ActionScript 2.0 :: Creating Multiple Movieclip In Stage
Mar 8, 2006It is posible to create multiple movieclip in stage by clicking one button with different instance name.
View 1 RepliesIt is posible to create multiple movieclip in stage by clicking one button with different instance name.
View 1 RepliesCan we able to create multiple text fields using actionscript 2, without creating any movieclip on the stage.
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I'm having trouble creating multiple instances of one movieclip. I've got an array set up that loads photos into flash and places them in a grid (sort of). I want those photos to have outlines around them. So, i created an outline. Now, when i try to place it on all of the photos, it will run through them and only apply itself to the latest photo (one instance overwrites the others). How do i make multiples of the outline?
View 1 RepliesI'm currently trying to program a flash game using actionscript 3.0 where users would step on insects. Basically, I added multiple instances of insects movieclip and remove them by using hitTest function. When the mouse_mc. hitTestObject(insect), there were times the insect was not removed.
Here are the errors I encountered:
Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/swapChildren()
at SteppingGame/hitTest()
Error #1009: Cannot access a property or method of a null object reference.
at insectmc/onEnterFrameEvent_SF()
Also, is there anyway I could simply my code like creating multiple arrays of movieclip insectmc?
Here's my as3 code:
package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.ui.Mouse;
import flash.display.Sprite;
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I try to create multiple text fields in a movieclip. However, the one created later always overwrite the one created immediately before it. Below is the code in the first and only frame in the application:
create2TextFields();
function create2TextFields()
{
this.createEmptyMovieClip("mc",this.getNextHighest Depth());
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The code is writen in AS2 and Adobe Flash Professional CS5 and tested with Flash Player 10.
When I ran it in Flash Player 10, I only saw message2 displayed on the stage. When I stepped through the app in Adobe Flash Professional CS5, I found that as soon as message2 text field was created, message1 text field which was being displayed on the stage disppeared.
I have made a movieClip (mcMask) which I can use to mask another movieClip containing a bg image (mcImage). I have given the image movieClip an instance name(bg_mc) and I have given the mask movieClip a class of "Mask" in the "linkage" field. Now, I want to create multiple "Mask" movieClips using AS3 and use these to mask the image movieClip (bg_mc).The problem comes when I want to call the instance names of the "Mask" movieClips and set them to be the .mask value of the image movieClip.Because they are created from a class dynamically they don't have instance names. Is there a way to easily give them all instance names and then call them to use as masks? Or is there another way of calling them without assigning instance names?
Code:
//creates Var to create new "Mask" movieClips
var timer:Timer = new Timer(100, 999999);
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I've created a flying bird movieclip. Now I just want to make a flock but I don't want to use action script. I can reuse the same movieclip but then they are all identical. They are all flapping their wings at the same time. Which isn't really realistic. And any changes I make to one of them, they all change. What I want to do is say, if I click and drag my bird animation into the stage three times I'll have three flying birds. But now I want to change them individually. For example, have each flapping their wings at different speeds etc. Is this possible?
View 2 RepliesI'm trying to change some great code cbeech authored for me a while ago. I'm just trying to change the code to use Tweenlite and to make it that so I fully know how to edit the code, thus make it modular for me. Right now the code uses the flash tween classes. I rather use Tweenlite.So, basically what the code does is tween a movieclip on its X axis. Thus, when a button is pressed, the corresponding movieclip tweens out to the right and the other one tweens in from the left simulataneously. But I need to code to be completely modular, in case i want to do the same thing o n the Y axis, or if I need to add some more properties to the tween.
Here's the code cbeech crafted, which is great but I'm not skilled enough, yet, to edit to fit all of my circumstances:
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I need help creating the right vars to move the Movieclip off the stage when I clicked a button to tween a new movieclip onto the stage...my main plan is to make this code modular and simple enough for me to edit the x y or z, or even the scale properties...cbeech code is awesome, but I'm not skilled to edit it to fit all of my needs.
I'm just creating a movieclip from a text field object on the stage, giving it an instance name and setting some timeline animated over and out states for it. I'm then setting it up in AS3 to work like a button, so nothing complicated at all. But I am getting errors I have never seen before. Code is very simple basically I have a button called 'hair' contained within the mc 'menu', here it is:
Code:
menu.hair.addEventListener(MouseEvent.MOUSE_OVER , itemOver);
function itemOver(e:Event):void {
trace(e.target);
e.target.gotoAndPlay('over');
}
So I noticed there are some new text options in CS5, but none of them give the result I want. If I leave this as the (now default) TLF text, it gives a couple of errors related to this no longer being a movieclip;
Code:
ReferenceError: Error #1069: Property gotoAndPlay not found on flash.text.engine.TextLine and there is no default value.
at CL022_fla::MainTimeline/itemOver()
[object SimpleButton]
ReferenceError: Error #1069: Property gotoAndPlay not found on flash.display.SimpleButton and there is no default value.
at CL022_fla::MainTimeline/itemOver()
[object TextLine]
If I change it to classic, there are no errors, but the gotoAndPlay does not work. If I change the text to outlines, it works as per normal.
I have a movieclip that gave a class name and set everything to export into action script. Now, I would like to put multiple instances of that same movieclip on the stage. I would also like to be able to keep track of them individually. Would I need to do something like create a for loop and have it run however many times i want that movieclip onstage? If I did that, how would I be able to manage them? Would I also give them names in the for loop and have a var that goes ++ every time it loops, then attach that var to the end of the name I give it.
View 3 RepliesWhat I am trying to achieve is to remove an array (containing a single MovieClip multiple times) from the stage alltogether, once you call an end public function. I can remove all the other Movieclips on stage (that are not in the array) using this.removechild(MyChild) The array is located in a package, calling another package where the MC is located, and put on stage with Event.ENTER_FRAME.
View 1 RepliesI have a problem when making flash applications with more than one frame that has symbols placed on it in that I can't declare all of the event listeners for the objects at the same time and I have found that even if I put them all on the first frame, add the event listeners, then click through to the next frame then the buttons won't work on that frame.
Does anyone have any idea how I could solve this? I did consider myself a fairly competent AS3 programmer until I realised I had no idea how to handle this sort of thing. Solved: I initialised the clips from my external class and then addChild'd and removeChild'd them as I needed to and placed their x and y on addChilding.
I created a custom textfield component that I need multiples of in a single swf. I also created a non-visual wrapper component to manage them. I am sending info from the textfields to wrapper. I was planning on using the child index to associate the info with the right component. The problem occurs when I have two instances of the textfield component and one of the wrapper on stage and I use stage.numChildren and it returns 1.
View 1 RepliesI'm creating a menu bar that is a movieclip and inside the movieclip consists of the buttons.Now the menu bar is twice as WIDE as what is visible on the stage.The only part you can see is the text 'menu' on a bar.Then when the mouse hits the bar, it flies across the screen to the otherside of the bar where the menu buttons are.Now the menu bar does its animation over 20 frames - the last frame being the frame where the menu buttons are now visible.
On the last frame i have the 'stop;' code
On the first frame I have this code:
Code:
stop();
this.onEnterFrame = function(){
if(rewind == true){
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A can't seem to get this creating movieclip thing, or attach movieclip. What I want is when a certain button is pressed, a MC in the library is created on the work area, at the mouse location and will continue to follow the mouse untill it is clicked. Once clicked, it stops dragging, but if clicked again, another MC on the screen will gotoAndStop(2); and so on. I have most of the script idea down. But I can't seem to get the create new MC to work.
View 4 RepliesIv'e got a problem, when creating a movieclip inside a movieclip. I create 5 movieclips dynamically... I want a clickable tag/box on each of these moviclips...
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I have a fla file that has a hardcoded variable which is used to validate that a user has permission to run the swf.The variable hold the number of days from the start of the year. If the current date is later - the swf will not play.I need to generate mutliple swfs each with a different day-code (possibly 100s). Apart from editing the .fla and publishing each time,is there any other method of doing this. For example, the code being read form a file and built into to the swf when publishing.
View 1 RepliesMy goal is to create multiple objects that fall downwards. The problem now is that the object stays in the left upper corner. I've linked the object to actionscript with the name "object". Can someone help me?
This is my code:
Code:
var namer:MovieClip = this.createEmptyMovieClip("objectHolder", 1);
for (i=0; i<=count; i++) {
var newName:String = "object"+(count);
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I have created 2 separate arrays. One that contains all of the "options" and the other which contains all of the "products". Since the products change depending on the options, this way I can just update the products array whenever the filtering options get changed.So far, everything is working as expected. I can change the filters whenever I want and tabbing works exactly as expected.The problem arises when I click on one of the products.This brings up an informational popup. When that happens, I loop through the products array and the options array and set tabEnabled to false on all of them so that you can't tab through to items in the background. This works great. When you close the popup, I once again loop through the products and options arrays and set tabEnabled to true, but this is where the weird happens.
What happens is that you can now tab through the options and it goes through them all just fine, but when it gets to the end of the options, where it would normally start tabbing through the products, it skips them and goes back to the beginning of the options. HOWEVER, if you shift-tab from the beginning of the options, it goes to the products and as long as you are shift-tabbing, it will cycle through only the products. If you release shift and tab normally, it will tab through the products and when it reaches the end, jumps over to the options and tabs through those, once again skipping the products unless you are shift-tabbing.
I have traced the tab indexes and they aren't changing. I have no focusManagers implemented in the entire project. All of the various items are added programatically and dynamically at runtime. I'm at a loss here, and haven't been able to find anyone else with a similar problem... Any thoughts? Most of the options items are components (radioButtons and Checkboxes) if that might make a difference.On a side note, it also seems like whenever I set tabEnabled to false, when I set it back to true, I have to set focusRect to true as well. It seems to automatically set focusRect to false when you set tabEnabled to false as well. Is that normal? Seems like those should be independent of each other
How do you make a movieclip move horizontally from the start of the stage to 3/4 of the stage. Stage size is 700 px by 600 px i want just one row in the middle of the stage. i want that movieclip to disappear right after it reach the end of the 3/4 mark.
View 1 Repliesi saw a thread while ago .. that always position a movieclip in the middle of the stage even if the stage or window resize any1 can point me to it
View 3 RepliesI am attempting to use multiple AS3 timers to run a short animation in flash but I'm having a problem with some of the instances running slowly or not being removed when they are supposed to. I found a way to make things work the way I want but in being new to AS3 I believe my runtime issues are due to jumbled code.
import fl.transitions.Tween;
import fl.transitions.easing.*;
var playerFadeTween:Tween=new Tween(thewebs, "alpha", Strong.easeOut, 0, 1, 2, true);
var playerXTween:Tween=new Tween(thewebs, "x", Strong.easeOut, 292, 10, 2, true);
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I have a problem creating multiple movieclips inside a container mc. The one created later always overwrited the one created immediately before it and ended up with only the last one left in the container mc. Below is the code:
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I have a problem creating multiple mc's and adding multiple images inside each mc.This code will add all the images inside last movieclip.
Actionscript Code:
for (var i = 0; i<myXML.box.length(); i++) { var _box = new box(); _box.name = "box"+i.toString(); _box.y = _box.height *i + 200; mcArray[i] = _box;
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I am not even sure this is possible but I thought I should ask anyway. So I usually have to create several different template ads that have the exact same content but have different stage width and height. To do this I just have 5 flash files that have the exact same code except different stage size and publish them out.I want to make this process faster (if possible) by having only flash file that when it is published, the code will create the 5 templates at once with the different dimensions. Is there such functionality in AS3 that lets me do that?
View 5 Repliescreate movieclips in a for loop.Basically I am trying to create a series for movieclips and add these to my stage based on an array of values.
for (var i:Number = 0; i < product_total; i++) {
product_mc.name = productid[i]
addChild(product_mc);
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This code works fine to add one but I can't add more instances?Appears addChild not render mutiple instances on the stage.
creating some with the .createEmptyMovieClip() method.you see i have a variable rks and accoding to the amount specified in the rks,i want flash to create that number of movieclips
View 2 RepliesCode:
for (var i:Number = 0; i<12; i++) {
var myFunction_i:Function = function () {
trace("This is function "+i);
};
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I'm needing to create identical functions but different 'i' Number Variables so that I can call them as shown when I need to.
I can't access a variable on a the stage from within a movieclip thats placed on the stage.
View 4 RepliesI have a problem creating multiple mc's and adding images inside each mc. This will add all the images inside last movieclip...
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