ActionScript 2.0 :: Dynamically Remove Any Attached Mc's If There Are Any?

Mar 7, 2004

how would i go about writing a function that looks at an mc(empty mc) and deletes any attached movie clips (if there are any).

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ActionScript 2.0 :: Dynamically Remove Attached MovieClips If Any?

Mar 7, 2004

How would I go about writing a function that looks at an mc (empty mc) and deletes any attached movie clips (if there are any).

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ActionScript 2.0 :: Apply Actions To A MovieClip Nested Inside A Dynamically Attached MovieClip - Remove Clip

Dec 4, 2011

I want to apply actions to a movieClip nested inside a dynamicly attached movieClip, with the attachMovie method; it doesn't works when the movieClip is attached by a button:

1.when the swf movie loads with an attachMovie method the remove_btn clears the window_mc

[Code]....

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ActionScript 2.0 :: Remove MCs Attached To Other MCs?

Oct 2, 2004

In the code I am working on I am attaching MCs to other MCs. However, when I remove the second MC the first one gets removed too. HexStore contains a load of game hex MCs. LastLocation is the last hex MC clicked. myBrigade is the extra MC that needs to be removed from the LastLocation MC.[code]...

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ActionScript 3.0 :: Remove Child That Is Attached To Another MC?

May 5, 2009

This is just an example.. however i am trying to attach a M.C to attachHere. This is fine. However the following code is thn meant to remove 2 of the attached M.C's but i dont know how to reference it so that it removes the clips that are attached to attachHere...it works fine if i just attach the M.c's to the stage...

[Code]...

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ActionScript 3.0 :: Remove All The MCs As They All Get The Same Instance Name For Every New Mc Attached

Jan 6, 2012

I'm creating a highscore list like this:

[Code]...

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ActionScript 2.0 :: Remove Attached Movies?

Apr 5, 2004

I have a movie called "my.fla" in which I attach some MC's.I also have buttons that load swf's in a "container".But when I test the buttons,the attached MC's in "my.fla" keep appearing before the swf loads.I tried EVERYTHING with removeMovieClip,but I can't get it to work(The swf's I load also have attachMovie in them)

Code:
MovieClip.prototype.attach = function(base) {
base["content"+nr].attachMovie("shirt_"+nr, "clip"+nr, nr);
if (nr == tot) {[code]....

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ActionScript 2.0 :: Remove Attached Movie Clip?

Jan 28, 2010

I copied this code from the web that creates snow and I have this code on frame 100. I want to remove this movie clip when it starts back again on frame 1.

[Code]...

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ActionScript 2.0 :: Unable To Remove Attached MovieClip?

Apr 17, 2006

I have a mc in the library, linkage is "del". Here is the code I use to attach to the movie
Code:
delbt.onPress = function () {
if (typeof(_root.del) == undefined) {
_root.attachMovie ("dele", "del", _root.getNextHighestDepth ());
_root['del']._x = 100;
_root['del']._y = 100;
[Code] .....

This works fine to a point. In the "del" mc I have a button to remove "del" mc if no longer required.
Code:
on (release) {
unloadMovie(_root.del)
}

I discovered that this only remove the content and not the mc that holds it "del". So I tried
Code:
on (release) {
_root.del.removeMovieClip ();
}
But this does nothing.

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ActionScript 2.0 :: Remove Child From MC Thats Not Even Attached To Stage?

Jan 9, 2009

Is it possible to remove an MC from an MC if its not even attached to the stage?

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ActionScript 2.0 :: Flash 8 - Remove Attached MovieClips Contained In Variable

Jul 26, 2009

I need to remove some movieclips that are attached dynamically so they do not show up underneath the new movieclips that will be attached when a user clicks the next button. I've tried removeMovieClip with little success. I am able to remove one or two of them, but not all. I need all of the previously attached movies gone.

Here is the as2 for it.
PHP Code:
//Set functions
function show_movie() {
menu_mc._visible = true;
buttons_mc._visible = false;
teacherinfo_mc._visible = false;
} function displayInfo() {
[Code] .....

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ActionScript 1/2 :: Remove Attached Movieclip In Reverse Order Of Placement?

Aug 21, 2009

Is it possible in AS2 to remove an attached movieclip instance in reverse order? I want to give the user the ability to click an erase button and remove the most recent instance of an attached movie. I have tried .swapDepths and getting inconsistent results. Here is what I have:

this.onMouseDown = function(){var drawdot:MovieClip;
drawdot = this.attachMovie("dot", "dot_mc", this.getNextHighestDepth(), {_x:_xmouse, _y:_ymouse});

[code].....

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ActionScript 2.0 :: Remove A Dynamic Movieclip That Was Attached On The Mainstage Using AttachMovie();?

May 13, 2007

I am trying to make this class remove a dynamic Movieclip that was attached on the mainstage using attachMovie(); it wont let me remove the movieclip tho

here is my code

Code:
class close_btn extends MovieClip
{
function onPress () : Void

[Code]....

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ActionScript 2.0 :: Remove Each Attached/duplicated Movie Clip On The Screen?

Jan 20, 2010

How do you remove each attached/duplicated movie clip on the screen?

Is there an easy script for this?

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ActionScript 2.0 :: Tweening Dynamically Attached MCs?

Apr 12, 2006

I am building using borrowed code from various tutorials. I am trying to make a grid with a dynamically attached clip(ball), use the grid as a mask for a picture(pic) and tween it forward on the press of a button (red):

[Code]..

My problem is that I cannot get the grid to tween forward on pressing red. I have tried various other ways to call function exp with no success, although I have noticed that:

[Code]...

successfully tweens the container clip for the grid. Furthermore, I have noticed Flash 8 takes some time before testing the movie. Is my code inefficient?

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Actionscript 3 :: Setting An Object To Null, Automatically Remove All Attached Event Listeners?

Jan 20, 2011

Lately I've found myself constantly writing removeEventListeners everywhere, which makes code quite messy. I know it's a best practice and such, but in general it has no sense. Garbage collector should handle such a simple task by itself, shouldn't it? Is it that hard to remove all listeners automatically when object is set to null?

So I just want to be sure if that's the case. Does setting an object to null, automatically remove all attached event listeners? In my case scenario is like this - I create an object and attach bunch of event listeners to it, then after a while I need to re-initialize this object. Of course setting this object to null is much easier then unbinding every listener by hand. And on most part listeners are anonymous functions, which means that it's not possible without code refactoring. When I simply re-initialize a variable with new I do not get duplicate listeners and such, but I'm not sure that it's previous value, along with all the listeners gets garbage-collected. Is it?

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ActionScript 2.0 :: Preload Jpegs Of A Dynamically Attached Mc?

Mar 22, 2004

Well onjce again I have been scanning the threads and cant find a direct solution to my problem, or at least I dont know how to implement it if I have :s Anyway what I am doing is this.I am doing the website for a furnitre company that has a large product catalog, around some 200 photos. In the main swf. I have all the thumbs and when I click on one thumb depending on what category it is, it will load the external swf. and also a variable that says which photo to show (which frame to go to).

for examplle if I click on a thumb of a bed it will load beds.swf with a photo value of 6, which will go to frame 6 in the beds.swf. Now in beds.swf I am attaching a movie clip with an instance name of beds dynamically into an mc called photo_holder using the attachMovie function.

The beds movie clip has 40 - 50 keyframes with an mc on each frame which then holds the bitmap. So the target to one photo would be _root.photo_holder.beds_attached.bed1 Then I have a gotoAndStop(photo); action where photo is the variable I loded from level0. the problem is the following.

I can add a preloader onto a scene before everything, however, I only know how to make the preloader load all the photos. I dont want to do this cause if the user wants to view one photo, they have to wait for all 50 high res photos of beds to load, of course, they wont have to wait for the next bed they click on but its still a pain.

I tried doing some tests last night using the getBytesTotal() function but it only seems to return a value if what I am targetting is in the same frame number where I have that action. Otherwise it returns undefined. Since this clip is loaded dynamically, I have no idea how to preload something that hasnt been called on yet. Or in other words, get the Total Bytes of a photo before showing it, or whatever. Its kinda hard to explain,

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ActionScript 2.0 :: Turn A Dynamically Attached MC Into A Mask?

May 9, 2005

How do you turn a dinamically attached MC into a mask? I know it works if I actually draw the mask with AS, but is it possible using a library MC (animated)?.

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ActionScript 2.0 :: Targeting All Dynamically Attached Clips

Aug 21, 2006

I want to target ALL the 20 clips attached as below, at the same time, when I press the button "blue". However, my code can target only ONE of the clips at any time. I have tried attaching the clips to a separate dynamic clip and then targeting it but problems with the registration point (0,0) of that clip means I cannot achieve the result I want:

Code:
for(i=0;i<20;i++){
mc = this.attachMovie("red","red2"+i,i);
var scaleFactor:Number = Math.random() * 80 + 20;
mc._x = Math.random()*500;
mc._y = Math.random()*400;
mc._xscale = scaleFactor;
mc._yscale = scaleFactor;
blue.onRelease = function(){
new Tween(mc,"_xscale",Strong.easeOut,mc._xscale,200,3,true);
new Tween(mc,"_yscale",Strong.easeOut,mc._yscale,200,3,true);
}}

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ActionScript 2.0 :: Calling A Function In A Dynamically Attached MC?

Mar 27, 2008

I am having problems with this and I can't quite figure out what I am doing wrong.I have the following AS inside a function in my movieclip.

this.attachMovie("team_" + whichProfile, "team_" + whichProfile, this.getNextHighestDepth());
var teamProfile = ["team_" + whichProfile];

[code]......

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ActionScript 3.0 :: Cannot Access Child Attached Dynamically

Nov 26, 2010

in my package I declared my vars

[Code]....

Is there any way to access these dynamiccaly attached MCs like when I instantiate in Ex 1?

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ActionScript 2.0 :: Target A Dynamically Attached Button?

Apr 8, 2005

I attached some movieclips dynamically from the library, and the MC contains a button symbol called "myBtn", I would like to let it load another swf on _level3...below is part of my Actionscript.

[AS]
stop();
//-------------------------
this.container.myText.html = true;

[code]....

How would I go about targeting the button instance and tell it to load an swf?

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ActionScript 2.0 :: Preload Jpegs Of A Dynamically Attached Mc

Mar 22, 2004

I am doing the website for a furnitre company that has a large product catalog, around some 200 photos.In the main swf. I have all the thumbs and when I click on one thumb depending on what category it is, it will load the external swf. and also a variable that says which photo to show (which frame to go to).for examplle if I click on a thumb of a bed it will load beds.swf with a photo value of 6, which will go to frame 6 in the beds. swf. Now in beds.swf I am attaching a movie clip with an instance name of beds dynamically into an mc called photo_holder using the attachMovie function.The beds movie clip has 40 - 50 keyframes with an mc on each frame which then holds the bitmap. So the target to one photo would be _root.photo_holder.beds_attached.bed1.Then I have a gotoAndStop(photo); action where photo is the variable I loded from level0.

I can add a preloader onto a scene before everything, however, I only know how to make the preloader load all the photos. I dont want to do this cause if the user wants to view one photo, they have to wait for all 50 high res photos of beds to load, of course, they wont have to wait for the next bed they click on but its still a pain.I tried doing some tests last night using the getBytesTotal() function but it only seems to return a value if what I am targetting is in the same frame number where I have that action. Otherwise it returns undefined. Since this clip is loaded dynamically, I have no idea how to preload something that hasnt been called on yet. Or in other words, get the Total Bytes of a photo before showing it, or whatever. Its kinda hard to explain, does anybody have any ideas?

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ActionScript 2.0 :: Dynamically Attached Text Inside Movieclip?

Oct 8, 2009

how I would normally generate a dynamic text field,

Code:
this.createTextField("myTextField", 1, 0, 0, 100, 200);
myTextField.wordwrap = true;
myTextField.text = "text1";[code]....

I would like to target the text field so it is generated inside a movieclip for example something like,

Code:
_root.Mymovieclip.createTextField("myTextField", 1, 0, 0, 100, 200);
myTextField.wordwrap = true;
myTextField.text = "text1";[code]....

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ActionScript 2.0 :: Making Dynamically Attached Movieclips Act As Buttons?

Nov 20, 2009

I have dynamically attached a number of movieclips inside a another movieclip on the stage, and now I want them to act as buttons, but I can't work out how. They are named as they are created, so I know I can target them, but as to how to assign an onRelease functions to them I have no idea.I don't want to hard code a load of onReleases, as the number of movieclips will change depending on outside data, how I could do this with a loop or something, given that I have an array of their names?

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ActionScript 2.0 :: Dynamically Attach OnEnterFrame To Attached Movieclips?

Apr 23, 2007

This one has me stumped. I'm missing a trick here I think; so why doesn't this work?

Code:
function makeClouds(clouds:Number) {
for (var i=0; i < clouds; i++ ) {

[code]......

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ActionScript 2.0 :: Movies Overlapped When Dynamically Attached To Stage

Nov 8, 2007

When I dynamically / randomly attach movies to the stage I dont want my movies to overlap eachother... How to do this? I tried using hitTest but that didnt work for me, so I wrote some kind of hittest function myself... but that doesn't work right either.

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ActionScript 2.0 :: Assigning X / Y Positions To Dynamically Attached Clips

Jun 29, 2008

As you can see I am attempting to assign x,y positions to clips that are being "attached."
var clipArray = new Array();
clipArray = [189, 275, 361]; // x positions
for (var i:Number = 1; i < 4; i++) {
this.attachMovie("clip"+i,"butt_"+i,i,{_x: [clipArray(i-1)], _y: 142});
}

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ActionScript 2.0 :: Access Functions Inside Dynamically Attached Clip?

Jan 29, 2009

I've got clips being attached using attachMovie (clips are in the library with linkage id's).

inside those clips are two functions. I'm trying to access those functions after I attach the clips, but not getting anywhere.

I assume that the methods of my attached clip (the functions) aren't available immediately, but rather after the clip actually 'loads' to the stage they are.

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ActionScript 2.0 :: Dynamically Attached Buttons & Centering Loaded Images

Aug 9, 2004

what it has to do is to generate "j" buttons (j being the number of registrations from my database) and arrange them in rows of 5 or 6. unfortunately the buttons are generated but are not arranged properly. i have 9 registrations in the database so there are 9 buttons... the first 8 are next to each other and the last one is somewhere to the right.further on, at the release of a button it should create the lwLogo movieclip and load there a certain pic (the path being taken from my database). then the lwLogo mc should be centered on the screen... as this doesn't happen in the _root the center of the screen would be -442 in this movie clip so normally to center the image i should place lwLogo at -442-(lwLogo._width/2) but this doesn't work. the photos are loaded but not in the center.[code]

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