ActionScript 2.0 :: Horizontal Bar To Be Attached To The Top?
Jul 6, 2007
I have stage elements in my site showing up where they are supposed to with a FLUID Layout using the following code. Though there seems to be this strange gap all the way around my site in the html page. I want the horizontal bar to be attached to the top likeps. the shinny black band in the attached pic is called "topstretch" in the code below.
// ***Stage aligned top left
Stage.align = "TL";
// *** Stop the stage from scaling with the browser window.
I'm currently learning Flash (CS4, AS3) and am creating a game. I have currently 1 flv file with 4 scenes, I then move from left to right and then to scene 2 and go from left to right. This is the game where items pop up that need to be clicked on and you get points.
Is there any way I can combine these onto 1 scene? Flash only allows you to have a maximum of 2880px wide.The reason for this is the transition between the scenes is RUBBISH and that my AS is not working correctly in between scenes (it loses values).
I'm trying to set up a proof-of-concept of loading one SWF into another SWF for skinning. The set-up is this: app.fla, which has an attached ActionScript class, AppMain.as skin.fla, which contains UI components AppMain.as will obviously contain all of the application's logic; I then want to be able to affect the UI components contained within the loaded skin file based on instance names defined in that particular skin.
So for example, if I have a TextField with an instance name of myTextField I'd like to be able to set the text property of that text field programmatically in AppMain.as. The exported app.swf to load a skin file based on a flashvar parameter would be loaded into an HTML document that looked like this:
I'm in a hurry to finish off this movie and I'm having trouble loading the attached swf into another swf! It loads but then I can't move the man! This is the script in the swf
How do you address a mc attached to another mc?I have an array of movie clips some of which I have attached additional movie clips to. Now I need to alter scale/alpha etc of those additional movie clips.[code]How do I now manipulate the "ExtraMC" movie clips? I know I can use parent to get at the parent mc but how do I get at the "child" when names are dynamically created as above?
In the code I am working on I am attaching MCs to other MCs. However, when I remove the second MC the first one gets removed too. HexStore contains a load of game hex MCs. LastLocation is the last hex MC clicked. myBrigade is the extra MC that needs to be removed from the LastLocation MC.[code]...
I have a mc in the library, with an ID = dada.I use this code to attach it to a mc, and I want to run an animation inside the attached MC. It does not work, and I don't understand what I am doing wrong.
I have an array of movie clips some of which I have attached additional movie clips to. Now I need to alter scale/alpha etc of those additional movie clips.
ie.
for (i=0;i<BasicMCArray.length;i++) { _root.BasicMCArray[i].attachMovie("myExtraMc","ExtraMC" + i,depth++); }
How do I now manipulate the "ExtraMC" movie clips? I know I can use _parent to get at the parent mc but how do I get at the "child" when names are dynamically created as above?
is there a way to keep the content of a mc (attached content) when I duplicate it? I know that duplicate remembers size, position, rotation etc. But I want to get the attached content too.
[Code]...
// Now I want to duplicate the Container to get a copy of it (Container2_mc) Countainer1_mc.duplicateMovieClip("Container2_mc", 10)
In the code I am working on I am attaching MCs to other MCs. However, when I remove the second MC the first one gets removed too. HexStore contains a load of game hex MCs.LastLocation is the last hex MC clicked. myBrigade is the extra MC that needs to be removed from the LastLocation MC. Here is the code:
I wasn't sure if I were to put this in the Actionscript forum or in here, so I put it in here. I'm making a small test for a game so I made two attached movieclips to the stage. I got them to move at each other, but when they hit, it doesn't detect it. Is there anyway i can make them hit eachother? Heres the code
code: function loaderCompleteHandler(e:Event):void { var scoreXML:XML=new XML(e.target.data); var playerResult:MovieClip;
[code]....
I have a MovieClip with the linkage name of "playerResult" in the library. For every loop it takes the scores+names from the xml and displays them by creating a new instance of "playerResult" and attaches them one by one under each other.I need to be able to remove this highscore when it's not longer needed, thus (the most important part) freeing up memory. So I can then use the same code to show the scores again without doubling the memory it uses every time.
code: function loaderCompleteHandler(e:Event):void { var scoreXML:XML=new XML(e.target.data); var playerResult:MovieClip;
[code]....
... so I now have a name for each instance (playerResult0, playerResult1...) but still can't come up with a way to remove them.
This is just an example.. however i am trying to attach a M.C to attachHere. This is fine. However the following code is thn meant to remove 2 of the attached M.C's but i dont know how to reference it so that it removes the clips that are attached to attachHere...it works fine if i just attach the M.c's to the stage...
I am attaching a combo box called "BinaryCombo" to a datagrid component(dg) using the attachMovie method lika so.... dg.attachMovie("BinaryCombo", "hover", 9999, {_x:10, _y:20}); it works fine except that I would like to initialize the combo's selectedIndex when attaching. I am intializing the x, y of the box but not sure of the syntax (nor if it is even possible) to initalize the index.
Is there any advance TextArea that can attached image(image is alligned with the text) and the image can be movable inside the text area.I know that text area can support html text and can insert image tag but it is very limited, I can't move the picture inside textArea by dragging it or even add events on it.
The following is the chunk of my code that is attaching a movieclip (from timeline), tracing thisDot works so it is not the variable which is a problem but there is no rollover applied to the attached movieclip.
var dot_name:String = new String(Graphs[s]._name+"_dot"+i); var dotObj:Object = new Object(); if (prevX != undefined) { dotObj._x = newX;
I have a button with a sound attached to it. The button should play the sound when the mouse is in its down state. When I play the sound in the .swf file the sound plays but it's cut off at the end (maybe the last 3 seconds). I'm using mp3 files for the sound. This is happening with many of the buttons in the program. It's a simple operation within the program. The user clicks a button and voice-over is supposed to play.
I have the following problem. I have a attachSound for three wav files in the library. This is the code:
Code: song1 = new Sound(); song1.attachSound("song1"); song2 = new Sound();
[code].....
This is also working.When I press the button the music stops. When I press the song1 button, song1 start playing again. But when I press on of the othet two buttons nothing happens. This is the code for the buttons:
Code: on (release){ _root.mc_menu.song1.start(); _root.mc_menu.song2.stop(); _root.mc_menu.song3.stop(); }
What is the best way to attached sound to my movie. I used to used the sound obejct as such:
my_Sound_sound = new Sound(); mySound_sound.attachSound("soundID");
But by under the linkage menu I am only able to select export in the first frame. Which makes my first frame super huge. Than my preloader will not load until the sound, so it is no good.