ActionScript 2.0 :: Movies Overlapped When Dynamically Attached To Stage

Nov 8, 2007

When I dynamically / randomly attach movies to the stage I dont want my movies to overlap eachother... How to do this? I tried using hitTest but that didnt work for me, so I wrote some kind of hittest function myself... but that doesn't work right either.

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ActionScript 2.0 :: Movies - Accessing A Button After Have Attached It To The Stage From The Library

Jun 1, 2007

I am having problems accessing a button after I have attached it to the stage from the library... My code is as such:

[Code]...

On the rollover - the movie recognises nothing as executable. OK >> Yes - I have linked in the properties, an identifier for AS Export .. for the original map_functions, inside it is an MC called close_mc - This MC is linked for AS Export as close_mc Why is this not working? PS. the function calls are from Lacos Tween engine.

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ActionScript 2.0 :: Clear ALL Attached Movies?

Sep 15, 2010

Is there a quick easy way to clear any and all movie clips I've attached inside an MC? Regardless of their name or layer?

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ActionScript 2.0 :: Attached Movies Not Working

Sep 20, 2006

why the attached movies when they are bigger than the stage go to the next line but tahy stay all in the same location

[Code]....

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ActionScript 2.0 :: Remove Attached Movies?

Apr 5, 2004

I have a movie called "my.fla" in which I attach some MC's.I also have buttons that load swf's in a "container".But when I test the buttons,the attached MC's in "my.fla" keep appearing before the swf loads.I tried EVERYTHING with removeMovieClip,but I can't get it to work(The swf's I load also have attachMovie in them)

Code:
MovieClip.prototype.attach = function(base) {
base["content"+nr].attachMovie("shirt_"+nr, "clip"+nr, nr);
if (nr == tot) {[code]....

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ActionScript 2.0 :: Calling Functions Of Attached Movies

Jul 22, 2006

I am attaching a bunch of instances of a movieClip to my stage and I want to call a function in this movie clip that I'm attaching however I don't seem to be able to access the movieClips functions. Is there any known reason why this may be happening, something I don't know about attached clips? I'm doing something similar to whats below

Code: myPointer = attachMovie("libraryName","myNewName",newLvl); myPointer.doMyFunc(); I know the clip is attaching correctly because I can see it, but I can't seem to access any functions within the attached clip. I also know that "myPointer" is correctly addressing the attached clip because I can change the clips properties such as width and height.

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ActionScript 2.0 :: Put All Movies That Are Attached With AttachMovie In An Array?

Jun 7, 2007

is there anyway to put all movies that are attached with attachMovie in an array?

ex.

attachMovie ('ball','ball1',this.getNextHighestDepth())

then it will allso run a code that push the array with 'ball1' ? ?

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ActionScript 2.0 :: Attaching Movies Within An Attached Movie?

Mar 21, 2008

I have a website, when you click a menu item it fades the current page out, and the selected one in. No problems with that, it all works well.

The only problem is, within those attached movies, all the actionscript doesnt work. I have, for example, a research page, which have 4 buttons, each of which attach a movieclip to and empty movieclip... Just a simple attachMovie function, but it doesnt work. If copy the research movieclip into a seperate flash file, everything works and the movies are attached fine, but in the website .fla, after the research page is loaded itself, none of the movies attach properly.

Are there any known issues with attaching movies within an attached movie?

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ActionScript 2.0 :: Control Attached Movies To Do Things OnEnterFrame

Apr 25, 2006

I'm kinda new to using attachMovie and i was wondering how to control attached movies to do things onEnterFrame. Example:

[Code]....

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ActionScript 2.0 :: Scroll MC With Multiple Attached Movies Inside

Jul 12, 2006

i am loading some thumbnails from an xml file into a movieclip using attachMovie() - each thumbnail loaded is in it's own MC inside the 'container' MC. everything works great but i need to be able to scroll the thumbnails b/c the number of thumbnails can change but the space they have to fit into cannot. make sense? if attach them to a scrollpane or a textarea instead of a MC it only shows the last thumnail loaded or iterated in the for loop.

Code:
articleNos = seasArts.firstChild.firstChild.childNodes.length;
var item_spacing = 55;
var item_count = 0;

[Code].....

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ActionScript 2.0 :: Dynamically Remove Any Attached Mc's If There Are Any?

Mar 7, 2004

how would i go about writing a function that looks at an mc(empty mc) and deletes any attached movie clips (if there are any).

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ActionScript 2.0 :: Tweening Dynamically Attached MCs?

Apr 12, 2006

I am building using borrowed code from various tutorials. I am trying to make a grid with a dynamically attached clip(ball), use the grid as a mask for a picture(pic) and tween it forward on the press of a button (red):

[Code]..

My problem is that I cannot get the grid to tween forward on pressing red. I have tried various other ways to call function exp with no success, although I have noticed that:

[Code]...

successfully tweens the container clip for the grid. Furthermore, I have noticed Flash 8 takes some time before testing the movie. Is my code inefficient?

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ActionScript 3.0 :: Load The .swf With The Exact Stage Size So The Graphic Elements Do Not Float Outside The Loaded Movies Stage Area?

Sep 7, 2010

I'm making a mockup for a client and I need to Load the .swf with the exact stage size so the graphic elements do not float outside the loaded movies stage area. [URL]Basic load code I'm using...

Actionscript Code:
import flash.display.*;var adLoader1:Loader = new Loader();adLoader1.load(new URLRequest("100828_budlight_texas_fight_728x90_jn.swf"));adLoader1.x = 313;adLoader1.y = 162;addChild(adLoader1);var adLoader3:Loader = new Loader();adLoader3.load(new URLRequest("100828_budlight_texas_fight_300x615_jn.swf"));adLoader3.x = 738;adLoader3.y = 0;addChild(adLoader3);

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ActionScript 2.0 :: Preload Jpegs Of A Dynamically Attached Mc?

Mar 22, 2004

Well onjce again I have been scanning the threads and cant find a direct solution to my problem, or at least I dont know how to implement it if I have :s Anyway what I am doing is this.I am doing the website for a furnitre company that has a large product catalog, around some 200 photos. In the main swf. I have all the thumbs and when I click on one thumb depending on what category it is, it will load the external swf. and also a variable that says which photo to show (which frame to go to).

for examplle if I click on a thumb of a bed it will load beds.swf with a photo value of 6, which will go to frame 6 in the beds.swf. Now in beds.swf I am attaching a movie clip with an instance name of beds dynamically into an mc called photo_holder using the attachMovie function.

The beds movie clip has 40 - 50 keyframes with an mc on each frame which then holds the bitmap. So the target to one photo would be _root.photo_holder.beds_attached.bed1 Then I have a gotoAndStop(photo); action where photo is the variable I loded from level0. the problem is the following.

I can add a preloader onto a scene before everything, however, I only know how to make the preloader load all the photos. I dont want to do this cause if the user wants to view one photo, they have to wait for all 50 high res photos of beds to load, of course, they wont have to wait for the next bed they click on but its still a pain.

I tried doing some tests last night using the getBytesTotal() function but it only seems to return a value if what I am targetting is in the same frame number where I have that action. Otherwise it returns undefined. Since this clip is loaded dynamically, I have no idea how to preload something that hasnt been called on yet. Or in other words, get the Total Bytes of a photo before showing it, or whatever. Its kinda hard to explain,

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ActionScript 2.0 :: Turn A Dynamically Attached MC Into A Mask?

May 9, 2005

How do you turn a dinamically attached MC into a mask? I know it works if I actually draw the mask with AS, but is it possible using a library MC (animated)?.

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ActionScript 2.0 :: Targeting All Dynamically Attached Clips

Aug 21, 2006

I want to target ALL the 20 clips attached as below, at the same time, when I press the button "blue". However, my code can target only ONE of the clips at any time. I have tried attaching the clips to a separate dynamic clip and then targeting it but problems with the registration point (0,0) of that clip means I cannot achieve the result I want:

Code:
for(i=0;i<20;i++){
mc = this.attachMovie("red","red2"+i,i);
var scaleFactor:Number = Math.random() * 80 + 20;
mc._x = Math.random()*500;
mc._y = Math.random()*400;
mc._xscale = scaleFactor;
mc._yscale = scaleFactor;
blue.onRelease = function(){
new Tween(mc,"_xscale",Strong.easeOut,mc._xscale,200,3,true);
new Tween(mc,"_yscale",Strong.easeOut,mc._yscale,200,3,true);
}}

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ActionScript 2.0 :: Calling A Function In A Dynamically Attached MC?

Mar 27, 2008

I am having problems with this and I can't quite figure out what I am doing wrong.I have the following AS inside a function in my movieclip.

this.attachMovie("team_" + whichProfile, "team_" + whichProfile, this.getNextHighestDepth());
var teamProfile = ["team_" + whichProfile];

[code]......

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ActionScript 3.0 :: Cannot Access Child Attached Dynamically

Nov 26, 2010

in my package I declared my vars

[Code]....

Is there any way to access these dynamiccaly attached MCs like when I instantiate in Ex 1?

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ActionScript 2.0 :: Target A Dynamically Attached Button?

Apr 8, 2005

I attached some movieclips dynamically from the library, and the MC contains a button symbol called "myBtn", I would like to let it load another swf on _level3...below is part of my Actionscript.

[AS]
stop();
//-------------------------
this.container.myText.html = true;

[code]....

How would I go about targeting the button instance and tell it to load an swf?

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ActionScript 2.0 :: Dynamically Remove Attached MovieClips If Any?

Mar 7, 2004

How would I go about writing a function that looks at an mc (empty mc) and deletes any attached movie clips (if there are any).

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ActionScript 2.0 :: Preload Jpegs Of A Dynamically Attached Mc

Mar 22, 2004

I am doing the website for a furnitre company that has a large product catalog, around some 200 photos.In the main swf. I have all the thumbs and when I click on one thumb depending on what category it is, it will load the external swf. and also a variable that says which photo to show (which frame to go to).for examplle if I click on a thumb of a bed it will load beds.swf with a photo value of 6, which will go to frame 6 in the beds. swf. Now in beds.swf I am attaching a movie clip with an instance name of beds dynamically into an mc called photo_holder using the attachMovie function.The beds movie clip has 40 - 50 keyframes with an mc on each frame which then holds the bitmap. So the target to one photo would be _root.photo_holder.beds_attached.bed1.Then I have a gotoAndStop(photo); action where photo is the variable I loded from level0.

I can add a preloader onto a scene before everything, however, I only know how to make the preloader load all the photos. I dont want to do this cause if the user wants to view one photo, they have to wait for all 50 high res photos of beds to load, of course, they wont have to wait for the next bed they click on but its still a pain.I tried doing some tests last night using the getBytesTotal() function but it only seems to return a value if what I am targetting is in the same frame number where I have that action. Otherwise it returns undefined. Since this clip is loaded dynamically, I have no idea how to preload something that hasnt been called on yet. Or in other words, get the Total Bytes of a photo before showing it, or whatever. Its kinda hard to explain, does anybody have any ideas?

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ActionScript 2.0 :: Dynamically Attached Text Inside Movieclip?

Oct 8, 2009

how I would normally generate a dynamic text field,

Code:
this.createTextField("myTextField", 1, 0, 0, 100, 200);
myTextField.wordwrap = true;
myTextField.text = "text1";[code]....

I would like to target the text field so it is generated inside a movieclip for example something like,

Code:
_root.Mymovieclip.createTextField("myTextField", 1, 0, 0, 100, 200);
myTextField.wordwrap = true;
myTextField.text = "text1";[code]....

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ActionScript 2.0 :: Making Dynamically Attached Movieclips Act As Buttons?

Nov 20, 2009

I have dynamically attached a number of movieclips inside a another movieclip on the stage, and now I want them to act as buttons, but I can't work out how. They are named as they are created, so I know I can target them, but as to how to assign an onRelease functions to them I have no idea.I don't want to hard code a load of onReleases, as the number of movieclips will change depending on outside data, how I could do this with a loop or something, given that I have an array of their names?

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ActionScript 2.0 :: Dynamically Attach OnEnterFrame To Attached Movieclips?

Apr 23, 2007

This one has me stumped. I'm missing a trick here I think; so why doesn't this work?

Code:
function makeClouds(clouds:Number) {
for (var i=0; i < clouds; i++ ) {

[code]......

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ActionScript 2.0 :: Assigning X / Y Positions To Dynamically Attached Clips

Jun 29, 2008

As you can see I am attempting to assign x,y positions to clips that are being "attached."
var clipArray = new Array();
clipArray = [189, 275, 361]; // x positions
for (var i:Number = 1; i < 4; i++) {
this.attachMovie("clip"+i,"butt_"+i,i,{_x: [clipArray(i-1)], _y: 142});
}

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ActionScript 2.0 :: Access Functions Inside Dynamically Attached Clip?

Jan 29, 2009

I've got clips being attached using attachMovie (clips are in the library with linkage id's).

inside those clips are two functions. I'm trying to access those functions after I attach the clips, but not getting anywhere.

I assume that the methods of my attached clip (the functions) aren't available immediately, but rather after the clip actually 'loads' to the stage they are.

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ActionScript 2.0 :: Dynamically Attached Buttons & Centering Loaded Images

Aug 9, 2004

what it has to do is to generate "j" buttons (j being the number of registrations from my database) and arrange them in rows of 5 or 6. unfortunately the buttons are generated but are not arranged properly. i have 9 registrations in the database so there are 9 buttons... the first 8 are next to each other and the last one is somewhere to the right.further on, at the release of a button it should create the lwLogo movieclip and load there a certain pic (the path being taken from my database). then the lwLogo mc should be centered on the screen... as this doesn't happen in the _root the center of the screen would be -442 in this movie clip so normally to center the image i should place lwLogo at -442-(lwLogo._width/2) but this doesn't work. the photos are loaded but not in the center.[code]

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ActionScript 3.0 :: Flash - Assigning Frame Events To Dynamically Attached MCs?

Aug 12, 2011

I'd been working on a side-scrolling shooter game in AS2 for a while and it was going great, but for whatever reason, it scrolls all choppy and the framerate is inconsistent on faster machines. I would have expected the opposite, but it is what is is, I guess. So I'm trying to finally learn AS3, and I found some tutorials that got me started towards remaking what I had, but now I'm stuck.I'm trying to make one of those rotating cannons that shoots projectiles towards the mouse cursor. I have the rotation part working, but I'm having trouble with attaching the projectiles to the stage with enterFrame actions on them.I feel like I'm pretty close to a solution, but I don't understand where to put the functions to move the clips to make them work properly. In AS2, I just put something like this on the cannon clip:

Code:
bullet = _root.attachMovie("bullet", "bullet"+_root.bullets, _root.getNextHighestDepth(), {_x:nozzledot.pointx, _y:nozzledot.pointy});

[code].....

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Made Two Attached Movieclips To The Stage?

Aug 17, 2009

I wasn't sure if I were to put this in the Actionscript forum or in here, so I put it in here. I'm making a small test for a game so I made two attached movieclips to the stage. I got them to move at each other, but when they hit, it doesn't detect it. Is there anyway i can make them hit eachother? Heres the code

[Code]...

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ActionScript 2.0 :: Create Rows Of Information In Flash Using CreateTextField In A Dynamically Attached Movieclip?

Jun 19, 2006

I'm trying to create rows of information in Flash using createTextField in a dynamically attached movieclip. I have the autoSize property set to "center" to account for varying lengths of text. However when I try to obtain the height of the current textbox so I can set the _y property of my next record, Flash doesn't seem to be recognizing the autoSize property and returns the same height for each record.

I added a second frame in the movieclip I'm attaching with a "trace(this._height)"... The correct height property is shown.

how I can get the height property right away after creating the textbox?

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