ActionScript 3.0 :: How To Remove Number Of Child From Flash Game
Jan 19, 2012
I've only started using Actionscript 3 recently and am having difficulty removing a number of childs from my flash game (a variant of frogger). My aim is when the player's character (WWalk) touches the EndGameZone on the other side of the stage, the generated Lorries should disappear, so I can put an ending animation on scene two. I can get it to load Scene 2 but cannot get rid of the lorries - They just stay still and don't disappear.
Code:
stage.focus = stage;
//adding keyboard control over the character to control direction
stage.addEventListener (KeyboardEvent.KEY_DOWN, CWWalk);
function CWWalk (e:KeyboardEvent) {
switch (e.keyCode) {
[Code] .....
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[code]....
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So try running a test where you've placed several copies of a movieclip on the stage in the authoring environment and then linked the clip to this class:
Code:
package {
import flash.display.*
import flash.events.*;
[Code]....
The first clip will remove itself but the rest won't. The trace statement in the contructor isn't even executed which indicates that the other clips aren't even contructed.
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[Code]...
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this is the script i am using
[Code]...
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Code:
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[Code]....
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[Code]....
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[Code]...
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[Code]...
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