ActionScript 2.0 :: Remove MCs Attached To Other MCs?
Oct 2, 2004
In the code I am working on I am attaching MCs to other MCs. However, when I remove the second MC the first one gets removed too. HexStore contains a load of game hex MCs. LastLocation is the last hex MC clicked. myBrigade is the extra MC that needs to be removed from the LastLocation MC.[code]...
This is just an example.. however i am trying to attach a M.C to attachHere. This is fine. However the following code is thn meant to remove 2 of the attached M.C's but i dont know how to reference it so that it removes the clips that are attached to attachHere...it works fine if i just attach the M.c's to the stage...
I have a movie called "my.fla" in which I attach some MC's.I also have buttons that load swf's in a "container".But when I test the buttons,the attached MC's in "my.fla" keep appearing before the swf loads.I tried EVERYTHING with removeMovieClip,but I can't get it to work(The swf's I load also have attachMovie in them)
I copied this code from the web that creates snow and I have this code on frame 100. I want to remove this movie clip when it starts back again on frame 1.
I have a mc in the library, linkage is "del". Here is the code I use to attach to the movie Code: delbt.onPress = function () { if (typeof(_root.del) == undefined) { _root.attachMovie ("dele", "del", _root.getNextHighestDepth ()); _root['del']._x = 100; _root['del']._y = 100; [Code] .....
This works fine to a point. In the "del" mc I have a button to remove "del" mc if no longer required. Code: on (release) { unloadMovie(_root.del) }
I discovered that this only remove the content and not the mc that holds it "del". So I tried Code: on (release) { _root.del.removeMovieClip (); } But this does nothing.
I need to remove some movieclips that are attached dynamically so they do not show up underneath the new movieclips that will be attached when a user clicks the next button. I've tried removeMovieClip with little success. I am able to remove one or two of them, but not all. I need all of the previously attached movies gone.
Here is the as2 for it. PHP Code: //Set functions function show_movie() { menu_mc._visible = true; buttons_mc._visible = false; teacherinfo_mc._visible = false; } function displayInfo() { [Code] .....
Is it possible in AS2 to remove an attached movieclip instance in reverse order? I want to give the user the ability to click an erase button and remove the most recent instance of an attached movie. I have tried .swapDepths and getting inconsistent results. Here is what I have:
I am trying to make this class remove a dynamic Movieclip that was attached on the mainstage using attachMovie(); it wont let me remove the movieclip tho
here is my code
Code: class close_btn extends MovieClip { function onPress () : Void
Lately I've found myself constantly writing removeEventListeners everywhere, which makes code quite messy. I know it's a best practice and such, but in general it has no sense. Garbage collector should handle such a simple task by itself, shouldn't it? Is it that hard to remove all listeners automatically when object is set to null?
So I just want to be sure if that's the case. Does setting an object to null, automatically remove all attached event listeners? In my case scenario is like this - I create an object and attach bunch of event listeners to it, then after a while I need to re-initialize this object. Of course setting this object to null is much easier then unbinding every listener by hand. And on most part listeners are anonymous functions, which means that it's not possible without code refactoring. When I simply re-initialize a variable with new I do not get duplicate listeners and such, but I'm not sure that it's previous value, along with all the listeners gets garbage-collected. Is it?
I want to apply actions to a movieClip nested inside a dynamicly attached movieClip, with the attachMovie method; it doesn't works when the movieClip is attached by a button:
1.when the swf movie loads with an attachMovie method the remove_btn clears the window_mc
I'm making a game for children where they have to pay money by dragging it on a square. It al works wel only when i pick the first coin of one euro without going over the coin of 2 euro and then pick up a 2 euro coin the one euro disappears. after then it all works fine.i cant remove my duplicate euro's from the stage when i clic on pay here is my code for the euro's the euro's are in a emty movieclip
In flash AS3 Do I need remove childs, if I remove the parent itseft? If I remove childs first, then remove the parent object afterall OR If I just remove parent object Will flash take same memory?
Just wondered if I remove a parent movieclip and then set it to null, will it remove all the child movieclips within it from the Display list and also from memory, or do I need to iterate through the parent movieclip removing all its children before removing the parent?
I'm trying to set up a proof-of-concept of loading one SWF into another SWF for skinning. The set-up is this: app.fla, which has an attached ActionScript class, AppMain.as skin.fla, which contains UI components AppMain.as will obviously contain all of the application's logic; I then want to be able to affect the UI components contained within the loaded skin file based on instance names defined in that particular skin.
So for example, if I have a TextField with an instance name of myTextField I'd like to be able to set the text property of that text field programmatically in AppMain.as. The exported app.swf to load a skin file based on a flashvar parameter would be loaded into an HTML document that looked like this:
I'm in a hurry to finish off this movie and I'm having trouble loading the attached swf into another swf! It loads but then I can't move the man! This is the script in the swf
How do you address a mc attached to another mc?I have an array of movie clips some of which I have attached additional movie clips to. Now I need to alter scale/alpha etc of those additional movie clips.[code]How do I now manipulate the "ExtraMC" movie clips? I know I can use parent to get at the parent mc but how do I get at the "child" when names are dynamically created as above?
I have a mc in the library, with an ID = dada.I use this code to attach it to a mc, and I want to run an animation inside the attached MC. It does not work, and I don't understand what I am doing wrong.
I have stage elements in my site showing up where they are supposed to with a FLUID Layout using the following code. Though there seems to be this strange gap all the way around my site in the html page. I want the horizontal bar to be attached to the top likeps. the shinny black band in the attached pic is called "topstretch" in the code below.
// ***Stage aligned top left Stage.align = "TL"; // *** Stop the stage from scaling with the browser window.
I have an array of movie clips some of which I have attached additional movie clips to. Now I need to alter scale/alpha etc of those additional movie clips.
ie.
for (i=0;i<BasicMCArray.length;i++) { _root.BasicMCArray[i].attachMovie("myExtraMc","ExtraMC" + i,depth++); }
How do I now manipulate the "ExtraMC" movie clips? I know I can use _parent to get at the parent mc but how do I get at the "child" when names are dynamically created as above?