ActionScript 3.0 :: How To Remove Video From Stage
Mar 21, 2011
This is my code for playing an .flv video: I am using this code to play a video when a user clicks on a button:
function clicked(event:MouseEvent):void {
var video:Video = new Video();
addChild(video);
var nc:NetConnection = new NetConnection();
nc.connect(null);
[Code] .....
When I got to frame 2 the last frame of the video is still there.... How can I remove the video when the video has finished and gone to frame 2?
So I have a 5 page website, on the home page when I opens you see a video and it automatically plays. When you click to a different page though you can still hear the sound in the background. The video has an instance name of video, I tried using video.stop(); in the code for each button and it works but then it doesn't allow me to navigate when it isn't away from the home page.[code]...
I'm making a game for children where they have to pay money by dragging it on a square. It al works wel only when i pick the first coin of one euro without going over the coin of 2 euro and then pick up a 2 euro coin the one euro disappears. after then it all works fine.i cant remove my duplicate euro's from the stage when i clic on pay here is my code for the euro's the euro's are in a emty movieclip
I have a FLV playing in Flash with a full screen button. The problem is I want only the video to be shown full screen, not the entire stage. This is the code I'm using to make the video fullscreen.
function fullScreenUP(event:MouseEvent):void { if (screenCheck == false) { stage.displayState = StageDisplayState.FULL_SCREEN;
I have a website [URL] when I go there if I click the video archives button then play a video then click on the home or photos button or one of the alternate background buttons on the left the video goes away as it should but not always the audio (especially when I click while the video is still buffering). Is there a command I can use to kill the sound from the flvPlayback component and nothing else(I have a mp3 player there also I so I don't want to use the SoundMatrix class. btw the videos are all played on an instance of the flvPlayback component.
I understand that the spark framework has a video player and a video display. The difference being that video display doesn't have the video controls.I know that stage video is new in AIR3 and uses hardware acceleration to play videos.My question is, does videodisplay and videoplayer take advantage of stage video out of the box? Do I need to implement it another way?
I'm trying to figure out how to REMOVE any buffer on video. So imagine it like this. You have a live stream set up on a server, and a flash app plays that live stream. I need it to use rtsp as well.does anyone know how this is done in flash? or a way in flash to view/show live feeds?
Similar to using VLC Player, and upening up a rtsp feed, it plays in the player. I need that exactly, or very close to using flash.
On the click of a button I am having a movie clip load onto the stage from the library using the _root.attachMovieClip command and that part of my code is working perfectly.I have a close button embeded into the movieclip being loaded in but I am unable to get it to remove the movieclip from the stage when the close button is clicked. The close button has to be inside the loading movie clip so it doesn't interfere with other items on the stage which is why i'm not using _visible to show and hide the menu.
im trying to remove these movie clips from the stage but its not working. Im spawning the movie clip to the stage every time i slide the timeline_slider, which is instance name for a slider component.
I manage to put the spawned movie clip in a array using push, but i don't know how to delete them. Because what i want to happen is that every time i slide the slider i only want a certain amount of movie clips on the stage, but what is happening is they spawn on the stage and stay there.
for example. if i slide 1 across it spawns 5 mc if i slide again to the second increment it spawn 4 so total number on movie clips on the stage is 9.
i want to only spawn the number of movie clips that increment on the slider is set to. i would also like it to work backwards as well, so if im on the second increment it should have 4 movie clips on the stage, and if i go back to the first increment i should only have 5 movie clips on the stage. this is my code for spawning with the slider
this is my arrays of the numbers are now many movie clips i want to spawn to the stage.
I have this video I'm loading on a particular video page. It plays fine on that page, but when the user clicks to another page the video is still showing.
var nc:NetConnection = new NetConnection(); nc.connect(null); var ns:NetStream = new NetStream(nc);
I am trying to remove a MC from the stage from within its own class and trying to keep it so no matter what that MCs object is called it will work. I am using this and it seems to work, but wondering if there is another/better way to do this?
I have a scrollbar that attaches to a movieclip that I want to appear only on one page of my website.When I navitgate to another page, the scrollbar is still there.I would like it only to appear on one page and need either a button event or frame event to remove it when I navigate away from the page.[code]...
hey, im trying to remove these movie clips from the stage but its not working. Im spawning the movie clip to the stage every time i slide the timeline_slider, which is instance name for a slider component.I manage to put the spawned movie clip in a array using push, but i don't know how to delete them. Because what i want to happen is that every time i slide the slider i only want a certain amount of movie clips on the stage, but what is happening is they spawn on the stage and stay there.for example. if i slide 1 across it spawns 5 mc if i slide again to the second increment it spawn 4 so total number on movie clips on the stage is 9.i want to only spawn the number of movie clips that increment on the slider is set to. i would also like it to work backwards as well, so if im on the second increment it should have 4 movie clips on the stage,and if i go back to the first increment i should only have 5 movie clips on the stage.Even just hiding the movie clips and unhiding the movie clips is fine as well. this is my code for spawning with the slider this is my arrays of the numbers are now many movie clips i want to spawn to the stage.[code]
I am getting a little fustrated with trying to remove a MovieClip from my stage after I am done with it. On loading my frame, I have a little bit of code in a function that creates a piechart.
var piechart:MovieClip = new MovieClip(); stage.addChild(piechart); //Then a bunch more to draw the pie chart
So that bit of code is NOT on my "Actions" layer. Now I have a button on this frame that navigates to a different frame in the timeline but when I change frames, the piechart remaines. So, how do I remove this piechart from the stage after I am done with it? I have tries stage.removeChild(...) and others but perhapse I am calling it wrong?
I created movie clips that I want to add to the stage (from the library) by the use of buttons. I have a total of six buttons (and six moviclips) but I am trying to get the first two to work before I move on to the next buttons. The problem is I can't seem to remove the movie clip when another button is clicked, or the same button... Like I said I am new at this and I think a created a mess of things... I am getting error 2007 now
On the Stage i've a texfield named "text0", when i attempt to remove it throught AS3 writing removeChild(text0), flash give me an error(Error #2025). I always used this syntax for remove MovieClip symbols, why it seems not work for textfields?
is it possible for a movieclip to say that it wants to remove itself from the stage?i am dynamically adding a bullet (movieclip) to the stage for this "tank-type" game im making.. since it's a bullet, it obviously moves.... so, if the bullet's X position is beyond 550, i would like flash to remove it so that it doesn't take up memory...here is the class of the movieclip:
The normal procedure will be to call the parent to remove the child.
ActionScript Code: stage.removeChild(temporary_movieclip); or just
[Code].....
I am highly aware that this is a BAD practice in all logical sense, because the parent SHOULD be in charge of removing its childs because then it can set them to nil and remove all Event Listeners for the garbage collector.
Why iPhone ObjC allows that is beyond me.
Is there a way to get a movieclip to remove itself ?
I am trying to remove a swf that I import to the stage, but it is not working. Code: function btn_cima_3call(clickEvent:MouseEvent):void{ page = 5; esconder(); content.gotoAndStop(page); ld.load(new URLRequest("trabalhosV0.swf")); ld.x = 0; ld.y = 100; addChild(ld); }
So when 1 button is pressed this swf is imported to the stage. but im now trying to remove this when another button is pressed and it isnt working? Code: function btn1call(clickEvent:MouseEvent):void{ removeChild(ld); page = 1; content.gotoAndStop(page);}
I have some problems removing javascript iFrame from my flash file.I have one index.html (where iFrame is generated) and one index.swf file.In my index.swf file, I have 14 buttons (14 different frame labels). On 4 of those buttons I have a function calling my javascript iframe from index.html file. But, when I go on a frame that don't have that function for calling javascript, that previously called and displayed iframe is still visible.Another problem I have is that on some of those 14 'pages' I have around 10 more buttons on center of stage - that are not clickable because of that javascript iframe.
I have a main timeline which loads swfs in certain frames. It all works great except when I select one of the swfs that has a flv video inside. When I try to select any other frame the swf unloads but the audio stream remains.Here is what I have
var Xpos:Number = 0; var Ypos:Number = 0; var swf:MovieClip; var loader:Loader = new Loader();
[code]....
I will have 3 more swfs with videos inside which I did not add yet as I need to get this sorted first.
how do i remove a movie clip from the stage that is on the stage from authoring? i know removeMovieClip works for attached or created clips... but not clips that are already on the stage.
I have a button on my stage its a movie clip I also have a symbol in my library that is also a movie clip with a small animation inside it. It is not the button.
I am trying to use the button to bring the symbol out of the library onto the stage then when I click the button again it will remove the symbol from the stage.