ActionScript 3.0 :: How To Mask Attached To Mous
May 5, 2009am trying to find a way to replicate the following mask in as3:Basically i need to create a mask that follows the mouse movement.
View 1 Repliesam trying to find a way to replicate the following mask in as3:Basically i need to create a mask that follows the mouse movement.
View 1 RepliesHello Flash World, Ok, I may have posted this question before but I am still confused. I have a Master Movie Clip that has a Mask over it. By having that mask I can't view my dynamic text box that is scrollable. How do I embed a font so I can view my dynamic text box? (Im using AS2) attach is a file that explains my problem.
View 1 RepliesI posted this in Kirupa but unfortunately i did not receive any response from the community for 4 days now. I'm thinking perhaps somebody here can answer my long awaited explanation for this bug or phenomenon. I have a shape animation on the timeline from one keyframe to the next (3 keyframes). There is an orange movieclip under that mask with instance name "container". Now if i attempt to attach a movieclip to it at runtime, it will automatically get removed when it reaches the 2nd shape tween keyframe. All my code is in frame 1. Isn't that illogical? I know it works if i place it into a movieclip. I need an explanation to this (if its a bug) and a workaround other than repetitively attaching it from frame to frame.
View 2 RepliesHow do you turn a dinamically attached MC into a mask? I know it works if I actually draw the mask with AS, but is it possible using a library MC (animated)?.
View 3 RepliesI need to mask a text or mc by the attached mc from the library. I used this code, but it doesn't work to me:
i = 0;
function makeMask() {
_root.attachMovie("mc", "mc"+i, i);
_root["mc"+i].i = i;
[Code].....
I am using Flash MX2004(AS 2.0), I need to mask the attached movieclip, totally I attached 3 movieclip (all are same one), I need to display first movieclip by using mask. One more thing is moving that mask by press button, when I press the button the mask will show the second movie clip and so on.
This is my code: I have to mask box1_mc
function cardcolor() {
var color:Color = new Color(_root["box_mc1"+i].box1_mc);
var t:Number = 0x00FF00;
_root["box_mc1"+i].onPress = function():Void {
[Code] .....
How do you turn a dinamically attached MC into a mask? I know it works if I actually draw the mask with AS, but is it possible using a library MC (animated)?.
View 3 RepliesI'm dynamically attaching a movieclip linkage to my root timeline. The linkage has two layers inside -- a graphic shape mask and an empty movieclip for loading images. The empty movieclip is masked by the graphic shape mask.I'm using a MovieClipLoader object to load and manage the preloader for the empty movieclip when it loads images.Why does the mask sometimes work and sometimes not? Would the image type have anything to do with it? Or is it something to do with the act of attaching the linkage and then loading images into the empty movieclip contained therein?
View 5 RepliesI have a startDrag function set up on a loader and mask that when the mouse is down on the loader it drags, when not it doesn't. There is also 2 buttons that control whether mask1 or mask2 is used. What i would like however is when the mouse is down - the area of the loader outside of the mask is visible but only by about 10/20% alpha, that way the user can see where all the image is while dragging. Is this possible? Full code can be seen below and i have attached the zip with the .fla file:
[Code]...
what i am doing is to make something along the lines of the "scriptable mask" tutorial Inigo was kind enough to put up.My idea is to have a large mask behind the whole of my flash site, this masks a colour image with a black & white one (nothing tricky). The image I am using is actually 5 separate images combined, and each is a pic of certain parts of the site.I also have a very basic set of buttons along the bottom... each corresponding to each section.
All I want is to set it up so that when I mouse over the buttons, the _x of the mask moves to correspond with the correct image... really very basic... or so I thought .If anything it should be easier to do than what is in Inigo's tut (where he uses the _x of the mouse to move the mask)... i just cant seem to get it to work with a nice easing effect (its easy to get the mask to simply snap to each coordinate, but I need it to smoothly move).
maybe point me towards a better way to mask. png file is way too big. I have been using the mask layer option to create my own mask around a jpg image by drawing around it on the mask layer. There has to be a fetter and faster way to do this. Is it possible to maybe have a specific color range have an alpha value of 0. Similar to green screening whereas If I put the item I want to clip on a green background flash will auto take out the green for me. and by auto I mean action script maybe. I think this can be done but im not finding it.
how are these guys clipping these images [URL] they have the movie clips set up where the black background on the 3 layers of shoes is getting masked out. When I go into the shoe movie clips I see there is a black background but it just disappears when I go back to main timeline.
ive gotten one movie clip to mask another in the actions frame but i cant seem to be able to mask the flames which are a shape with a movieclip in this as file. im not getting any errors but the mask isnt covering anything look near the bottom at s.mask=mask_mc; there are about 20 "s" shapes spawning per second if that has anything to do with it
Code:
//this package turns an mc into a flaming button that calls a javascript function
package
{
import flash.display.MovieClip;
[Code].....
I was wondering if its possible to mask multiple MC or Sprites under one mask, when using AS3.abc.mask = a;cba.mask = a;something like that
View 2 RepliesI've searched every possible actionscript forum for this and i cant seem to find it. How can i create an "area" of blur which blurs everything beneath it?Like some kind of masked blur effekt?
View 0 RepliesHow to find out whether camera is attached or not in AS3.0. It can be installed or not.
I'm trying to set up a proof-of-concept of loading one SWF into another SWF for skinning. The set-up is this: app.fla, which has an attached ActionScript class, AppMain.as skin.fla, which contains UI components AppMain.as will obviously contain all of the application's logic; I then want to be able to affect the UI components contained within the loaded skin file based on instance names defined in that particular skin.
So for example, if I have a TextField with an instance name of myTextField I'd like to be able to set the text property of that text field programmatically in AppMain.as. The exported app.swf to load a skin file based on a flashvar parameter would be loaded into an HTML document that looked like this:
[Code]...
I just moved to AS3 and I learnt how to attach a movieclip.
ActionScript Code:
var attachedMC = new (getDefinitionByName(PageName) as Class)();
holder.addChild(attachedMC);
Where PageName is the string containing the Class of the movieclip in the library and holder is the instance name of the MC to be attached to.
But what instance name do I use to refer to the movieclip that got attached?
In AS2, the code would have gone like this
ActionScript Code:
holder.attachMovie(PageName, "instanceName", 1);
The instance name part of the code seems to be missing in AS3. SO how do I refer the the attached MC or "child"?
I'm in a hurry to finish off this movie and I'm having trouble loading the attached swf into another swf! It loads but then I can't move the man! This is the script in the swf
_root.createEmptyMovieClip("container", 1);
loadMovie("isoRooms.swf", "container");
container._x = 150;
container._y = 20;
How do you address a mc attached to another mc?I have an array of movie clips some of which I have attached additional movie clips to. Now I need to alter scale/alpha etc of those additional movie clips.[code]How do I now manipulate the "ExtraMC" movie clips? I know I can use parent to get at the parent mc but how do I get at the "child" when names are dynamically created as above?
View 2 RepliesIn the code I am working on I am attaching MCs to other MCs. However, when I remove the second MC the first one gets removed too. HexStore contains a load of game hex MCs. LastLocation is the last hex MC clicked. myBrigade is the extra MC that needs to be removed from the LastLocation MC.[code]...
View 4 RepliesI have a mc in the library, with an ID = dada.I use this code to attach it to a mc, and I want to run an animation inside the attached MC. It does not work, and I don't understand what I am doing wrong.
Code:
this.createEmptyMovieClip("holder", 2);
holder.attachMovie("dada", "dada_mc", 3);
[code]....
I have stage elements in my site showing up where they are supposed to with a FLUID Layout using the following code. Though there seems to be this strange gap all the way around my site in the html page. I want the horizontal bar to be attached to the top likeps. the shinny black band in the attached pic is called "topstretch" in the code below.
// ***Stage aligned top left
Stage.align = "TL";
// *** Stop the stage from scaling with the browser window.
[code]....
Is it possible to control a MC that is attached to another MC?
Example:
-------------------------------------------------
on (release) {
_root.loader.play();
}
*loader* is the blank MC.... and I want to control the MC that is attached to it called *movie1*.
How do you address a mc attached to another mc?
I have an array of movie clips some of which I have attached additional movie clips to. Now I need to alter scale/alpha etc of those additional movie clips.
ie.
for (i=0;i<BasicMCArray.length;i++) {
_root.BasicMCArray[i].attachMovie("myExtraMc","ExtraMC" + i,depth++);
}
How do I now manipulate the "ExtraMC" movie clips? I know I can use _parent to get at the parent mc but how do I get at the "child" when names are dynamically created as above?
is there a way to keep the content of a mc (attached content) when I duplicate it? I know that duplicate remembers size, position, rotation etc. But I want to get the attached content too.
[Code]...
// Now I want to duplicate the Container to get a copy of it (Container2_mc) Countainer1_mc.duplicateMovieClip("Container2_mc", 10)
In the code I am working on I am attaching MCs to other MCs. However, when I remove the second MC the first one gets removed too. HexStore contains a load of game hex MCs.LastLocation is the last hex MC clicked. myBrigade is the extra MC that needs to be removed from the LastLocation MC. Here is the code:
_root.HexStore[_root.LastLocation].removeMovieClip(_root.HexStore[_root.LastLocation]["myBrigade"]);
I need to put a mask on an action script 2 attached movie clip, is it possible? and if it is, how can I do it?
View 2 RepliesI wasn't sure if I were to put this in the Actionscript forum or in here, so I put it in here. I'm making a small test for a game so I made two attached movieclips to the stage. I got them to move at each other, but when they hit, it doesn't detect it. Is there anyway i can make them hit eachother? Heres the code
[Code]...
I'm creating a highscore list like this:
code: function loaderCompleteHandler(e:Event):void {
var scoreXML:XML=new XML(e.target.data);
var playerResult:MovieClip;
[code]....
I have a MovieClip with the linkage name of "playerResult" in the library. For every loop it takes the scores+names from the xml and displays them by creating a new instance of "playerResult" and attaches them one by one under each other.I need to be able to remove this highscore when it's not longer needed, thus (the most important part) freeing up memory. So I can then use the same code to show the scores again without doubling the memory it uses every time.
code: function loaderCompleteHandler(e:Event):void {
var scoreXML:XML=new XML(e.target.data);
var playerResult:MovieClip;
[code]....
... so I now have a name for each instance (playerResult0, playerResult1...) but still can't come up with a way to remove them.
The scores are displayed like this:
1 name score
2 name score
etc...
This is just an example.. however i am trying to attach a M.C to attachHere. This is fine. However the following code is thn meant to remove 2 of the attached M.C's but i dont know how to reference it so that it removes the clips that are attached to attachHere...it works fine if i just attach the M.c's to the stage...
[Code]...