Flash :: Using Stage.numChildren And Other Stage Methods When Using Multiple Components

Oct 18, 2011

I created a custom textfield component that I need multiples of in a single swf. I also created a non-visual wrapper component to manage them. I am sending info from the textfields to wrapper. I was planning on using the child index to associate the info with the right component. The problem occurs when I have two instances of the textfield component and one of the wrapper on stage and I use stage.numChildren and it returns 1.

View 1 Replies


Similar Posts:


Actionscript 3 :: Add Flash Components To Stage Dynamically From Its File?

Jan 20, 2010

When I attempt to create a new flash list component from my as3 file (FrontEnd.as) and add it to the stage, I get the following error: "1046: Type was not found or was not a compile-time constant: List". Below is the[code]...

View 1 Replies

Actionscript 3 :: Make Non-document-class Classes 'aware' Of Stage Components In Flash?

Dec 2, 2010

I am working on a text adventure game which will have at least a few components (a text area for narrative and text input for user input) on the stage at all times. Therefore, I have created those components statically through Flash's WYSIWYG design environment. I gave them instance names "myTA" and "myTI" respectively. I was able to get my main class (the document class for the stage) to interact with them (dynamically adding text one character at a time like a typewriter at runtime), but other classes in the same package don't seem able to recognize the stage components. Below is the relevant [code]...

View 5 Replies

ActionScript 3.0 :: Calling Stage Methods From With MovieClip

Dec 14, 2009

Hypothetically, I have a movieclip menu that's created using a class menu.as at runtime. When I instantiate that class on the stage of the main swf, how would I go about telling that stage what to do on a specific click? For instance, if I click button1 on the menu, how do I tell the stage to turn random_object's alpha down to 0?

Important note - buttons in the menu class are loaded dynamically, and there is no way (that I know of) of binding them specifically to event listeners on the main swf stage as in "menu.button1.addEventListener(...)". To summarize my question - how do I control the main stage from within a movieclip, without assigning eventListeners on that main stage?

I have managed to make it work using this method: Inside the class, I add an event listener to each button. On CLICK, the button calls e.currentTarget.root.desiredFunction() where desiredFunction is the function on the main swf stage I want to run. Is there a more efficient or clean way of doing this that anyone knows of?

View 6 Replies

Flash :: Using An External Class With Multiple Frames On The Timeline And Multiple Stage Placed Buttons

Sep 21, 2010

I have a problem when making flash applications with more than one frame that has symbols placed on it in that I can't declare all of the event listeners for the objects at the same time and I have found that even if I put them all on the first frame, add the event listeners, then click through to the next frame then the buttons won't work on that frame.

Does anyone have any idea how I could solve this? I did consider myself a fairly competent AS3 programmer until I realised I had no idea how to handle this sort of thing. Solved: I initialised the clips from my external class and then addChild'd and removeChild'd them as I needed to and placed their x and y on addChilding.

View 2 Replies

Actionscript 3 :: Adding Components To Stage At Runtime?

Mar 29, 2011

I am trying to ape the MS Paint application in Flash. I have a small point that I want to get cleared. I want to set the thickness of the line that I am drawing.I want to add a numeric stepper to stage dynamically. Only when I click on option to draw line the numeric stepper must appear on stage. It must be removed when I select another component.How can I add it at runtime. I got tutorials and references in which the stepper is always there on the stage. But I want it only when I want to draw the line.

View 2 Replies

ActionScript 1/2 :: Moving Components According To Screen / Stage Size

Jan 13, 2011

how i would make a flash website that moves components according to screen size? for example the text on the introduction page of this site has the effect i am looking or: [URL]

View 3 Replies

Open .fla And The Library Has All Components But The Stage Is Empty Except For A Pink Background?

Jun 12, 2009

I have an .fla file as part of Ray Media, I open the .fla to make some cosmetic changes and all of the components are in the library but nothing is on the stage. (except a pink background) File has one layer, one frame

View 9 Replies

AS3 :: Flash - Add Multiple Buttons To Stage With Eventlistener?

Feb 3, 2010

I've got as far as adding multiple buttons to the stage with AS3 and giving them unique instance names, but now I have a problem. There is no limit on the amount of buttons that could be present, there could be one or one hundred so I can't hard code.

How would I go about creating event listeners for each button? I tried pushing each instance name into an array then looping through but that gave me an error about how the buttons didn't exist, so it can't listen.

View 1 Replies

Flash :: Collision Testing With Multiple Objects On Stage?

Nov 27, 2011

I'm trying to create a sort of tree diagram such that, if you click on one of the circles, its child circles spread outward with some degree of randomness from the original circle, connected by lines. I have this working, but now what I want to do is make sure that none of the circles collide with each other and none of the lines criss cross. You can see the screenshot for what is currently happening. My code is below. How do I change this code so that it checks for collisions and avoids them? I've read up on flash's hitTestObject command, but that only works in the context one object to another. I want to test for one object contacting any display object.

import com.greensock.TweenMax;
var sw = stage.stageWidth;
var sh = stage.stageHeight;

[Code].....

View 2 Replies

Flash Osx - Viewing Applications On A Mac Stage.stageWidth/stage.stageHeight Return 0 In Firefox/IE

Dec 13, 2009

I am using SWFOBJECT to embed my flash content. I have been worried about stage.stageWidth and stage.stageHeight returning 0 in Firefox/Internet Explorer; this problem is referred to in question #21 on the SWFOBJECT FAQ [URL]..I have been told that this problem is particularly prevelant on Macs. The SWFOBJECT FAQ (question 21) indirectly suggests that this problem does not occur with static publishing. Is this correct? Is it still advisable to implement a solution to this stageWidth/stageHeight problem, even if you are using static publishing?

View 1 Replies

Flash :: Get Stage.stageHeight Or Stage.stageWidth From Imported Class?

Jul 1, 2010

can you tell me a simple and clean way to pass the dimension of the stage to another class, imported in my documentclass?

View 2 Replies

Flash - Difference Between Calling Stage,width And Stage.stageWidth?

Oct 5, 2011

In as3 What is the difference between calling stage.width and stage.stageWidth I read somewhere that if we have nothing on stage then the value of stage.width is 0,but what happen when I have nothing on stage but loading contents dynamically on stage?I have tried this and when i have loaded content dynamically on stage then i have got

stage.width=value; // where value is dynamic number

View 4 Replies

Actionscript 3 :: Bad Form For Child Components To Call Methods On Their Parent?

Feb 4, 2010

I have a parent class that instantiates a MenuClass and handles transitions between pages.[code]And here's the MenuClass which creates forward and backward buttons. Clicking each will tell the above ParentClass to transitionForward() or transitionBackward() respectively.[code]One one hand, I feel like the MenuClass is too tightly bound to its parent and is thus less reusable. On the other hand I feel like, in the interest of keeping everything self contained, it's not the ParentClass's responsibility to reach into the MenuClass instance and add event listeners there. This seems like there should be some kind of OOP rule-of-thumb to govern this kind of relationship.Is my MenuClass too tightly bound to its parent? And if so, do you have any suggestions that would loosen that coupling?

View 4 Replies

Flash :: Add A New Stage To Default Stage?

Mar 17, 2010

I want to add a new Stage called field to the default stage (i need to place different elements on it later). And then i want to add a bitmap called myBitmap to the field. But nothing happens. I don't understand what should i do...

var field:Stage = new Stage();
field.x = 200;
field.y = 200;

[Code]....

View 1 Replies

Way Of Adding Multiple Movieclips To Stage?

Jun 16, 2009

I've got a long list of similar movieclips I'm adding to the stage. There's 9 in total and the code looks like this...

stage.addChild(zone0_mc);
zone0_mc.x=267.6;
zone0_mc.y=120.5;

[code].....

View 3 Replies

Moving Multiple Layers To Top Of The Stage?

Aug 13, 2009

I purchased a flash home page template that had menu buttons at the top that I decided not to use. I removed the buttons, but now there is a 125 pixel blank horixontal space at the top of the stage. I tried resizing the horizontal size of the stage hoping the artwork would move up and eliminate the blank area, but the stage sizes from the bottom up. The layers get cutoff at the bottom and the blank space is still at the top.

The movie is quite complex with many layers and 450+ frames. Have attached the swf file to illustrate how the top of the stage is empty after I removed the menu buttons. Is there any way to get all of the layers to move up by 125 pixels so that they fill in the blank space without having to do each layer one at a time?

View 2 Replies

ActionScript 3.0 :: Load Multiple MC's To Stage?

Oct 16, 2009

How can I load multiple conditional MC's in to my stage?What I am trying to do is use nams stored in an array that corrispond to MC's and have it place the MC's on the stage in a way similar to a gallery. However the array is generated by clicking a selection of buttons so the buttons that aren't clicked are not added to the array hence IF statements are used when looking at the array. [code]...

View 4 Replies

Actionscript 3 :: Remove Multiple MC's From Stage

Aug 17, 2011

I create multiple MC's with the following code:[code]Now i'd like to remove a bunch of them from the stage. Is there a way i can do this in AS3?

View 2 Replies

ActionScript 3.0 :: Multiple Particles On Stage?

Jul 1, 2009

how to create the type of particle I want and add it to the stage but how can I add multiple instances of this particle, with different values assigned? Here is what I have so far:

ActionScript Code:
import flash.geom.*
import flash.display.*

[code]...

View 0 Replies

Actionscript 3.0 :: Placing Multiple MCs On Stage Without Overlapping?

Sep 9, 2009

how to randomly place multiple, different-sized movieclips on the stage without overlapping them?

View 3 Replies

ActionScript 3.0 :: Disabling Multiple Buttons On Stage?

Feb 4, 2009

I want to disable all buttons on the stage when a certainevent trigger. Some of the buttons are already on the stage (manuallyplaced) at the startup and others are placed dynamically usingactionscript.Do I really have to assign each button a code telling them tobe disabled or can I target them all at onc

View 1 Replies

ActionScript 1/2 :: Remove Multiple Movieclips From The Stage?

Jun 10, 2009

I need the correct as to remove 3 movieclips from the stage at once. I can sucessfully remove a single clip using

reels_reels_btn.onRollOver = function(){removeMovieClip("musicvideo_dd_nav_mc");}
tried
reels_reels_btn.onRollOver = function()

[code].....

View 3 Replies

ActionScript 3.0 :: Same Tween Multiple Times On Stage?

Jun 24, 2009

i want to have multiple blocks moving over my stage, but i want use just the one mc in the libary and my function, what adds a new block with random color, alpha and speed.I think, that i have to use addChild();, but i have no idea how to use it properly.

Attachments:
block.zip (7.1 K)

View 3 Replies

Actionscript 3 :: Viewing Multiple Frames On Stage

Feb 24, 2010

I want to view all of the frames from within a MovieClip concurrently on the stage, however I am struggling to extract the individual frame information from the MovieClip.I have managed to load an external SWF into a MovieClip and view the frames sequentially with the following code:[code]What is the most efficient way to view ALL of the frames on the screen?

View 2 Replies

ActionScript 3.0 :: For Loops For Multiple Classes On Stage

Dec 31, 2009

I have a document class of particles and i'm trying to add multiple instances of the class...

[Code]....

is this the correct way to add multiple instances of the class to the stage?

View 3 Replies

ActionScript 3.0 :: Manipulating Multiple Shapes On The Stage?

Dec 3, 2010

I want to add multiple rectangles to the stage and manipulate them on an individual basis. Here is my code:

<code>
var rectangle:Shape = new Shape;
rectangle.name = "firstrectangle";
rectangle.graphics.beginFill(0xFF0000);

[Code].....

I get an error back that says firstrectangle and secondrectangle are undefined.

View 4 Replies

ActionScript 3.0 :: Add Multiple Instances Of The Same Mc To The Stage Dynamically?

Aug 26, 2011

How do I add multiple instances of the same mc to the stage dynamically?

View 1 Replies

ActionScript 3.0 :: Placing Multiple MCs On Stage Without Overlapping

Jul 23, 2009

Has anyone seen any tutorials about or know how to randomly place multiple, different-sized movieclips on the stage without overlapping them? The final output would be something like this:

View 1 Replies

ActionScript 2.0 :: Creating Multiple Movieclip In Stage

Mar 8, 2006

It is posible to create multiple movieclip in stage by clicking one button with different instance name.

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved