ActionScript 3.0 :: Play/Pause/Stop Controls Inside Document Class?

Jul 13, 2009

I'm creating a photo gallery using pure AS3. Currently I have a Document class that is a Sprite with a timer to switch out images, and I need to add Play/Pause/Stop controls to this class using pure AS3 (no adding buttons/symbols to library or stage).

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I just want to add controls so that people can control if they play or pause or stop the animation when I export the fla.

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I would like to create play/pause movie controls that for different flv files. I do not want to use skins but have the controls as part of the movie/video.

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I will try to be as clear as I can. I have an existing swf file that I need to add Play,Pause, FF and Rewind to but I need the controls to be part of the swf file and not as a video player.

I am loading an external swf file that has all of the controls on it via this code:

[Code]...

I am doing this so I can rollover the viewing window and have it appear. I cannot get any code to work to control the timeline (which is broken down into sections with individual MC's in each section.

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i got a swf, which i've dynamically loaded into an mc called pitch_mc . After loading it want flash to stop the file from automatically playing, then have play and stop buttons that trigger the movie.

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I will try to be as clear as I can. I have an existing swf file that I want to add Play,Pause, FF and Rewind via an externally loaded swf file that has the controls contained in it.I am loading an external swf file that has all of the controls on it via this code:

// Set up the Mouse to use a listener
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[code].....

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ActionScript 2.0 :: Adding Pause,Play,FastForward,Rewind Controls To A Swf File Via A Loaded Swf File

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I have an existing swf file that I want to add Play,Pause, FF and Rewind via an externally loaded swf file that has the controls contained in it.

I am loading an external swf file that has all of the controls on it via this code:

// Set up the Mouse to use a listener
var mouseListener = new Object();
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[Code]....

I am doing this so I can rollover the viewing window and have it appear. I cannot get any code to work to control the timeline (which is broken down into sections with individual MC's in each section.

What I am looking for is the code to apply to the buttons on the external swf file that has the controls to control the playing of the movie.

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ActionScript 3.0 :: Audio Controls - Add Play/stop Music Button On The Page?

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I am trying to add a music track to some of the pages of my flash website, I imported the mp3 file to the library and dragged it on the stage and it plays when I test it. I want to add play/stop music button on the page, I dragged buttons from the video components to use, but I have no idea where to start with the code??

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I'm new to Actionscripting and I want to add a sound file to my project with controls to stop and play and a volume slider. I'm using this actionscript for the controls. It works but right now you need to click the play button for it to start. Is there a different way to write it so that the music starts playing when the scene starts, and then the user can stop or play it again and change the volume?[code]

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ActionScript 3.0 :: Play/Pause And Stop Buttons?

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I can do this in AS2 but am struggling in 3.  I've got the Play/Pause working and toggling and the Stop button stopping but I can't get the Play/Pause to toggle when the Stop button is pushed.
 
Here's my code:
 
var isPlaying:Boolean;var soundChannel:SoundChannel = new SoundChannel();var sound:Sound = new Sound(new URLRequest("commercial.mp3"));xstop.addEventListener(MouseEvent.CLICK, clickStop);xplay.addEventListener(MouseEvent.CLICK, clickPlayPause);

[Code]...

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ActionScript 3.0 :: Referencing A Textfield Inside A Movieclip Class From Document Class

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Ok, this is one of those walls that I know once I can jump over it, I will be a much happier developer again.

I've done tons of reading, and think I have a firm understanding that the general consensus is that if you want to reference something, it needs to be added to the display list, using addChild().

I hate to be defiant, but what if I don't want to?

Or at the very least, what if I want to add a movieclip class to the stage using addChild, and then reference objects inside it?

It is much easier this way than what most people recommend - adding 15 objects via addChild, then setting the x and y for the, etc.

That said, I'm all about using classes and using as3 the way it was meant to be used. So what this is, is a best practices question I guess.

HERE ARE THE STEPS I'M TRYING:

- Create new flash document

- Draw graphic symbol bg, with text field over it, select them, convert to movieclip symbol, and export class name "box", then delete it from stage

- Add document class .as file, which simply adds that class "box" from the library, to the display list using a simple addChild()

- Set a name for that box using box.name = "test" let's say

- Do a simple trace like the following - "getChildByName('test').textFieldName" - it shows up great

- So then, I'll now try to set the text by doing this - getChildByName('test').textFieldName.text = "yo";

That last line above, is what doesn't work. I know I'm referencing wrong, but how would a pro as3 developer, reference something on the stage within a movieclip class, from the document class?

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Pause and Resume external SWF sound filesI have this code that plays the sound through linkage. It reside in scene1.fla -> scene1.swf.

var mc:MovieClip = this.createEmptyMovieClip("mc",1);var myLoop:Sound = new Sound(mc);myLoop.attachSound("bg_sound");myLoopVolume=0;myLoop.setVolume(myLoopVolume);
mc.onEnterFrame = function () {  if (fadeIn01==1) {  

[code].....

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How can I get the pause button to stop sounds and music, and the play button to start them up again? As of now, it only stops the animation, and lets the music continue.

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I am trying to make a play, pause and stop btns controlling a mp3 file which is in the library which has a linkage id of Speakers. I've manage to get the pause and play to work but now incorporating a stop button isn't working for me

Code:
var snd:Sound = new Sound();
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To say basically if you have pressed the pause btn, then the play btn, play from state pause at, but if you have pressed the stop btn then pressed the play btn, play from start and also if the play btn has been pressed and the audio is playing if pressed again dont play again do nothing.

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i'm habing abit of problem with this code, its supposed to play pause and stop, the problem being that when i press stop then play it only plays from the last pause and not the beggining how to get it to play from the start after the stop button is pressed

[Code]...

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I want to do something that is probably very simple, but I'm having difficulty.
 
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I am making a simple radio interface and i have 6 preset buttons which i want to have play the specific preset button's song which is in the library and stop/pause the current song when any preset button is pressed.

i tried using the attachSound function, with associated identifiers but not sure if that is the right way to go. It plays the songs, but doesnt stop them.[code]...

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Recommend Simple Streaming Music Player With Just Play - Pause And Stop?

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ActionScript 2.0 :: Simple Audio Player With Stop / Play / Pause Buttons?

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I'm struggling with a script to make a simple audio player. I'm loading the audio externally, using loadMovie. I have three buttons on stage ("Stop","Play", and "Pause"). First two work nicely, problem is the third one. here are the actions for the three buttons:

STOP button - Working

ActionScript Code:
on (press) {
audioContainer.unloadMovie(10);
}

[code]....

BTW, the external movie clip contains an audio track inside a movie clip. Any ideas how to make the thrid button to "pause" the audio?

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