Actionscript 3.0 :: Document Classes And Multiple Scenes?
Sep 2, 2010
I've been searching the internet for how to use scenes in flash games, and from what I understand it got some problems? MY problem is that i cant really understand what the problem is and I cant find i "clean" explanation.
Some say you dont should use scenes in game development, some say you should?? Im confused.
Another thing that i dont understand quite is the document classes. Should i have one document class for every scene or one for all of them?
If i have 2 scenes with it's own document classes, how do i switch between them?
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Sep 2, 2010
I've been searching the internet for how to use scenes in flash games, and from what I understand it got some problems? MY problem is that i cant really understand what the problem is and I cant find i "clean" explanation.Some say you dont should use scenes in game development, some say you should?? Im confused.Another thing that i dont understand quite is the document classes. Should i have one document class for every scene or one for all of them?
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Jun 30, 2010
I have swf with multiple scenes.Controls in each scenes are different. How can I manipulate these controls in different scenes in a single document class for this swf?
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Jul 3, 2009
whenever I set my sound to stream and continue to make a movie with multiple scenes. The audio and video get disgustingly out of sync sometimes even off by 30 seconds. I just started an animation its only 10 seconds long with two scenes and the AV is already off by about 5 seconds. Ive worked around this by avoiding scenes altogether but i really don't want to have another 5000 frame scene. I discovered this problem in Flash MX and Im quite annoyed that it still has't been fixed 3 years later!
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Dec 20, 2010
is it possible to create different document sizes for different scenes in Flash?
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Feb 29, 2012
I have a non-document class that I want to put in charge of changing scenes when some conditions are met.First things first, I need to figure out how to change scenes!Here's my code:
Code:
package classes {
import flash.display.MovieClip;
[code]....
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Sep 7, 2008
From a tutorial page, I manage to built this flash page with xml capabilities. But when I add more scene to the flash page, I have errors like this.
TypeError: Error #1009: Cannot access a property or method of
a null object reference.
at MyContent/init()
at MyContent()
TypeError: Error #1009: Cannot access a property or method of
a null object reference.
at MyContent/onComplete()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.net::URLLoader/onComplete()
How do I edit the "MyContent.as" file so that I can add more scene to the flash. I understand that, once i put the "MyContent.as" in the document class, it will load immediately, is there any way to tell it to load only in scene 2 (which is where the xml is needed).
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Sep 8, 2009
Ok so here is my XML slideshow Actionscript:
ActionScript Code:
stop();
var xmlRequest:URLRequest= new URLRequest("graphicImages.xml");
var xmlLoader:URLLoader = new URLLoader(xmlRequest);
[Code]....
So I figured that the coding of separate scenes would work independently of one another, but I guess I was dead wrong, because when I apply this to a different scene and change the XML path for a different set of images, I get all sorts of conflict errors when I test the entire movie. I have my flash film set up so that each link send the user to a different scene, which plays a unique intro for each, and then the slideshow appears on screen and the viewer can navigate the images.
Is there a work around for this? Or am I going to have to break my flash movie into separate movies? Or should I just add a suffix to all my vars and functions so that they are unique for each scene?
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Jan 9, 2010
The examples I'll use don't do anything - they're classes without ANY members - no variables, methods, anything.
Let's say I extends Sprite and call it MySprite.
I save it in test.core
[code]...
Now I create another custom class called MyWindow that extends MySprite.
I save it in test.windows
[code]...
Then I create another class that extends MyWindows (the example I'll use is a document class - but that doesn't matter - I've tested using an instance too).
[code]...
Notice that I'm not even trying to instantiate the helper classes - just having them there throws the error.
If there is only a single helper class, everything runs fine.
Also note that - as far as I can tell - this only happens when extending one class from another package, then extending that class with more than one helper object.I'm pretty sure there's no namespace bumps or typographical errors, as this is a very pared-down version of the original application.
EDIT: seems the problem exists even without the crossing packages - even extending MySprite in the document class with multiple internal classes generates this error.
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Mar 24, 2009
I'm trying to go from inline scripting to document class, and having a very hard time going there..! at the moment I'm trying to preload my flash/swf'en, when loading it in html.
I've managed to do it inline style,check out an example here
this flash has 2 layers, a script layer and a content layer. each layer has 2 frames. in the first layer I have this code:
Code: Select allimport IndexPreloader;
var _indexPreloader:IndexPreloader = new IndexPreloader();
setupPreloader();
function setupPreloader():void {
[Code].....
when using this setup, it's as if all the content of the .swf is loaded before the preloaderen is started.. so the preloader has nothing left to preload and starts and stops almost at once.
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Aug 31, 2010
I have 2 different swf files with their own separate document classes. My first SWF file is main.swf and it's document class is called Main.as (its the main container that loads in external swfs). The file being loaded into main.swf is called step1.swf and it's document class is called Step1.as. I have a next button in step1.swf that when clicked needs to tell the document class controlling my main.swf (ie Main.as) to load in the next external swf. However I don't know how to call a function in one document class to from another document class. And I don't know if that fact the swf calling the function being loaded into the other makes this situation more complicated. I've looked around but I cant seem to find the answer anywhere. Basically I need these two separate document classes to communicate between one another.
Here is the code for Main.as (the doc class for the container SWF):
Code: Select allpackage
{
import flash.display.*;
import flash.events.*;
[Code].....
how to get swfNavigation() to run from the other class
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Aug 30, 2010
Let me explain the situation that has been driving me crazy the last couple of hours. I have 2 different swf files with their own separate document classes. My first SWF file is main.swf and it's document class is called Main.as (its the main container that loads in external swfs). The file being loaded into main.swf is called step1.swf and it's document class is called Step1.as. I have a next button in step1.swf that when clicked needs to tell the document class controlling my main.swf (ie Main.as) to load in the next external swf. However I don't know how to call a function in one document class to from another document class. And I don't know if that fact the swf calling the function being loaded into the other makes this situation more complicated. I've looked around but I cant seem to find the answer anywhere. Basically I need these two separate document classes to communicate between one another. Here is the code for Main.as (the doc class for the container SWF):
[Code]...
if someone can show me how to get swfNavigation() to run from the other class
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Feb 27, 2009
I have a .fla project being created under CS4, using ActionScript 3.0, that consists of multiple scenes.
In the code attached to the first scene, I define some functions that are used as methods on buttons[code]...
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Nov 18, 2009
Is there a way to do this? I am just now hearing of (and experiencing) all the downfalls of using scenes to create an interactive website. I may have to start the whole thing over at the mid point if there isn't a way to convert it into one It will save a week's worth of work!
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Dec 15, 2002
Well, I know how to use the ifFrameIsLoaded to load one scene, but I was wondering if anyone could tell me the script needed to use the action to load multiple scenes rather than one.
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Oct 2, 2006
I have a swf that is built with 3 scenes. The 1st scene is actually the prealoader for the movie.Now, in the last scene i load an external picture (picture.loadMovie(...)). I want to load the picture in the first scene,as i need it allready loaded when displaying it in scene 3. to avoid the loading delay.
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Mar 9, 2010
1. Created a flash banner ad on the first scene. Take note they're all under frame one because I used movie clips for the animations (Movie clip ends on the 100th frame and not sure if I need to add a stop(); code there or place the gotoAndStop command). Anyways, moving on.
2. I created a new banner onto another scene which by now I have 2 scenes. Just like scene 1, all the animations and such are all under frame 1.
3. Placed an action script on the first scene to play the next scene.
gotoAndStop("scene 2", 1);
4. For the second I placed the action script:
gotoAndStop("scene 1", 1);
Output:It looks like my banner ad is flipping one scene from another without stopping. I know my action script is not correct. I know you folks are far more experience in flash, so I implore your wisdom.
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Feb 2, 2011
I have 2 as3 files, which are the classes used . I have to use it with the main flash movie.. How will I include those as3 files without using document class..
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Jul 14, 2009
1. I've got a Main Document class, that loads external swf each with its own document class (they are pages and pieces of the site).
2. The Main class makes use of some movieclip simply instantiated from the GUI library. It all goes fine.
3. The external swf have references to the Main class, and here start problems: when I compile them, I get an error for every library mclip used by Main. See the attachment. A simple trace(Main) is enough to start getting all that errors.
A partial solution is to uncheck Strict Mode in publish settings
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Sep 21, 2009
how to put actionscript classes into an MXML document? Lets say my class represents a movieclip, a rotating triangle for instance. How do i put that into a <mx:vbox> containter? I can do the AS work in a <mx:Script> tag, but how do i embed my class instance?
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Jan 23, 2009
is it better to use different scenes for multiple types of media rather than using a container to load and unload? scene 1 mp3 player scene 2 video player scene3 swif loader etc
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Sep 14, 2009
I just started using CS4. I have one problem with audio played from timeline in multiple scenes. The first 2 sceense work fine but the 3rd one has problem. The audio would pick up the last brief second of the audio before the current one and then plays the current audio. The pick up includes the last second of the last audio of the previous scene or the clip from the current scene.
If I copy all the frames in the problem scene into a new file, audio plays perfectly.
Have anyone seen something like this and what is the cure?
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Dec 21, 2010
I try to run a swf or html file of my fla file and it only works on my machine but not on my laptop. I have the latest flash player installed but it still doesn't work. My laptop works for single scenes swf and html but not for multiple scene file.
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May 30, 2011
I'm having issues with switching scenes for this 6 scene short story, between scene 1 and 2, the text (thats in a text box from my character) in my project, slides in and out just fine... At the end of the code in the 1st frame, I added a code snippet (click to go to next frame and stop), and it goes to the next frame, code then tells to click button, then the text switches/slides in and out fine, the horse(another character) comes into the scene fine... Then again at the bottom of frame 2 now, I add the same code snippet to the click button, its suppose to go to scene/frame 3, where the text slides in and then out, but it's giving me output errors, AND I noticed when I press the (click to go to next frame and stop)snippet again, it inputs a totally different snippet(click and play next frame), which I manually change back to the other snippet, and even make sure that its suppose to go to frame 3, and then it still gives me output errors: Error:
Cannot tween a null object. at com.greensock::TweenLite() at com.greensock::TweenLite$/to() at CortesWP1_fla::MainTimeline/fredRun2() at Function/http://adobe.com/AS3/2006/builtin::apply() at com.greensock.core::TweenCore/complete() at com.greensock::TweenLite/renderTime()
[Code].....
For some reason the code in scene 1(frame 1) to scene 2(frame 2) is fine. Its the code from scene 2(frame 2) to scene 3(frame 3) thats giving me issues. I'm trying to keep the button I created on the bottom right corner of the scene, to be the one button that clicks from scene 1 through 6(dones not need a previous button).
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Jul 13, 2011
I have a project that requires building the project using Scenes to chunk up different sections of an Elearning course.
I have created 20 Scenes.
Each Scene uses the same interface design.
On the Interface there are 6 specific buttons that will allow users to visit 6 instructional areas.
All six buttons will be avialable in all 20 Scenes.
My question is: is it possible to replicate the six buttons across all 20 scenes without having to provide unique instance names for each button in all 20 scenes so that the code to go to a scene will work in each Scene?
Or do I just have to code all 180 buttons individually as I go?
What I mean is for example.
The Lesson 1 button is replicated 20 times. the lesson one button has actionscript to go to the Lesson 1 Scene.
If I replicate the button to another Scene, I have to give it a different instance name, and update the code for that button each time and for all buttons.
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Oct 11, 2009
I am making an interactive game for a school project that has an intro and a main part consisting of multiple scenes. I'm curious if I can have a song from my library play throughout multiple scenes. One song for the intro scenes, and another for the scenes that make up the actual game.
I also have a point in the game where you can get a 'game over' screen and an option to restart. I'm wanting the song to restart only at this point.
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Jan 9, 2010
stop();
brain_btn.addEventListener(MouseEvent.CLICK, clickFunction);
function clickFunction(evt:MouseEvent):void {
[code].....
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Sep 26, 2011
How do you refer to specific named instances of objects (buttons, movie clips, text fields, etc.) in different scenes? I made two scenes with button1 on scene 1 and button2 on scene 2. My code is below. The button2.addEventListener line gives the error "cannot access a property or method of a null object reference." Removing that line removes the error and button1 switches scenes. What's the proper way of referring to button2?
package
{
import flash.events.Event;
import flash.events.MouseEvent;
[code]....
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Aug 4, 2008
I want to display an external swf across multiple scenes.whether it is in the background or whether i put one code on the first scene for the movie clip to load it and a different code for the same movie clip on the other scenes.
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Apr 29, 2002
I currently have a movie, about 12 scenes long. I have a sound control that loops the track I have the user select repeatedly. But because I wanted music to always play unless they manually turned down the volume in my controls I load the music each time the main scene is loaded... This ends all of the other sounds and just restarts the first track in my list.
Here's the code:
For the main frame, inside a movie clip placed on scene 1:
stop ();
stopAllSounds ();
setProperty ("playing1", _visible, "1");
setProperty ("playing2", _visible, "0");
[Code]....
All I want this to do is keep playing the track the user selected, and not have to reset everytime the main scene is loaded...
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