ActionScript 3.0 :: For Loops For Multiple Classes On Stage

Dec 31, 2009

I have a document class of particles and i'm trying to add multiple instances of the class...

[Code]....

is this the correct way to add multiple instances of the class to the stage?

View 3 Replies


Similar Posts:


Actionscript 3 :: Loops - Good Sound Classes/Libraries ?

Feb 11, 2011

Can anyone recommend good sound classes or libraries (open-source) for Actionscript 3.0?

View 2 Replies

ActionScript 3.0 :: Unexpected Errors, Multiple Helper Classes, Extended Classes?

Jan 9, 2010

The examples I'll use don't do anything - they're classes without ANY members - no variables, methods, anything.

Let's say I extends Sprite and call it MySprite.

I save it in test.core

[code]...

Now I create another custom class called MyWindow that extends MySprite.

I save it in test.windows

[code]...

Then I create another class that extends MyWindows (the example I'll use is a document class - but that doesn't matter - I've tested using an instance too).

[code]...

Notice that I'm not even trying to instantiate the helper classes - just having them there throws the error.

If there is only a single helper class, everything runs fine.

Also note that - as far as I can tell - this only happens when extending one class from another package, then extending that class with more than one helper object.I'm pretty sure there's no namespace bumps or typographical errors, as this is a very pared-down version of the original application.

EDIT: seems the problem exists even without the crossing packages - even extending MySprite in the document class with multiple internal classes generates this error.

View 4 Replies

ActionScript 2.0 :: Multiple Loops Not Working?

Jun 30, 2009

I'm new to flash, and this is my first post.I'm using Flash MX Pro, 2004 V7.I have this code in the first frame:

________________________________________
for (i = 0; i < 5; i++){
_root.attachMovie("A","A_" + i, i + 10);

[code].....

View 2 Replies

ActionScript 3.0 :: Multiple For Loops Within Various If Statements?

Jul 28, 2011

I'm building a quick products display app for my company (basically customers put in certain numeric values and the app recommends a product based on the numbers.) I've done this with if statments and addChild()s

Now if they've gotten one result and they want to try with different values I need to removeChild() the product images from the stage.

So far I have this working by adding the addChild()s to an Array and using a for loop to remove them everytime the calculate button is hit. This works fine until I get to product double ups (some products can work across multiple values) then it errors.

Below is part of the code I've shorthanded some of the parts which are working fine as well as the repeat parts so that it's not just a whole blob of code

Code:
stop();
import flash.display.MovieClip;
equal_btn.addEventListener(MouseEvent.CLICK, equClick);

[Code]....

View 6 Replies

ActionScript 2.0 :: Multiple-dimensional If Loops

Jul 31, 2006

creating If loops with multiple-dimensions. What I am trying to do is simple in concept: create "boxes" (square movie clips) surrounding another movie clip (one to the left, to the right, above and below). Essentially what I have so far looks like this:

--------SQUARE-------
SQUARE-Center-SQUARE
--------SQUARE-------[code].....

The problem with this is that as soon as I use the function createmoresquares, the for loop is run again for that second set of squares, but the original for loop to create the original set of squares is forgotten so that I end up with this:

----------------SQUARE--------
--------Center-SQUARE-SQUARE
----------------SQUARE--------

I know this all seems very confusing but the basic mistake I am making should be easy to resolve. I have the same problem creating multiple-dimensional arrays.

View 5 Replies

ActionScript 3.0 :: Multiple Tab Loops Creating Themselves?

Oct 26, 2010

I have created 2 separate arrays. One that contains all of the "options" and the other which contains all of the "products". Since the products change depending on the options, this way I can just update the products array whenever the filtering options get changed.So far, everything is working as expected. I can change the filters whenever I want and tabbing works exactly as expected.The problem arises when I click on one of the products.This brings up an informational popup. When that happens, I loop through the products array and the options array and set tabEnabled to false on all of them so that you can't tab through to items in the background. This works great. When you close the popup, I once again loop through the products and options arrays and set tabEnabled to true, but this is where the weird happens.

What happens is that you can now tab through the options and it goes through them all just fine, but when it gets to the end of the options, where it would normally start tabbing through the products, it skips them and goes back to the beginning of the options. HOWEVER, if you shift-tab from the beginning of the options, it goes to the products and as long as you are shift-tabbing, it will cycle through only the products. If you release shift and tab normally, it will tab through the products and when it reaches the end, jumps over to the options and tabs through those, once again skipping the products unless you are shift-tabbing.

I have traced the tab indexes and they aren't changing. I have no focusManagers implemented in the entire project. All of the various items are added programatically and dynamically at runtime. I'm at a loss here, and haven't been able to find anyone else with a similar problem... Any thoughts? Most of the options items are components (radioButtons and Checkboxes) if that might make a difference.On a side note, it also seems like whenever I set tabEnabled to false, when I set it back to true, I have to set focusRect to true as well. It seems to automatically set focusRect to false when you set tabEnabled to false as well. Is that normal? Seems like those should be independent of each other

View 2 Replies

ActionScript 2.0 :: Storing Values In Multiple Loops?

Jun 28, 2008

for (var s = 0; s<mainSections.length; s++) {//grabbing the fabric types Handblocks,Screenprints,and Wovens
for (var i = 0; i<subSection.length; i++) { //grabbing each fabric design of the fabric

[code]....

View 4 Replies

Actionscript 3 :: Advantages And Disadvantages To Having Multiple Loops Flash

Jan 11, 2010

What are the advantages and disadvantages of having just one main loop and having a main class control individual objects on your stage, in oppose to having each individual object have its own loop and giving it the responsibilities of doing what ever it has to do on its own. What are consider best practices.

View 3 Replies

Flash :: Create Multiple Tab Loops In AS3 By Using Fl.managers.FocusManager?

Sep 7, 2010

I want to create a tab-enabled popup window in an AS3 Air project. Currently, when I press tab several times, the focus goes through all the components in my popup window and then starts focusing the buttons and TextFields from the components that are behind the popup. I have tried to solve this problem in two ways, but none of them worked. I will explain both of the methods here

[Code]....

View 2 Replies

ActionScript 3.0 :: Accessing Mc's On Stage That Were Created Using A Loops And Arrays?

Feb 4, 2010

basically what im trying to do is create a jigsaw game, simple eh! i have nothing on the stage at compile time, only four items in the library. these are four different puzzle pieces with export names of "piece01" "piece02" "piece03" and "piece04". my AS goes like this:

ActionScript Code:
var puzzlePieces:Array = ["piece01","piece02","piece03","piece04"];
var len:int = puzzlePieces.length;
var pieceList:Array = [];

[Code]....

how do i or what name do i give the addEventListener to? (if that makes sense)
to be able to drag them.

View 5 Replies

ActionScript 3.0 :: Arrays And For Loops To Generate Multiple Buttons For Loading Images?

Sep 22, 2009

I have this array that contains the names of various images I want to load into Flash

var imageArray:Array=["image1","image2","image3","image4","image5","image 6","image7","image8","image9","image10"];

Now I want to create 10 different buttons with each button loading in an image. I know there's a way to do this with a for loop without having to make 10 different buttons and writing 10 different functions. Not sure how to correlate the members imageArray with the generated btns.

View 5 Replies

Flash :: Using An External Class With Multiple Frames On The Timeline And Multiple Stage Placed Buttons

Sep 21, 2010

I have a problem when making flash applications with more than one frame that has symbols placed on it in that I can't declare all of the event listeners for the objects at the same time and I have found that even if I put them all on the first frame, add the event listeners, then click through to the next frame then the buttons won't work on that frame.

Does anyone have any idea how I could solve this? I did consider myself a fairly competent AS3 programmer until I realised I had no idea how to handle this sort of thing. Solved: I initialised the clips from my external class and then addChild'd and removeChild'd them as I needed to and placed their x and y on addChilding.

View 2 Replies

ActionScript 3.0 :: How To Subclass Multiple Classes

Nov 5, 2009

How do you subclass multiple classes. I have a class that subclasses MovieClip. I added a new feature. Now its yelling that my class needs to subclass SimpleButton. I know there both part of the display class. But how do you subclass that?

View 1 Replies

Flex :: Multiple AS Classes In One Swf File?

Oct 18, 2010

I'm trying to compile AS files using the mxmlc but the particular class depends on other classes. My command is something like this: mxmlc -includes classA classB -source-path=. com.example.com.classC.

This gave me classC.swf but when I loaded it, it was still looking for classA.swf and classB.swf. Is there anyway I can have just one swf file?

View 1 Replies

ActionScript 2.0 :: Multiple Classes And Movieclips?

Nov 14, 2011

multiple classes and then register each movieclip from the library to a different class? It isnt working for me. I created two different classes and created two entire different movieClips and registered each movie clips to a different class. However, I can only use on movieClip at a time, when I use the duplicateMovieClip. command to create copies of the movieclip, i find that only those movieclips, whose class i declared first, appear on stage

View 2 Replies

ActionScript 3.0 :: Use Multiple Classes For One Package?

Nov 28, 2009

I'm trying to set up an AS3 project using a single package, that will have multiple classes coded in seperate files.I am looking for examples and tutorials for this kind of project.As I understand it, these files must have the same package, and their class must be public. This will allow the multiple files and various classes to be used in the single package.[code]Either of both of these files could then be imported into the main movie and their classes / functions used in the package.

View 6 Replies

ActionScript 3.0 :: Use One XML-file For Multiple Classes?

Dec 27, 2009

Is there a way I can load an xml-file in a separate as-file and use this for multiple classes? (Or, should I load the xml-file in every class I want to use it in)

for example i set up a basic xml structure

test.xml

Code:
<xml>
<first>use this data in the first class</first>
<second>use this data in the second class</second>

[Code].....

View 1 Replies

ActionScript 3.0 :: Multiple Classes In One File

Dec 5, 2009

So, what exactly are the rules on several classes inside of one AS file?So far, the only way I have been able to do this is by putting the class outside of the package brackets with no namespace selected (which I believe means 'internal' by default, right?)[code]So, using this notation, I'm wondering if a few things are possible:

1. Putting several 'secret' classes in the same AS file?

2. Making these classes public via the "Main" class, the one that the AS file is actually made for?Both examples applied here. Are these the right ways to do this?:[code]

3. Since these classes are marked as internal, they should be available to classes which extend the Main class AND classes in the same package without any import statements, correct?

4. Does embedding classes like this affect performance in any way?

5. Will these embedded classes always be compiled even if they are never accessed or referenced, similar to Library items or other classes?

View 3 Replies

ActionScript 3.0 :: Getting Stage From Within Classes

Nov 30, 2009

I am on my second big AS3 project and I need a better way of adding Display Objects to the main stage from within other classes.

I have my Main.as which starts everything off and is an extension of MovieClip. I have a LevelManager class which I have to load levels, track level progress, and switch between other levels of my game.

I have a Level class which has partly the duty of populating the assets to the screen for that level of the game. However, I can't just add them to the stage like I can in the Main class. (obviously)

My previous solution was to pass an instance of Main's stage through multiple classes until it got to the one who's job it was to populate display objects. It still makes me cringe.

View 4 Replies

ActionScript 3.0 :: Creating Multiple Timer Classes?

Mar 8, 2010

I am attempting to use multiple AS3 timers to run a short animation in flash but I'm having a problem with some of the instances running slowly or not being removed when they are supposed to. I found a way to make things work the way I want but in being new to AS3 I believe my runtime issues are due to jumbled code.

import fl.transitions.Tween;
import fl.transitions.easing.*;
var playerFadeTween:Tween=new Tween(thewebs, "alpha", Strong.easeOut, 0, 1, 2, true);
var playerXTween:Tween=new Tween(thewebs, "x", Strong.easeOut, 292, 10, 2, true);

[Code].....

View 1 Replies

ActionScript 3.0 :: Making One Variable Available To Multiple Classes?

Jan 15, 2011

I'd have thought this to be simple, but nothing works. I have a game I'm working on, and in it, there will be a speed stat. The fast you are going, the faster everything else has to move to make it look like you are moving faster.The problem is, the speed stat (obviously not called speed) is one of the upgradable stats, and needs to be available for the class handling upgrades for it to be changed, and it needs to be read by the class handling moving objects.The second class however, has absolutely no idea the variable even exists. I've tried for weeks to look up a tutorial on it, but there doesn't seem to be any at all that I can find. (I am using public variables, and have tried various ways of trying to point at the class it's from but apparently I must be using the wrong syntax)

View 12 Replies

Flex :: Extending A Class With Multiple Classes

Jul 16, 2010

I'm creating a class that extends another class.

public class ASClass extends UIComponent{
}

but I'm trying to make it extend multiple classes. Is this somehow possible? I read it may be possible through composition?

View 2 Replies

Actionscript 3 :: ASpecify Multiple CSS Classes For My TextField?

Mar 31, 2012

I'm adding a TextField with html text. I'm applying a StyleSheet to it.

How do I apply multiple classes on my html element like so

<span class='classOne classTwo'>my text </span>

I tried this and it looks like flash can't handle this, it renders text without any styles.

View 3 Replies

ActionScript 3.0 :: Multiple Identical Classes In Different Packages?

Jan 13, 2012

Say if the structure of my game is set up like this:mainMenu- Classes inside the mainMenu package.instructions- MainMenuButtonClass.- Other classes inside the instructions package.game- MainMenuButtonClass.- Other classes inside the game package.The class MainMenuButtonClass is a button that, when clicked, directs the user to the MaiMenu and is identical in both the instructions package and the game package. Would it make sense just to save the same file in two locations or is there a better way to handle it.I'm not trying to access variables between the two classes. I'm not looking for any code either.

View 2 Replies

Actionscript 3.0 :: Document Classes And Multiple Scenes?

Sep 2, 2010

I've been searching the internet for how to use scenes in flash games, and from what I understand it got some problems? MY problem is that i cant really understand what the problem is and I cant find i "clean" explanation.

Some say you dont should use scenes in game development, some say you should?? Im confused.

Another thing that i dont understand quite is the document classes. Should i have one document class for every scene or one for all of them?

If i have 2 scenes with it's own document classes, how do i switch between them?

View 4 Replies

ActionScript 2.0 :: Declare Multiple Classes And Movieclips?

Jul 17, 2004

Can you declare multiple classes and then register each movieclip from the library to a different class? It isnt working for me.

I created two different classes and created two entire different movieClips and registered each movie clips to a different class.

However, I can only use on movieClip at a time, when I use the duplicateMovieClip... command to create copies of the movieclip, i find that only those movieclips, whose class i declared first, appear on stage.

View 1 Replies

ActionScript 2.0 :: Static Classes Shared Across Multiple SWF's?

Apr 11, 2009

How do Static classes work in projects where child swf's use the same Static class as their parent?

For simplicity... lets say we have some older content swf files that are using TweenLite version 8 ( a common enough Static class.) But the parent SWF is being updated and uses a more recent version of TweenLite (version 10). The child SWF's are loaded into the parent SWF. Do the child SWF exist in there own sandbox and have TweenLite version 8 running and the Parent runs it's own copy of TweenLite 10? Or does the parents clips Static class of TweenLite (version 10) overwrite the children Static class using some sort of magical shared memory space when JIT (runtime) compiling?

View 3 Replies

ActionScript 3.0 :: Constructor Functions Of Multiple Classes?

May 16, 2009

I have a rather general question regarding OOP. How do constructor functions execute with multiple class extensions? I'm making an orbital physics simulation, and every spatial body is of the class SpaceObject, which extends Sprite. Then, I have all earth-type planets be of the class Earth, which extends SpaceObject. There are certain parameters that I'd like to set for every single SpaceObject (like position and size) in the constructor function, and certain parameters (like density and mass) that I'd like to set in the constructor of class Earth.But from the main timeline, when I create an instance of class Earth, I can only enter the parameters of the Earth constructor, ie

Code:
var planet1:Earth = new Earth(density, mass)
Or I can create an instance of SpaceObject:

[code]......

View 2 Replies

ActionScript 3.0 :: Multiple Classes In A Main Class?

Nov 30, 2009

What is the correct way to import 'sub' classes into a main class?What i have is a class (i call it Console) that gives the user info about the swf for debugging, but also gives the user the ability to give their input to dynamically change the swf. Sorta like what games have when you press the "`" key.But it handles more things then just read user input, it also connects to the Database through PHP and connects through the server using Sockets.And there are more of those things that gets added later, so to prevent it gets to big later i want to split it into multiple .as files

Console Class: renders stuff and allows user input.I want that to include the following classes:

ConnectPHP Class (handles php > mysql)
ConnectJava Class (handles sockets)

So that the methods in those 2 classes are accessible in the Console class like:

[code]...

I tried importing them but then i had to access them through the Object initialized:

[code]...

But i want to access them as

[code]...

removing the reference of the ConnectJava Object. Is this possible? If you wonder why, id like to keep it as simple as possible because i share the classes with my friends.

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved