ActionScript 3.0 :: Remove Child That Is Attached To Another MC?
May 5, 2009
This is just an example.. however i am trying to attach a M.C to attachHere. This is fine. However the following code is thn meant to remove 2 of the attached M.C's but i dont know how to reference it so that it removes the clips that are attached to attachHere...it works fine if i just attach the M.c's to the stage...
[Code]...
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Jan 9, 2009
Is it possible to remove an MC from an MC if its not even attached to the stage?
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Oct 2, 2004
In the code I am working on I am attaching MCs to other MCs. However, when I remove the second MC the first one gets removed too. HexStore contains a load of game hex MCs. LastLocation is the last hex MC clicked. myBrigade is the extra MC that needs to be removed from the LastLocation MC.[code]...
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Dec 14, 2010
i'm new to AS3 and i was wondering what is the best way to remove a child at a point. i tried Holder.removeChild(Holder.getObjectsUnderPoint(new Point(exampleX, exampleY))[0]); however that returned ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
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Aug 21, 2010
I have an issue where removechild won't infact remove a child. I think its something to do with my dropTarget.parent issues. The concept of the code is that you drag a source onto a destination. When you drop the source onto the destination you will get a text field that says "Hello" or "Goodbye". The objective i want to achive is that once i drop a source onto the destination, removechild will remove any previouse textfields added. This is proving difficult.
[Code].....
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Feb 19, 2010
public function GlobalSolutions()
{
Navigation(' Home ', 'index', 235, 0x97F9EC);
Navigation(' Office Supplies ', 'Office_Supplies', 295, 0x97F9EC);
[code]....
I want to remove the appropriate child (e.currentTarget) and create a new child in its place with the next line, but it doesn't work. What do?
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Mar 7, 2004
how would i go about writing a function that looks at an mc(empty mc) and deletes any attached movie clips (if there are any).
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Jan 6, 2012
I'm creating a highscore list like this:
[Code]...
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Apr 5, 2004
I have a movie called "my.fla" in which I attach some MC's.I also have buttons that load swf's in a "container".But when I test the buttons,the attached MC's in "my.fla" keep appearing before the swf loads.I tried EVERYTHING with removeMovieClip,but I can't get it to work(The swf's I load also have attachMovie in them)
Code:
MovieClip.prototype.attach = function(base) {
base["content"+nr].attachMovie("shirt_"+nr, "clip"+nr, nr);
if (nr == tot) {[code]....
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Jan 8, 2009
do to the lack of good on Kongregate, I have come here =D
if(_root.row2.block1._x == _root.row1.block1._x)
{
_root.row2.block1.removeMovieClip();
[code]....
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Jan 28, 2010
I copied this code from the web that creates snow and I have this code on frame 100. I want to remove this movie clip when it starts back again on frame 1.
[Code]...
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Apr 17, 2006
I have a mc in the library, linkage is "del". Here is the code I use to attach to the movie
Code:
delbt.onPress = function () {
if (typeof(_root.del) == undefined) {
_root.attachMovie ("dele", "del", _root.getNextHighestDepth ());
_root['del']._x = 100;
_root['del']._y = 100;
[Code] .....
This works fine to a point. In the "del" mc I have a button to remove "del" mc if no longer required.
Code:
on (release) {
unloadMovie(_root.del)
}
I discovered that this only remove the content and not the mc that holds it "del". So I tried
Code:
on (release) {
_root.del.removeMovieClip ();
}
But this does nothing.
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Mar 7, 2004
How would I go about writing a function that looks at an mc (empty mc) and deletes any attached movie clips (if there are any).
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Nov 26, 2010
in my package I declared my vars
[Code]....
Is there any way to access these dynamiccaly attached MCs like when I instantiate in Ex 1?
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Feb 16, 2011
I am getting this error, whenever i loaded an external SWF file. I had an Interface, in which a glossary icon is set. So, when clicked, the glossary swf file has to be loaded in to Interface. So, I made a loader and added to display hierarchy, but left empty. So, when glossary icon is clicked, i am loading this specific glossary SWF file in to that loader. But, as it is added, the following Error is thrown. Here, assume glossary to be TestSlide.swf file (dummy content)
[Code]...
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Aug 19, 2009
how to remove all child of a movieclip if no of child are not known
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Sep 1, 2009
so I have a movieclip on the stage(lets call that selection movieclip) that once a button is clicked is going to open another movieclip(call this slideshow) I am trying to remove the selection movieclip when you launch the slideshow movieclip.
[Code]...
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Dec 14, 2011
this is the script i am using
[Code]...
the problem is that when i click on first button the Movie Clip does load ok but when i click on second button the first movie cliip is visible, i have try everything i have read here but no luck, i want to learn how to remove first child and allow only the second child to show up, i am looking forward to add more buttons so the remove child should be for multiple buttons, i am learning and so far did purchase a online tutorial but did not help me with this situation,
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Jul 26, 2009
I need to remove some movieclips that are attached dynamically so they do not show up underneath the new movieclips that will be attached when a user clicks the next button. I've tried removeMovieClip with little success. I am able to remove one or two of them, but not all. I need all of the previously attached movies gone.
Here is the as2 for it.
PHP Code:
//Set functions
function show_movie() {
menu_mc._visible = true;
buttons_mc._visible = false;
teacherinfo_mc._visible = false;
} function displayInfo() {
[Code] .....
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Aug 21, 2009
Is it possible in AS2 to remove an attached movieclip instance in reverse order? I want to give the user the ability to click an erase button and remove the most recent instance of an attached movie. I have tried .swapDepths and getting inconsistent results. Here is what I have:
this.onMouseDown = function(){var drawdot:MovieClip;
drawdot = this.attachMovie("dot", "dot_mc", this.getNextHighestDepth(), {_x:_xmouse, _y:_ymouse});
[code].....
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May 13, 2007
I am trying to make this class remove a dynamic Movieclip that was attached on the mainstage using attachMovie(); it wont let me remove the movieclip tho
here is my code
Code:
class close_btn extends MovieClip
{
function onPress () : Void
[Code]....
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Jan 20, 2010
How do you remove each attached/duplicated movie clip on the screen?
Is there an easy script for this?
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Jan 20, 2011
Lately I've found myself constantly writing removeEventListeners everywhere, which makes code quite messy. I know it's a best practice and such, but in general it has no sense. Garbage collector should handle such a simple task by itself, shouldn't it? Is it that hard to remove all listeners automatically when object is set to null?
So I just want to be sure if that's the case. Does setting an object to null, automatically remove all attached event listeners? In my case scenario is like this - I create an object and attach bunch of event listeners to it, then after a while I need to re-initialize this object. Of course setting this object to null is much easier then unbinding every listener by hand. And on most part listeners are anonymous functions, which means that it's not possible without code refactoring. When I simply re-initialize a variable with new I do not get duplicate listeners and such, but I'm not sure that it's previous value, along with all the listeners gets garbage-collected. Is it?
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Jan 16, 2011
Here's the class
[Code]....
when i do this it does remove the child BUT i get the old "The supplied DisplayObject must be a child of the caller." business. How would i do this properly?????
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Dec 4, 2011
I want to apply actions to a movieClip nested inside a dynamicly attached movieClip, with the attachMovie method; it doesn't works when the movieClip is attached by a button:
1.when the swf movie loads with an attachMovie method the remove_btn clears the window_mc
[Code]....
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Jan 14, 2010
flash and am trying to create a vending machine game but I seem to have come unstuck. The coin_slot that I have added doesn't seem to remove from the stage after frame3. I have included colour to the the event triggers to allow me to see what is happening at the moment the coin_slot image that I add does seem to remove from the stae but there still seems to be something hidden within the stage. This is still in really rough stage of development I just need to figure out the code at the moment.
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Nov 30, 2011
Why doesn't this code work?[code]I'm getting this error: Error #2007: Parameter child must be non-null.
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Feb 5, 2010
I have this function[code]...
none of it worked, It's just a minor cleanup really. Whenever you click a new picture you can see all the ones underneath it during the load so I just want to clear out those items or rather clear the loader before it loads something new.
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May 9, 2010
I have a missile which gets fired once the mouse button is down. The main class snippet is:
ActionScript Code:
public function moveTheBullet(event:Event):void
{
if(buttonDown)
[code]....
The bullet is now flying across the screen thanks to the Rock class which control its velocity and direction. When the missile is off the screen, however, I'd like to remove it, so it doesnt eat up memory. This is how I'm trying to accomplish that (the code's in the Rock class):
ActionScript Code:
public function moveIt(event:Event):void
{
if(this.x > 200)
[code]....
But yeah, its not working at all. I'm getting the error: Error #2025: The supplied DisplayObject must be a child of the caller. how to remove the bullets.
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May 12, 2011
I am making a game (surprise, surprise). In the game there are things to collect, possibly lives. I can add them to the screen but removing them is an issue. The best way I have worked out is to create a sprite called livesContainer, add all the lives to that, then, if the user returns to the main menu, I can remove all of the lives by removing that one container. Here's how I create all of the lives and add them to the stage. This all works and you don't really need to read all of it.[code]...
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