ActionScript 3.0 :: Handle Controls In Multiple Scenes In A Document Class?

Jun 30, 2010

I have swf with multiple scenes.Controls in each scenes are different. How can I manipulate these controls in different scenes in a single document class for this swf?

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Actionscript 3.0 :: Document Classes And Multiple Scenes?

Sep 2, 2010

I've been searching the internet for how to use scenes in flash games, and from what I understand it got some problems? MY problem is that i cant really understand what the problem is and I cant find i "clean" explanation.

Some say you dont should use scenes in game development, some say you should?? Im confused.

Another thing that i dont understand quite is the document classes. Should i have one document class for every scene or one for all of them?

If i have 2 scenes with it's own document classes, how do i switch between them?

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ActionScript 3.0 :: Document Classes And Multiple Scenes

Sep 2, 2010

I've been searching the internet for how to use scenes in flash games, and from what I understand it got some problems? MY problem is that i cant really understand what the problem is and I cant find i "clean" explanation.Some say you dont should use scenes in game development, some say you should?? Im confused.Another thing that i dont understand quite is the document classes. Should i have one document class for every scene or one for all of them?

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ActionScript 3.0 :: Changing Scenes From A (non-document) Class?

Feb 29, 2012

I have a non-document class that I want to put in charge of changing scenes when some conditions are met.First things first, I need to figure out how to change scenes!Here's my code:

Code:
package classes {
import flash.display.MovieClip;

[code]....

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ActionScript 3.0 :: Document Class - Adding More Scenes To Flash

Sep 7, 2008

From a tutorial page, I manage to built this flash page with xml capabilities. But when I add more scene to the flash page, I have errors like this.

TypeError: Error #1009: Cannot access a property or method of
a null object reference.
at MyContent/init()
at MyContent()
TypeError: Error #1009: Cannot access a property or method of
a null object reference.
at MyContent/onComplete()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.net::URLLoader/onComplete()

How do I edit the "MyContent.as" file so that I can add more scene to the flash. I understand that, once i put the "MyContent.as" in the document class, it will load immediately, is there any way to tell it to load only in scene 2 (which is where the xml is needed).

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ActionScript 3.0 :: Play/Pause/Stop Controls Inside Document Class?

Jul 13, 2009

I'm creating a photo gallery using pure AS3. Currently I have a Document class that is a Sprite with a timer to switch out images, and I need to add Play/Pause/Stop controls to this class using pure AS3 (no adding buttons/symbols to library or stage).

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Make A Movie With Multiple Scenes - Streaming Sound And Scenes Sync

Jul 3, 2009

whenever I set my sound to stream and continue to make a movie with multiple scenes. The audio and video get disgustingly out of sync sometimes even off by 30 seconds. I just started an animation its only 10 seconds long with two scenes and the AV is already off by about 5 seconds. Ive worked around this by avoiding scenes altogether but i really don't want to have another 5000 frame scene. I discovered this problem in Flash MX and Im quite annoyed that it still has't been fixed 3 years later!

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ActionScript 3.0 :: Connect Multiple .as Files To The Document Class (.as)?

May 10, 2011

Is there a way to connect these three .as files (ThreeD.as, TwoD.as and InteractiveD.as) to the document class (MayGallery.as)?This is how I want my code to do.Click on the work btn, all the thumbnails from ThreeD.as, TwoD.as,and InteractiveD.as appear on the screen. These three .as files, I have used external xml file to load in the images.I tried to use include "ThreeD.as",but I got an error saying package is not nested in ThreeD.as. I don't know what that means.[code]

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ActionScript 3.0 :: Use Multiple Document Class Inside Same Fla File?

Dec 19, 2009

Is there any way to use multiple document class inside same fla file,or change document class name dynamically i have 4-5 actionscript 3.0 file,these 4-5 files have codes of a game say level 1, level 2 ,level 3 , level 4 & 5 entirely different from each other.What i need is that when one level finishes, another level document class should be called?

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ActionScript 3.0 :: Flash - Dispatching An Event From One Document Class And Listening For It Via Another Document Class?

Dec 14, 2010

I am dispatching an event from one document class and listening for it via another document class.My code in class A.

Code:
this.dispatchEvent(new MYEvent(MyEvent.APERTURE_DONE));
trace("Dispatching APERTURE_DONE");

my code in class B.

Code:
addEventListener(MyEvent.APERTURE_DONE, onDoorsOpen,true);
trace("Lisetning for APERTURE_DONE");

[code]....

My listener is registering before the event is dispatched, based on my output window, however I never get the "Open Doors" trace statement to fire.

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ActionScript 3.0 :: Reference Main Document Class From Document Class Of Loaded Swf

May 7, 2011

I have a FLA (say Main.FLA) document class with a child MovieClip on the stage: into the child MovieClip I load other swf files: each of the files contains its own Document Class (every swf is a somewhat independent application, say quizzes and so on).For some reason I must use the Main document class to store data (scores or so) from the child swfs loaded into the Main swf. HOW do I reference the Main class? I can't find a way.[code]and dispatch an Event this way from the loaded swf document class to the Main class:[code]Now, first of all I don't know if this could even work. Secondly, I tried to make it work by adding an event listener to my Main class but id did not work.

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Professional :: Creating Different Document Sizes For Different Scenes

Dec 20, 2010

is it possible to create different document sizes for different scenes in Flash?

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ActionScript 3.0 :: Multiple Scenes With Multiple Instances Of The Same Slide Show

Sep 8, 2009

Ok so here is my XML slideshow Actionscript:

ActionScript Code:
stop();
var xmlRequest:URLRequest= new URLRequest("graphicImages.xml");
var xmlLoader:URLLoader = new URLLoader(xmlRequest);

[Code]....

So I figured that the coding of separate scenes would work independently of one another, but I guess I was dead wrong, because when I apply this to a different scene and change the XML path for a different set of images, I get all sorts of conflict errors when I test the entire movie. I have my flash film set up so that each link send the user to a different scene, which plays a unique intro for each, and then the slideshow appears on screen and the viewer can navigate the images.

Is there a work around for this? Or am I going to have to break my flash movie into separate movies? Or should I just add a suffix to all my vars and functions so that they are unique for each scene?

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ActionScript 3.0 :: Moving Document Class .fla Cannot Find The Document Class - WTF?

Sep 22, 2008

So I had a working .fla, with a document class package in the same directory. Everything was fine, until moving both to a new directory, now the fla cannot find the document class. WTF?

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ActionScript 3.0 :: How To Handle Multiple Hittests

May 24, 2009

I've been reading up and looking at examples of how to handle multiple hittests. So far in my example I have failed.

[Code].....

Basically I want to be able to check for a hitTest against all the bullets on stage against all atoms created. I attempted to do this with two for loops and it didn't work

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ActionScript 3.0 :: Best Way To Handle Multiple URL Requests?

Aug 31, 2009

Any best way to handle multiple URL requests. This is what I have:
Code:
function dropCick(evt:MouseEvent):void {
if(evt.target == dropDownM.dropBtns_mc.menFoot_btn) {
var URL_6:URLRequest = new URLRequest();
URL_6.url="[URL]";
navigateToURL(URL_6,"_self");
[Code] .....
I would think there would be a better more efficient way to do this.

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ActionScript 3.0 :: Use A Function In Multiple Scenes?

Feb 27, 2009

I have a .fla project being created under CS4, using ActionScript 3.0, that consists of multiple scenes.

In the code attached to the first scene, I define some functions that are used as methods on buttons[code]...

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Moving Multiple Scenes In To One Timeline?

Nov 18, 2009

Is there a way to do this? I am just now hearing of (and experiencing) all the downfalls of using scenes to create an interactive website. I may have to start the whole thing over at the mid point if there isn't a way to convert it into one It will save a week's worth of work!

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ActionScript 2.0 :: IfFrameIsLoaded For Multiple Scenes?

Dec 15, 2002

Well, I know how to use the ifFrameIsLoaded to load one scene, but I was wondering if anyone could tell me the script needed to use the action to load multiple scenes rather than one.

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ActionScript 2.0 :: Preloading Over Multiple Scenes?

Oct 2, 2006

I have a swf that is built with 3 scenes. The 1st scene is actually the prealoader for the movie.Now, in the last scene i load an external picture (picture.loadMovie(...)). I want to load the picture in the first scene,as i need it allready loaded when displaying it in scene 3. to avoid the loading delay.

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ActionScript 2.0 :: Loop The Multiple Scenes?

Mar 9, 2010

1. Created a flash banner ad on the first scene. Take note they're all under frame one because I used movie clips for the animations (Movie clip ends on the 100th frame and not sure if I need to add a stop(); code there or place the gotoAndStop command). Anyways, moving on.

2. I created a new banner onto another scene which by now I have 2 scenes. Just like scene 1, all the animations and such are all under frame 1.

3. Placed an action script on the first scene to play the next scene.
gotoAndStop("scene 2", 1);

4. For the second I placed the action script:
gotoAndStop("scene 1", 1);

Output:It looks like my banner ad is flipping one scene from another without stopping. I know my action script is not correct. I know you folks are far more experience in flash, so I implore your wisdom.

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Professional :: Can Flash Handle Multiple Screens

Jul 21, 2010

I want to make an application that works on 2 screen.on screen1 I need to make GUI with several buttons, sliders, radio buttons, field for dynamic texton screen2 (big screen / LED / video projector) I want to output photos and simple vector animations that are controlled with GUI on screen1 I don't know if it is possible in Flash to have one output with GUI and other with content. Does Flash recognize multiple screen outputs? Is there an action script command to tell flash projector: this put on screen1 and this put on screen2.

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ActionScript 3.0 :: Way To Handle Multiple Movieclip Copies?

Mar 29, 2009

I currently have one movieclip in my library, but 4 instances of it on the stage. I was wondering what the best way to animate them so they can do things 'separately'- I'm not sure if Actionscript is the answer, but it's worth a try. I just don't want all of them to move when I move one of them (when I try to animate them inside their movieclip).Possible solutions: I already have one that isn't very... resource friendly. For every individual instance I can turn it into it's own Movieclip, so it isn't affected by the rest... but if I were to have many, many movieclips on the stage, that would quickly overflow my library. If that's the only way fine, but I'm sure there's a work around.

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ActionScript 3.0 :: Use Different Scenes For Multiple Types Of Media?

Jan 23, 2009

is it better to use different scenes for multiple types of media rather than using a container to load and unload? scene 1 mp3 player scene 2 video player scene3 swif loader etc

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Audio Played From Timeline In Multiple Scenes?

Sep 14, 2009

I just started using CS4. I have one problem with audio played from timeline in multiple scenes. The first 2 sceense work fine but the 3rd one has problem. The audio would pick up the last brief second of the audio before the current one and then plays the current audio. The pick up includes the last second of the last audio of the previous scene or the clip from the current scene.

If I copy all the frames in the problem scene into a new file, audio plays perfectly.
 
Have anyone seen something like this and what is the cure?

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Professional :: Multiple Scenes Not Working On Any Computer?

Dec 21, 2010

I try to run a swf or html file of my fla file and it only works on my machine but not on my laptop. I have the latest flash player installed but it still doesn't work. My laptop works for single scenes swf and html but not for multiple scene file.

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ActionScript 3.0 :: Switching Multiple Scenes With One Button?

May 30, 2011

I'm having issues with switching scenes for this 6 scene short story, between scene 1 and 2, the text (thats in a text box from my character) in my project, slides in and out just fine... At the end of the code in the 1st frame, I added a code snippet (click to go to next frame and stop), and it goes to the next frame, code then tells to click button, then the text switches/slides in and out fine, the horse(another character) comes into the scene fine... Then again at the bottom of frame 2 now, I add the same code snippet to the click button, its suppose to go to scene/frame 3, where the text slides in and then out, but it's giving me output errors, AND I noticed when I press the (click to go to next frame and stop)snippet again, it inputs a totally different snippet(click and play next frame), which I manually change back to the other snippet, and even make sure that its suppose to go to frame 3, and then it still gives me output errors: Error:
 
Cannot tween a null object. at com.greensock::TweenLite() at com.greensock::TweenLite$/to() at CortesWP1_fla::MainTimeline/fredRun2() at Function/http://adobe.com/AS3/2006/builtin::apply() at com.greensock.core::TweenCore/complete() at com.greensock::TweenLite/renderTime()

[Code].....

For some reason the code in scene 1(frame 1) to scene 2(frame 2) is fine. Its the code from scene 2(frame 2) to scene 3(frame 3) thats giving me issues. I'm trying to keep the button I created on the bottom right corner of the scene, to be the one button that clicks from scene 1 through 6(dones not need a previous button).

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Professional :: Same Buttons On Interface Throughout Multiple Scenes?

Jul 13, 2011

I have a project that requires building the project using Scenes to chunk up different sections of an Elearning course.
 
I have created 20 Scenes.
 
Each Scene uses the same interface design.
 
On the Interface there are 6 specific buttons that will allow users to visit 6 instructional areas.
 
All six buttons will be avialable in all 20 Scenes.
 
My question is: is it possible to replicate the six buttons across all 20 scenes without having to provide unique instance names for each button in all 20 scenes so that the code to go to a scene will work in each Scene?
 
Or do I just have to code all 180 buttons individually as I go?
 
What I mean is for example.
 
The Lesson 1 button is replicated 20 times. the lesson one button has actionscript to go to the Lesson 1 Scene.
 
If I replicate the button to another Scene, I have to give it a different instance name, and update the code for that button each time and for all buttons.

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ActionScript 3.0 :: Play Music Throughout Multiple Scenes?

Oct 11, 2009

I am making an interactive game for a school project that has an intro and a main part consisting of multiple scenes. I'm curious if I can have a song from my library play throughout multiple scenes. One song for the intro scenes, and another for the scenes that make up the actual game.

I also have a point in the game where you can get a 'game over' screen and an option to restart. I'm wanting the song to restart only at this point.

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ActionScript 3.0 :: Multiple Buttons That Link To Scenes?

Jan 9, 2010

stop();
brain_btn.addEventListener(MouseEvent.CLICK, clickFunction);
function clickFunction(evt:MouseEvent):void {

[code].....

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