Actionscript 3 :: Remove Multiple MC's From Stage
Aug 17, 2011I create multiple MC's with the following code:[code]Now i'd like to remove a bunch of them from the stage. Is there a way i can do this in AS3?
View 2 RepliesI create multiple MC's with the following code:[code]Now i'd like to remove a bunch of them from the stage. Is there a way i can do this in AS3?
View 2 RepliesI need the correct as to remove 3 movieclips from the stage at once. I can sucessfully remove a single clip using
reels_reels_btn.onRollOver = function(){removeMovieClip("musicvideo_dd_nav_mc");}
tried
reels_reels_btn.onRollOver = function()
[code].....
I am currently doing a project for an A level computing assignment, and as i havent used flash much before, im not brilliant.
I have assigned the movie clip 'Star' to the stage multiple times, using the same depth each time. Everything works peachy until I click 'Reset' where the stars all stay on the screen.
I'm making a game for children where they have to pay money by dragging it on a square. It al works wel only when i pick the first coin of one euro without going over the coin of 2 euro and then pick up a 2 euro coin the one euro disappears. after then it all works fine.i cant remove my duplicate euro's from the stage when i clic on pay here is my code for the euro's the euro's are in a emty movieclip
[code]...
I have a problem when making flash applications with more than one frame that has symbols placed on it in that I can't declare all of the event listeners for the objects at the same time and I have found that even if I put them all on the first frame, add the event listeners, then click through to the next frame then the buttons won't work on that frame.
Does anyone have any idea how I could solve this? I did consider myself a fairly competent AS3 programmer until I realised I had no idea how to handle this sort of thing. Solved: I initialised the clips from my external class and then addChild'd and removeChild'd them as I needed to and placed their x and y on addChilding.
I created a custom textfield component that I need multiples of in a single swf. I also created a non-visual wrapper component to manage them. I am sending info from the textfields to wrapper. I was planning on using the child index to associate the info with the right component. The problem occurs when I have two instances of the textfield component and one of the wrapper on stage and I use stage.numChildren and it returns 1.
View 1 RepliesI am making a website with complete external xml data holding text and urls to images. I have several categories. One of the category has three sub categories as menu. When I click btn1 it gets the xml and start making text field, rectangles, lines and picture frame for thumbnails. Before that I use a single movieClip container to hold all that stuff and then point it to mask and scroller too.That is working fine. Now the problem is that when I click on btn2 I want to remove previous container and make a new one.
Now what happening is that it is creating one more container of different xml and putting over the previous one. I have used removeChild command and it is still not working. It only works if I use it alone and do not create a new container. All this process is done on a movieClip. That movieClip holds container, mask and scroller. The only thing that is made dynamically is the container. Rest of the items are on the timeline of the movieClip. I need to remove container inside of the movieClip and make a new container inside the movieClip.
I have 6 movieClips on stage. When I roll over any one of them, I want to:A) removeChild the remaining 5 movieClips and then B) bring a new movieClip onto stage that would hold a description and possible button links
Upon rollOut, I want to fire a 3 second delay, removeChild the description movieClip and then addChild the original 5 (removed) movieClips.
[Code]...
On the click of a button I am having a movie clip load onto the stage from the library using the _root.attachMovieClip command and that part of my code is working perfectly.I have a close button embeded into the movieclip being loaded in but I am unable to get it to remove the movieclip from the stage when the close button is clicked. The close button has to be inside the loading movie clip so it doesn't interfere with other items on the stage which is why i'm not using _visible to show and hide the menu.
View 2 RepliesI'm trying to remove a swf from the stage when a button is clicked to go to the next frame.
Below is my code for loading the swf and know I need to use the removeChild function to do it but don't know what to target.
loadme();
function loadme():void
{
var l:Loader = new Loader();
[Code].....
im trying to remove these movie clips from the stage but its not working. Im spawning the movie clip to the stage every time i slide the timeline_slider, which is instance name for a slider component.
I manage to put the spawned movie clip in a array using push, but i don't know how to delete them. Because what i want to happen is that every time i slide the slider i only want a certain amount of movie clips on the stage, but what is happening is they spawn on the stage and stay there.
for example. if i slide 1 across it spawns 5 mc if i slide again to the second increment it spawn 4 so total number on movie clips on the stage is 9.
i want to only spawn the number of movie clips that increment on the slider is set to. i would also like it to work backwards as well, so if im on the second increment it should have 4 movie clips on the stage, and if i go back to the first increment i should only have 5 movie clips on the stage. this is my code for spawning with the slider
this is my arrays of the numbers are now many movie clips i want to spawn to the stage.
Code:
var rdCounts:Array = [5516 / 1000,5517 / 1000,5570 / 1000,5585 / 1000,5596 / 1000,5656 / 1000,5804 / 1000,5965 / 1000,8692 / 1000,15194 / 1000,16475 / 1000];
var NewAuspop:Array= new Array();
[Code].....
If i have a MC on stage called 'mc' why will this not work[code]...
what do i need to remove this from stage?
I am trying to add and remove three mcs with a single button.It want it so that when it loads one it removes the other. right now it cycles through all three mcs buth then when it goes to cysle through again it throws.[code]
View 1 RepliesIn some cases it is important to remove multiple event listeners in order to reduce CPU time.[code]...
View 3 RepliesTrying to remove three movie clips from a game screen when advancing to the next stage, but the movie clips stay. I've been using removeChild (MovieClip) but its not working for all movie clips on the screen. this is my first time using flash.Heres the code I've got so far:
stop();
removeChild(hat_mc);
removeChild(vest_mc);
[code].......
I used code to get alot of the same Movieclip to the stage every 3 seconds:[code]Then i wanna remove all those Moviclips (so that i can restart the game) but everything i've tried has yet to be a success.[code]
View 9 RepliesOn my flash application I am using the Google map API this creates a child object I have removed this on every other page with [code]...
View 8 RepliesI want to make a function that will remove every single mc symbol I've previously attached to a "mask" movieclip. So i created this:
removeAll = function(){
for(a in _root.mask){
a.removeMovieClip();
}
}
I thought if i do that itll remove each "a" it encounters but I guess I'm missing some part of that "for..in" syntax. Not sure how that works.
I am trying to remove a MC from the stage from within its own class and trying to keep it so no matter what that MCs object is called it will work. I am using this and it seems to work, but wondering if there is another/better way to do this?
parent.removeChild(this);
I have a scrollbar that attaches to a movieclip that I want to appear only on one page of my website.When I navitgate to another page, the scrollbar is still there.I would like it only to appear on one page and need either a button event or frame event to remove it when I navigate away from the page.[code]...
View 11 RepliesSo I have a 5 page website, on the home page when I opens you see a video and it automatically plays. When you click to a different page though you can still hear the sound in the background. The video has an instance name of video, I tried using video.stop(); in the code for each button and it works but then it doesn't allow me to navigate when it isn't away from the home page.[code]...
View 2 RepliesThis is my code for playing an .flv video: I am using this code to play a video when a user clicks on a button:
function clicked(event:MouseEvent):void {
var video:Video = new Video();
addChild(video);
var nc:NetConnection = new NetConnection();
nc.connect(null);
[Code] .....
When I got to frame 2 the last frame of the video is still there.... How can I remove the video when the video has finished and gone to frame 2?
hey, im trying to remove these movie clips from the stage but its not working. Im spawning the movie clip to the stage every time i slide the timeline_slider, which is instance name for a slider component.I manage to put the spawned movie clip in a array using push, but i don't know how to delete them. Because what i want to happen is that every time i slide the slider i only want a certain amount of movie clips on the stage, but what is happening is they spawn on the stage and stay there.for example. if i slide 1 across it spawns 5 mc if i slide again to the second increment it spawn 4 so total number on movie clips on the stage is 9.i want to only spawn the number of movie clips that increment on the slider is set to. i would also like it to work backwards as well, so if im on the second increment it should have 4 movie clips on the stage,and if i go back to the first increment i should only have 5 movie clips on the stage.Even just hiding the movie clips and unhiding the movie clips is fine as well. this is my code for spawning with the slider this is my arrays of the numbers are now many movie clips i want to spawn to the stage.[code]
View 16 RepliesI am getting a little fustrated with trying to remove a MovieClip from my stage after I am done with it. On loading my frame, I have a little bit of code in a function that creates a piechart.
var piechart:MovieClip = new MovieClip();
stage.addChild(piechart);
//Then a bunch more to draw the pie chart
So that bit of code is NOT on my "Actions" layer. Now I have a button on this frame that navigates to a different frame in the timeline but when I change frames, the piechart remaines. So, how do I remove this piechart from the stage after I am done with it? I have tries stage.removeChild(...) and others but perhapse I am calling it wrong?
I created movie clips that I want to add to the stage (from the library) by the use of buttons. I have a total of six buttons (and six moviclips) but I am trying to get the first two to work before I move on to the next buttons. The problem is I can't seem to remove the movie clip when another button is clicked, or the same button... Like I said I am new at this and I think a created a mess of things... I am getting error 2007 now
import flash.events.MouseEvent;
import flash.display.MovieClip;
mix_btn.addEventListener(MouseEvent.CLICK, addbear);
[Code]....
On the Stage i've a texfield named "text0", when i attempt to remove it throught AS3 writing removeChild(text0), flash give me an error(Error #2025). I always used this syntax for remove MovieClip symbols, why it seems not work for textfields?
View 5 RepliesIt may sound stupid, but how can I remove a definite child from the stage?[code]...
View 5 Repliesis it possible for a movieclip to say that it wants to remove itself from the stage?i am dynamically adding a bullet (movieclip) to the stage for this "tank-type" game im making.. since it's a bullet, it obviously moves.... so, if the bullet's X position is beyond 550, i would like flash to remove it so that it doesn't take up memory...here is the class of the movieclip:
ActionScript Code:
package
{
[code]............
The normal procedure will be to call the parent to remove the child.
ActionScript Code:
stage.removeChild(temporary_movieclip);
or just
[Code].....
I am highly aware that this is a BAD practice in all logical sense, because the parent SHOULD be in charge of removing its childs because then it can set them to nil and remove all Event Listeners for the garbage collector.
Why iPhone ObjC allows that is beyond me.
Is there a way to get a movieclip to remove itself ?
I am trying to remove a swf that I import to the stage, but it is not working.
Code:
function btn_cima_3call(clickEvent:MouseEvent):void{
page = 5;
esconder();
content.gotoAndStop(page);
ld.load(new URLRequest("trabalhosV0.swf"));
ld.x = 0;
ld.y = 100;
addChild(ld);
}
So when 1 button is pressed this swf is imported to the stage. but im now trying to remove this when another button is pressed and it isnt working?
Code:
function btn1call(clickEvent:MouseEvent):void{
removeChild(ld);
page = 1;
content.gotoAndStop(page);}