Actionscript 3.0 :: Document Classes And Multiple Scenes?

Sep 2, 2010

I've been searching the internet for how to use scenes in flash games, and from what I understand it got some problems? MY problem is that i cant really understand what the problem is and I cant find i "clean" explanation.

Some say you dont should use scenes in game development, some say you should?? Im confused.

Another thing that i dont understand quite is the document classes. Should i have one document class for every scene or one for all of them?

If i have 2 scenes with it's own document classes, how do i switch between them?

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ActionScript 3.0 :: Document Classes And Multiple Scenes

Sep 2, 2010

I've been searching the internet for how to use scenes in flash games, and from what I understand it got some problems? MY problem is that i cant really understand what the problem is and I cant find i "clean" explanation.Some say you dont should use scenes in game development, some say you should?? Im confused.Another thing that i dont understand quite is the document classes. Should i have one document class for every scene or one for all of them?

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ActionScript 3.0 :: Handle Controls In Multiple Scenes In A Document Class?

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I have swf with multiple scenes.Controls in each scenes are different. How can I manipulate these controls in different scenes in a single document class for this swf?

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whenever I set my sound to stream and continue to make a movie with multiple scenes. The audio and video get disgustingly out of sync sometimes even off by 30 seconds. I just started an animation its only 10 seconds long with two scenes and the AV is already off by about 5 seconds. Ive worked around this by avoiding scenes altogether but i really don't want to have another 5000 frame scene. I discovered this problem in Flash MX and Im quite annoyed that it still has't been fixed 3 years later!

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is it possible to create different document sizes for different scenes in Flash?

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ActionScript 3.0 :: Changing Scenes From A (non-document) Class?

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I have a non-document class that I want to put in charge of changing scenes when some conditions are met.First things first, I need to figure out how to change scenes!Here's my code:

Code:
package classes {
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[code]....

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ActionScript 3.0 :: Document Class - Adding More Scenes To Flash

Sep 7, 2008

From a tutorial page, I manage to built this flash page with xml capabilities. But when I add more scene to the flash page, I have errors like this.

TypeError: Error #1009: Cannot access a property or method of
a null object reference.
at MyContent/init()
at MyContent()
TypeError: Error #1009: Cannot access a property or method of
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ActionScript 3.0 :: Multiple Scenes With Multiple Instances Of The Same Slide Show

Sep 8, 2009

Ok so here is my XML slideshow Actionscript:

ActionScript Code:
stop();
var xmlRequest:URLRequest= new URLRequest("graphicImages.xml");
var xmlLoader:URLLoader = new URLLoader(xmlRequest);

[Code]....

So I figured that the coding of separate scenes would work independently of one another, but I guess I was dead wrong, because when I apply this to a different scene and change the XML path for a different set of images, I get all sorts of conflict errors when I test the entire movie. I have my flash film set up so that each link send the user to a different scene, which plays a unique intro for each, and then the slideshow appears on screen and the viewer can navigate the images.

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ActionScript 3.0 :: Unexpected Errors, Multiple Helper Classes, Extended Classes?

Jan 9, 2010

The examples I'll use don't do anything - they're classes without ANY members - no variables, methods, anything.

Let's say I extends Sprite and call it MySprite.

I save it in test.core

[code]...

Now I create another custom class called MyWindow that extends MySprite.

I save it in test.windows

[code]...

Then I create another class that extends MyWindows (the example I'll use is a document class - but that doesn't matter - I've tested using an instance too).

[code]...

Notice that I'm not even trying to instantiate the helper classes - just having them there throws the error.

If there is only a single helper class, everything runs fine.

Also note that - as far as I can tell - this only happens when extending one class from another package, then extending that class with more than one helper object.I'm pretty sure there's no namespace bumps or typographical errors, as this is a very pared-down version of the original application.

EDIT: seems the problem exists even without the crossing packages - even extending MySprite in the document class with multiple internal classes generates this error.

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Actionscript 3.0 :: Preload The .swf Itself Using Document Classes?

Mar 24, 2009

I'm trying to go from inline scripting to document class, and having a very hard time going there..! at the moment I'm trying to preload my flash/swf'en, when loading it in html.

I've managed to do it inline style,check out an example here

this flash has 2 layers, a script layer and a content layer. each layer has 2 frames. in the first layer I have this code:

Code: Select allimport IndexPreloader;   
var _indexPreloader:IndexPreloader = new IndexPreloader();
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function setupPreloader():void {

[Code].....

when using this setup, it's as if all the content of the .swf is loaded before the preloaderen is started.. so the preloader has nothing left to preload and starts and stops almost at once.

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Actionscript 3.0 :: Communicate Between 2 Document Classes?

Aug 31, 2010

I have 2 different swf files with their own separate document classes. My first SWF file is main.swf and it's document class is called Main.as (its the main container that loads in external swfs). The file being loaded into main.swf is called step1.swf and it's document class is called Step1.as. I have a next button in step1.swf that when clicked needs to tell the document class controlling my main.swf (ie Main.as) to load in the next external swf. However I don't know how to call a function in one document class to from another document class. And I don't know if that fact the swf calling the function being loaded into the other makes this situation more complicated. I've looked around but I cant seem to find the answer anywhere. Basically I need these two separate document classes to communicate between one another.

Here is the code for Main.as (the doc class for the container SWF):

Code: Select allpackage
{
import flash.display.*;
import flash.events.*;

[Code].....

how to get swfNavigation() to run from the other class

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ActionScript 3.0 :: Communicate Between Document Classes?

Aug 30, 2010

Let me explain the situation that has been driving me crazy the last couple of hours. I have 2 different swf files with their own separate document classes. My first SWF file is main.swf and it's document class is called Main.as (its the main container that loads in external swfs). The file being loaded into main.swf is called step1.swf and it's document class is called Step1.as. I have a next button in step1.swf that when clicked needs to tell the document class controlling my main.swf (ie Main.as) to load in the next external swf. However I don't know how to call a function in one document class to from another document class. And I don't know if that fact the swf calling the function being loaded into the other makes this situation more complicated. I've looked around but I cant seem to find the answer anywhere. Basically I need these two separate document classes to communicate between one another. Here is the code for Main.as (the doc class for the container SWF):

[Code]...

if someone can show me how to get swfNavigation() to run from the other class

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ActionScript 3.0 :: Use A Function In Multiple Scenes?

Feb 27, 2009

I have a .fla project being created under CS4, using ActionScript 3.0, that consists of multiple scenes.

In the code attached to the first scene, I define some functions that are used as methods on buttons[code]...

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Is there a way to do this? I am just now hearing of (and experiencing) all the downfalls of using scenes to create an interactive website. I may have to start the whole thing over at the mid point if there isn't a way to convert it into one It will save a week's worth of work!

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Well, I know how to use the ifFrameIsLoaded to load one scene, but I was wondering if anyone could tell me the script needed to use the action to load multiple scenes rather than one.

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Oct 2, 2006

I have a swf that is built with 3 scenes. The 1st scene is actually the prealoader for the movie.Now, in the last scene i load an external picture (picture.loadMovie(...)). I want to load the picture in the first scene,as i need it allready loaded when displaying it in scene 3. to avoid the loading delay.

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Mar 9, 2010

1. Created a flash banner ad on the first scene. Take note they're all under frame one because I used movie clips for the animations (Movie clip ends on the 100th frame and not sure if I need to add a stop(); code there or place the gotoAndStop command). Anyways, moving on.

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4. For the second I placed the action script:
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I have 2 as3 files, which are the classes used . I have to use it with the main flash movie.. How will I include those as3 files without using document class..

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1. I've got a Main Document class, that loads external swf each with its own document class (they are pages and pieces of the site).

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Audio Played From Timeline In Multiple Scenes?

Sep 14, 2009

I just started using CS4. I have one problem with audio played from timeline in multiple scenes. The first 2 sceense work fine but the 3rd one has problem. The audio would pick up the last brief second of the audio before the current one and then plays the current audio. The pick up includes the last second of the last audio of the previous scene or the clip from the current scene.

If I copy all the frames in the problem scene into a new file, audio plays perfectly.
 
Have anyone seen something like this and what is the cure?

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Professional :: Multiple Scenes Not Working On Any Computer?

Dec 21, 2010

I try to run a swf or html file of my fla file and it only works on my machine but not on my laptop. I have the latest flash player installed but it still doesn't work. My laptop works for single scenes swf and html but not for multiple scene file.

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ActionScript 3.0 :: Switching Multiple Scenes With One Button?

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I'm having issues with switching scenes for this 6 scene short story, between scene 1 and 2, the text (thats in a text box from my character) in my project, slides in and out just fine... At the end of the code in the 1st frame, I added a code snippet (click to go to next frame and stop), and it goes to the next frame, code then tells to click button, then the text switches/slides in and out fine, the horse(another character) comes into the scene fine... Then again at the bottom of frame 2 now, I add the same code snippet to the click button, its suppose to go to scene/frame 3, where the text slides in and then out, but it's giving me output errors, AND I noticed when I press the (click to go to next frame and stop)snippet again, it inputs a totally different snippet(click and play next frame), which I manually change back to the other snippet, and even make sure that its suppose to go to frame 3, and then it still gives me output errors: Error:
 
Cannot tween a null object. at com.greensock::TweenLite() at com.greensock::TweenLite$/to() at CortesWP1_fla::MainTimeline/fredRun2() at Function/http://adobe.com/AS3/2006/builtin::apply() at com.greensock.core::TweenCore/complete() at com.greensock::TweenLite/renderTime()

[Code].....

For some reason the code in scene 1(frame 1) to scene 2(frame 2) is fine. Its the code from scene 2(frame 2) to scene 3(frame 3) thats giving me issues. I'm trying to keep the button I created on the bottom right corner of the scene, to be the one button that clicks from scene 1 through 6(dones not need a previous button).

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Professional :: Same Buttons On Interface Throughout Multiple Scenes?

Jul 13, 2011

I have a project that requires building the project using Scenes to chunk up different sections of an Elearning course.
 
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I am making an interactive game for a school project that has an intro and a main part consisting of multiple scenes. I'm curious if I can have a song from my library play throughout multiple scenes. One song for the intro scenes, and another for the scenes that make up the actual game.

I also have a point in the game where you can get a 'game over' screen and an option to restart. I'm wanting the song to restart only at this point.

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ActionScript 3.0 :: Multiple Buttons That Link To Scenes?

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stop();
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[code].....

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ActionScript 3.0 :: Reference Objects In Multiple Scenes?

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How do you refer to specific named instances of objects (buttons, movie clips, text fields, etc.) in different scenes? I made two scenes with button1 on scene 1 and button2 on scene 2. My code is below. The button2.addEventListener line gives the error "cannot access a property or method of a null object reference." Removing that line removes the error and button1 switches scenes. What's the proper way of referring to button2?

package
{
import flash.events.Event;
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[code]....

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ActionScript 2.0 :: Display An External Swf Across Multiple Scenes?

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I want to display an external swf across multiple scenes.whether it is in the background or whether i put one code on the first scene for the movie clip to load it and a different code for the same movie clip on the other scenes.

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ActionScript 2.0 :: Sound Control Over Multiple Scenes?

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I currently have a movie, about 12 scenes long. I have a sound control that loops the track I have the user select repeatedly. But because I wanted music to always play unless they manually turned down the volume in my controls I load the music each time the main scene is loaded... This ends all of the other sounds and just restarts the first track in my list.

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For the main frame, inside a movie clip placed on scene 1:

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setProperty ("playing1", _visible, "1");
setProperty ("playing2", _visible, "0");

[Code]....

All I want this to do is keep playing the track the user selected, and not have to reset everytime the main scene is loaded...

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