on a button:

function clicked(event:MouseEvent):void {
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[Code] .....

When I got to frame 2 the last frame of the video is still there.... How can I remove the video when the video has finished and gone to frame 2?

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hey, im trying to remove these movie clips from the stage but its not working. Im spawning the movie clip to the stage every time i slide the timeline_slider, which is instance name for a slider component.I manage to put the spawned movie clip in a array using push, but i don't know how to delete them. Because what i want to happen is that every time i slide the slider i only want a certain amount of movie clips on the stage, but what is happening is they spawn on the stage and stay there.for example. if i slide 1 across it spawns 5 mc if i slide again to the second increment it spawn 4 so total number on movie clips on the stage is 9.i want to only spawn the number of movie clips that increment on the slider is set to. i would also like it to work backwards as well, so if im on the second increment it should have 4 movie clips on the stage,and if i go back to the first increment i should only have 5 movie clips on the stage.Even just hiding the movie clips and unhiding the movie clips is fine as well. this is my code for spawning with the slider this is my arrays of the numbers are now many movie clips i want to spawn to the stage.[code]

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Flash - Remove MovieClip From Stage?

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I am getting a little fustrated with trying to remove a MovieClip from my stage after I am done with it. On loading my frame, I have a little bit of code in a function that creates a piechart.

var piechart:MovieClip = new MovieClip();
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So that bit of code is NOT on my "Actions" layer. Now I have a button on this frame that navigates to a different frame in the timeline but when I change frames, the piechart remaines. So, how do I remove this piechart from the stage after I am done with it? I have tries stage.removeChild(...) and others but perhapse I am calling it wrong?

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Actionscript 3 :: Add And Remove Child From Stage?

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I created movie clips that I want to add to the stage (from the library) by the use of buttons. I have a total of six buttons (and six moviclips) but I am trying to get the first two to work before I move on to the next buttons. The problem is I can't seem to remove the movie clip when another button is clicked, or the same button... Like I said I am new at this and I think a created a mess of things... I am getting error 2007 now

import flash.events.MouseEvent;
import flash.display.MovieClip;
mix_btn.addEventListener(MouseEvent.CLICK, addbear);

[Code]....

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On the Stage i've a texfield named "text0", when i attempt to remove it throught AS3 writing removeChild(text0), flash give me an error(Error #2025). I always used this syntax for remove MovieClip symbols, why it seems not work for textfields?

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It may sound stupid, but how can I remove a definite child from the stage?[code]...

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Aug 4, 2009

is it possible for a movieclip to say that it wants to remove itself from the stage?i am dynamically adding a bullet (movieclip) to the stage for this "tank-type" game im making.. since it's a bullet, it obviously moves.... so, if the bullet's X position is beyond 550, i would like flash to remove it so that it doesn't take up memory...here is the class of the movieclip:

ActionScript Code:
package
{
  [code]............

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ActionScript 3.0 :: MovieClip Remove Itself From The Stage?

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The normal procedure will be to call the parent to remove the child.

ActionScript Code:
stage.removeChild(temporary_movieclip);
or just

[Code].....

I am highly aware that this is a BAD practice in all logical sense, because the parent SHOULD be in charge of removing its childs because then it can set them to nil and remove all Event Listeners for the garbage collector.

Why iPhone ObjC allows that is beyond me.

Is there a way to get a movieclip to remove itself ?

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ActionScript 3.0 :: Cannot Remove (Child) From Stage

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I am trying to remove a swf that I import to the stage, but it is not working.
Code:
function btn_cima_3call(clickEvent:MouseEvent):void{
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esconder();
content.gotoAndStop(page);
ld.load(new URLRequest("trabalhosV0.swf"));
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So when 1 button is pressed this swf is imported to the stage. but im now trying to remove this when another button is pressed and it isnt working?
Code:
function btn1call(clickEvent:MouseEvent):void{
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